최근기사

    A dazzling exorcism action game that cuts through the darkness, “Raising an Exorcist Girl: Idle RPG”

    2026년 01월 02일

    2026 Outlook: K-Indie Games Poised for Global Leap Amidst AI Revolution and Strategic Support

    2026년 01월 01일

    AI to Revolutionize Game Development: Former Rockstar Dev Says 70% of Costs are ‘Grunt Work.’

    2025년 12월 31일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      AI to Revolutionize Game Development: Former Rockstar Dev Says 70% of Costs are ‘Grunt Work.’

      2025년 12월 31일

      Sweden Dominates Steam in 2025: Swedish Developers Seize 20% of Global Revenue, Surpassing North America and China

      2025년 12월 31일

      Taipei Indie Game Awards 2026 Hits Record Scale with 515 Entries Worldwide

      2025년 12월 30일

      The Korea Artificial Intelligence Game Association operates the “Game Voice Lab,” connecting indie developers and voice actors.

      2025년 12월 30일

      Gachon University Showcases Future Talent at 2026 Pre-Graduate Exhibition and Job Matching Fair

      2025년 12월 29일
    • Recommendation/Public

      A dazzling exorcism action game that cuts through the darkness, “Raising an Exorcist Girl: Idle RPG”

      2026년 01월 02일

      Novaxjoy to Release ‘Cave Survival,’ a Jeonnam Global Game Center–Supported Indie Title

      2025년 12월 25일

      Sanabi Spin-off Haunted Day Launches on Nintendo Switch Next Month, Physical Edition Now Open for Pre-orders

      2025년 12월 24일

      A Poetic Underwater Mystery Adventure: Echoes of Mora

      2025년 12월 23일

      An Ambitious Fusion of Subculture and MOBA: LUNA: War of the Moonlight

      2025년 12월 23일
    • Indie Game Review

      ‘Project Silverfish’: The S.T.A.L.K.E.R.-Inspired Indie FPS Capturing Hearts on Steam

      2025년 12월 29일

      Turning the Night Shift Into Horror: “Night Shippers” Reimagines Vietnam’s Delivery Worker Reality

      2025년 12월 18일

      Korean Shamanism Meets Pixel Art: ‘Ghost Deliverer’ Launches in Early Access on December 19

      2025년 12월 10일

      A Glass Demon Skating Through Hell: Skate Story

      2025년 12월 09일

      Indie Perseverance Pays Off: Sci-Fi Horror ‘ROUTINE’ Launches After 13 Years of Development

      2025년 12월 02일
    • Indie Game Focus

      2026 Outlook: K-Indie Games Poised for Global Leap Amidst AI Revolution and Strategic Support

      2026년 01월 01일

      Tracing the Footsteps of K-Indie in 2025

      2025년 12월 26일

      [Column] Game Development Is Not the Olympics

      2025년 12월 24일

      Steam Sees Record-Breaking Game Releases in 2025 — But Survival Is Getting Harder for Indies

      2025년 12월 16일

      A New Chapter in Indie Game History: What Clair Obscur Proved to the Industry

      2025년 12월 14일
    • Competition/Support Project

      Jeonnam Game Industry Shatters 2025 Targets, Reaching 18.97 Billion KRW in Revenue

      2025년 12월 31일

      K-Indie Games Take the Spotlight at Taipei Indie Game Awards 2026

      2025년 12월 30일

      NEOWIZ Indie Quest: Final Call for Narrative-Driven Indie Games as Deadline Approaches

      2025년 12월 29일

      Chungbuk Global Game Center Surpasses KRW 10 Billion in Revenue, Marking a New Milestone for the Regional Game Industry

      2025년 12월 25일

      Smilegate Hosts Graduation Ceremony for 17th Cohort of SGM Indie Game Program

      2025년 12월 22일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Indie Game News

    Closing of ‘Busan Indie Connect Festival 2022’… 15,973 spectators

    By 인디게임닷컴 편집부2022년 09월 05일Updated:2022년 09월 13일5 Mins Read

    Busan City (Mayor Hyung-Jun Park), Busan Information Industry Promotion Agency (President Moon-Seop Jeong), and Busan Indie Connect Festival Organizing Committee (Chairman Tae-Gun Seo, BIC Organizing Committee) are holding a total of 15,973 offline events for Busan Indie Connect Festival 2022 (BIC Festival 2022). It was announced on the 5th that it was successfully concluded by mobilizing visitors.

    The BIC Festival 2022, held at the Busan Port International Exhibition and Convention Center from the 1st to the 4th, resumed the participation of general visitors to offline events after 3 years, which was limited due to the corona pandemic.

    In the exhibition hall, 162 works from 23 countries were exhibited, the largest number of works ever, and among them, a total of 130 works were selected in a total of 4 fields: general and rookie divisions that showcase new indie games, and the newly established Connect Pick and Technology exhibition fields this year.

    In the general and rookie categories, 101 new works such as a horror action adventure game in a cute animal village ▲Educated Game Studio’s ‘Before the Night’ and famous emoticon IP ▲Sinkhole Studio’s ‘Oguwa Secret Forest’ Indie games were exhibited.

