최근기사

    FiftyOnePercent to Launch ‘Pebble Nights’ in Early Access on April 13

    2026년 04월 07일

    Co-Create AI: Soonchunhyang University Opens Recruitment for AI Game Dev Mentorship

    2026년 04월 07일

    Blood, Magic, and Metal: ‘Blood Reaver’ Early Access Launches April 15

    2026년 04월 07일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      STOVE Expands Horizons: Recruitment Opens for 3rd Official Supporters ‘STOVE Crew’

      2026년 04월 06일

      K-Classic Returns: ‘Astonishia Story’ Set for North America & Europe via Waycoder’s New Global Deal

      2026년 04월 04일

      Level Up as a Hero: Pre-Registration Opens for ‘2026 PlayX4’ Game Show

      2026년 04월 03일

      Shaping the Future of Pixels: 2026 Korea Indie Game Forum Kicks Off Today

      2026년 04월 02일

      Gyeongsangnam-do Joins Forces with Com2uS Holdings to Cultivate Next-Gen Indie Gems

      2026년 03월 30일
    • Recommendation/Public

      FiftyOnePercent to Launch ‘Pebble Nights’ in Early Access on April 13

      2026년 04월 07일

      Blood, Magic, and Metal: ‘Blood Reaver’ Early Access Launches April 15

      2026년 04월 07일

      Chainsaws and Skyscrapers: ‘Prince of Persia’ Inspired Parkour Action ‘MOTORSLICE’ Revealed

      2026년 04월 07일

      Care or Cowardice? ‘Sefton Asylum’ Blends Medical Management with Lovecraftian Terror

      2026년 04월 05일

      Meat is Murder: ‘Prohibeast’ Brings Tactical Stealth to a Meaty Alternate Chicago

      2026년 04월 04일
    • Indie Game Review

      Folded with Love: Emotional Paper Platformer ‘Origament’ Launches Today on Steam

      2026년 04월 07일

      Next Stop, Survival: Alien Tactical Shooter ‘Subway Invasion’ Hits Steam

      2026년 04월 06일

      The World in Your Hands: Cozy Sandbox ‘Mini Worlds Dioramas’ Launches on Steam

      2026년 04월 05일

      Into the Depths: ‘Smalland: Survive the Wilds’ Launches Massive ‘Wyrdweaver’ Free Update

      2026년 04월 03일

      Clean Up the Virtual World, Save the Real One: Environmental Sim ‘Clean Up Earth’ Debuts on All Platforms

      2026년 04월 02일
    • Indie Game Focus

      Indies Steal the Spotlight: PAX East 2026 Sees a “Reverse” Takeover as AAA Giants Step Back

      2026년 03월 28일

      GDCA 2026, The Essence of Games Proven by Indie

      2026년 03월 27일

      Historical Sweep: ‘Clair Obscur: Expedition 33’ Claims 5 GDCA 2026 Awards, Setting New GOTY Record

      2026년 03월 14일

      History Made at IGF 2026: AP Thomson’s Double Victory and the Rise of ‘Titanium Court’

      2026년 03월 14일

      Beyond Steam: How K-Indies are Tackling the ‘Second Barrier’ of Global Distribution

      2026년 03월 09일
    • Competition/Support Project

      Co-Create AI: Soonchunhyang University Opens Recruitment for AI Game Dev Mentorship

      2026년 04월 07일

      Fueling the K-Indie Boom: A Guide to Major Game Support Programs in April 2026

      2026년 04월 07일

      Gateway to Glory: ‘2026 IndieCraft’ Opens Call for Korea’s Best Indie Talent

      2026년 04월 06일

      AI-Powered Indie Development: KOCCA & Sogang University Open Recruitment for 2026 Creative Talent Program

      2026년 04월 01일

      East Asia Indie Games Celebration Returns for 2nd Year: Now Recruiting Developers and Creators

      2026년 04월 01일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Competition/Support Project

    Going Global: KOCCA Announces ‘2026 Game Add-on’ Support with Google Play Partnership

    By Editorial Team2026년 03월 16일2 Mins Read
    • The Mission: Helping South Korean SMEs and indie developers bypass traditional publishers to enter the global market directly.
    • The Funding: Up to 150 million points (equivalent to 150 million KRW) to be used on the “Game Add-on” service platform.
    • The Power-Up: A new global partnership with Google Play for app store promotions and strategic seminars.
    • Deadline: Applications close on March 25, 2026, via the KOCCA PMS portal.

