최근기사

    Infinite growth infused with JRPG sensibilities… ‘Slay the Slime’ enters Steam test

    2026년 10월 30일

    A revenge story of a former Yakuza returning from prison… ‘Tenjutsu’ to launch in 2027

    2026년 10월 30일

    Adding a magic school to Stardew Valley vibes, ‘Witchbrook’ launches in January 2027

    2026년 10월 30일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      ‘Never Wither’ Surpasses 100,000 Wishlist, Unveils Free Demo at Steam Next Fest

      2026년 10월 30일

      Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

      2026년 10월 25일

      Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

      2026년 10월 22일

      Burning Sword: Death Sun Enters Steam Early Access November 17: Bangkok Studio Nomadic Games’ Wuxia Hack-and-Slash Lays Out an Eight-Week Chapter Roadmap

      2026년 10월 22일

      BeaverRocks 2026 Ticket Presales Open: Smilegate Future Lab’s Indie Game & Culture Festival Grows to 100+ Teams at SETEC, December 18–20

      2026년 10월 21일
    • Recommendation/Promotion

      Infinite growth infused with JRPG sensibilities… ‘Slay the Slime’ enters Steam test

      2026년 10월 30일

      A revenge story of a former Yakuza returning from prison… ‘Tenjutsu’ to launch in 2027

      2026년 10월 30일

      Adding a magic school to Stardew Valley vibes, ‘Witchbrook’ launches in January 2027

      2026년 10월 30일

      Betrayal Hidden Within Cooperation… ‘Marked for Mayhem’ First Development Vlog Released

      2026년 10월 30일

      Assassin’s Creed Director’s New Title ‘1666: Amsterdam’, Development Documentary Released

      2026년 10월 29일
    • Game Review

      A meeting of original narrative and action, ‘Virtue and a Sledgehammer’ released on Steam

      2026년 10월 29일

      Outcast Tales Launches Free on Steam: Hardlane Studio’s Post-Nuclear Party RPG Where Personality Clashes Decide Fights

      2026년 10월 27일

      Escape From Playtime Enters Steam Early Access: Mob Entertainment’s Poppy Playtime Spinoff Turns the Smiling Critters Into an 8-Player Co-op Extraction Horror

      2026년 10월 25일

      Stupid Never Dies Launches on PC and PS5: Capcom Veterans’ Pop-Punk Zombie Action RPG Arrives With a Live-Action Prequel and an 80-Track Soundtrack

      2026년 10월 24일

      Wonderia Creative Mode Update: Rock&Dash’s Cartoon Sci-Fi Survival Sandbox Adds Blueprints, God Mode, and World-Pausing Build Tools

      2026년 10월 23일
    • Featured article

      Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

      2026년 10월 25일

      Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

      2026년 10월 22일

      The Age of the Vibe-Coding Designer: What Should Indies Be Directing?

      2026년 10월 20일

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일

      How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

      2026년 10월 10일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Featured article

    16 Years Since Leaving EA: How Supergiant Games Reached Its Peak with “Hades II”

    By Desk2026년 01월 07일Updated:2026년 03월 15일3 Mins Read

    San Francisco-based Supergiant Games occupies a unique and legendary position in the global gaming industry. Despite maintaining a lean team of just 25 employees, the studio has refused to compromise on its identity and creativity. Over the last 16 years, they have grown into a true “supergiant,” proving that independent spirits can outperform multi-billion dollar giants.

    A challenge for developers from EA, starting with just seven employees, and establishing itself as a powerhouse of indie games.

    The Risk of 2009: From EA to a Seven-Person Startup

    The Supergiant journey began in 2009 when Amir Rao and Gavin Simon left Electronic Arts’ (EA) Los Angeles studio. Having worked on the Command & Conquer series, the duo sought the freedom to create their own worlds. They moved into the same house to begin development, starting with a core team of only seven people.

    Remarkably, that core group—including Art Director Jen Zee and Composer Darren Korb—remains with the company today. This stability has been the backbone of the studio’s consistent and recognizable artistic identity.

