- The Event: PlayX4 2026, the largest game industry expo in the Seoul metropolitan area.
- B2B Focus: Intensive export consultations, publishing deals, and investment matching.
- The Legacy: Recorded over $200 million in consultation volume during the 2025 event.
- Dates: B2B (May 21–22) | B2C (May 21–24), 2026.
- Venue: KINTEX Exhibition Center 1 (Halls 3, 4, 5), Goyang-si.
Gyeonggi Province and the Gyeonggi Content Agency (GCA) have officially launched the recruitment drive for the B2B Export Consultation track of PlayX4 2026. Designed as a high-velocity bridge between domestic talent and global capital, the event aims to facilitate international publishing, direct investment, and strategic platform partnerships.
A Proven Launchpad for Global Success
PlayX4 has evolved into more than just a consumer show; its B2B wing is now a critical infrastructure for the Korean game industry. In 2025, the event shattered records with $200 million in business consultations, proving that the world’s leading publishers and investors are increasingly looking toward PlayX4 to find the “next big thing” in gaming.
The B2B Advantage: 1-on-1 Strategic Matching
The core of the B2B segment (held in Hall 5A) is the tailored matching system. Instead of random networking, the GCA provides a structured platform where developers can sit down for 1-on-1 meetings with pre-vetted global buyers.
Who Should Apply?
- Game Developers: Seeking publishing deals, global co-development, or venture capital.
- Publishers & Investors: Looking for high-potential IPs across Mobile, PC, Console, and VR/AR.
- Platform Providers: Interested in onboarding new titles to their ecosystems.
2026 Event Schedule at a Glance
| Category | Dates | Location (KINTEX) |
| B2B Export Consultation | May 21 (Thu) – 22 (Fri) | Hall 5A |
| B2C Public Exhibition | May 21 (Thu) – 24 (Sun) | Halls 3, 4, 5B |
Why PlayX4 Matters for Indies in 2026
For indie studios, PlayX4 provides a “home-ground advantage.” Developers can meet with top-tier international delegates from major markets—including North America, Europe, and Southeast Asia—without the prohibitive costs of international travel. It is a rare opportunity to gain face-to-face feedback and negotiate terms that could define a studio’s trajectory for years to come.
How to Participate
Registration is currently open for developers, publishers, and investors alike. Detailed application guidelines, including booth configurations and matching system instructions, can be found on the GCA official website or the PlayX4 official portal.
- Official Website: www.gcon.or.kr / www.playx4.or.kr
- Organizer: Gyeonggi Content Agency (GCA)
Who Can Apply?
The program is open to large, medium, and small enterprises that have a demand for collaboration within the PlayX4 B2B ecosystem. Whether you are a platform provider, a hardware manufacturer, or a service provider seeking to network with domestic and international game developers, this is the prime window to secure your spot.
Application Details
- Recruitment Period: March 10 – March 31, 2026 (Extension possible depending on circumstances).
- Submission Method: via Email at PlayX4@gcon.or.kr.
- Required Documents: 1. Letter of Intent (Official Template). 2. Detailed Collaboration Proposal (Free Format).
“PlayX4 is not just a showcase; it’s a collaborative hub. We are looking for partners who can bring diverse business insights to the B2B hall, fostering a more robust environment for our developers and investors,” stated the GCA Game Industry Team.
Direct Inquiries
For more details regarding the application template or specific partnership benefits, interested parties can contact Senior Manager Yoo Young-ha at the GCA Game Industry Team (☎ 031-776-4784) or via the official event email.
