최근기사

    Identify counterfeit money in dystopian New York… ‘The Money Man’ demo released

    2026년 08월 12일

    Two God of War Animators’ 8-Year Challenge… ‘Swordsery’ Launches on Steam Early Access

    2026년 08월 12일

    Maze-based Roguelite Action ‘Maze Breaker’ Begins Demo Test on STOVE

    2026년 08월 12일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Identify counterfeit money in dystopian New York… ‘The Money Man’ demo released

      2026년 08월 12일

      BIC 2026 Partners With YouTube to Put Korean Indie Games Into YouTube Playables — 5 Studios, 7 Games Selected for First Wave

      2026년 08월 11일

      Iron Nest: Heavy Turret Simulator Launch Update: 300,000 Players, 98% Overwhelmingly Positive, Steam Top 5 in First Weekend

      2026년 08월 10일

      Mistfall Hunter Reaches 1 Million Players — Solo Mode Coming to Brandrgarde in September

      2026년 08월 09일

      BALL x PIT “The Naturalist” Update: Devolver Digital’s Brick-Breaking Roguelite Celebrates 2 Million Sales With Its Final Free DLC

      2026년 08월 07일
    • Recommendation/Promotion

      Maze-based Roguelite Action ‘Maze Breaker’ Begins Demo Test on STOVE

      2026년 08월 12일

      BORROW or ROB Preview: Korean Studio’s Time-Reversal SF Deckbuilder Makes Your Past Actions Fight Alongside You — September Early Access

      2026년 08월 11일

      Neon One-Man Army Preview: Turkish Solo Developer’s Physics-Based Grappling FPS Roguelite Makes the Floor the Enemy

      2026년 08월 11일

      Hakoniwa Electric Preview: Japanese Solo Developer’s Miniature Electrical Shop Puzzle Game Adds Korean Language Support — 100% Demo Rating

      2026년 08월 10일

      Little Sheep Valley Preview: Berlin Trio’s Mediterranean Ranch Sim Debuts With 100% Demo Rating — Q4 2026 Early Access

      2026년 08월 10일
    • Game Review

      Two God of War Animators’ 8-Year Challenge… ‘Swordsery’ Launches on Steam Early Access

      2026년 08월 12일

      Doloc Town Review: Post-Apocalyptic Farm Sim Graduates From Early Access With 95% Steam Rating and a Completed Story

      2026년 08월 07일

      Ghetto Zombies: Graffiti Squad Console Launch: Brazil’s 94%-Rated Top-Down Shooter Brings São Paulo Street Culture to PS4, PS5, and Switch on August 27

      2026년 08월 05일

      Dear Magical Girls Review: Krafton Jungle Game Lab’s Four-Person Korean Team Reimagines the Magical Girl as a Burned-Out Worker — 98% Steam Rating at Launch

      2026년 08월 03일

      Kusan: City of Wolves Review: Korean Debut Studio Earns Metacritic 84 and 95% Steam Rating With a Top-Down Action Game That Critics Called “Hotline Miami Meets John Wick”

      2026년 08월 01일
    • Featured article

      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

      2026년 08월 10일

      I Want to Play the Villain! Preview: Ukraine’s Award-Winning Boxville Studio Announces a Theatre Casting Logic Puzzle — Demo August 17, Release Q1 2027

      2026년 08월 05일

      Dear Magical Girls Review: Krafton Jungle Game Lab’s Four-Person Korean Team Reimagines the Magical Girl as a Burned-Out Worker — 98% Steam Rating at Launch

      2026년 08월 03일

      Hollow Home Preview: Ukrainian Studio Documents the Mariupol Siege Through a 14-Year-Old’s Eyes — Kickstarter Open Through August 24

      2026년 07월 30일

      Sandcastle Preview: Luxembourg Solo Developer’s Physics-Based Beach Building Game Accumulates 165,000 Wishlists Before Its First Demo

      2026년 07월 29일
    • Contests/Support

      Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

      2026년 07월 28일

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일

      KOCCA Is Funding Flights to Sweden Game Conference 2026 — Applications Close July 27

      2026년 07월 14일

      The 1.44MB Game Development Contest Is an Official indiegame.com Sponsored Event — Submissions Open Through September 4

      2026년 07월 14일

      Bridging Talent and Industry: Applications Open for ‘2026 Game Company Project On-site Training Program’

      2026년 06월 24일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Contests/Support

    Korea Creative Content Agency, 2025 Indie Game Support Project Participant Recruitment

    접수기간은 2월 20일(목) 17시까지, 14일 광화문 CKL기업지원센터 11층에서 사업설명회 개최
    By Desk2025년 02월 10일Updated:2026년 04월 24일4 Mins Read

    Recruitment Open for the 2025 Indie Game Support Program Until February 20

    • 35 billion KRW budget allocated for growth companies, startups (corporate & individual), and pre-startups
    • Collaboration with leading game companies such as Neowiz, Smilegate, and Pearl Abyss to foster the indie game ecosystem
    • Enhanced benefits including development funding, mentoring, seminars, showcases, and incentives

    The Ministry of Culture, Sports and Tourism (Minister Yoo In-chon) and the Korea Creative Content Agency (KOCCA, Acting President Yoo Hyun-seok) have announced that applications for the 2025 Indie Game Support Program will be open until February 20 for indie game companies and aspiring entrepreneurs.