    The Korea Creative Content Agency (KOCCA) has officially opened recruitment for the “2026 Game Add-on” (Game Plus) project. This flagship initiative is designed to empower domestic game companies to take their titles to the global stage by providing a “buff” of localized services, marketing, and infrastructure.


    Two Tracks for International Expansion

    KOCCA is selecting approximately 40 companies (20 per track) across two distinct categories:

    1. Performance-Driven Track: For games already launched overseas that wish to expand into additional territories or boost their current presence.
    2. Initial-Entry Track: For games with no prior overseas launch history that plan to enter at least one new international market.
      • Note: Initial-entry games must launch by August 31, 2026.

    Each track aims to support 15 mobile projects and 5 PC/VR/Console projects, ensuring a diverse range of platforms are represented.

    The Points System: Strategic Scaling

    Instead of a direct cash grant, the program uses a Point System (1 point = 1 KRW). This allows developers to “shop” for the specific services they need—such as translation, LQA, global PR, or server infrastructure—on the dedicated Game Add-on platform.

    • Base Grant: 50 million points upon selection.
    • Performance Bonuses: Up to two additional 50-million-point injections based on performance reviews.
    • Total Potential: 150 million points.
    • Self-Burden: Developers must invest 2.5 million KRW (5% of the base points) in cash.

    Strategic Partnership with Google Play

    The 2026 edition introduces a significant upgrade: a Global Partnership with Google Play. Selected high-performance projects may receive:

    • Priority consideration for Google Play Store promotions.
    • Access to global launch strategy seminars and education.
    • Onboarding support for cross-device (PC-mobile) development.

    Application & Selection Timeline

    EventDate
    Application DeadlineMarch 25, 2026 (Online only)
    Document ReviewEarly April 2026
    Presentation PitchMid-April 2026
    Final SelectionLate April 2026
    Agreement SigningMay 2026

    How to Apply: Submissions must be made through the KOCCA Business Management System (pms.kocca.kr). Applicants are urged to upload their documents (under 50MB) well before the deadline to avoid potential server traffic jams.


    Quick Specification: 2026 Game Add-on

    CategoryDetails
    OrganizerKorea Creative Content Agency (KOCCA)
    EligibilityDomestic SME game developers
    Support TypeLocalization, Marketing, Consulting, Infrastructure
    Launch RequirementBy Aug 31, 2026 (Initial-entry only)
    Inquiries061-900-6511 / 6513
    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    Co-Create AI: Soonchunhyang University Opens Recruitment for AI Game Dev Mentorship

    2026년 04월 07일

    Fueling the K-Indie Boom: A Guide to Major Game Support Programs in April 2026

    2026년 04월 07일

    Gateway to Glory: ‘2026 IndieCraft’ Opens Call for Korea’s Best Indie Talent

    2026년 04월 06일

    AI-Powered Indie Development: KOCCA & Sogang University Open Recruitment for 2026 Creative Talent Program

    2026년 04월 01일
    Editors Picks

    A Journey of Healing: Award-Winning Emotional Adventure ‘Sohee’ Launches on Steam and STOVE

    2026년 03월 31일

    Vengeance in a Frozen Kingdom: IGGYMOB Reveals 17th-Century Dark Fantasy Action ‘MOOSA: Dirty Fate’

    2026년 03월 31일

    The Ultimate Zen Space: Cozy Decorator ‘Hozy’ Launches on Steam with 250,000 Wishlists

    2026년 03월 30일

    Indies Steal the Spotlight: PAX East 2026 Sees a “Reverse” Takeover as AAA Giants Step Back

    2026년 03월 28일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.