최근기사

    From running a record store to rhythm action, ‘MR. RECORDS’ demo revealed

    2026년 09월 26일

    Post-apocalyptic farming game ‘Dolok Town’ surpasses 200,000 copies sold within one month of release

    2026년 09월 26일

    ‘Marked for Moihem’ Unveiled: A 4-Player Action Game by Veteran Developers That Breaks Down the Boundaries Between Cooperation and Competition

    2026년 09월 26일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      From running a record store to rhythm action, ‘MR. RECORDS’ demo revealed

      2026년 09월 26일

      Post-apocalyptic farming game ‘Dolok Town’ surpasses 200,000 copies sold within one month of release

      2026년 09월 26일

      Memories Left Behind in a Submerged Village, ‘Echoes of Mora’ Released

      2026년 09월 26일

      Suncheon City Runs Two-Day Anime-Webtoon Cluster Networking Day — Lunosoft’s Kim Bok-nam Pushes for Cross-Industry “Coexistence” Framework

      2026년 09월 15일

      Jeonnam Game Talent Development Industry-Academia Networking Day Draws 80+ Participants

      2026년 09월 15일
    • Recommendation/Promotion

      ‘Marked for Moihem’ Unveiled: A 4-Player Action Game by Veteran Developers That Breaks Down the Boundaries Between Cooperation and Competition

      2026년 09월 26일

      Co-op horror game ‘Pit of Goblin’, selling over 200,000 copies, officially launches on November 3

      2026년 09월 26일

      Of Peaks and Tides Preview: Shanghai Studio Turns the Classic of Mountains and Seas Into an Unreal Engine 5 Survival Sandbox — 500+ Attendees at Shanghai Hands-On Event

      2026년 09월 23일

      Let’s Build a Dungeon Preview: Springloaded’s Game-Development Sim Turns Its Own Early Access Into Part of the Game — February 11, 2027

      2026년 09월 23일

      Time To Wake Up Sets October 12 Launch on Steam and PS5 — Belgian Studio’s Blink-Powered Psychological Thriller Adds Console, Keeps 100% Positive Demo Track Record

      2026년 09월 22일
    • Game Review

      Solitaire World Tour Review: A Japanese Solo Developer’s Klondike Card Game Renders 12 Korean Cities in Watercolor — Without Korean-Language Support

      2026년 09월 23일

      Yandere Virus Review: Moka Sphere’s 11-VTuber Co-op Horror Launches Global With 95% International Wishlist Interest

      2026년 09월 22일

      BRAZILIAN DRUG DEALER BEFORE 4 Review: id Tech 2-Powered Quake Throwback Launches at 99% Positive on 400+ Reviews

      2026년 09월 22일

      Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

      2026년 09월 16일

      Sunken Realms Preview: An Animator’s Six-Year Solo Dungeon Crawler Combines Outward’s Adventure, Hades’ Storytelling, and Zelda’s Exploration — September 18 Launch

      2026년 09월 16일
    • Featured article

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일

      Two Roads to Surviving Steam: Ride the Trend, or Dig the Genre

      2026년 09월 22일

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일
    • Contests/Support

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일

      GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners

      2026년 09월 10일

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Contests/Support

    KOCCA to Host ‘Korea Indiegame Showcase’ in Pangyo from December 2–4

    By Editorial Team2025년 11월 26일Updated:2025년 12월 02일3 Mins Read

    The Ministry of Culture, Sports and Tourism and the Korea Creative Content Agency (KOCCA) announced that the Korea Indiegame Showcase (KIS) will take place from December 2 to 4 at Gravity Chosun Seoul Pangyo in Seongnam, Gyeonggi Province.

    The annual event highlights the achievements of indie titles developed through KOCCA’s support programs and aims to strengthen a full-cycle ecosystem covering ideation, development, testing, publishing, and marketing. A total of 35 indie games will be showcased onsite this year.


    35 Indie Titles From Startups and New Creators

    The 2025 showcase features 25 games from startups founded within the past 7 years and 10 games from pre-startup creators, marking continued progress in expanding the nation’s indie development pipeline.

    Highlighted titles in the Startup Category include:

    • Pepper Game Studio – Umbrella Forbidden 2
    • Lizard Smoothie – Shape of Dreams
    • Modul Studio – The Name Seekers
    • SaDollar – Naughty
    • Mayfly – Project Revenant
    • Studio BBB – MonoWave

    The Pre-startup Category features works such as:

    • 1HP Studio – Inari
    • Diving Studio – The Newspaper of That Day
    • BlackCheese – DOSMIC
    • Studio Brachio – Module Berserk

    All titles will be available for hands-on play during the showcase.


    Biz Day & Public Days: Fully Integrated Support for Testing, Feedback, and Networking

    The three-day event is split into:

    • Biz Day – December 2
    • Public Days – December 3–4

    Biz Day includes:

    • A presentation of success cases from KOCCA’s 2025 indie support program (featuring Shape of Dreams developer Sim Eun-seop of Lizard Smoothie)
    • Open Q&A sessions with game journalists, YouTubers, and indie experts
    • Live pitch sessions for participating developers

    Public Days feature expanded community involvement through the “100 Supporters Group” and “102-User Evaluation Panel”, where players directly test and evaluate the showcased games.

    At the conclusion of the event, KOCCA will select four outstanding indie projects to receive the KOCCA Director’s Award along with up to ₩3 million in prize money.


    KOCCA Expands Public–Private Indie Ecosystem With New Leading Partners

    During the opening ceremony on December 2, KOCCA will sign MOUs with Com2uS Holdings, Viva Republica (Toss), and KRAFTON, marking their selection as new leading partner companies for the 2026 indie support program.

    These companies join the current lineup of leading partners — Neowiz, Smilegate, and Pearl Abyss — and will operate specialized programs to discover and grow promising indie titles.

    KOCCA plans to further expand this public–private network by inviting additional investment firms, publishers, and platform operators to strengthen the national indie game ecosystem.


    KOCCA: “A Showcase of the Full Lifecycle of Indie Creation”

    Kim Nam-geol, Head of KOCCA’s Game Technology Division, emphasized the significance of the showcase:

    “The Korea Indiegame Showcase is where we see the results of supporting the entire indie ecosystem — from early ideation to final release and distribution. Through the 35 games featured this year, we aim to highlight the creativity and diversity of Korea’s indie scene and foster a collaborative environment where developers, investors, and players grow together.”

    Detailed information, including participating works and detailed programs, can be found on the Korea Indie Game Showcase website ( koreaindiegame.imweb.me ). Applications for Biz Day can be made through both pre-registration on the website and on-site registration.

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

    2026년 09월 18일

    Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

    2026년 09월 16일

    2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

    2026년 09월 15일

    GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners

    2026년 09월 10일
    Editors Picks

    BRAZILIAN DRUG DEALER BEFORE 4 Review: id Tech 2-Powered Quake Throwback Launches at 99% Positive on 400+ Reviews

    2026년 09월 22일

    MONOWAVE Review: Studio BBB’s Emotion-Powered Puzzle Adventure Launches on Steam and Switch — Three Years From a Sogang University Classroom to Global Release

    2026년 09월 17일

    Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

    2026년 09월 16일

    Sunken Realms Preview: An Animator’s Six-Year Solo Dungeon Crawler Combines Outward’s Adventure, Hades’ Storytelling, and Zelda’s Exploration — September 18 Launch

    2026년 09월 16일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us(Contact)
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.