최근기사

    Connecting growth experiences into one… ‘Ppommanchu’ x ‘Jomwaejin’ Multiverse Project Gets Full-Scale Launched

    2026년 07월 25일

    The truth behind the diary left by father… ‘Echoes from Ciudadella’ officially released

    2026년 07월 25일

    Counterfeit money detection determines survival… Dystopian noir ‘The Money Man’ unveiled

    2026년 07월 25일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Connecting growth experiences into one… ‘Ppommanchu’ x ‘Jomwaejin’ Multiverse Project Gets Full-Scale Launched

      2026년 07월 25일

      Mistfall Hunter Preview: David Brevik’s Publisher Backs a Dark Fantasy Extraction ARPG Launching July 30 Across All Platforms

      2026년 07월 17일

      OFFMOON Launches as a ₩1,100 Flat-Rate Steam Publisher — Superfast’s New Indie Label Plans Up to 50 Titles by Year End

      2026년 07월 15일

      BIC 2026 Announces 180+ Selected Games From 41 Countries — Early Bird Tickets Now on Sale

      2026년 07월 13일

      Chungnam Content Agency’s Indie Game Park Cohort 2 Holds Practical Education and Networking Session

      2026년 07월 10일
    • Recommendation/Promotion

      Counterfeit money detection determines survival… Dystopian noir ‘The Money Man’ unveiled

      2026년 07월 25일

      HIPS N NOSES Preview: Korean Studio PepperStones Brings Its Café-and-Nightmare Hybrid to ChinaJoy 2026 for Global Debut

      2026년 07월 24일

      Polylithic Review: Czech Studio’s Colorful Low-Poly Stone Age Survival Game Graduates From Early Access August 25

      2026년 07월 24일

      Nowhere Dawn Preview: Korean Solo Developer’s Post-Apocalyptic Survival Action Game Announces 2027 Release

      2026년 07월 23일

      Bandwagon Preview: The Dome Keeper Studio’s Musical Survivor Game Replaces Bullets With Melodies in Its Open Playtest

      2026년 07월 23일
    • Game Review

      The truth behind the diary left by father… ‘Echoes from Ciudadella’ officially released

      2026년 07월 25일

      Shift at Midnight Review: Australian Solo Developer’s Gas Station Doppelganger Horror Launches With 90% Steam Rating

      2026년 07월 24일

      OFFBEAT Review: London Micro-Studio’s Everyday-Objects Music Tycoon Enters Early Access With 100% Steam Rating

      2026년 07월 24일

      Soulbound: Online Early Access Review: British Studio’s Pixel Art MMO Arrives on Steam With a Web3 Past It’s Trying to Leave Behind

      2026년 07월 23일

      BROKEN SOUL: Boss Rush Review: A Non-Developer Solo Creator’s Grid-Based Soulslike Arrives on Steam

      2026년 07월 21일
    • Featured article

      [Comumn] How Shall We Indie Developers Live? Miyazaki, the Pencil, and the Question AI Cannot Answer

      2026년 07월 20일

      An earthworm investing in stocks?… Overwhelmingly acclaimed ‘Warming From Home’ officially launches on September 4th

      2026년 07월 18일

      Pathogenic Review: A Two-Person Studio’s Microbial Roguelite Shooter Launches With 98% Steam Rating

      2026년 07월 17일

      Celestial Return Review: Istanbul Studio’s Dice-Based Cyberpunk Noir RPG Launches on Steam

      2026년 07월 15일

      Grain Rot Preview: A Swedish Two-Person Studio’s Co-op Horror Extraction Game Surpasses 350,000 Demo Downloads Ahead of August 7 Launch

      2026년 07월 15일
    • Contests/Support

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일

      KOCCA Is Funding Flights to Sweden Game Conference 2026 — Applications Close July 27

      2026년 07월 14일

      The 1.44MB Game Development Contest Is an Official indiegame.com Sponsored Event — Submissions Open Through September 4

      2026년 07월 14일

      Bridging Talent and Industry: Applications Open for ‘2026 Game Company Project On-site Training Program’

      2026년 06월 24일

      GIGDC 2026 Applications Open: Korea’s Premier Indie Game Competition Begins Submission Period

      2026년 06월 08일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    Hard Coders Launch ‘SEMO Challenge’ to Celebrate Demo Release of Co-op Physics Platformer ‘SEMO’

    By Editorial Team2025년 11월 28일Updated:2026년 01월 17일4 Mins Read

    Hard Coders, the game development club from Kongju National University and creators of the K-indie co-op platformer SEMO, has announced the launch of the “SEMO Challenge”, a month-long Steam community event celebrating the release of the game’s first public demo.
    The challenge runs from November 26 to December 26, 2025, featuring two competitive categories: Speedrun and Map Editor.

