최근기사

    A dazzling exorcism action game that cuts through the darkness, “Raising an Exorcist Girl: Idle RPG”

    2026년 01월 02일

    2026 Outlook: K-Indie Games Poised for Global Leap Amidst AI Revolution and Strategic Support

    2026년 01월 01일

    AI to Revolutionize Game Development: Former Rockstar Dev Says 70% of Costs are ‘Grunt Work.’

    2025년 12월 31일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      2026 Outlook: K-Indie Games Poised for Global Leap Amidst AI Revolution and Strategic Support

      2026년 01월 01일

      AI to Revolutionize Game Development: Former Rockstar Dev Says 70% of Costs are ‘Grunt Work.’

      2025년 12월 31일

      Sweden Dominates Steam in 2025: Swedish Developers Seize 20% of Global Revenue, Surpassing North America and China

      2025년 12월 31일

      Taipei Indie Game Awards 2026 Hits Record Scale with 515 Entries Worldwide

      2025년 12월 30일

      The Korea Artificial Intelligence Game Association operates the “Game Voice Lab,” connecting indie developers and voice actors.

      2025년 12월 30일
    • Recommendation/Public

      Novaxjoy to Release ‘Cave Survival,’ a Jeonnam Global Game Center–Supported Indie Title

      2025년 12월 25일

      Sanabi Spin-off Haunted Day Launches on Nintendo Switch Next Month, Physical Edition Now Open for Pre-orders

      2025년 12월 24일

      A Poetic Underwater Mystery Adventure: Echoes of Mora

      2025년 12월 23일

      Nostalgic Korean MMORPG Returns: “Joseon Swordsman Classic” CBT Runs Through Dec. 23

      2025년 12월 18일

      Quarantine Zone: The Last Check Surpasses 1.3 Million Steam Wishlists, Launches January 12

      2025년 12월 17일
    • Indie Game Review

      A dazzling exorcism action game that cuts through the darkness, “Raising an Exorcist Girl: Idle RPG”

      2026년 01월 02일

      ‘Project Silverfish’: The S.T.A.L.K.E.R.-Inspired Indie FPS Capturing Hearts on Steam

      2025년 12월 29일

      Turning the Night Shift Into Horror: “Night Shippers” Reimagines Vietnam’s Delivery Worker Reality

      2025년 12월 18일

      A New Chapter in Indie Game History: What Clair Obscur Proved to the Industry

      2025년 12월 14일

      Korean Shamanism Meets Pixel Art: ‘Ghost Deliverer’ Launches in Early Access on December 19

      2025년 12월 10일
    • Indie Game Focus

      [Column] Game Development Is Not the Olympics

      2025년 12월 24일

      An Ambitious Fusion of Subculture and MOBA: LUNA: War of the Moonlight

      2025년 12월 23일

      After 27 Years, “The Rhapsody of Zephyr” Returns — A First Look at the Remaster

      2025년 12월 09일

      [Review] World War V: Last Call: A Battlefield Where Voxels and Pixels Intersect

      2025년 11월 17일

      Voxel-Pixel Hybrid Action Adventure ‘World War V: Last Call’ Unveiled by Studio Horang

      2025년 11월 17일
    • Competition/Support Project

      Jeonnam Game Industry Shatters 2025 Targets, Reaching 18.97 Billion KRW in Revenue

      2025년 12월 31일

      K-Indie Games Take the Spotlight at Taipei Indie Game Awards 2026

      2025년 12월 30일

      NEOWIZ Indie Quest: Final Call for Narrative-Driven Indie Games as Deadline Approaches

      2025년 12월 29일

      Chungbuk Global Game Center Surpasses KRW 10 Billion in Revenue, Marking a New Milestone for the Regional Game Industry

      2025년 12월 25일

      Smilegate Hosts Graduation Ceremony for 17th Cohort of SGM Indie Game Program

      2025년 12월 22일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Indie Game News

    Gachon University’s Department of Game and Imaging held ‘Summer Seasonal Game Project Results Presentation’

    By 인디게임닷컴 편집부2022년 07월 25일3 Mins Read

    Gachon University (President Gil-Yeo Lee) Department of Game and Visual Arts announced that it has successfully completed the ‘Summer Seasonal Game Project Results Presentation’ for first-year students.

