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    KOCCA to Host ‘Korea Indiegame Showcase’ in Pangyo from December 2–4

    By Editorial Team2025년 11월 26일Updated:2025년 12월 02일3 Mins Read

    The Ministry of Culture, Sports and Tourism and the Korea Creative Content Agency (KOCCA) announced that the Korea Indiegame Showcase (KIS) will take place from December 2 to 4 at Gravity Chosun Seoul Pangyo in Seongnam, Gyeonggi Province.

    The annual event highlights the achievements of indie titles developed through KOCCA’s support programs and aims to strengthen a full-cycle ecosystem covering ideation, development, testing, publishing, and marketing. A total of 35 indie games will be showcased onsite this year.


    35 Indie Titles From Startups and New Creators

    The 2025 showcase features 25 games from startups founded within the past 7 years and 10 games from pre-startup creators, marking continued progress in expanding the nation’s indie development pipeline.

    Highlighted titles in the Startup Category include:

    • Pepper Game Studio – Umbrella Forbidden 2
    • Lizard Smoothie – Shape of Dreams
    • Modul Studio – The Name Seekers
    • SaDollar – Naughty
    • Mayfly – Project Revenant
    • Studio BBB – MonoWave

    The Pre-startup Category features works such as:

    • 1HP Studio – Inari
    • Diving Studio – The Newspaper of That Day
    • BlackCheese – DOSMIC
    • Studio Brachio – Module Berserk

    All titles will be available for hands-on play during the showcase.


    Biz Day & Public Days: Fully Integrated Support for Testing, Feedback, and Networking

    The three-day event is split into:

    • Biz Day – December 2
    • Public Days – December 3–4

    Biz Day includes:

    • A presentation of success cases from KOCCA’s 2025 indie support program (featuring Shape of Dreams developer Sim Eun-seop of Lizard Smoothie)
    • Open Q&A sessions with game journalists, YouTubers, and indie experts
    • Live pitch sessions for participating developers

    Public Days feature expanded community involvement through the “100 Supporters Group” and “102-User Evaluation Panel”, where players directly test and evaluate the showcased games.

    At the conclusion of the event, KOCCA will select four outstanding indie projects to receive the KOCCA Director’s Award along with up to ₩3 million in prize money.


    KOCCA Expands Public–Private Indie Ecosystem With New Leading Partners

    During the opening ceremony on December 2, KOCCA will sign MOUs with Com2uS Holdings, Viva Republica (Toss), and KRAFTON, marking their selection as new leading partner companies for the 2026 indie support program.

    These companies join the current lineup of leading partners — Neowiz, Smilegate, and Pearl Abyss — and will operate specialized programs to discover and grow promising indie titles.

    KOCCA plans to further expand this public–private network by inviting additional investment firms, publishers, and platform operators to strengthen the national indie game ecosystem.


    KOCCA: “A Showcase of the Full Lifecycle of Indie Creation”

    Kim Nam-geol, Head of KOCCA’s Game Technology Division, emphasized the significance of the showcase:

    “The Korea Indiegame Showcase is where we see the results of supporting the entire indie ecosystem — from early ideation to final release and distribution. Through the 35 games featured this year, we aim to highlight the creativity and diversity of Korea’s indie scene and foster a collaborative environment where developers, investors, and players grow together.”

    Detailed information, including participating works and detailed programs, can be found on the Korea Indie Game Showcase website ( koreaindiegame.imweb.me ). Applications for Biz Day can be made through both pre-registration on the website and on-site registration.

    Editorial Team
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