최근기사

    Solo-developed Post-Apocalyptic K-Survival Action ‘Nowhere Dawn’, Steam Info Revealed

    2026년 07월 23일

    Fighting with ‘instruments’ instead of guns… ‘Bandwagon,’ a highly anticipated indie title to showcase the evolution of *Samsaralike*

    2026년 07월 23일

    Landing on Steam with 1 Million Users, ‘Soulbound: Online’ Launches Early Access

    2026년 07월 23일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Mistfall Hunter Preview: David Brevik’s Publisher Backs a Dark Fantasy Extraction ARPG Launching July 30 Across All Platforms

      2026년 07월 17일

      OFFMOON Launches as a ₩1,100 Flat-Rate Steam Publisher — Superfast’s New Indie Label Plans Up to 50 Titles by Year End

      2026년 07월 15일

      BIC 2026 Announces 180+ Selected Games From 41 Countries — Early Bird Tickets Now on Sale

      2026년 07월 13일

      Chungnam Content Agency’s Indie Game Park Cohort 2 Holds Practical Education and Networking Session

      2026년 07월 10일

      Riichi City × Danganronpa Collaboration Returns With Four Characters and Limited-Time Content Through August 9

      2026년 07월 10일
    • Recommendation/Promotion

      Solo-developed Post-Apocalyptic K-Survival Action ‘Nowhere Dawn’, Steam Info Revealed

      2026년 07월 23일

      Fighting with ‘instruments’ instead of guns… ‘Bandwagon,’ a highly anticipated indie title to showcase the evolution of *Samsaralike*

      2026년 07월 23일

      SURA: Shattered Star Preview: Korean Studio’s Free Space Opera Action Platformer Builds Stylish Combat Around the Sword Draw and Return

      2026년 07월 21일

      A.D.D. (Anomaly Detection Department) Preview: Korean Studio’s Free Backrooms Management Game Launches July 31

      2026년 07월 21일

      Box Knight Preview: Australian Video Production Studio’s Debut Game Sends a Cardboard-Armed Office Worker to Fight a Corrupt Corporate Tower — August 25

      2026년 07월 21일
    • Game Review

      Landing on Steam with 1 Million Users, ‘Soulbound: Online’ Launches Early Access

      2026년 07월 23일

      BROKEN SOUL: Boss Rush Review: A Non-Developer Solo Creator’s Grid-Based Soulslike Arrives on Steam

      2026년 07월 21일

      Wreck Runners Review: Diablo II and Tony Hawk Veterans’ Co-op Physics Extraction Game Launches July 16

      2026년 07월 18일

      Pathogenic Review: A Two-Person Studio’s Microbial Roguelite Shooter Launches With 98% Steam Rating

      2026년 07월 17일

      Celestial Return Review: Istanbul Studio’s Dice-Based Cyberpunk Noir RPG Launches on Steam

      2026년 07월 15일
    • Featured article

      [Comumn] How Shall We Indie Developers Live? Miyazaki, the Pencil, and the Question AI Cannot Answer

      2026년 07월 20일

      An earthworm investing in stocks?… Overwhelmingly acclaimed ‘Warming From Home’ officially launches on September 4th

      2026년 07월 18일

      Pathogenic Review: A Two-Person Studio’s Microbial Roguelite Shooter Launches With 98% Steam Rating

      2026년 07월 17일

      Celestial Return Review: Istanbul Studio’s Dice-Based Cyberpunk Noir RPG Launches on Steam

      2026년 07월 15일

      Grain Rot Preview: A Swedish Two-Person Studio’s Co-op Horror Extraction Game Surpasses 350,000 Demo Downloads Ahead of August 7 Launch

      2026년 07월 15일
    • Contests/Support

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일

      KOCCA Is Funding Flights to Sweden Game Conference 2026 — Applications Close July 27

      2026년 07월 14일

      The 1.44MB Game Development Contest Is an Official indiegame.com Sponsored Event — Submissions Open Through September 4

      2026년 07월 14일

      Bridging Talent and Industry: Applications Open for ‘2026 Game Company Project On-site Training Program’

      2026년 06월 24일

      GIGDC 2026 Applications Open: Korea’s Premier Indie Game Competition Begins Submission Period

      2026년 06월 08일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Featured article

    [Column] Independence or Neglect? A Review of the G-STAR 2023 Indie Showcase

    지스타 조직위에게 바라는 K-인디게임의 발전과 미래
    By Desk2023년 11월 21일Updated:2026년 03월 08일3 Mins Read

    By IndieGame.com Desk | Updated: January 2, 2026

    The Reality of the Numbers: 20,000 vs. 200,000

    The G-STAR Organizing Committee reported approximately 20,000 visitors to the Indie Showcase over four days. While the number seems significant, it represents only 10% of the total 200,000 attendees. Furthermore, because the showcase lacked a separate registration or check-in system, critics argue this figure might be an estimate based on the total traffic of the 2nd Exhibition Center rather than dedicated indie fans.

