최근기사

    [Column] The Golden Age of Vibe Coding Planners: What Should Indie Workers ‘Order’?

    2026년 10월 20일

    Tokyo, 1998, an encounter with a girl wishing for the apocalypse… ‘Rain98’ Steam Demo Released

    2026년 10월 20일

    Drop the balloon and burn the entire team… ‘Keep It Up!’ demo surpasses 500,000 downloads

    2026년 10월 20일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Goodbye Seoul: Itaewon Joins Steam Next Fest With an Expanded Demo: NEOWIZ and JINO Games’ Narrative Puzzle Adventure Reveals New Key Art

      2026년 10월 20일

      The Road of Dust and Sorrow Extended Demo Puts All of Act 1 Online for Free Ahead of December 3 Launch

      2026년 10월 20일

      Finals Week Gets an October 29 Steam Date: DESTINYbit’s Co-op Exam-Cheating Simulator Arms Students With Phones, Walkie-Talkies, and Tranquilizer Pens

      2026년 10월 20일

      KOCCA’s 2026 K-Console Conference Set for November 9: CD Projekt Red, Katsuhiro Harada, Kazutaka Kodaka, and RimWorld’s Tynan Sylvester Headline, With PlayStation and Xbox Onboarding Sessions

      2026년 10월 19일

      2026 IndieCraft Awards: 1HP Studio’s One-Life Shuriken Platformer INARI Takes the Grand Prize

      2026년 10월 19일
    • Recommendation/Promotion

      Tokyo, 1998, an encounter with a girl wishing for the apocalypse… ‘Rain98’ Steam Demo Released

      2026년 10월 20일

      Drop the balloon and burn the entire team… ‘Keep It Up!’ demo surpasses 500,000 downloads

      2026년 10월 20일

      A touching narrative of a boy and a baby elephant… ‘Hanno: A Magical Tale’ information revealed

      2026년 10월 20일

      Orion Blue Demo Arrives Ahead of November 30 Launch: EXLIX’s Ocean-Planet Fishing Life Sim Blends Cast & Chill, Stardew Valley, and Terraria

      2026년 10월 19일

      Foxalot: Steal Together Revealed: A Physics-Driven 1–4 Player Heist Game Where a Gang of Foxes Raids the Village

      2026년 10월 19일
    • Game Review

      CELESTAY Craft&Slowlife Launches on Steam: Tokyo Studio BUBBLE GUM’s Idle Building Game Stacks a Seaside Home All the Way to the Stars

      2026년 10월 20일

      Seolhwa Dungeon Hits Mobile: A Solo Korean Developer Turns Grim Reapers, Imugi, and Gumiho Into the Rules of a Traditional Roguelike

      2026년 10월 17일

      Maldhalla Launches on Steam: An 800,000-Subscriber Korean Tech YouTuber’s Solo-Developed Survivors-Like, Shaped by 50+ Pre-Launch Updates

      2026년 10월 17일

      The Witch’s Bakery Launches on Every Major Platform: A French Debut About Healing Parisians’ Hearts, One Pastry at a Time, Scored in Part by Ghibli’s Cécile Corbel

      2026년 10월 17일

      The End of the Sun Comes to Xbox November 4: Two Polish Developers’ Eight-Year Slavic Mythology Time-Travel Adventure Makes Its Console Debut

      2026년 10월 17일
    • Featured article

      [Column] The Golden Age of Vibe Coding Planners: What Should Indie Workers ‘Order’?

      2026년 10월 20일

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일

      How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

      2026년 10월 10일

      G-STAR 2026 Preview: As Major Publishers Stay Quiet, Indie Games Move to Center Stage

      2026년 10월 01일

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Contests/Support

    The indie game festival begins recruiting entries across the globe for ‘2024 Indiecraft.’

    모집 기한은 4월 22일 18시까지
    By Editorial Team2024년 04월 01일Updated:2026년 04월 24일4 Mins Read

    Seongnam Industry Promotion Agency (President Lee Eui-jun) and the Korea Mobile Game Association (Chairman Hwang Seong-ik) signed the’ 2024 Indie Craft Joint Hosting and Hosting Agreement’ in February and have announced that they will participate in Indie Craft, the best festival for selecting outstanding indie game developers. On the 29th, it was announced that it was recruiting developers.

