최근기사

    Time To Wake Up Preview: A Belgian Studio’s Psychological Thriller Where Blinking Changes Everything

    2026년 06월 16일

    IRON NEST: Heavy Turret Simulator Preview: A Childhood Artillery Enthusiast’s 5,000-Ton Dieselpunk Turret Simulator Arrives at Next Fest

    2026년 06월 16일

    Sci-Fi Shooter ‘Voidring Bound’ Released, Attracting Attention from 400,000 Wishlist Users

    2026년 06월 16일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      K-Indie Excellence Gathers in Pangyo: ‘PAN:PLAY’ Showcase Kicks Off Today

      2026년 06월 15일

      Cross-Media Synergy: YLAB’s Webtoon IP Game ‘The Lone Necromancer: Idle RPG’ Makes a Cameo in Netflix Hit Series ‘True Education’

      2026년 06월 11일

      Connecting the Journey: Unity Unveils Complete Session Lineup for ‘Unite Seoul 2026’

      2026년 06월 09일

      Devolver Digital Unveils Four Indie Titles at PC Gaming Show 2026: Co-op Space, Family Tragedy, Mushroom Decks, and Classic FPS Revival

      2026년 06월 08일

      Chained Together Two Years On: How a $4.99 French Indie Platformer Crossed 10 Million Sales and Now Enters Long-Term Service Mode

      2026년 06월 04일
    • Recommendation/Promotion

      Time To Wake Up Preview: A Belgian Studio’s Psychological Thriller Where Blinking Changes Everything

      2026년 06월 16일

      IRON NEST: Heavy Turret Simulator Preview: A Childhood Artillery Enthusiast’s 5,000-Ton Dieselpunk Turret Simulator Arrives at Next Fest

      2026년 06월 16일

      Mega Squad Survivors Preview: A Korean Indie Studio’s Three Kingdoms Bullet Heaven Puts a Physician in Command

      2026년 06월 16일

      Heave Ho 2 Preview: The Million-Seller Party Game Returns With Online Multiplayer for July 16

      2026년 06월 16일

      THANKS, LIGHT. Preview: A Korean Indie’s Puzzle Platformer Reshapes Space by Switching Between 2D and 3D With a Flashlight

      2026년 06월 15일
    • Game Review

      Voidling Bound Review: Former Skylanders Developers’ SF Creature Shooter Asks What Happens When You Don’t Command the Monster — You Become It

      2026년 06월 16일

      Sci-Fi Shooter ‘Voidring Bound’ Released, Attracting Attention from 400,000 Wishlist Users

      2026년 06월 16일

      Clockfall Review: A French Indie’s Roguelite RPG Where Time Itself Becomes the Resource You Fight For

      2026년 06월 15일

      Witchspire Review: League of Legends and Overwatch 2 Veterans Build a Magical Witch Open-World Survival Adventure

      2026년 06월 11일

      Solarpunk Review: A Two-Person German Studio’s Sky Island Survival Game Arrives After 1.2 Million Wishlists and Four Years of Waiting

      2026년 06월 10일
    • Featured article

      Solo Developer Spotlight: The One-Person Projects You Should Be Watching in 2026

      2026년 06월 16일

      The Solo Developer Era: How Engines, Tools, and AI Have Reshaped Indie Game Production

      2026년 06월 07일

      Nordic Game Awards 2026: ARC Raiders Sweeps Three Major Prizes as Nordic Indie Scene Showcases Its Full Range

      2026년 05월 31일

      Schrödinger’s Call Review: A Three-Person Japanese Team Turns Pandemic Loneliness Into One of the Year’s Most Affecting Visual Novels

      2026년 05월 28일

      BitSummit PUNCH 2026 Awards: Malaysian Solo-Dev JRPG Artis Impact Takes Grand Prize, Indie Diversity Defines the Show

      2026년 05월 25일
    • Contests/Support

      GIGDC 2026 Applications Open: Korea’s Premier Indie Game Competition Begins Submission Period

      2026년 06월 08일

      Global Horizons Await: ‘Youth K-Culture Global Frontier’ Opens Applications for Overseas Missions

      2026년 05월 26일

      Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

      2026년 05월 19일

      No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

      2026년 05월 17일

      NEOWIZ Wraps Up Global Indie Competition ‘Indie Quest’—Italian Thriller ‘GLASS HOUSE’ Takes Top Prize

      2026년 04월 22일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Contests/Support

    G-STAR 2025 Unveils Detailed Event Schedule, Featuring Indie Showcase 2.0: Galaxy and G-CON 2025

    By Editorial Team2025년 10월 22일Updated:2025년 11월 21일3 Mins Read

    The G-STAR Organizing Committee (Chairman: Cho Young-ki) has announced the detailed schedule for “G-STAR 2025”, including highlights such as Indie Showcase 2.0: Galaxy, the G-CON 2025 Conference, and key BTC exhibitors at BEXCO’s Exhibition Hall 2 in Busan.

