최근기사

    ‘Shadow Rush’, a Solo-Developed Hack-and-Slash Inspired by Diablo and Kingdom Hearts, Unveiled

    2026년 10월 19일

    A meeting of dark Eastern fantasy and survival action, ‘Realm of Taiu’ Early Access Launch

    2026년 10월 18일

    Nuclear War, Mutants, Heavy Metal: ‘Boivod: Nuclear Warrior’ Demo Released

    2026년 10월 18일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Allogloom Is Out: A Solo Developer’s Hand-Drawn “Cozy Horror” Point-and-Click Lands a Perfect Early Steam Score

      2026년 10월 17일

      MAFATE Heads to Steam Next Fest: A Postman’s Journey Through Réunion Island’s Volcanic Cirque, With a Girl Turned Magic Camera

      2026년 10월 14일

      HopScout Revealed: LAPIN Studio Doodal Trades Platforming for a Cozy Logic Puzzler About Keeping a Burrow Full of Rabbits Happy

      2026년 10월 13일

      Talaka Heads to Steam Next Fest: A Watercolor Action Roguelite Built on African and Brazilian Mythology

      2026년 10월 13일

      ₩20 Billion in Four Months: How a Tiny K-Indie Cat Shooter Became Neptune’s Breakout Hit

      2026년 10월 12일
    • Recommendation/Promotion

      ‘Shadow Rush’, a Solo-Developed Hack-and-Slash Inspired by Diablo and Kingdom Hearts, Unveiled

      2026년 10월 19일

      A meeting of dark Eastern fantasy and survival action, ‘Realm of Taiu’ Early Access Launch

      2026년 10월 18일

      Nuclear War, Mutants, Heavy Metal: ‘Boivod: Nuclear Warrior’ Demo Released

      2026년 10월 18일

      A race of life unfolding as a sperm… ‘Become’, the unique adventure highlighted by TGS

      2026년 10월 18일

      Among the Trolls Arrives on Steam: A First-Person Adventure Into Finnish Folklore, Finally Out After a Studio Handover

      2026년 10월 17일
    • Game Review

      Seolhwa Dungeon Hits Mobile: A Solo Korean Developer Turns Grim Reapers, Imugi, and Gumiho Into the Rules of a Traditional Roguelike

      2026년 10월 17일

      Maldhalla Launches on Steam: An 800,000-Subscriber Korean Tech YouTuber’s Solo-Developed Survivors-Like, Shaped by 50+ Pre-Launch Updates

      2026년 10월 17일

      The Witch’s Bakery Launches on Every Major Platform: A French Debut About Healing Parisians’ Hearts, One Pastry at a Time, Scored in Part by Ghibli’s Cécile Corbel

      2026년 10월 17일

      The End of the Sun Comes to Xbox November 4: Two Polish Developers’ Eight-Year Slavic Mythology Time-Travel Adventure Makes Its Console Debut

      2026년 10월 17일

      ROLLA Review Roundup: A B-Movie Flesh Blob That Rolls Through Cities Eating Everything, Out Now on Steam

      2026년 10월 15일
    • Featured article

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일

      How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

      2026년 10월 10일

      G-STAR 2026 Preview: As Major Publishers Stay Quiet, Indie Games Move to Center Stage

      2026년 10월 01일

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일

      Two Roads to Surviving Steam: Ride the Trend, or Dig the Genre

      2026년 09월 22일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Recommendation/Promotion

    K-Indie Breakout ‘Staffer Retro’ Announces Simultaneous Launch on Switch and Steam

    By Editorial Team2026년 03월 17일Updated:2026년 03월 18일3 Mins Read
    • The Scale: A massive 30-hour supernatural mystery across 6 chapters—triple the size of its predecessor.
    • The Hook: A unique “Document Combination” reasoning system paired with the narrative-flipping “Retro System.”
    • The Collaboration: Sound produced by Studio EIM (known for Lies of P and Limbus Company).
    • The Legacy: The second numbered title in the “Tetrapod Saga” by the award-winning Team Tetrapod.

    The “Staffer” series is going multi-platform. Team Tetrapod has officially announced that their highly anticipated supernatural mystery adventure, Staffer Retro: A Supernatural Mystery Quest, will launch simultaneously on Nintendo Switch and PC (Steam).

