최근기사

    Stick It to the Stickman Review: Free Lives’ Corporate Ladder Beat-‘Em-Up Graduates Early Access With 300,000 Wishlists and Chainsaws

    2026년 09월 27일

    Lost Host Preview: A Lithuanian Solo Developer’s Toy Car Searches a Vanished Boy’s House From Six Inches Off the Ground — November 4 Launch

    2026년 09월 27일

    Rivage Review: Raw Fury and Exnilo Studio’s Time-Loop Space Station Mystery Ships Across PC and Console

    2026년 09월 27일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Doloc Town Crosses 200,000 Sales One Month After 1.0 Launch — 97% Positive Across 4,000+ Reviews

      2026년 09월 26일

      Suncheon City Runs Two-Day Anime-Webtoon Cluster Networking Day — Lunosoft’s Kim Bok-nam Pushes for Cross-Industry “Coexistence” Framework

      2026년 09월 15일

      Jeonnam Game Talent Development Industry-Academia Networking Day Draws 80+ Participants

      2026년 09월 15일

      Radiotext Sets September 28 Launch, Reveals Five Core Characters — Alp Arslan’s Solo Cyberpunk Text RPG Nears Release

      2026년 09월 15일

      WARDOGS Early Access Report: Bulkhead’s 100-Player Tactical FPS Sells 1 Million Day One, Survives a Server Meltdown, Recovers to Very Positive

      2026년 09월 14일
    • Recommendation/Promotion

      Lost Host Preview: A Lithuanian Solo Developer’s Toy Car Searches a Vanished Boy’s House From Six Inches Off the Ground — November 4 Launch

      2026년 09월 27일

      Rivage Review: Raw Fury and Exnilo Studio’s Time-Loop Space Station Mystery Ships Across PC and Console

      2026년 09월 27일

      CRACK Preview: A Content Creator’s “Giant Egg No One Questions” Joke Becomes a 30,000-Wishlist Co-op Mystery — October 26 Launch

      2026년 09월 27일

      MR. RECORDS Preview: French Studio’s Day-Job-by-Day, Rhythm-Adventure-by-Night Game Gets Its First Demo Ahead of October Next Fest — Now Confirmed for PS5 and Xbox

      2026년 09월 26일

      Marked for Mayhem Preview: Blizzard, Ubisoft, and Disney Veterans’ Debut Turns Co-op Dungeon Runs Into a Betrayal-Powered Leaderboard Race

      2026년 09월 26일
    • Game Review

      Stick It to the Stickman Review: Free Lives’ Corporate Ladder Beat-‘Em-Up Graduates Early Access With 300,000 Wishlists and Chainsaws

      2026년 09월 27일

      Solitaire World Tour Review: A Japanese Solo Developer’s Klondike Card Game Renders 12 Korean Cities in Watercolor — Without Korean-Language Support

      2026년 09월 23일

      Yandere Virus Review: Moka Sphere’s 11-VTuber Co-op Horror Launches Global With 95% International Wishlist Interest

      2026년 09월 22일

      BRAZILIAN DRUG DEALER BEFORE 4 Review: id Tech 2-Powered Quake Throwback Launches at 99% Positive on 400+ Reviews

      2026년 09월 22일

      Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

      2026년 09월 16일
    • Featured article

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일

      Two Roads to Surviving Steam: Ride the Trend, or Dig the Genre

      2026년 09월 22일

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일
    • Contests/Support

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일

      GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners

      2026년 09월 10일

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    Hard Coders Launch ‘SEMO Challenge’ to Celebrate Demo Release of Co-op Physics Platformer ‘SEMO’

    By Editorial Team2025년 11월 28일Updated:2026년 01월 17일4 Mins Read

    Hard Coders, the game development club from Kongju National University and creators of the K-indie co-op platformer SEMO, has announced the launch of the “SEMO Challenge”, a month-long Steam community event celebrating the release of the game’s first public demo.
    The challenge runs from November 26 to December 26, 2025, featuring two competitive categories: Speedrun and Map Editor.

    A Community Competition With Two Ways to Play

    The SEMO Challenge is an open, player-driven event where anyone who tries the demo can participate. The challenge is divided into two main categories:

    1) Speedrun Category

    Participants compete to clear three stages as fast as possible.
    Despite its simple controls, SEMO’s physics-heavy platforming and team-oriented mechanics demand a high level of precision — making this category a true test of skill and mastery.

