최근기사

    NEOWIZ Wraps Up Global Indie Competition ‘Indie Quest’—Italian Thriller ‘GLASS HOUSE’ Takes Top Prize

    2026년 04월 22일

    A Tale of Family and Loss: Emotional Puzzle Indie ‘Swan Song’ Set for June 4 Release

    2026년 04월 22일

    Handle with Care: Physics-Based Royal Comedy ‘Hold Your King’ Revealed

    2026년 04월 22일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      NEOWIZ Wraps Up Global Indie Competition ‘Indie Quest’—Italian Thriller ‘GLASS HOUSE’ Takes Top Prize

      2026년 04월 22일

      K-Indie ‘Pebble Knights’ Strikes Gold on Steam, Dominating Global Charts

      2026년 04월 15일

      Webzen and Black Anchor to Officially Launch Indie Game ‘Memories’ on April 28

      2026년 04월 14일

      Registration for BIC Festival 2026 begins at 3 PM on the 8th

      2026년 04월 08일

      STOVE Expands Horizons: Recruitment Opens for 3rd Official Supporters ‘STOVE Crew’

      2026년 04월 06일
    • Recommendation/Promotion

      A Tale of Family and Loss: Emotional Puzzle Indie ‘Swan Song’ Set for June 4 Release

      2026년 04월 22일

      Handle with Care: Physics-Based Royal Comedy ‘Hold Your King’ Revealed

      2026년 04월 22일

      The Swarm Evolves: ‘Ants × Infinity’ Revealed by the Creators of Empires of the Undergrowth

      2026년 04월 22일

      ‘SinsKiller’ Revealed: A Bullet-Hell Journey Through Dante’s ‘Inferno’ Arrives on Steam

      2026년 04월 22일

      East Meets West in Neon Hell: ‘Shikhondo: Blue Pieta’ Set for May 18 Release

      2026년 04월 21일
    • Game Review

      Vampire Survivors’ First Spinoff, ‘Vampire Crawlers,’ Officially Launches with High-Octane Turn-Based Combat

      2026년 04월 21일

      From Slave to Emperor: Open-World Sandbox ‘Huaxia: Warring States’ Enters Early Access

      2026년 04월 21일

      Betrayal, Chaos, and ‘Takeshi’s Castle’ Vibes: ‘Task Time’ Surprise-Launches into Early Access

      2026년 04월 21일

      Precision Clicks and Drone Swarms: Incremental Miner ‘Fracture Field’ Launches on Steam

      2026년 04월 20일

      Gothic Royalty Returns to the Depths: Pithead Studio Launches Dungeon Crawler ‘Cralon’

      2026년 04월 19일
    • Featured article

      Indies Steal the Spotlight: PAX East 2026 Sees a “Reverse” Takeover as AAA Giants Step Back

      2026년 03월 28일

      GDCA 2026, The Essence of Games Proven by Indie

      2026년 03월 27일

      Historical Sweep: ‘Clair Obscur: Expedition 33’ Claims 5 GDCA 2026 Awards, Setting New GOTY Record

      2026년 03월 14일

      History Made at IGF 2026: AP Thomson’s Double Victory and the Rise of ‘Titanium Court’

      2026년 03월 14일

      Beyond Steam: How K-Indies are Tackling the ‘Second Barrier’ of Global Distribution

      2026년 03월 09일
    • Contests/Support

      Second Chances in the Spotlight: BIC 2026 Opens ‘Connect Pick’ Applications

      2026년 04월 15일

      Leveling Up the Business: Gyeonggi-do Launches Investment Support for Game Devs

      2026년 04월 13일

      Digital Meets Analog: Gemblo Company Opens Applications for ‘2026 Creative Talent Mentorship’

      2026년 04월 09일

      A $5 Million Shot: Krafton and Neptune Launch ‘Flick x KRAFTON’ Global Challenge

      2026년 04월 09일

      BIC Festival 2026: Official Call for Entries

      2026년 04월 08일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Contests/Support

    Unlocking Global Growth: PlayX4 2026 Opens B2B Recruitment for Game Developers and Investors

    By Editorial Team2026년 03월 12일3 Mins Read
    • The Event: PlayX4 2026, the largest game industry expo in the Seoul metropolitan area.
    • B2B Focus: Intensive export consultations, publishing deals, and investment matching.
    • The Legacy: Recorded over $200 million in consultation volume during the 2025 event.
    • Dates: B2B (May 21–22) | B2C (May 21–24), 2026.
    • Venue: KINTEX Exhibition Center 1 (Halls 3, 4, 5), Goyang-si.