    To celebrate the announcement, the team has released a free Steam demo covering the entire first case, along with a new key visual that hints at the literal and figurative “inversion” of the protagonist’s world.

    [Related Article: Team Tetrapod Participates in Steam Mystery Game Festival with ‘Stepper Series’]

    A Girl in Sicily: Where Daily Life Meets the Supernatural

    The story shifts to the sun-drenched streets of Sicily, Italy, following Verita Retro. By day, she’s an ordinary student; by weekend, she helps her father at his retro shop. However, her peaceful life is shattered when she encounters a mysterious artifact known as a “Staff.” Verita is thrust into the dark underbelly of the “Staffer” world—a reality where supernatural phenomena are a part of life. The game’s new key art, depicting an inverted city and a falling girl, symbolizes the cracks appearing in her once-stable reality.

    Gameplay: Reverse the Narrative with the ‘Retro System’

    Staffer Retro evolves the series’ signature “Document Combination” mechanic. Players must:

    • Investigate & Collect: Gather information through dialogue and environmental exploration.
    • Synthesize Evidence: Logically link fragments of documents to expose contradictions and uncover the truth.
    • The Retro System: A new core mechanic where the player’s reasoning doesn’t just change the ending, but can completely flip the atmosphere and direction of the narrative mid-stream.

    Triple the Content, AAA Sound Design

    Team Tetrapod is aiming for a “Triple-I” level of production with this sequel:

    • 30-Hour Campaign: With 6 expansive chapters, the game is three times the length of the original Staffer Case.
    • Fluid Animation: Every character, including extras, features Spine animation. With over 21 characters and 35+ poses each, the visual novel experience is more dynamic than ever.
    • Aural Atmosphere: Studio EIM, the legendary sound studio behind Lies of P and Odin, is handling the soundtrack. The theme “Beautiful My Life” already showcases their ability to blend daily tranquility with creeping dread.

    From Military Idea to Global Recognition

    Team Tetrapod’s journey began when CEO Lee Hee-sang conceived the idea for the first game while serving in the military. Since then, the studio has become a leader in the Korean mystery genre. Their first title, Staffer Case, earned an “Overwhelmingly Positive” rating on Steam and swept domestic awards like the “Indie Game of the Month.”

    The studio is now aggressively targeting the global market, participating in the Tokyo Indie Game Summit and preparing a crowdfunding campaign on Japan’s CAMPFIRE platform.

    Game Specification: Staffer Retro

    CategoryDetails
    DeveloperTeam Tetrapod
    PublisherGamers’ (Gamepia)
    GenreSupernatural Mystery / Visual Novel
    PlatformsPC (Steam), Nintendo Switch
    Voice ActingFull Korean Voice-over (Casting TBA)
    SoundtrackStudio EIM
    Release Window2026

    Staffer Retro is the second cornerstone of the “Tetrapod Saga,” a shared universe that will continue with Staffer Dilemma in 2027. Mystery fans can dive into the first case right now via the free demo on Steam.

    Steam Store Page: Staffer Retro on Steam

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    ‘Shadow Rush’, a Solo-Developed Hack-and-Slash Inspired by Diablo and Kingdom Hearts, Unveiled

    2026년 10월 19일

    A meeting of dark Eastern fantasy and survival action, ‘Realm of Taiu’ Early Access Launch

    2026년 10월 18일

    Nuclear War, Mutants, Heavy Metal: ‘Boivod: Nuclear Warrior’ Demo Released

    2026년 10월 18일

    A race of life unfolding as a sperm… ‘Become’, the unique adventure highlighted by TGS

    2026년 10월 18일
    Editors Picks

    Maldhalla Launches on Steam: An 800,000-Subscriber Korean Tech YouTuber’s Solo-Developed Survivors-Like, Shaped by 50+ Pre-Launch Updates

    2026년 10월 17일

    The End of the Sun Comes to Xbox November 4: Two Polish Developers’ Eight-Year Slavic Mythology Time-Travel Adventure Makes Its Console Debut

    2026년 10월 17일

    Allogloom Is Out: A Solo Developer’s Hand-Drawn “Cozy Horror” Point-and-Click Lands a Perfect Early Steam Score

    2026년 10월 17일

    MAFATE Heads to Steam Next Fest: A Postman’s Journey Through Réunion Island’s Volcanic Cirque, With a Girl Turned Magic Camera

    2026년 10월 14일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.