최근기사

    Lightning-Fast Kunai Action: “INARI” Steam Demo to Launch January 13

    2026년 01월 10일

    Bucket Play’s “Relodian,” which made headlines with its surprise OBT, will participate in Steam Next Fest.

    2026년 01월 09일

    Bucketplay’s ‘Reloadian’ Makes Waves with Surprise OBT and Steam Next Fest Participation

    2026년 01월 09일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      KOCCA to Host “Game Institute Showcase 2026” in Pangyo: Unveiling 13 Student-Led Titles

      2026년 01월 08일

      Hades II Reclaims the Throne: Crowned 2025’s Best Game on Metacritic

      2026년 01월 07일

      “Long Playtime is Not Addiction”: Major 5-Year Study Debunks Myths of Gaming Disorder

      2026년 01월 07일

      K-Indie Sensation Shape of Dreams Joins the Million-Seller Club

      2026년 01월 05일

      Sweden Dominates Steam in 2025: Swedish Developers Seize 20% of Global Revenue, Surpassing North America and China

      2025년 12월 31일
    • Recommendation/Public

      Lightning-Fast Kunai Action: “INARI” Steam Demo to Launch January 13

      2026년 01월 10일

      Bucket Play’s “Relodian,” which made headlines with its surprise OBT, will participate in Steam Next Fest.

      2026년 01월 09일

      Bucketplay’s ‘Reloadian’ Makes Waves with Surprise OBT and Steam Next Fest Participation

      2026년 01월 09일

      Vengeance and Redemption in a Demonic Realm: K-Indie Title ‘VANRAN’ Unveils Gameplay Trailer

      2026년 01월 09일

      Searching for Hope in a Frozen World: “Nova Antarctica” Set for Release this January

      2026년 01월 08일
    • Indie Game Review

      ‘Project Silverfish’: The S.T.A.L.K.E.R.-Inspired Indie FPS Capturing Hearts on Steam

      2025년 12월 29일

      Turning the Night Shift Into Horror: “Night Shippers” Reimagines Vietnam’s Delivery Worker Reality

      2025년 12월 18일

      Korean Shamanism Meets Pixel Art: ‘Ghost Deliverer’ Launches in Early Access on December 19

      2025년 12월 10일

      A Glass Demon Skating Through Hell: Skate Story

      2025년 12월 09일

      Indie Perseverance Pays Off: Sci-Fi Horror ‘ROUTINE’ Launches After 13 Years of Development

      2025년 12월 02일
    • Indie Game Focus

      16 Years Since Leaving EA: How Supergiant Games Reached Its Peak with “Hades II”

      2026년 01월 07일

      [New Year Special – Part 2] indiegame.com Picks: K-Indie Titles to Watch in 2026

      2026년 01월 06일

      A Miracle by Three: The Global Success Story of Indie Developer “Team Cherry”

      2026년 01월 05일

      The Era of Indies: “Hollow Knight: Silksong” Sweeps the 2025 Steam Awards

      2026년 01월 05일

      2026 Outlook: K-Indie Games Poised for Global Leap Amidst AI Revolution and Strategic Support

      2026년 01월 01일
    • Competition/Support Project

      Subculture Meets Indie Gaming: “IlluStar Fes 10” to Open February 21 at KINTEX

      2026년 01월 05일

      Jeonnam Game Industry Shatters 2025 Targets, Reaching 18.97 Billion KRW in Revenue

      2025년 12월 31일

      K-Indie Games Take the Spotlight at Taipei Indie Game Awards 2026

      2025년 12월 30일

      NEOWIZ Indie Quest: Final Call for Narrative-Driven Indie Games as Deadline Approaches

      2025년 12월 29일

      Chungbuk Global Game Center Surpasses KRW 10 Billion in Revenue, Marking a New Milestone for the Regional Game Industry

      2025년 12월 25일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Competition/Support Project

    How has 2023 Indiecraft changed… What are the notable benefits of indie developers?

    By 인디게임닷컴 편집부2023년 03월 28일Updated:2023년 06월 23일4 Mins Read

    Inquiries from indie game developers about ‘2023 Indiecraft’, a global indie game festival that will heat up in May 2023, continue.

    As ‘2023 Indiecraft’ is the first event to start over from the threat of Corona 19, we are preparing various parts for indie game developers. First of all, in 2022, an online exhibition using Metaverse was held for two consecutive years, attracting about 20,000 visitors. 2023 Indiecraft is expected to become a space where domestic and foreign game industry officials can meet excellent indie game content more easily and in more detail through an offline exhibition space again three years after 2019.

