최근기사

    Shiba Sweet Preview: A Taiwanese Solo Animator Hand-Draws Every Frame of a Grandmother’s Dessert Shop — September 18 Launch

    2026년 09월 07일

    SlashZero New Demo Preview: Skystone Games’ David Brevik-Backed Anime Roguelite Debuts a Robot Swordsman at Sony’s State of Play

    2026년 09월 07일

    Dupery: A Game of Solo Deduction Preview: Bristol Trio Reinvents Social Deduction as a Single-Player Roguelite — October 15 Release Through PlateUp!’s Publisher

    2026년 09월 07일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      OFFBEAT “Studio Essentials” Update: The World’s Smallest Violin Joins Whetstone Games’ Working Music Production Toy Box

      2026년 09월 06일

      Roblox Game to be Developed Using ‘Kungya’ IP… Chungkang University of Culture & Industry and Netmarble M&B Collaborate

      2026년 09월 02일

      SuperFast NEXT Selects Tripearl Games and Keymaker Games From 100 Applicants — Two Korean Studios to Launch in H1 2027 Under OFFMOON Label

      2026년 09월 01일

      Parallax: Orbit Review: Korean Cognitive Science Team’s Optical Illusion Mobile Runner Reaches No. 5 on Google Play Paid Arcade Chart Without a Single Ad

      2026년 09월 01일

      Hollow Home Kickstarter Closes at 140% — Twigames’ Ukraine Siege Survival RPG Adds Xbox to Its Launch Platforms

      2026년 08월 27일
    • Recommendation/Promotion

      Shiba Sweet Preview: A Taiwanese Solo Animator Hand-Draws Every Frame of a Grandmother’s Dessert Shop — September 18 Launch

      2026년 09월 07일

      SlashZero New Demo Preview: Skystone Games’ David Brevik-Backed Anime Roguelite Debuts a Robot Swordsman at Sony’s State of Play

      2026년 09월 07일

      Dupery: A Game of Solo Deduction Preview: Bristol Trio Reinvents Social Deduction as a Single-Player Roguelite — October 15 Release Through PlateUp!’s Publisher

      2026년 09월 07일

      Fish Them All! Preview: Japan’s Piisu Inc. Takes Its Mobile Incremental Fishing Game to Steam — and Multiplies the Goal by 10x

      2026년 09월 07일

      Lucid Tarot Preview: Korean Studio OgreeGames Brings Memory-Persistent AI Romance to Tokyo Game Show 2026’s Indie Corner

      2026년 09월 06일
    • Game Review

      Shoe It All! Review: Swiss Studio Trades Meditative Underwater Idle Games for Punk-Rock Shoe-Slinging Physics Puzzles — 8 Platforms at Once

      2026년 09월 06일

      BOMBANANA! Review: Turkish Studio’s Exactly-Three-Player Bomb Defusal Comedy Converts 6 Million Demo Players Into 1 Million Wishlists — and Delivers on Launch

      2026년 09월 06일

      Veiled Edge Review: Korean Studio ONW’s Chapter-Shifting Cyberpunk Action Adventure Arrives on Nintendo Switch September 3

      2026년 08월 31일

      Garden of Witches 1.0 Review: Team Tapas’ Mobile-to-PC Leap Completes Its 15-Month Early Access With a Combat System Built Entirely Anew

      2026년 08월 28일

      Hearth and Hamlet Sells 100,000 Copies in First Week — Australian Solo Developer’s Cozy Incremental City Builder Proves Its Festival Investment

      2026년 08월 28일
    • Featured article

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일

      How Indie Developers Should Use Offline Exhibitions — And What Most Are Getting Wrong

      2026년 08월 19일

      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

      2026년 08월 10일
    • Contests/Support

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일

      BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

      2026년 08월 19일

      Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

      2026년 07월 28일

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일

      KOCCA Is Funding Flights to Sweden Game Conference 2026 — Applications Close July 27

      2026년 07월 14일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Indie Focus

    ‘GXG 2023’ Game is Blooming with culture and art in Seongnam.

