최근기사

    [BR] Latin Indie Game “Ghetto Zombies: Graffiti Squad” Captures Brazilian Favela Culture and Identity

    2026년 01월 17일

    The “Game Talent Showcase 2026” successfully concluded, showcasing the creativity of future K-game talent.

    2026년 01월 17일

    [Preview] Toge Productions’ new film “Coffee Talk Tokyo” to be released on May 21st.

    2026년 01월 16일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      Quarantine Zone: The Last Check sells 300,000 copies in just two days.

      2026년 01월 16일

      Smilegate Unveils Nominees for “2025 Stove Indie Awards” – User Voting Now Open

      2026년 01월 15일

      Neowiz’s “Sannabi Side Story: The Day I Was Possessed” Releases on Nintendo Switch

      2026년 01월 15일

      “SANABI: A Haunted Day” Spin-off Lands on Nintendo Switch Today

      2026년 01월 15일

      Cinematic Pixel Art SRPG “Stardust: Wish of Witch” to Release Demo on January 20

      2026년 01월 13일
    • Recommendation/Public

      [Preview] Toge Productions’ new film “Coffee Talk Tokyo” to be released on May 21st.

      2026년 01월 16일

      [Preview] “Coffee Talk Tokyo,” a highly anticipated emotional healing simulation game featuring a warm cup of tea and a story.

      2026년 01월 16일

      Subculture Metroidvania ‘Kotama & Academy Citadel’ Launches Today on Steam

      2026년 01월 15일

      K-Indie “Maid Cafe Simulator” Reaches 902% of Tumblbug Funding

      2026년 01월 13일

      Lightning-Fast Kunai Action: “INARI” Steam Demo to Launch January 13

      2026년 01월 10일
    • Indie Game Review

      [BR] Latin Indie Game “Ghetto Zombies: Graffiti Squad” Captures Brazilian Favela Culture and Identity

      2026년 01월 17일

      View the World Through a Feline Lens: Cozy Simulation ‘a wonderful cat life’ Launches Today

      2026년 01월 15일

      Tongue-Tying Adventure: 3D Platformer “Big Hops” Leaps onto All Platforms Today

      2026년 01월 12일

      Zombie Apocalypse Hit ‘Quarantine Zone: The Last Check’ Launches Today on Steam and PC Game Pass

      2026년 01월 12일

      A dazzling exorcism action game that cuts through the darkness, “Raising an Exorcist Girl: Idle RPG”

      2026년 01월 02일
    • Indie Game Focus

      12 Global Game Centers Nationwide: A Foundation for the Growth of K-Indie Games…Why Startups and Indie Companies Should Pay Attention

      2026년 01월 14일

      [New Year Special – Part 3] Korea’s 12 Global Game Centers: The Secret Weapon for K-Indie Growth

      2026년 01월 14일

      Small Team, Big Dreams: The Growth Story of Tokyo Indie Studio “RexLabo”

      2026년 01월 13일

      16 Years Since Leaving EA: How Supergiant Games Reached Its Peak with “Hades II”

      2026년 01월 07일

      [New Year Special – Part 2] indiegame.com Picks: K-Indie Titles to Watch in 2026

      2026년 01월 06일
    • Competition/Support Project

      The “Game Talent Showcase 2026” successfully concluded, showcasing the creativity of future K-game talent.

      2026년 01월 17일

      Join the 48-Hour Creative Marathon: Global Game Jam 2026 x Zempie Pangyo Opens Recruitment

      2026년 01월 15일

      Subculture Meets Indie Gaming: “IlluStar Fes 10” to Open February 21 at KINTEX

      2026년 01월 05일

      Jeonnam Game Industry Shatters 2025 Targets, Reaching 18.97 Billion KRW in Revenue

      2025년 12월 31일

      NEOWIZ Indie Quest: Final Call for Narrative-Driven Indie Games as Deadline Approaches

      2025년 12월 29일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Indie Focus

    [Analysis] Gaming Drives 69.5% of Exports as K-Content Revenue Hits 136 Trillion KRW in 2021

    By 인디게임닷컴 편집부2022년 06월 09일Updated:2026년 01월 02일2 Mins Read

    By IndieGame.com Editorial Team | Updated: January 2, 2026

    The Power of Play: Gaming’s Massive Export Share

    The most striking figure in the report is the gaming industry’s contribution to international trade. Gaming exports reached approximately $9.44 billion, a 15.2% increase from the previous year. This single sector accounted for a staggering 69.5% of total content exports, driven by the global success of titles like NCSoft’s Lineage W and Wemade’s blockchain-integrated MIR4.

    Digital Transformation and IP Expansion

    The report highlights that the industry’s recovery was fueled by rapid digital transformation and the expansion of Intellectual Property (IP).

    • Comics/Webtoons: Saw the highest revenue growth at 23.5%, as K-webtoons solidified their dominance in global platforms.
    • Music: Export volume surged by 38.5%, supported by record-breaking physical album sales and the rise of NFT-linked digital goods.
    • Contrasting Sectors: While knowledge information (+10.2%) and content solutions (+9.3%) flourished, the film industry (-8.7%) continued to struggle due to the slower-than-expected recovery of the theater market.

    Emerging Trends in a Post-Pandemic World

    The 2021 analysis identified several pivotal shifts that have since become industry standards:

    1. Digital Goods: The integration of K-pop with NFTs and the emergence of virtual influencers.
    2. Consumption Shifts: Changes in music streaming patterns via YouTube Music and a “kidult” driven surge in character-related consumption.

    In addition, the report contains information that can comprehensively view the changes in the content industry environment in the second half of 2021 and the year, such as major macroeconomic trends, management experience of content companies, and analysis of corporate status. You can download the report of from the website of Conjinwon (www.kocca.or.kr).

    인디게임닷컴 편집부
    • Website
    • Facebook

    We will create the future of Korean indie games for the global No.1 game powerhouse. #Since2003

    Related Posts

    12 Global Game Centers Nationwide: A Foundation for the Growth of K-Indie Games…Why Startups and Indie Companies Should Pay Attention

    2026년 01월 14일

    [New Year Special – Part 3] Korea’s 12 Global Game Centers: The Secret Weapon for K-Indie Growth

    2026년 01월 14일

    Small Team, Big Dreams: The Growth Story of Tokyo Indie Studio “RexLabo”

    2026년 01월 13일

    16 Years Since Leaving EA: How Supergiant Games Reached Its Peak with “Hades II”

    2026년 01월 07일
    Editors Picks

    16 Years Since Leaving EA: How Supergiant Games Reached Its Peak with “Hades II”

    2026년 01월 07일

    [New Year Special – Part 2] indiegame.com Picks: K-Indie Titles to Watch in 2026

    2026년 01월 06일

    A Miracle by Three: The Global Success Story of Indie Developer “Team Cherry”

    2026년 01월 05일

    The Era of Indies: “Hollow Knight: Silksong” Sweeps the 2025 Steam Awards

    2026년 01월 05일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.