    In particular, this year, based on the experience held with a new spirit after COVID-19 last year, an exhibition event is scheduled to meet users in earnest and an international conference for indie game developers and industry officials. In addition, we plan to show changes such as changing the method of commercialization support to suit the needs of developers and seeking more effective support measures for developers through the dualization of events.

    ■ Any domestic indie game developer can apply

    The most significant advantage of Indiecraft is that it provides exhibition space for developers and commercialization support, ultimately helping developers advance into the global market by using it in various fields such as game content development and marketing. Any domestic indie game developer or team can apply for entries this year.

    In particular, due to the success of the ‘Challenger (for college students)’ field, which was first recruited last year, the number of developers selected in the Challenger field this year was expanded. If more than 50% of the team members are college students, they can apply as challengers, raising expectations for a more diverse mix of game content. In addition, we are preparing to select excellent developers by significantly expanding the number of judges for selection to strengthen fairness further.

    ■ Expand commercialization support tailored to developer needs

    Indiecraft’s commercialization support for selected developers has also changed significantly. In particular, the ‘commercialization support fund’ was limited to specific fields when paying chosen developers. Still, this year, it was changed to a prize form to expand the use of the money for developers and enable flexible operation.

    In addition, we have strengthened the ‘marketing solution’ that was first implemented last year and prepared to enjoy various benefits through user reward marketing, pre-booking promotional marketing, etc. In addition, we plan to continuously provide unsparing support for developers by holding the ‘Mentoring Networking Day’, which is always well-received by developers, a private networking day that emphasizes communication between developers, and an IR pitching demo day in October.

    ■ Together with Seongnam City, GXG with INDIECRAFT

    The B2C event will be in conjunction with the ‘GXG 2024’ event held in Seongnam City in September. GXG (Game culture We plan to participate in the exhibition. It is worth looking forward to the September exhibition in Seongnam, a city specializing in games.

    Director Lee Eui-jun of Seongnam Industry Promotion Agency said, “Recently, indie games have been showing successive successes in the global market. Many stakeholders are paying attention to indie games as a new growth engine for the game industry. Seongnam Industry Promotion Agency provides effective and continuous support to the game industry. “We will bring vitality to the game,” and urged active participation, saying, “We look forward to the passionate participation of indie game developers with novel ideas.”

    Hwang Seong-ik, Chairman of the Korea Mobile Game Association, said, “It has already been six years since an event for small and medium-sized game developers was held under the name Indiecraft in 2019. “We have tried to prepare various support projects and exhibition stages to help small and medium-sized indie game developers advance into the global market and grow, so we hope you will apply a lot,” he said.

    The recruitment of entries for the Korean indie game festival’ 2024 Indiecraft’ will be held from March 29th to April 22nd at 6 PM. The meeting site ‘Onoff Mix’ and the Indiecraft official website provide detailed information. Inquiries regarding other events and sponsorship participation can be made through the Indiecraft Secretariat.

    384
    featured
    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Voivod: The Nuclear Warrior Demo Hits Steam Next Fest: The Canadian Metal Band’s 40-Year Sci-Fi Universe Becomes a Run-and-Gun Metroidvania

    2026년 10월 18일

    Become Lets You Play as One Sperm Among Millions in a Race to Create Life, and It Just Won Gold at Tokyo Game Show

    2026년 10월 18일

    Maldhalla Launches on Steam: An 800,000-Subscriber Korean Tech YouTuber’s Solo-Developed Survivors-Like, Shaped by 50+ Pre-Launch Updates

    2026년 10월 17일

    The End of the Sun Comes to Xbox November 4: Two Polish Developers’ Eight-Year Slavic Mythology Time-Travel Adventure Makes Its Console Debut

    2026년 10월 17일
    Editors Picks

    Voivod: The Nuclear Warrior Demo Hits Steam Next Fest: The Canadian Metal Band’s 40-Year Sci-Fi Universe Becomes a Run-and-Gun Metroidvania

    2026년 10월 18일

    Become Lets You Play as One Sperm Among Millions in a Race to Create Life, and It Just Won Gold at Tokyo Game Show

    2026년 10월 18일

    Maldhalla Launches on Steam: An 800,000-Subscriber Korean Tech YouTuber’s Solo-Developed Survivors-Like, Shaped by 50+ Pre-Launch Updates

    2026년 10월 17일

    The End of the Sun Comes to Xbox November 4: Two Polish Developers’ Eight-Year Slavic Mythology Time-Travel Adventure Makes Its Console Debut

    2026년 10월 17일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.