    성남게임문화페스티발 2023 - 판교역에서 펼쳐진 게임문화의 한마당
    By Editorial Team2023년 09월 10일Updated:2026년 01월 02일3 Mins Read

    The ‘GXG 2023 Seongnam Game Culture Festival’, held on the 8th and 9th with various side events on a particular stage at the Pangyo Station Square, left a significant mark on the game industry in many ways.

    During the GXG 2023 opening ceremony

    Seongnam City has been holding a game culture festival through SeN (Seongnam e-Sports Festival) until 2022, where various groups such as game users, families, and citizens can communicate starting this year, the Seongnam Industry Promotion Agency, Game Culture Foundation, and Korea Game Industry, Together with the association GXG 2023.

    Games are a vital content industry in Korea that generates exports of over 20 trillion won annually, and Seongnam/Pangyo, in particular, has a status worthy of being called a hub city for the gaming industry, responsible for about 10 trillion won of this. GXG 2023 has established itself as a symbolic event that conveys the cultural value of games to the 10,000 citizens who filled the square at Pangyo Station in Seongnam, the center of the game industry. In particular, the event was conducted by Mayor Shin Sang-jin himself, breaking away from the customary congratulatory address. He gave the opening speech and explained in detail the importance and value of the gaming industry in Seongnam and Pangyo, saying, “Starting from GXG 2023, Seongnam City will take on the role of a new gaming hub city that organically encompasses gaming culture.” He explained his strong will to foster the game culture industry by saying, “We will move toward Seongnam of Hope by incorporating cutting-edge technology, innovation, and the identity of culture and arts based on the 50-year history of games in Seongnam City and the Republic of Korea.”

    Mayor Shin Sang-jin’s opening speech explained the games’ industrial status and cultural and artistic value.

    In particular, this day’s event was held as a multicultural festival focusing on various elements of games, such as game exhibition events, music, story, art, design, humanities, and imagination, in line with the motto ‘Enjoy games and culture!’, and was held at Pangyo Station Square. A particular stage and booth were operated where guests could enjoy the opening ceremony, flea market, board game experience, and face painting, as well as additional programs, and at Pangyo Tech Center and Kakao Pangyo Azit, conferences, networking, and exhibition programs on various topics were held together to showcase the gaming experience. It became an event that presented a new vision that redefined cultural and artistic values.

    We look forward to and support Seongnam City and the Republic of Korea as they go beyond the industrial status of games and create new future values for culture and art!

    featured
    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    BOMBANANA! Review: Turkish Studio’s Exactly-Three-Player Bomb Defusal Comedy Converts 6 Million Demo Players Into 1 Million Wishlists — and Delivers on Launch

    2026년 09월 06일

    OFFBEAT “Studio Essentials” Update: The World’s Smallest Violin Joins Whetstone Games’ Working Music Production Toy Box

    2026년 09월 06일

    Roblox Game to be Developed Using ‘Kungya’ IP… Chungkang University of Culture & Industry and Netmarble M&B Collaborate

    2026년 09월 02일

    Terminus: Zombie Survivors 2 Announced: Korea Game Award Winner’s 150,000-Seller Turn-Based Zombie Survival Goes Full 3D Open World

    2026년 09월 02일
    Editors Picks

    BOMBANANA! Review: Turkish Studio’s Exactly-Three-Player Bomb Defusal Comedy Converts 6 Million Demo Players Into 1 Million Wishlists — and Delivers on Launch

    2026년 09월 06일

    Terminus: Zombie Survivors 2 Announced: Korea Game Award Winner’s 150,000-Seller Turn-Based Zombie Survival Goes Full 3D Open World

    2026년 09월 02일

    What Goes Up Preview: Bossa Games and Team17’s Physics Co-op Tower Builder Revealed at Gamescom Xbox Showcase — Bath Tubs and Camping Cars as Building Materials

    2026년 09월 01일

    MAKINA Preview: Korean Debut Studio’s Cassette Futurist Mech Stealth Adventure Sets December 25 Launch — Cockpit Combat and Pilot Infiltration as Two Inseparable Halves

    2026년 08월 31일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.