    A plan to participate in the metaverse is also prepared. Through the Metaverse Zone, you can watch the global conference live, and you can look around the Gallery Zone, where you can see games from developers participating in the exhibition through a permanent operation. The introduction of a ‘global conference’ specialized in B2B is also new.

    In addition to the indie game exhibition, lectures will be prepared for all game developers, including selected developers, prospective game developers visiting the event, and veteran game developers. We plan to invite experts from various fields such as marketing, game development, engine, investment, and operation, which are the fields that small and medium-sized indie game developers want to know the most and organize lectures.

    The field of commercialization support has become more diverse and subdivided. In 2022, a total of 400 million won worth of commercialization support (voucher) for developers, including 15 companies entering the global market, 15 cases linked to investment publishing, and 69 employment increases, was abundantly filled with support for commercialization linked to sponsors. 2023 Indiecraft has grown even bigger. Support for indie game developers worth a total of 500 million won, including the provision of exhibition booths, will be provided.

    In particular, the ‘ALL in ONE’ commercialization package customized for indie games provided through the first commercialization support is noteworthy. As there are many cases where excellent games are developed, marketing methods are missed, and good games do not stand out, we promote the content of around 5 to 6 selected developers. Details will be introduced at a later business briefing session for selected developers. In addition, support for commercialization linked to newly participating sponsors is expected to be filled in various ways.

    In addition, communication methods such as Diagnosis Networking Day and Community Day will be expanded. Diagnosis Networking Day and Diagnosis Mentoring were one of the most satisfying support projects for participating developers and mentors, with approximately 200 sessions achieved in 2022. Regarding questions about indie game development, favorable comments continued, such as finding a new way forward through emotional help as well as technical aspects to mentors who were seniors.

    This year, we plan to strengthen global mentoring through these advantages, broaden the scope of communication, and support it as a cornerstone for global advancement. In addition, an online and offline form of ‘Community Day’ will be newly established to provide opportunities for participating developers to communicate with each other so that they can seize various opportunities through Indiecraft.

    Chairman Hwang Seong-ik said, “2023 Indiecraft is preparing for global expansion and ultimately the development of the Korean game industry by selecting excellent indie game developers and excellent game content using all the past Indiecraft events as teachers. We are preparing a lot of things so that we can show improvement every year, so we ask for a lot of participation from indie game developers.”

    Meanwhile, ‘2023 Indiecraft’, hosted by Seongnam City and co-hosted by Seongnam Industry Promotion Agency (President Ryu Hae-pil) and Korea Mobile Game Association (Chairman Hwang Seong-ik), discovers Korea’s excellent indie game content and supports the global game industry by supporting sustainable commercialization. It is an indie game exhibition started to foster innovative games that will lead.

    The more you look at it, the more you look at it; the new global indie game festival, ‘2023 Indiecraft’, can apply for entries through the Google form until April 12 (Wednesday) at 7 pm. As inquiries about the exhibition continue, it has become important to apply according to the deadline. News related to the recruitment of entries, notices for entries, and other submission forms can be checked and downloaded from the meeting site Onoffmix and can also be found by searching for ‘Indicraft’ in the search bar.

    Inquiries regarding other sponsorships and events can be made through the Korea Mobile Game Association.

    인디게임닷컴 편집부
    • Website
    • Facebook

    We will create the future of Korean indie games for the global No.1 game powerhouse. #Since2003

    Related Posts

    Subculture Meets Indie Gaming: “IlluStar Fes 10” to Open February 21 at KINTEX

    2026년 01월 05일

    Jeonnam Game Industry Shatters 2025 Targets, Reaching 18.97 Billion KRW in Revenue

    2025년 12월 31일

    K-Indie Games Take the Spotlight at Taipei Indie Game Awards 2026

    2025년 12월 30일

    NEOWIZ Indie Quest: Final Call for Narrative-Driven Indie Games as Deadline Approaches

    2025년 12월 29일
    Editors Picks

    16 Years Since Leaving EA: How Supergiant Games Reached Its Peak with “Hades II”

    2026년 01월 07일

    A Miracle by Three: The Global Success Story of Indie Developer “Team Cherry”

    2026년 01월 05일

    The Era of Indies: “Hollow Knight: Silksong” Sweeps the 2025 Steam Awards

    2026년 01월 05일

    2026 Outlook: K-Indie Games Poised for Global Leap Amidst AI Revolution and Strategic Support

    2026년 01월 01일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.