최근기사

    A meeting of dark Eastern fantasy and survival action, ‘Realm of Taiu’ Early Access Launch

    2026년 10월 18일

    Nuclear War, Mutants, Heavy Metal: ‘Boivod: Nuclear Warrior’ Demo Released

    2026년 10월 18일

    A race of life unfolding as a sperm… ‘Become’, the unique adventure highlighted by TGS

    2026년 10월 18일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Allogloom Is Out: A Solo Developer’s Hand-Drawn “Cozy Horror” Point-and-Click Lands a Perfect Early Steam Score

      2026년 10월 17일

      MAFATE Heads to Steam Next Fest: A Postman’s Journey Through Réunion Island’s Volcanic Cirque, With a Girl Turned Magic Camera

      2026년 10월 14일

      HopScout Revealed: LAPIN Studio Doodal Trades Platforming for a Cozy Logic Puzzler About Keeping a Burrow Full of Rabbits Happy

      2026년 10월 13일

      Talaka Heads to Steam Next Fest: A Watercolor Action Roguelite Built on African and Brazilian Mythology

      2026년 10월 13일

      ₩20 Billion in Four Months: How a Tiny K-Indie Cat Shooter Became Neptune’s Breakout Hit

      2026년 10월 12일
    • Recommendation/Promotion

      A meeting of dark Eastern fantasy and survival action, ‘Realm of Taiu’ Early Access Launch

      2026년 10월 18일

      Nuclear War, Mutants, Heavy Metal: ‘Boivod: Nuclear Warrior’ Demo Released

      2026년 10월 18일

      A race of life unfolding as a sperm… ‘Become’, the unique adventure highlighted by TGS

      2026년 10월 18일

      Among the Trolls Arrives on Steam: A First-Person Adventure Into Finnish Folklore, Finally Out After a Studio Handover

      2026년 10월 17일

      The Chair Game: A Japanese Solo Dev’s Physics Game About Riding an Office Chair From the Harbor to a Mountaintop Home, Coming in November

      2026년 10월 15일
    • Game Review

      Seolhwa Dungeon Hits Mobile: A Solo Korean Developer Turns Grim Reapers, Imugi, and Gumiho Into the Rules of a Traditional Roguelike

      2026년 10월 17일

      Maldhalla Launches on Steam: An 800,000-Subscriber Korean Tech YouTuber’s Solo-Developed Survivors-Like, Shaped by 50+ Pre-Launch Updates

      2026년 10월 17일

      The Witch’s Bakery Launches on Every Major Platform: A French Debut About Healing Parisians’ Hearts, One Pastry at a Time, Scored in Part by Ghibli’s Cécile Corbel

      2026년 10월 17일

      The End of the Sun Comes to Xbox November 4: Two Polish Developers’ Eight-Year Slavic Mythology Time-Travel Adventure Makes Its Console Debut

      2026년 10월 17일

      ROLLA Review Roundup: A B-Movie Flesh Blob That Rolls Through Cities Eating Everything, Out Now on Steam

      2026년 10월 15일
    • Featured article

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일

      How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

      2026년 10월 10일

      G-STAR 2026 Preview: As Major Publishers Stay Quiet, Indie Games Move to Center Stage

      2026년 10월 01일

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일

      Two Roads to Surviving Steam: Ride the Trend, or Dig the Genre

      2026년 09월 22일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    Gachon University’s Department of Game and Imaging held ‘Summer Seasonal Game Project Results Presentation’

    By Editorial Team2022년 07월 25일3 Mins Read

    Gachon University (President Gil-Yeo Lee) Department of Game and Visual Arts announced that it has successfully completed the ‘Summer Seasonal Game Project Results Presentation’ for first-year students.

    The Department of Game and Video, an early employment contract department, organizes a team for first-year students every season and carries out intensive projects to develop games directly. For this project, 80 first-year students who entered the 22nd year formed 10 teams for this project, planned a new game in a short period of 4 weeks, and directly performed all production processes related to development, including graphics and programming.

    In order to return the weekend and observe the results of the students who worked hard on the game development project, in addition to their advisors, Sesisoft, Nessipsimsanmin, Nextstep Studio, Delicious Games, Lookson, QGames, Crowned Turtle, Playworks, Major players in the game industry such as Hongik Science and Technology participated. They listened to the students’ presentations and encouraged the students by providing affectionate questions and opinions about the project, showing a high interest in the students’ improved skills.

    The Department of Early Employment Contract at Gachon University is an early employment program by the Ministry of Education, which starts by matching students and companies so that they can get a job at the same time as they enter. It is a business that can quickly secure customized practical talents.

    Gachon University’s Department of Game and Visual Arts is a 3-year and 8-semester system, and during the first year, students intensively complete major basic skills and on-the-job training, and from the second year, they are hired by the company they agreed to at the time of admission. Students who have learned the basics for one year participate in the industrial field during the second and third grades to enhance their job competency, and the school intensifies the job. Accordingly, students have the great advantage of having two years of practical experience at the same time as obtaining a bachelor’s degree.

    The Department of Game and Video prepares courses for each track from the first year of game programming, video and graphics, and production, and teaches technologies that reflect the latest trends in the game industry, such as the use of Unity and Unreal engines, 3D modeling, and AR/VR, and collaborates with partner companies. It has been conducting field-oriented classes as a curriculum centered on project practice using collaboration.

    Lee Hyun-jin, CEO of Delicious Games, who directly observed this presentation, said, “I was amazed at the skills and possibilities of the students who rapidly improved the quality of their projects at every stage for four weeks.” In addition, they indicated that they are interested in expanding recruitment.

    Professor Jeong-yoon Kim (head of the Department) of Gachon University’s Department of Game and Visual Arts said, “Even though they are freshmen who have just finished one semester, I think they have had a good opportunity to find their own job direction through experience in the game development process like a real game. It seems that the merits of the contract department for early employment, in which officials directly participate, select students, and create a curriculum together, are further strengthened through the game project,” he said.

    featured
    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Maldhalla Launches on Steam: An 800,000-Subscriber Korean Tech YouTuber’s Solo-Developed Survivors-Like, Shaped by 50+ Pre-Launch Updates

    2026년 10월 17일

    The End of the Sun Comes to Xbox November 4: Two Polish Developers’ Eight-Year Slavic Mythology Time-Travel Adventure Makes Its Console Debut

    2026년 10월 17일

    Allogloom Is Out: A Solo Developer’s Hand-Drawn “Cozy Horror” Point-and-Click Lands a Perfect Early Steam Score

    2026년 10월 17일

    MAFATE Heads to Steam Next Fest: A Postman’s Journey Through Réunion Island’s Volcanic Cirque, With a Girl Turned Magic Camera

    2026년 10월 14일
    Editors Picks

    Maldhalla Launches on Steam: An 800,000-Subscriber Korean Tech YouTuber’s Solo-Developed Survivors-Like, Shaped by 50+ Pre-Launch Updates

    2026년 10월 17일

    The End of the Sun Comes to Xbox November 4: Two Polish Developers’ Eight-Year Slavic Mythology Time-Travel Adventure Makes Its Console Debut

    2026년 10월 17일

    Allogloom Is Out: A Solo Developer’s Hand-Drawn “Cozy Horror” Point-and-Click Lands a Perfect Early Steam Score

    2026년 10월 17일

    MAFATE Heads to Steam Next Fest: A Postman’s Journey Through Réunion Island’s Volcanic Cirque, With a Girl Turned Magic Camera

    2026년 10월 14일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.