최근기사

    [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

    2026년 09월 22일

    Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

    2026년 09월 18일

    MONOWAVE Review: Studio BBB’s Emotion-Powered Puzzle Adventure Launches on Steam and Switch — Three Years From a Sogang University Classroom to Global Release

    2026년 09월 17일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Suncheon City Runs Two-Day Anime-Webtoon Cluster Networking Day — Lunosoft’s Kim Bok-nam Pushes for Cross-Industry “Coexistence” Framework

      2026년 09월 15일

      Jeonnam Game Talent Development Industry-Academia Networking Day Draws 80+ Participants

      2026년 09월 15일

      Radiotext Sets September 28 Launch, Reveals Five Core Characters — Alp Arslan’s Solo Cyberpunk Text RPG Nears Release

      2026년 09월 15일

      WARDOGS Early Access Report: Bulkhead’s 100-Player Tactical FPS Sells 1 Million Day One, Survives a Server Meltdown, Recovers to Very Positive

      2026년 09월 14일

      AI Game Sound Design Challenge Results: “OVERTAKE” Wins Gold Reinterpreting a War Strategy Game’s Battlefield Chaos

      2026년 09월 14일
    • Recommendation/Promotion

      MONOWAVE Review: Studio BBB’s Emotion-Powered Puzzle Adventure Launches on Steam and Switch — Three Years From a Sogang University Classroom to Global Release

      2026년 09월 17일

      Don’t Pick Up Preview: A Government-Licensed Phone Repair Shop Becomes the Latest Front in the Papers, Please Tradition

      2026년 09월 16일

      SUSHI CHESS Preview: Where Capturing the Opponent’s Piece Means Paying Their Bill — Free Demo Live Ahead of Tokyo Game Show

      2026년 09월 16일

      RAT GAME Preview: Sokpop’s Aran Koning Pits One Chef Against Up to Eight Rats in a Halloween-Timed Asymmetric Horror Comedy

      2026년 09월 15일

      Voltaire: The Vegan Vampire Console Launch: Dracula’s Youngest Son Rejects Blood, and JanduSoft Brings the Farm-Defense Roguelite to PS5 and Xbox September 30

      2026년 09월 14일
    • Game Review

      Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

      2026년 09월 16일

      Sunken Realms Preview: An Animator’s Six-Year Solo Dungeon Crawler Combines Outward’s Adventure, Hades’ Storytelling, and Zelda’s Exploration — September 18 Launch

      2026년 09월 16일

      The Posthumous Investigation Platform Expansion Review: Mother Gaia Studio’s Time-Loop Noir Mystery Comes to Switch and Mobile With a Very Positive Track Record Behind It

      2026년 09월 15일

      BrokenLore: DON’T LIE Review: Serafini Productions Enters Junko’s Fractured Mind From the Inside — A Companion Piece, Not a Sequel

      2026년 09월 14일

      Cloud Dwellers Preview: Beijing Trio’s Hand-Drawn Sky Colony Sim Comes to Korea’s STOVE With Full Localization

      2026년 09월 12일
    • Featured article

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일

      How Indie Developers Should Use Offline Exhibitions — And What Most Are Getting Wrong

      2026년 08월 19일
    • Contests/Support

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일

      GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners

      2026년 09월 10일

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    Neowiz 1Q sales 76.6 billion won, 7.3%↑ from the previous year
    Major indie games ‘Cat and Soup’ and ‘Skull’

    By Editorial Team2022년 05월 12일3 Mins Read

    Neowiz announced on the 12th that in the first quarter, sales of about 76.6 billion won, operating profit of about 11.2 billion won, and net profit of 12.4 billion won were recorded.

    In the first quarter of this year, sales increased by 7.3% compared to the same period of the previous year, but operating profit and net profit decreased by 16.6% and 40%, respectively. Sales in the first quarter were KRW 76.6 billion, up 7.3% from the same period last year. As a result of the expansion of the global performance of ‘Cat and Soup’, the operating profit margin also recovered to 15%.

    Mobile division’s sales increased 5% QoQ to W36bn. After ‘Cat and Soup’ achieved 18 million global downloads, it recorded the highest sales in March, driving sales. Cats and soups are continuing their solid growth by harmonizing well with global art competitiveness and healing elements.

    In particular, as it has established itself as a global intellectual property (IP), the licensing business is being actively carried out, while the next project using IP is also planned.

    The console/PC division posted sales of W33.8bn, similar to the previous quarter. ‘Skull’ became the first Korean indie game to surpass 1 million copies sold in one year after its official release in January. Another indie game ‘Blade Assault’ was also newly introduced in January.

    In the first quarter of this year, advertising sales from T&K Factory, which completed the merger with Neowiz subsidiary Addiscorp in December 2021, were fully reflected, and other sales increased significantly to 6.7 billion won. Neowiz plans to further strengthen its capabilities in the mobile advertising business market by creating synergies with T&K Factory.

    In the second quarter, Neowiz also diversified its lineup by launching an idol-raising simulation game ‘Idolly Pride’ based on Japanese animation in Korea and an indie game ‘Unsould’ globally, including Steam, Nintendo Switch, and Xbox Game Pass. In addition, new products with individuality and competitiveness will be released sequentially.

    384

    ‘Browndust Story’ and ‘Browndust & Puzzle’, two kinds of self-developed works using ‘Browndust’ IP, and another new collectible strategy RPG ‘Master of Knights’ are also preparing for release in the second half of the year. The healing adventure game ‘Aka’, which has recently signed a publishing contract, is also scheduled to be released within the fourth quarter. ‘Brown Dust 2’, whose play video was first released through an online showcase in March, is accelerating its development with the goal of releasing it in 2023.

    Neowiz launched two types of ‘Crypto Golf Impact’ in April and ‘Brave Nine’ in May, and started full-fledged P&E (play and earn) service. We are considering collaboration with developers including our own lineup to introduce a variety of games with global competitiveness based on the inherent fun of games.

    In addition, while promoting cooperation with a number of companies, such as participating in the ‘Bora’ governance council and investing in the blockchain-based game platform ‘ISKRA’ to expand the blockchain ecosystem, Neowiz is making various efforts to secure differentiated competitiveness. We plan to proceed.

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Suncheon City Runs Two-Day Anime-Webtoon Cluster Networking Day — Lunosoft’s Kim Bok-nam Pushes for Cross-Industry “Coexistence” Framework

    2026년 09월 15일

    Jeonnam Game Talent Development Industry-Academia Networking Day Draws 80+ Participants

    2026년 09월 15일

    Radiotext Sets September 28 Launch, Reveals Five Core Characters — Alp Arslan’s Solo Cyberpunk Text RPG Nears Release

    2026년 09월 15일

    WARDOGS Early Access Report: Bulkhead’s 100-Player Tactical FPS Sells 1 Million Day One, Survives a Server Meltdown, Recovers to Very Positive

    2026년 09월 14일
    Editors Picks

    Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

    2026년 09월 16일

    Sunken Realms Preview: An Animator’s Six-Year Solo Dungeon Crawler Combines Outward’s Adventure, Hades’ Storytelling, and Zelda’s Exploration — September 18 Launch

    2026년 09월 16일

    RAT GAME Preview: Sokpop’s Aran Koning Pits One Chef Against Up to Eight Rats in a Halloween-Timed Asymmetric Horror Comedy

    2026년 09월 15일

    The Posthumous Investigation Platform Expansion Review: Mother Gaia Studio’s Time-Loop Noir Mystery Comes to Switch and Mobile With a Very Positive Track Record Behind It

    2026년 09월 15일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us(Contact)
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.