    In addition, 27 works, such as ▲Soeun Game’s ‘Commuting Rally’ and ▲Zombie Mate’s ‘CAT SPA’, which were popular at the previous BIC Festival exhibition, were selected in the ‘Connect Pick’ category and received a great response from the ‘BIC Festival’ fans. Lastly, in the ‘Technology Exhibition’ field, ▲TEAM RAOUD’s ‘EATER’ and ▲Team345’s ‘SEEDVAULT’, developed using its own engine and technology, were selected, suggesting the direction of a new indie game.

    In addition to the exhibition, the conference held for two days on a business day included a ‘My Development Journal’ session where you can hear vivid game content development stories from indie game developers including Kim Sang-won, CEO of Pump Kim, the developer of ‘ALT F4’, as well as cultural arts such as technology, art, and philosophy. The session was held under the theme of collaboration of game contents.

    In addition, in the ‘Biz’ session in which Yahaha, Megazone Cloud, Epic Games, and Nikali participated, each session was held on the topic of new game content technologies and trends to communicate with indie game developers.

    The biz matching program, conducted during the same period, was attended by 14 sponsors, including the platinum sponsors Studio Kingdom, Nickalis, and Pearl Abyss.

    After that, on Festival Day, various events such as ‘Sticker Big Go Event’ and ‘BIC OX Quiz’ were held in which general visitors directly participated, providing sights and entertainment at the same time. In particular, events using ‘Zone’, the representative character of ‘BIC Festival’, such as ‘Defeat the Zone’ and ‘Zone Indie Special LIVE’, received a great response.

    At the closing ceremony held on the 4th, this year’s BIC Awards ceremony was held together. First of all, this year’s ‘Grand Prix’ in the general category was awarded to Nerial’s ‘Card Shark’, and for the rookie category, ‘Rising Star’ was named by Ixrix’s ‘Shambles’.

    In addition, in the general category, ▲ ‘Wrestledunk Sports’ by e-Sports Team Fractal Alligator, ▲ ‘Lo-Fi Room’ by Audio Bearmask, ▲ ‘Oguwa Secret Forest’ by Casual Sinkhole Studio, ▲ ‘Coffee Talk Episode’ by TogeProductions 2: Hibiscus & Butterfly’, ▲ Experimental ALJO Games’ ‘Moss’, ▲ Game design Nerial’s ‘Card Shark’, ▲ Art Nerial’s ‘Card Shark’, ▲ Jury Prize Sinkhole Studio’s ‘Oguwa Secret Forest’ This won.

    In the rookie category, ▲Social Impact HITECH’s ‘Fatherhood’, ▲Audio Pubul’s ‘MIRAY’, ▲Casual BIB’s ‘Pa!nt’ ▲Epic HITECH’s ‘Fatherhood’, ▲Game Design Team Bungie’s ‘Inari’, ▲Art Uneducated Game Studio’s ‘Before the Night’ took home this year’s award in each category.

    For gamers who remain disappointed even after the offline event, the ‘BIC Festival’ will extend the online exhibition period until September 30 this year as well as last year. Visitors who want to enjoy each piece more relaxedly can play each exhibition by purchasing an online ticket through the official BIC website.

    Tae-Gon Seo, chairman of the Busan Indie Connect Festival organizing committee, said, “I am very happy that this BIC Festival can reproduce the pre-Corona state and become a window of harmony between indie game developers, gamers and industry officials. It is very impressive to be able to check the current status of the indie game industry that is going out. The BIC Festival will also continue to grow and contribute to the spread of the global indie game culture.”

    Jung Moon-seop, director of the Busan Information Industry Promotion Agency, said, “I would like to thank all the general visitors who visited again after 3 years, as well as the sponsors and developers who ran the exhibition for 4 days. He said, “Through this event, I was able to confirm the direction and potential of the latest indie game market, and I will do my best to make the BIC Festival a foothold for the indie game industry to grow in the future.”

    Busan Information Industry Promotion Agency is operating the Busan Global Game Center with the support of Busan Metropolitan City, the Ministry of Culture, Sports and Tourism, and the Korea Creative Content Agency to foster the game industry in Busan. Together with the organizing committee, the BIC Festival is held every year.

    featured
    인디게임닷컴 편집부
    • Website
    • Facebook

    We will create the future of Korean indie games for the global No.1 game powerhouse. #Since2003

    Related Posts

    AI to Revolutionize Game Development: Former Rockstar Dev Says 70% of Costs are ‘Grunt Work.’

    2025년 12월 31일

    Sweden Dominates Steam in 2025: Swedish Developers Seize 20% of Global Revenue, Surpassing North America and China

    2025년 12월 31일

    Taipei Indie Game Awards 2026 Hits Record Scale with 515 Entries Worldwide

    2025년 12월 30일

    The Korea Artificial Intelligence Game Association operates the “Game Voice Lab,” connecting indie developers and voice actors.

    2025년 12월 30일
    Editors Picks

    Tracing the Footsteps of K-Indie in 2025

    2025년 12월 26일

    Games Are Not a Disease, but Something to Be Understood: KOCCA Publishes Public-Friendly Guide on Game User Researc

    2025년 12월 24일

    Steam Sees Record-Breaking Game Releases in 2025 — But Survival Is Getting Harder for Indies

    2025년 12월 16일

    A New Chapter in Indie Game History: What Clair Obscur Proved to the Industry

    2025년 12월 14일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.