최근기사

    MAKINA Preview: Korean Debut Studio’s Cassette Futurist Mech Stealth Adventure Sets December 25 Launch — Cockpit Combat and Pilot Infiltration as Two Inseparable Halves

    2026년 08월 31일

    Furyball: Rogue Revenge Preview: French Tennis Game Studio’s Pinball Beat-‘Em-Up Roguelite Hits Early Access September 23 — 91% Demo Rating

    2026년 08월 31일

    Never Wither Preview: Chinese Studio’s Open World Survival Game Lets You Possess Creatures Directly — October Next Fest Demo With Multiplayer

    2026년 08월 31일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Hollow Home Kickstarter Closes at 140% — Twigames’ Ukraine Siege Survival RPG Adds Xbox to Its Launch Platforms

      2026년 08월 27일

      Korea AI Game Association Opens Third Round of Game Development AX (AI Transformation) Subsidies — Expanded to Companies of 21+ Employees, Up to ₩50M Available

      2026년 08월 27일

      Go-Go Town! Review: Brisbane’s AAA-Veteran Five-Person Studio Delivers a Co-op Town Builder That Hides Genuine Management Depth Behind Cheerful Chaos

      2026년 08월 23일

      KOCCA at BIC 2026: Korea Indie Game Showcase, Pearl Abyss DevCamp, and Game Academy All Represented — B2B Consultations Up 50% Year-Over-Year

      2026년 08월 22일

      BIC 2026 Awards: GARBAGE COUNTRY Takes Grand Prix, Yūrei Claims Rising Star — 20 Winners Across General and Rookie Divisions

      2026년 08월 19일
    • Recommendation/Promotion

      MAKINA Preview: Korean Debut Studio’s Cassette Futurist Mech Stealth Adventure Sets December 25 Launch — Cockpit Combat and Pilot Infiltration as Two Inseparable Halves

      2026년 08월 31일

      Furyball: Rogue Revenge Preview: French Tennis Game Studio’s Pinball Beat-‘Em-Up Roguelite Hits Early Access September 23 — 91% Demo Rating

      2026년 08월 31일

      Never Wither Preview: Chinese Studio’s Open World Survival Game Lets You Possess Creatures Directly — October Next Fest Demo With Multiplayer

      2026년 08월 31일

      Dumpster Gang Preview: Two University Friends’ Co-op Raccoon Heist Sandbox Revealed at Gamescom Xbox Showcase — December PC and Game Pass

      2026년 08월 28일

      Escape From Playtime Preview: Mob Entertainment Expands the Poppy Playtime Universe Into Co-op Survival Horror at Gamescom Future Games Show

      2026년 08월 27일
    • Game Review

      Garden of Witches 1.0 Review: Team Tapas’ Mobile-to-PC Leap Completes Its 15-Month Early Access With a Combat System Built Entirely Anew

      2026년 08월 28일

      Hearth and Hamlet Sells 100,000 Copies in First Week — Australian Solo Developer’s Cozy Incremental City Builder Proves Its Festival Investment

      2026년 08월 28일

      Polylithic 1.0 Is Now Live — Czech Studio’s Colorful Stone Age Survival Game Exits Three Years of Early Access With Its Largest Update Yet

      2026년 08월 26일

      Theropods Review: Lost Token’s Decade-Long Wordless Pixel Art Adventure About a Hunter, a Dinosaur, and an Astronaut Is Finally Here

      2026년 08월 24일

      Brigador Killers Early Access Review: Ten Years, 100,000 Wishlists, and a 62% Mixed Rating That Needs Honest Examination

      2026년 08월 24일
    • Featured article

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일

      How Indie Developers Should Use Offline Exhibitions — And What Most Are Getting Wrong

      2026년 08월 19일

      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

      2026년 08월 10일

      I Want to Play the Villain! Preview: Ukraine’s Award-Winning Boxville Studio Announces a Theatre Casting Logic Puzzle — Demo August 17, Release Q1 2027

      2026년 08월 05일
    • Contests/Support

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일

      BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

      2026년 08월 19일

      Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

      2026년 07월 28일

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일

      KOCCA Is Funding Flights to Sweden Game Conference 2026 — Applications Close July 27

      2026년 07월 14일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Featured article

    16 Years Since Leaving EA: How Supergiant Games Reached Its Peak with “Hades II”

    By Desk2026년 01월 07일Updated:2026년 03월 15일3 Mins Read

    San Francisco-based Supergiant Games occupies a unique and legendary position in the global gaming industry. Despite maintaining a lean team of just 25 employees, the studio has refused to compromise on its identity and creativity. Over the last 16 years, they have grown into a true “supergiant,” proving that independent spirits can outperform multi-billion dollar giants.