    Gyeonggi Province and the Gyeonggi Content Agency (GCA) have officially launched the recruitment drive for the B2B Export Consultation track of PlayX4 2026. Designed as a high-velocity bridge between domestic talent and global capital, the event aims to facilitate international publishing, direct investment, and strategic platform partnerships.


    A Proven Launchpad for Global Success

    PlayX4 has evolved into more than just a consumer show; its B2B wing is now a critical infrastructure for the Korean game industry. In 2025, the event shattered records with $200 million in business consultations, proving that the world’s leading publishers and investors are increasingly looking toward PlayX4 to find the “next big thing” in gaming.

    The B2B Advantage: 1-on-1 Strategic Matching

    The core of the B2B segment (held in Hall 5A) is the tailored matching system. Instead of random networking, the GCA provides a structured platform where developers can sit down for 1-on-1 meetings with pre-vetted global buyers.

    Who Should Apply?

    • Game Developers: Seeking publishing deals, global co-development, or venture capital.
    • Publishers & Investors: Looking for high-potential IPs across Mobile, PC, Console, and VR/AR.
    • Platform Providers: Interested in onboarding new titles to their ecosystems.

    2026 Event Schedule at a Glance

    CategoryDatesLocation (KINTEX)
    B2B Export ConsultationMay 21 (Thu) – 22 (Fri)Hall 5A
    B2C Public ExhibitionMay 21 (Thu) – 24 (Sun)Halls 3, 4, 5B

    Why PlayX4 Matters for Indies in 2026

    For indie studios, PlayX4 provides a “home-ground advantage.” Developers can meet with top-tier international delegates from major markets—including North America, Europe, and Southeast Asia—without the prohibitive costs of international travel. It is a rare opportunity to gain face-to-face feedback and negotiate terms that could define a studio’s trajectory for years to come.


    How to Participate

    Registration is currently open for developers, publishers, and investors alike. Detailed application guidelines, including booth configurations and matching system instructions, can be found on the GCA official website or the PlayX4 official portal.

    • Official Website: www.gcon.or.kr / www.playx4.or.kr
    • Organizer: Gyeonggi Content Agency (GCA)

    Who Can Apply?

    The program is open to large, medium, and small enterprises that have a demand for collaboration within the PlayX4 B2B ecosystem. Whether you are a platform provider, a hardware manufacturer, or a service provider seeking to network with domestic and international game developers, this is the prime window to secure your spot.

    Application Details

    • Recruitment Period: March 10 – March 31, 2026 (Extension possible depending on circumstances).
    • Submission Method: via Email at PlayX4@gcon.or.kr.
    • Required Documents: 1. Letter of Intent (Official Template). 2. Detailed Collaboration Proposal (Free Format).

    “PlayX4 is not just a showcase; it’s a collaborative hub. We are looking for partners who can bring diverse business insights to the B2B hall, fostering a more robust environment for our developers and investors,” stated the GCA Game Industry Team.

    Direct Inquiries

    For more details regarding the application template or specific partnership benefits, interested parties can contact Senior Manager Yoo Young-ha at the GCA Game Industry Team (☎ 031-776-4784) or via the official event email.

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    Second Chances in the Spotlight: BIC 2026 Opens ‘Connect Pick’ Applications

    2026년 04월 15일

    Leveling Up the Business: Gyeonggi-do Launches Investment Support for Game Devs

    2026년 04월 13일

    Digital Meets Analog: Gemblo Company Opens Applications for ‘2026 Creative Talent Mentorship’

    2026년 04월 09일

    A $5 Million Shot: Krafton and Neptune Launch ‘Flick x KRAFTON’ Global Challenge

    2026년 04월 09일
    Editors Picks

    The Golden Age of Piracy Returns: ‘Windrose’ Sets Sail with 69,000 Concurrent Players on Launch Day

    2026년 04월 15일

    Restore the ecosystem! ‘Restore Your Island’ Launches on Steam

    2026년 04월 10일

    Your Ultimate Study Buddy: “Overwhelmingly Positive” Steam Hit ‘Chill with You: Lo-Fi Story’ Arrives on Mobile

    2026년 04월 09일

    BIC Festival 2026: Official Call for Entries

    2026년 04월 08일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.