    “Bastion”: The Indie Sensation That Started It All

    In 2011, the studio released its debut title, Bastion. Developed over two years with self-funded capital, this isometric action RPG captivated players with its hand-painted art and innovative “reactive narration.”

    • Commercial Success: Sold over 500,000 copies in its first year and surpassed 3 million units by early 2015.
    • Critical Acclaim: Swept awards at the Spike Video Game Awards and the GDC Awards, setting a new standard for indie production value.

    The “Supergiant” Identity: Where Art Meets Sound

    What makes a Supergiant game? For most fans, it’s the unmistakable aesthetic. Jen Zee’s unique blend of oil painting and digital illustration creates a “handcrafted” feel that is immediately identifiable.

    The music is equally vital. Darren Korb has scored every single title, famously performing, recording, producing, and mixing almost every track in Hades alone. While the studio initially didn’t plan to sell soundtracks, overwhelming fan demand turned their music into a core part of their business and legacy.

    The Road to the “Hades” Phenomenon

    Following the success of Bastion, the studio released two more acclaimed titles: the cyberpunk-infused Transistor (2014) and the party-based RPG Pyre (2017). However, it was the 2020 release of Hades that launched the studio into the stratosphere.

    Hades was a historic achievement, winning Game of the Year (GOTY) honors at the BAFTAs, GDC, and D.I.C.E. Awards. It became the studio’s biggest commercial success, selling over 1 million copies shortly after launch and sweeping categories like Best Indie Game and Best Action Game at The Game Awards 2020.

    Reaching the Summit with “Hades II” (2025)

    Released on September 25, 2025, Hades II marked the studio’s first-ever sequel. Despite the immense pressure to follow a masterpiece, the game surpassed expectations:

    • Metacritic Peak: Secured a 95 score, making it the highest-rated game of 2025.
    • Engagement: Peaked at over 110,000 concurrent players on Steam, outperforming the original.
    • Secret to Success: The studio used a transparent Early Access model, listening to player feedback to refine the story, balance, and “True Ending” before the 1.0 launch.

    “A small team making a massive impact.” Supergiant Games stands as a beacon for indie developers worldwide, proving that a team of 25 can outperform the world’s most expensive blockbusters through pure quality and community trust.

    [Related Article] The Return of the Godlike Genre: Hades 2 Wins Metacritic’s Best Game of 2025

    CategoryDetails
    Company NameSupergiant Games, LLC
    Founded2009
    HeadquartersSan Francisco, USA
    FoundersAmir Rao & Gavin Simon
    Current Staff~25 employees
    Notable TitlesBastion (2011), Transistor (2014), Pyre (2017), Hades (2020), Hades II (2025)
    • Official site:https://www.supergiantgames.com/games/hades-ii/
    • Official YouTube: https://www.youtube.com/@supergiantgames
    • Official Twitter: https://x.com/SupergiantGames
    Desk
    • Website

    It’s time to share your carefully crafted world with players around the globe. #IndieGame #IndieDev

    Related Posts

    Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

    2026년 10월 25일

    Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

    2026년 10월 22일

    The Age of the Vibe-Coding Designer: What Should Indies Be Directing?

    2026년 10월 20일

    The Day After the Demon King Falls: Where the Indie Story Truly Begins

    2026년 10월 10일
    Editors Picks

    Bloody Hell Hotel Targets 2027 Full Release: DARQ Studio Unfold Games’ Vampire Hotel Sim Passes 435,000 Wishlists With a New Gameplay Trailer

    2026년 10월 26일

    HYPNOS Leaves Early Access October 29: Redlock Studio’s Surreal Dream Exploration Game Launches 1.0 With Seven Chapters and Four Endings

    2026년 10월 26일

    The Witch Simulator Revealed: Belgrade Solo Dev Altus Ludus Lets You Brew Potions, Hunt Monsters, and Hide From the Inquisition in a World Where Magic Is Banned

    2026년 10월 24일

    Cozy Game Restoration Tops 400,000 Wishlists: Melbourne Solo Dev’s Retro Cartridge-Cleaning Sim Launches November 4

    2026년 10월 24일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.