최근기사

    Purr-fectly Terrifying: Catching Ghosts with a Camera and a Cat in ‘The 18th Attic.’

    2026년 02월 03일

    Black Anchor’s Indie RPG ‘Remore’ Rebrands as ‘MEMOLITH’ Ahead of H1 2026 Release

    2026년 02월 03일

    Conquer the Streets of Japan: Survival Tycoon ‘Street Takoyaki’ Now Available on Steam

    2026년 02월 02일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      Black Anchor’s Indie RPG ‘Remore’ Rebrands as ‘MEMOLITH’ Ahead of H1 2026 Release

      2026년 02월 03일

      KMGA Joins Forces with Pleaders to Empower Korea’s Indie Game Ecosystem

      2026년 01월 30일

      K-Indie Sensation ‘Graytail’ Secures Best Mobile Game at Taipei Game Show 2026

      2026년 01월 29일

      The community is in an uproar over the AI image in the official trailer for “Fallen,” a new indie game from a renowned developer.

      2026년 01월 21일

      AI Image Controversy Hits New Indie Title ‘Fallen’ from Veteran Developer

      2026년 01월 21일
    • Recommendation/Public

      Monster Train 2 Surpasses 500K Sales as First Major DLC, ‘Destiny of the Railforged,’ Officially Launches

      2026년 02월 02일

      Eastern Myths Meet Strategic Cards: ‘DeckLand’ Launches Steam Early Access on March 23

      2026년 02월 02일

      Bending Reality for the Perfect Kill: ‘Spacetime Shooter’ Set for Free Release on Steam

      2026년 02월 01일

      Stress-Free Sailing: Japanese Indie ‘Pirate & Darkmage’ Brings Limitless Life-Sim Exploration to Steam

      2026년 01월 30일

      Half-Duck, Half-Robot, All Chaos: Brazilian Indie ‘DekaDuck’ Reveals High-Speed Gameplay

      2026년 01월 30일
    • Indie Game Review

      Purr-fectly Terrifying: Catching Ghosts with a Camera and a Cat in ‘The 18th Attic.’

      2026년 02월 03일

      Conquer the Streets of Japan: Survival Tycoon ‘Street Takoyaki’ Now Available on Steam

      2026년 02월 02일

      64,000+ Players in the Credits: Japanese Indie Horror ‘Twilight Moonflower’ Launches on Steam

      2026년 01월 30일

      Solo-Dev Horror RPG ‘Wicked Seed’ Takes Steam by Storm

      2026년 01월 27일

      [IT] Korean version of “Luce Spenta,” a 600,000-word dark tale created by a solo developer, released.

      2026년 01월 26일
    • Indie Game Focus

      From Flash Games to Global Phenomenon: The Massive Monster Success Story

      2026년 01월 31일

      “A Masterclass in Empathy”: Indie Hit ‘and Roger’ Claims Grand Prix at Taipei Game Show 2026

      2026년 01월 29일

      Record-Breaking 731B KRW Content Fund Announced, But Gaming Industry Left in the “Etc.” Category

      2026년 01월 23일

      12 Global Game Centers Nationwide: A Foundation for the Growth of K-Indie Games…Why Startups and Indie Companies Should Pay Attention

      2026년 01월 14일

      [New Year Special – Part 3] Korea’s 12 Global Game Centers: The Secret Weapon for K-Indie Growth

      2026년 01월 14일
    • Competition/Support Project

      1 Million KRW Prize: ‘1-Chicken RPG Maker Game Jam 2026’ Officially Announced

      2026년 01월 31일

      K-Indie Takes Center Stage in Taipei: BIC Festival Showcases 4 Award-Winning Titles at TGS 2026

      2026년 01월 28일

      Empowering the Grassroots: SBA and IGG Korea Host Major Networking Event for Indie Developers

      2026년 01월 28일

      Calling All Indie Devs: Recruitment Opens for ‘2026 PlayX4 Indie Arcade.’

      2026년 01월 27일

      Global Indie Stage Awaits: INDIE Live Expo 2026 Announces April Date and Call for Entries

      2026년 01월 27일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Indie Game News

    Hard Coders Launch ‘SEMO Challenge’ to Celebrate Demo Release of Co-op Physics Platformer ‘SEMO’

    By Editorial Team2025년 11월 28일Updated:2026년 01월 17일4 Mins Read

    Hard Coders, the game development club from Kongju National University and creators of the K-indie co-op platformer SEMO, has announced the launch of the “SEMO Challenge”, a month-long Steam community event celebrating the release of the game’s first public demo.
    The challenge runs from November 26 to December 26, 2025, featuring two competitive categories: Speedrun and Map Editor.