    A challenge for developers from EA, starting with just seven employees, and establishing itself as a powerhouse of indie games.

    The Risk of 2009: From EA to a Seven-Person Startup

    The Supergiant journey began in 2009 when Amir Rao and Gavin Simon left Electronic Arts’ (EA) Los Angeles studio. Having worked on the Command & Conquer series, the duo sought the freedom to create their own worlds. They moved into the same house to begin development, starting with a core team of only seven people.

    Remarkably, that core group—including Art Director Jen Zee and Composer Darren Korb—remains with the company today. This stability has been the backbone of the studio’s consistent and recognizable artistic identity.

    “Bastion”: The Indie Sensation That Started It All

    In 2011, the studio released its debut title, Bastion. Developed over two years with self-funded capital, this isometric action RPG captivated players with its hand-painted art and innovative “reactive narration.”

    • Commercial Success: Sold over 500,000 copies in its first year and surpassed 3 million units by early 2015.
    • Critical Acclaim: Swept awards at the Spike Video Game Awards and the GDC Awards, setting a new standard for indie production value.

    The “Supergiant” Identity: Where Art Meets Sound

    What makes a Supergiant game? For most fans, it’s the unmistakable aesthetic. Jen Zee’s unique blend of oil painting and digital illustration creates a “handcrafted” feel that is immediately identifiable.

    The music is equally vital. Darren Korb has scored every single title, famously performing, recording, producing, and mixing almost every track in Hades alone. While the studio initially didn’t plan to sell soundtracks, overwhelming fan demand turned their music into a core part of their business and legacy.

    The Road to the “Hades” Phenomenon

    Following the success of Bastion, the studio released two more acclaimed titles: the cyberpunk-infused Transistor (2014) and the party-based RPG Pyre (2017). However, it was the 2020 release of Hades that launched the studio into the stratosphere.

    Hades was a historic achievement, winning Game of the Year (GOTY) honors at the BAFTAs, GDC, and D.I.C.E. Awards. It became the studio’s biggest commercial success, selling over 1 million copies shortly after launch and sweeping categories like Best Indie Game and Best Action Game at The Game Awards 2020.

    Reaching the Summit with “Hades II” (2025)

    Released on September 25, 2025, Hades II marked the studio’s first-ever sequel. Despite the immense pressure to follow a masterpiece, the game surpassed expectations:

    • Metacritic Peak: Secured a 95 score, making it the highest-rated game of 2025.
    • Engagement: Peaked at over 110,000 concurrent players on Steam, outperforming the original.
    • Secret to Success: The studio used a transparent Early Access model, listening to player feedback to refine the story, balance, and “True Ending” before the 1.0 launch.

    “A small team making a massive impact.” Supergiant Games stands as a beacon for indie developers worldwide, proving that a team of 25 can outperform the world’s most expensive blockbusters through pure quality and community trust.

    [Related Article] The Return of the Godlike Genre: Hades 2 Wins Metacritic’s Best Game of 2025

    CategoryDetails
    Company NameSupergiant Games, LLC
    Founded2009
    HeadquartersSan Francisco, USA
    FoundersAmir Rao & Gavin Simon
    Current Staff~25 employees
    Notable TitlesBastion (2011), Transistor (2014), Pyre (2017), Hades (2020), Hades II (2025)
    • Official site:https://www.supergiantgames.com/games/hades-ii/
    • Official YouTube: https://www.youtube.com/@supergiantgames
    • Official Twitter: https://x.com/SupergiantGames
    Desk
    • Website

    It’s time to share your carefully crafted world with players around the globe. #IndieGame #IndieDev

    Related Posts

    Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

    2026년 08월 25일

    [Column] How Indie Artists Should Utilize Offline Exhibitions

    2026년 08월 19일

    How Indie Developers Should Use Offline Exhibitions — And What Most Are Getting Wrong

    2026년 08월 19일

    Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

    2026년 08월 10일
    Editors Picks

    Hearth and Hamlet Sells 100,000 Copies in First Week — Australian Solo Developer’s Cozy Incremental City Builder Proves Its Festival Investment

    2026년 08월 28일

    Polylithic 1.0 Is Now Live — Czech Studio’s Colorful Stone Age Survival Game Exits Three Years of Early Access With Its Largest Update Yet

    2026년 08월 26일

    1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

    2026년 08월 26일

    Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

    2026년 08월 25일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.