    The Department of Game and Video, an early employment contract department, organizes a team for first-year students every season and carries out intensive projects to develop games directly. For this project, 80 first-year students who entered the 22nd year formed 10 teams for this project, planned a new game in a short period of 4 weeks, and directly performed all production processes related to development, including graphics and programming.

    In order to return the weekend and observe the results of the students who worked hard on the game development project, in addition to their advisors, Sesisoft, Nessipsimsanmin, Nextstep Studio, Delicious Games, Lookson, QGames, Crowned Turtle, Playworks, Major players in the game industry such as Hongik Science and Technology participated. They listened to the students’ presentations and encouraged the students by providing affectionate questions and opinions about the project, showing a high interest in the students’ improved skills.

    The Department of Early Employment Contract at Gachon University is an early employment program by the Ministry of Education, which starts by matching students and companies so that they can get a job at the same time as they enter. It is a business that can quickly secure customized practical talents.

    Gachon University’s Department of Game and Visual Arts is a 3-year and 8-semester system, and during the first year, students intensively complete major basic skills and on-the-job training, and from the second year, they are hired by the company they agreed to at the time of admission. Students who have learned the basics for one year participate in the industrial field during the second and third grades to enhance their job competency, and the school intensifies the job. Accordingly, students have the great advantage of having two years of practical experience at the same time as obtaining a bachelor’s degree.

    The Department of Game and Video prepares courses for each track from the first year of game programming, video and graphics, and production, and teaches technologies that reflect the latest trends in the game industry, such as the use of Unity and Unreal engines, 3D modeling, and AR/VR, and collaborates with partner companies. It has been conducting field-oriented classes as a curriculum centered on project practice using collaboration.

    Lee Hyun-jin, CEO of Delicious Games, who directly observed this presentation, said, “I was amazed at the skills and possibilities of the students who rapidly improved the quality of their projects at every stage for four weeks.” In addition, they indicated that they are interested in expanding recruitment.

    Professor Jeong-yoon Kim (head of the Department) of Gachon University’s Department of Game and Visual Arts said, “Even though they are freshmen who have just finished one semester, I think they have had a good opportunity to find their own job direction through experience in the game development process like a real game. It seems that the merits of the contract department for early employment, in which officials directly participate, select students, and create a curriculum together, are further strengthened through the game project,” he said.

    featured
    인디게임닷컴 편집부
    • Website
    • Facebook

    We will create the future of Korean indie games for the global No.1 game powerhouse. #Since2003

    Related Posts

    2026 Outlook: K-Indie Games Poised for Global Leap Amidst AI Revolution and Strategic Support

    2026년 01월 01일

    AI to Revolutionize Game Development: Former Rockstar Dev Says 70% of Costs are ‘Grunt Work.’

    2025년 12월 31일

    Sweden Dominates Steam in 2025: Swedish Developers Seize 20% of Global Revenue, Surpassing North America and China

    2025년 12월 31일

    Taipei Indie Game Awards 2026 Hits Record Scale with 515 Entries Worldwide

    2025년 12월 30일
    Editors Picks

    Tracing the Footsteps of K-Indie in 2025

    2025년 12월 26일

    Games Are Not a Disease, but Something to Be Understood: KOCCA Publishes Public-Friendly Guide on Game User Researc

    2025년 12월 24일

    Steam Sees Record-Breaking Game Releases in 2025 — But Survival Is Getting Harder for Indies

    2025년 12월 16일

    A New Chapter in Indie Game History: What Clair Obscur Proved to the Industry

    2025년 12월 14일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.