    A Community Competition With Two Ways to Play

    The SEMO Challenge is an open, player-driven event where anyone who tries the demo can participate. The challenge is divided into two main categories:

    1) Speedrun Category

    Participants compete to clear three stages as fast as possible.
    Despite its simple controls, SEMO’s physics-heavy platforming and team-oriented mechanics demand a high level of precision — making this category a true test of skill and mastery.

    2) Map Editor Category

    Using SEMO’s built-in map editor, players can design and upload their own custom stages.
    Winners will be determined by the number of “likes” their creations receive from the community.
    Although still in early testing, the editor is expected to spark creativity and encourage strong community engagement.

    How to Join the SEMO Challenge

    Anyone who adds SEMO to their Steam wishlist and plays the demo can participate.
    Entering the challenge is simple:
    Just launch the demo and enter your email in the text field at the top-left of the lobby screen.

    • Event Period: Nov 26 – Dec 26, 2025
    • Demo Download: Free on Steam

    Download the game: Available for free on the Steam demo page
    (SEMO Demo: https://store.steampowered.com/app/4112590/SEMO_Demo/ )

    Attractive Rewards — All Winners Receive Early Access Keys

    Both categories offer identical rewards, and every winner receives a SEMO Early Access Steam key, allowing them to play the full early access version ahead of release.

    Prizes (Speedrun & Map Editor)

    • 1st: 100,000 KRW Steam Gift Card
    • 2nd: 50,000 KRW Steam Gift Card
    • 3rd: 25,000 KRW Steam Gift Card
    • 4th: 10,000 KRW Steam Gift Card
    • 5th: 5,000 KRW Steam Gift Card (3 winners)

    “Fun Comes First — More Wishlist, Bigger Prize Pool,” Says Hard Coders

    A Hard Coders representative explained the spirit behind the event:

    “We wanted a small celebration where players can simply enjoy SEMO together. Fast records and lots of ‘likes’ are great, but most importantly, we hope players have fun trying out the demo.”

    They also added that the event may scale up in size depending on community interest:

    “If the wishlist count increases, we plan to expand the prize pool as well.”


    What is ‘SEMO’?

    SEMO is a 4-player cooperative physics-based platformer where triangular characters work together to rescue a trapped circle from a world full of obstacles and slapstick chaos.

    Despite its simple inputs, the game emphasizes precise physics interaction, teamwork, and unpredictable fun.

    Key Features

    • Supports single-player and multiplayer
    • Stage-based challenge structure
    • Combination of PvE and PvP elements
    • User-generated content via map editor
    • Competitive record system and difficulty tiers

    The game is targeting Steam Early Access in the first half of 2026, with mobile and Nintendo Switch versions also under consideration.


    [About the Group] The Technical Powerhouse: Hard Coders

    Based within the Department of Game Design at Kongju National University (South Korea), Hard Coders is a student-led development team dedicated to mastering the “hard” technical aspects of game creation. The name carries a double meaning: it refers to those who code “hard” (with passion) and those who dive deep into the core, fundamental logic of “Hard Coding.”

    The group focuses on bridging the gap between academic theory and industry reality by managing projects through the entire lifecycle—from initial concept to global publishing on platforms like Steam.

    Key Information & Profile

    CategoryDetails
    AffiliationDepartment of Game Design, Kongju National University (KNU)
    LocationGongju/Cheonan, South Korea
    Core TechUnity, Unreal Engine, VR/AR, Multiplayer Networking
    FocusCollaborative Development, Industry Pipeline Mastery, External Exhibitions
    Official Websitehardcoders.kr
    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    Black Anchor’s Indie RPG ‘Remore’ Rebrands as ‘MEMOLITH’ Ahead of H1 2026 Release

    2026년 02월 03일

    KMGA Joins Forces with Pleaders to Empower Korea’s Indie Game Ecosystem

    2026년 01월 30일

    K-Indie Sensation ‘Graytail’ Secures Best Mobile Game at Taipei Game Show 2026

    2026년 01월 29일

    The community is in an uproar over the AI image in the official trailer for “Fallen,” a new indie game from a renowned developer.

    2026년 01월 21일
    Editors Picks

    From Flash Games to Global Phenomenon: The Massive Monster Success Story

    2026년 01월 31일

    “A Masterclass in Empathy”: Indie Hit ‘and Roger’ Claims Grand Prix at Taipei Game Show 2026

    2026년 01월 29일

    K-Indie Sensation ‘Graytail’ Secures Best Mobile Game at Taipei Game Show 2026

    2026년 01월 29일

    Global Indie Stage Awaits: INDIE Live Expo 2026 Announces April Date and Call for Entries

    2026년 01월 27일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.