    Location, Location, Location: Tucked Away in the Corner

    The most glaring issue was the physical placement of the showcase. While the 1st Exhibition Center buzzes with the energy of major AAA publishers, the Indie Showcase was relegated to the furthest corner of the 1st floor of the 2nd Exhibition Center. For a genre that thrives on discovery, placing it so far from the main foot traffic suggests a lack of prioritization by the organizers.

    Compared to the first exhibition hall, you have to walk a relatively long distance to the second exhibition hall.
    And yet, the location of the indie showcase in the most remote corner

    Stove Indie: The Saving Grace of Operations

    Despite the venue’s shortcomings, the operational quality was a standout success. This was largely thanks to the partnership with Stove Indie. By deploying professional staff with years of experience in managing indie-specific events, the showcase maintained a high level of polish. Stove Indie’s sincere commitment to the indie scene provided a much-needed backbone for the participating developers.

    Organizing a showcase event targeting indies
    Offline event held at Indie Showcase
    An indie showcase meticulously organized and arranged on G-Star TV
    Accommodation support for four days is also essential for Indies
    You can also get a glimpse of Stove Indie’s skillful operation through detailed guides
    Includes various features such as Sea Story Twitch

    From BIC Collaboration to Independence

    2023 marked the year G-STAR moved away from its long-standing joint pavilion with the Busan Indie Connect (BIC) Festival. While this move signaled an attempt at “independence,” it also forced developers to choose between two major events held at the same venue (BEXCO) within just a few months (August and November). This redundancy places a significant logistical and financial burden on small-scale creators.

    The Road Ahead: Treat Indies as a Main Pillar

    For G-STAR to truly foster the K-Indie scene, a fundamental policy change is required.

    1. Main Stage Integration: Move indie games from the “backroom” of Hall 2 to the heart of the main exhibition halls.
    2. Global Connectivity: Use G-STAR’s platform to invite global buyers specifically for indie IP, rather than just general BTB matchmaking.
    3. Interaction over Exhibition: Focus on creating spaces for meaningful exchange between developers and users, which is the essence of any indie festival.

    Indie games are the seeds of the next global hit. For G-STAR to remain a premier global game show, it must treat these seeds with the respect they deserve—starting with a better seat at the table.

    We hope that G-Star can be the starting point and main stage for Korean indies to become global stars.

    featured
    Desk
    • Website

    A global gateway for indie game developers #IndieGame

    Related Posts

    [Comumn] How Shall We Indie Developers Live? Miyazaki, the Pencil, and the Question AI Cannot Answer

    2026년 07월 20일

    Rain98 Preview: Tokyo Studio’s Lo-Fi Psycho Romance Visual Novel Wins PAX East Best of Show and Arrives at BIC 2026 With Korean Language Support

    2026년 07월 20일

    An earthworm investing in stocks?… Overwhelmingly acclaimed ‘Warming From Home’ officially launches on September 4th

    2026년 07월 18일

    Pathogenic Review: A Two-Person Studio’s Microbial Roguelite Shooter Launches With 98% Steam Rating

    2026년 07월 17일
    Editors Picks

    Rain98 Preview: Tokyo Studio’s Lo-Fi Psycho Romance Visual Novel Wins PAX East Best of Show and Arrives at BIC 2026 With Korean Language Support

    2026년 07월 20일

    Pathogenic Review: A Two-Person Studio’s Microbial Roguelite Shooter Launches With 98% Steam Rating

    2026년 07월 17일

    Celestial Return Review: Istanbul Studio’s Dice-Based Cyberpunk Noir RPG Launches on Steam

    2026년 07월 15일

    Grain Rot Preview: A Swedish Two-Person Studio’s Co-op Horror Extraction Game Surpasses 350,000 Demo Downloads Ahead of August 7 Launch

    2026년 07월 15일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.