    Under the theme “Expand Your Horizons,” this year’s G-STAR aims to go beyond a traditional trade show, transforming into an immersive global festival where creators, industry professionals, and gamers participate together. The event will strengthen support for indie creators, global cooperation, and industry insight-sharing through conferences and interactive experiences.


    Major BTC Exhibitors at BEXCO Hall 2

    The BTC zone in Hall 2 will feature major global developers who are also participating as G-CON speakers. Notable exhibitors include Warhorse Studios from the Czech Republic, showcasing Kingdom Come: Deliverance II, SEGA/ATLUS, recently ranked No.1 in Metacritic’s 2025 Game Publisher Rankings with hits like Persona and Metaphor: ReFantazio, and Bandai Namco Entertainment, celebrating the Ace Combat series’ 30th anniversary with a special booth.

    Unity will also join as a partner of the Indie Showcase 2.0: Galaxy, spotlighting globally unique titles developed on its platform. Another global AAA publisher—name yet to be revealed—is preparing an interactive exhibition featuring hands-on experiences, eSports events, and live stage programs.

    Detailed floor plans and exhibitor lists will be available on the official G-STAR website later this month.

    Indie Showcase 2.0: Galaxy — Expanding Global Partnerships

    Building on last year’s success, Indie Showcase 2.0: Galaxy returns with an expanded scale and content diversity, emphasizing creator-driven experiences and cross-border collaboration.

    Steam Deck (distributed by Komodo) will return as a key partner, alongside new global collaborators that will host interactive indie game showcases and networking sessions for developers and players.

    “Indie content is not just a side program—it’s now one of G-STAR’s core pillars,” said a G-STAR Organizing Committee representative. “Through global partnerships, we aim to create an ecosystem where indie developers can achieve real results.”

    G-CON 2025 — A Narrative-Driven Global Conference

    The G-CON 2025 conference returns with a renewed narrative format, exploring the essence of games as a storytelling medium that bridges emotion, art, and technology.

    The two-day program is divided into two thematic axes:

    • Day 1: The Language of Emotion and Direction — featuring sessions on game narrative design, music composition, visual storytelling, and emotional system design. Creators will discuss how music, visuals, and interaction create immersive experiences that transcend traditional media.
    • Day 2: The Structure of Worlds and Philosophy — focusing on worldbuilding, narrative depth, and philosophical dimensions across genres—from classic RPG traditions to modern AAA storytelling. Experts will explore the interplay of art, technology, and narrative systems that define today’s most ambitious titles.

    “G-CON 2025 will go beyond lectures—it’s a stage to experience the creative power and worlds that games bring to life,” the committee said. “We aim to position G-CON as a next-generation global conference where art, industry, and technology converge.”

    The full session schedule will be available on the official G-STAR website soon.

    A Unified Festival of Creation, Industry, and Players

    G-STAR 2025 integrates all its main content areas—BTB, BTC, G-CON, and Indie Showcase 2.0: Galaxy—into a single, cohesive platform connecting creators, businesses, and audiences.

    “This year’s G-STAR will be more than an exhibition—it’s an immersive cultural experience celebrating the artistic and creative evolution of games,” said the Organizing Committee. “From indie projects to global IPs, every visitor will be part of a living narrative.”

    G-STAR 2025 will be held from November 13 (Thursday) to November 16 (Sunday) across the entire BEXCO venue in Busan, with NCSoft as the main sponsor and participation from major global partners promising the most diverse lineup yet.

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    GIGDC 2026 Applications Open: Korea’s Premier Indie Game Competition Begins Submission Period

    2026년 06월 08일

    Global Horizons Await: ‘Youth K-Culture Global Frontier’ Opens Applications for Overseas Missions

    2026년 05월 26일

    Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

    2026년 05월 19일

    No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

    2026년 05월 17일
    Editors Picks

    Death at Fleming Manor Preview: A Korean Indie Studio’s Forensic Mystery Where Writing the Death Certificate Is the Deduction

    2026년 06월 14일

    Hubert Preview: A Czech Three-Person Studio’s Sheepdog Narrative Adventure Wins Game Access 2026’s Best Game Award

    2026년 06월 10일

    Dressmaker Preview: The Studio Behind Broforce and GORN Pivots to Cozy Sewing — and the Personal Story Behind It

    2026년 06월 09일

    Swan Song Review: A Belgian Indie Studio’s Most Personal Project Turns Family Grief Into Music Box Puzzles

    2026년 06월 08일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.