    A Community Competition With Two Ways to Play

    The SEMO Challenge is an open, player-driven event where anyone who tries the demo can participate. The challenge is divided into two main categories:

    1) Speedrun Category

    Participants compete to clear three stages as fast as possible.
    Despite its simple controls, SEMO’s physics-heavy platforming and team-oriented mechanics demand a high level of precision — making this category a true test of skill and mastery.

    2) Map Editor Category

    Using SEMO’s built-in map editor, players can design and upload their own custom stages.
    Winners will be determined by the number of “likes” their creations receive from the community.
    Although still in early testing, the editor is expected to spark creativity and encourage strong community engagement.

    How to Join the SEMO Challenge

    Anyone who adds SEMO to their Steam wishlist and plays the demo can participate.
    Entering the challenge is simple:
    Just launch the demo and enter your email in the text field at the top-left of the lobby screen.

    • Event Period: Nov 26 – Dec 26, 2025
    • Demo Download: Free on Steam

    Download the game: Available for free on the Steam demo page
    (SEMO Demo: https://store.steampowered.com/app/4112590/SEMO_Demo/ )

    Attractive Rewards — All Winners Receive Early Access Keys

    Both categories offer identical rewards, and every winner receives a SEMO Early Access Steam key, allowing them to play the full early access version ahead of release.

    Prizes (Speedrun & Map Editor)

    • 1st: 100,000 KRW Steam Gift Card
    • 2nd: 50,000 KRW Steam Gift Card
    • 3rd: 25,000 KRW Steam Gift Card
    • 4th: 10,000 KRW Steam Gift Card
    • 5th: 5,000 KRW Steam Gift Card (3 winners)

    “Fun Comes First — More Wishlist, Bigger Prize Pool,” Says Hard Coders

    A Hard Coders representative explained the spirit behind the event:

    “We wanted a small celebration where players can simply enjoy SEMO together. Fast records and lots of ‘likes’ are great, but most importantly, we hope players have fun trying out the demo.”

    They also added that the event may scale up in size depending on community interest:

    “If the wishlist count increases, we plan to expand the prize pool as well.”


    What is ‘SEMO’?

    SEMO is a 4-player cooperative physics-based platformer where triangular characters work together to rescue a trapped circle from a world full of obstacles and slapstick chaos.

    Despite its simple inputs, the game emphasizes precise physics interaction, teamwork, and unpredictable fun.

    Key Features

    • Supports single-player and multiplayer
    • Stage-based challenge structure
    • Combination of PvE and PvP elements
    • User-generated content via map editor
    • Competitive record system and difficulty tiers

    The game is targeting Steam Early Access in the first half of 2026, with mobile and Nintendo Switch versions also under consideration.


    [About the Group] The Technical Powerhouse: Hard Coders

    Based within the Department of Game Design at Kongju National University (South Korea), Hard Coders is a student-led development team dedicated to mastering the “hard” technical aspects of game creation. The name carries a double meaning: it refers to those who code “hard” (with passion) and those who dive deep into the core, fundamental logic of “Hard Coding.”

    The group focuses on bridging the gap between academic theory and industry reality by managing projects through the entire lifecycle—from initial concept to global publishing on platforms like Steam.

    Key Information & Profile

    CategoryDetails
    AffiliationDepartment of Game Design, Kongju National University (KNU)
    LocationGongju/Cheonan, South Korea
    Core TechUnity, Unreal Engine, VR/AR, Multiplayer Networking
    FocusCollaborative Development, Industry Pipeline Mastery, External Exhibitions
    Official Websitehardcoders.kr
    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003

    Related Posts

    Connecting growth experiences into one… ‘Ppommanchu’ x ‘Jomwaejin’ Multiverse Project Gets Full-Scale Launched

    2026년 07월 25일

    Mistfall Hunter Preview: David Brevik’s Publisher Backs a Dark Fantasy Extraction ARPG Launching July 30 Across All Platforms

    2026년 07월 17일

    OFFMOON Launches as a ₩1,100 Flat-Rate Steam Publisher — Superfast’s New Indie Label Plans Up to 50 Titles by Year End

    2026년 07월 15일

    BIC 2026 Announces 180+ Selected Games From 41 Countries — Early Bird Tickets Now on Sale

    2026년 07월 13일
    Editors Picks

    Rain98 Preview: Tokyo Studio’s Lo-Fi Psycho Romance Visual Novel Wins PAX East Best of Show and Arrives at BIC 2026 With Korean Language Support

    2026년 07월 20일

    Pathogenic Review: A Two-Person Studio’s Microbial Roguelite Shooter Launches With 98% Steam Rating

    2026년 07월 17일

    Celestial Return Review: Istanbul Studio’s Dice-Based Cyberpunk Noir RPG Launches on Steam

    2026년 07월 15일

    Grain Rot Preview: A Swedish Two-Person Studio’s Co-op Horror Extraction Game Surpasses 350,000 Demo Downloads Ahead of August 7 Launch

    2026년 07월 15일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.