    Renamed from the Game Planning Support Program, the Indie Game Support Program aims to foster diversity in Korea’s game industry by providing comprehensive support for indie game development, consulting, exhibition participation, networking, and more.

    The program consists of four categories:

    • Pre-Startup
    • Startup – Corporate
    • Startup – Individual
    • Growth Companies (newly introduced this year)

    A total of 53 projects will be selected, with an overall budget of 35 billion KRW.


    Building an Indie Game Ecosystem Through Public-Private Collaboration

    This year’s Indie Game Support Program will be jointly operated with leading game companies, including Neowiz, Smilegate Megaport, and Pearl Abyss, under the “Indie Game Support System Establishment Agreement” signed with KOCCA in December 2023.

    KOCCA and these industry leaders will collaborate on:

    • Establishing partnerships with indie game developers
    • Planning and operating indie game support programs

    These efforts aim to discover promising Korean indie games and create a sustainable indie game ecosystem.


    Tailored Support Across Four Growth Stages & Performance-Based Incentives

    To provide more customized support, the 2025 program introduces an expanded support structure:

    • Startup – Corporate
    • Startup – Individual
    • Pre-Startup
    • Growth Companies (for indie game studios operating between 3 to 7 years)

    This ensures a more inclusive and structured support system.

    Expanded Benefits for Selected Companies

    Selected participants will receive:

    • Development funding
    • Mentoring programs
    • Domestic & international exhibition participation
    • Showcase opportunities

    Additionally, new benefits include:

    • Indie developer partnerships with leading game companies
    • Joint seminars with major industry players
    • A commercialization-focused program led by game industry leaders to accelerate global market entry

    To further support high-potential indie game studios, KOCCA will introduce an incentive system, providing additional funding for outstanding projects based on mid-term performance evaluations.


    Offline Information Session on February 14

    KOCCA will host an offline information session on February 14 at the CKL Enterprise Support Center (11th floor, Gwanghwamun). The session will cover:

    • The Indie Game Support Program
    • Game Content Development Support Programs
    • Q&A session for on-site inquiries

    How to Apply

    For more details and application guidelines, visit:

    • KOCCA Official Website (www.kocca.kr)

    Applications must be submitted through e-Naradoum by February 20, following the specific requirements for each category.


    Expert Insights & Recommendations for Applicants

    Professor Jung Musik of Gachon University’s Game & Visual Arts Department, a former KOCCA advisor, offered the following advice for indie developers:

    “While industry events like this usually attract large audiences, the recent downturn in the industry has heightened interest. Given the expected turnout for the February 14 session, indie developers looking to assess the atmosphere should consider arriving early.”

    “The funding amounts for game development support and competitions differ significantly. The Startup (within 3 years) category offers up to 180 million KRW per project, with 10 projects selected. Indie developers with stable genre-based games should consider applying.”

    “For solo indie developers or pre-startups, applying for the game competition format (which selects 40 projects) may be a better opportunity than the development support program.”

    “Most importantly, indie developers should explain their game’s strengths based on the evaluation criteria, not just their own perspective. Providing concrete supporting materials is crucial. Additionally, since e-Naradoum may experience submission issues close to the deadline, it is strongly recommended to submit applications at least one day in advance.”

    featured
    Desk
    • Website

    It’s time to share your carefully crafted world with players around the globe. #IndieGame

    Related Posts

    Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

    2026년 08월 10일

    I Want to Play the Villain! Preview: Ukraine’s Award-Winning Boxville Studio Announces a Theatre Casting Logic Puzzle — Demo August 17, Release Q1 2027

    2026년 08월 05일

    Dear Magical Girls Review: Krafton Jungle Game Lab’s Four-Person Korean Team Reimagines the Magical Girl as a Burned-Out Worker — 98% Steam Rating at Launch

    2026년 08월 03일

    The Newspapers of the Day Preview: Korean University Student Team’s Japanese Colonial Era Press Censorship Game Launches August 14 — Liberation Day

    2026년 08월 01일
    Editors Picks

    Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

    2026년 08월 10일

    I Want to Play the Villain! Preview: Ukraine’s Award-Winning Boxville Studio Announces a Theatre Casting Logic Puzzle — Demo August 17, Release Q1 2027

    2026년 08월 05일

    Dear Magical Girls Review: Krafton Jungle Game Lab’s Four-Person Korean Team Reimagines the Magical Girl as a Burned-Out Worker — 98% Steam Rating at Launch

    2026년 08월 03일

    The Newspapers of the Day Preview: Korean University Student Team’s Japanese Colonial Era Press Censorship Game Launches August 14 — Liberation Day

    2026년 08월 01일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.