    2) Map Editor Category

    Using SEMO’s built-in map editor, players can design and upload their own custom stages.
    Winners will be determined by the number of “likes” their creations receive from the community.
    Although still in early testing, the editor is expected to spark creativity and encourage strong community engagement.

    How to Join the SEMO Challenge

    Anyone who adds SEMO to their Steam wishlist and plays the demo can participate.
    Entering the challenge is simple:
    Just launch the demo and enter your email in the text field at the top-left of the lobby screen.

    • Event Period: Nov 26 – Dec 26, 2025
    • Demo Download: Free on Steam

    Download the game: Available for free on the Steam demo page
    (SEMO Demo: https://store.steampowered.com/app/4112590/SEMO_Demo/ )

    Attractive Rewards — All Winners Receive Early Access Keys

    Both categories offer identical rewards, and every winner receives a SEMO Early Access Steam key, allowing them to play the full early access version ahead of release.

    Prizes (Speedrun & Map Editor)

    • 1st: 100,000 KRW Steam Gift Card
    • 2nd: 50,000 KRW Steam Gift Card
    • 3rd: 25,000 KRW Steam Gift Card
    • 4th: 10,000 KRW Steam Gift Card
    • 5th: 5,000 KRW Steam Gift Card (3 winners)

    “Fun Comes First — More Wishlist, Bigger Prize Pool,” Says Hard Coders

    A Hard Coders representative explained the spirit behind the event:

    “We wanted a small celebration where players can simply enjoy SEMO together. Fast records and lots of ‘likes’ are great, but most importantly, we hope players have fun trying out the demo.”

    They also added that the event may scale up in size depending on community interest:

    “If the wishlist count increases, we plan to expand the prize pool as well.”


    What is ‘SEMO’?

    SEMO is a 4-player cooperative physics-based platformer where triangular characters work together to rescue a trapped circle from a world full of obstacles and slapstick chaos.

    Despite its simple inputs, the game emphasizes precise physics interaction, teamwork, and unpredictable fun.

    Key Features

    • Supports single-player and multiplayer
    • Stage-based challenge structure
    • Combination of PvE and PvP elements
    • User-generated content via map editor
    • Competitive record system and difficulty tiers

    The game is targeting Steam Early Access in the first half of 2026, with mobile and Nintendo Switch versions also under consideration.


    [About the Group] The Technical Powerhouse: Hard Coders

    Based within the Department of Game Design at Kongju National University (South Korea), Hard Coders is a student-led development team dedicated to mastering the “hard” technical aspects of game creation. The name carries a double meaning: it refers to those who code “hard” (with passion) and those who dive deep into the core, fundamental logic of “Hard Coding.”

    The group focuses on bridging the gap between academic theory and industry reality by managing projects through the entire lifecycle—from initial concept to global publishing on platforms like Steam.

    Key Information & Profile

    CategoryDetails
    AffiliationDepartment of Game Design, Kongju National University (KNU)
    LocationGongju/Cheonan, South Korea
    Core TechUnity, Unreal Engine, VR/AR, Multiplayer Networking
    FocusCollaborative Development, Industry Pipeline Mastery, External Exhibitions
    Official Websitehardcoders.kr
    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Doloc Town Crosses 200,000 Sales One Month After 1.0 Launch — 97% Positive Across 4,000+ Reviews

    2026년 09월 26일

    Suncheon City Runs Two-Day Anime-Webtoon Cluster Networking Day — Lunosoft’s Kim Bok-nam Pushes for Cross-Industry “Coexistence” Framework

    2026년 09월 15일

    Jeonnam Game Talent Development Industry-Academia Networking Day Draws 80+ Participants

    2026년 09월 15일

    Radiotext Sets September 28 Launch, Reveals Five Core Characters — Alp Arslan’s Solo Cyberpunk Text RPG Nears Release

    2026년 09월 15일
    Editors Picks

    Let’s Build a Dungeon Preview: Springloaded’s Game-Development Sim Turns Its Own Early Access Into Part of the Game — February 11, 2027

    2026년 09월 23일

    BRAZILIAN DRUG DEALER BEFORE 4 Review: id Tech 2-Powered Quake Throwback Launches at 99% Positive on 400+ Reviews

    2026년 09월 22일

    MONOWAVE Review: Studio BBB’s Emotion-Powered Puzzle Adventure Launches on Steam and Switch — Three Years From a Sogang University Classroom to Global Release

    2026년 09월 17일

    Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

    2026년 09월 16일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us(Contact)
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.