최근기사

    Korean Indie Games at Steam Next Fest June 2026: Six Projects Making Their Case to the World

    2026년 06월 18일

    and Roger Review: The Japanese Solo Developer’s Quietly Revolutionary Interactive Novel Arrives on Switch 2 and Mobile

    2026년 06월 18일

    Woodo Preview: A Ukrainian Two-Person Team’s Wooden Diorama Puzzle Game Is Among the Year’s Most Healing Experiences

    2026년 06월 18일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      K-Indie Excellence Gathers in Pangyo: ‘PAN:PLAY’ Showcase Kicks Off Today

      2026년 06월 15일

      Cross-Media Synergy: YLAB’s Webtoon IP Game ‘The Lone Necromancer: Idle RPG’ Makes a Cameo in Netflix Hit Series ‘True Education’

      2026년 06월 11일

      Connecting the Journey: Unity Unveils Complete Session Lineup for ‘Unite Seoul 2026’

      2026년 06월 09일

      Devolver Digital Unveils Four Indie Titles at PC Gaming Show 2026: Co-op Space, Family Tragedy, Mushroom Decks, and Classic FPS Revival

      2026년 06월 08일

      Chained Together Two Years On: How a $4.99 French Indie Platformer Crossed 10 Million Sales and Now Enters Long-Term Service Mode

      2026년 06월 04일
    • Recommendation/Promotion

      Woodo Preview: A Ukrainian Two-Person Team’s Wooden Diorama Puzzle Game Is Among the Year’s Most Healing Experiences

      2026년 06월 18일

      No Such Place Preview: Soul Knight’s Publisher Brings Retro Aesthetics to Co-op Extraction Shooting

      2026년 06월 17일

      CyberSushi Preview: A Sydney Studio’s Cyberpunk Sushi Roguelite Is Too Fun to Stop Playtesting

      2026년 06월 17일

      Dark Stream Preview: A Polish Horror Game Where Twitch Chat Shapes the Haunting

      2026년 06월 17일

      Time To Wake Up Preview: A Belgian Studio’s Psychological Thriller Where Blinking Changes Everything

      2026년 06월 16일
    • Game Review

      and Roger Review: The Japanese Solo Developer’s Quietly Revolutionary Interactive Novel Arrives on Switch 2 and Mobile

      2026년 06월 18일

      Sci-Fi Shooter ‘Voidring Bound’ Released, Attracting Attention from 400,000 Wishlist Users

      2026년 06월 16일

      Voidling Bound Review: Former Skylanders Developers’ SF Creature Shooter Asks What Happens When You Don’t Command the Monster — You Become It

      2026년 06월 16일

      Clockfall Review: A French Indie’s Roguelite RPG Where Time Itself Becomes the Resource You Fight For

      2026년 06월 15일

      Witchspire Review: League of Legends and Overwatch 2 Veterans Build a Magical Witch Open-World Survival Adventure

      2026년 06월 11일
    • Featured article

      Korean Indie Games at Steam Next Fest June 2026: Six Projects Making Their Case to the World

      2026년 06월 18일

      What Every Indie Developer Must Know About Loot Box Probability Disclosure in Korea

      2026년 06월 18일

      Dark Stream Preview: A Polish Horror Game Where Twitch Chat Shapes the Haunting

      2026년 06월 17일

      Time To Wake Up Preview: A Belgian Studio’s Psychological Thriller Where Blinking Changes Everything

      2026년 06월 16일

      IRON NEST: Heavy Turret Simulator Preview: A Childhood Artillery Enthusiast’s 5,000-Ton Dieselpunk Turret Simulator Arrives at Next Fest

      2026년 06월 16일
    • Contests/Support

      GIGDC 2026 Applications Open: Korea’s Premier Indie Game Competition Begins Submission Period

      2026년 06월 08일

      Global Horizons Await: ‘Youth K-Culture Global Frontier’ Opens Applications for Overseas Missions

      2026년 05월 26일

      Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

      2026년 05월 19일

      No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

      2026년 05월 17일

      NEOWIZ Wraps Up Global Indie Competition ‘Indie Quest’—Italian Thriller ‘GLASS HOUSE’ Takes Top Prize

      2026년 04월 22일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Contests/Support

    The indie game festival begins recruiting entries across the globe for ‘2024 Indiecraft.’

    모집 기한은 4월 22일 18시까지
    By Editorial Team2024년 04월 01일Updated:2026년 04월 24일4 Mins Read

    Seongnam Industry Promotion Agency (President Lee Eui-jun) and the Korea Mobile Game Association (Chairman Hwang Seong-ik) signed the’ 2024 Indie Craft Joint Hosting and Hosting Agreement’ in February and have announced that they will participate in Indie Craft, the best festival for selecting outstanding indie game developers. On the 29th, it was announced that it was recruiting developers.

    In particular, this year, based on the experience held with a new spirit after COVID-19 last year, an exhibition event is scheduled to meet users in earnest and an international conference for indie game developers and industry officials. In addition, we plan to show changes such as changing the method of commercialization support to suit the needs of developers and seeking more effective support measures for developers through the dualization of events.

    ■ Any domestic indie game developer can apply

    The most significant advantage of Indiecraft is that it provides exhibition space for developers and commercialization support, ultimately helping developers advance into the global market by using it in various fields such as game content development and marketing. Any domestic indie game developer or team can apply for entries this year.

    In particular, due to the success of the ‘Challenger (for college students)’ field, which was first recruited last year, the number of developers selected in the Challenger field this year was expanded. If more than 50% of the team members are college students, they can apply as challengers, raising expectations for a more diverse mix of game content. In addition, we are preparing to select excellent developers by significantly expanding the number of judges for selection to strengthen fairness further.

    ■ Expand commercialization support tailored to developer needs

    Indiecraft’s commercialization support for selected developers has also changed significantly. In particular, the ‘commercialization support fund’ was limited to specific fields when paying chosen developers. Still, this year, it was changed to a prize form to expand the use of the money for developers and enable flexible operation.

    In addition, we have strengthened the ‘marketing solution’ that was first implemented last year and prepared to enjoy various benefits through user reward marketing, pre-booking promotional marketing, etc. In addition, we plan to continuously provide unsparing support for developers by holding the ‘Mentoring Networking Day’, which is always well-received by developers, a private networking day that emphasizes communication between developers, and an IR pitching demo day in October.

    ■ Together with Seongnam City, GXG with INDIECRAFT

    The B2C event will be in conjunction with the ‘GXG 2024’ event held in Seongnam City in September. GXG (Game culture We plan to participate in the exhibition. It is worth looking forward to the September exhibition in Seongnam, a city specializing in games.

    Director Lee Eui-jun of Seongnam Industry Promotion Agency said, “Recently, indie games have been showing successive successes in the global market. Many stakeholders are paying attention to indie games as a new growth engine for the game industry. Seongnam Industry Promotion Agency provides effective and continuous support to the game industry. “We will bring vitality to the game,” and urged active participation, saying, “We look forward to the passionate participation of indie game developers with novel ideas.”

    Hwang Seong-ik, Chairman of the Korea Mobile Game Association, said, “It has already been six years since an event for small and medium-sized game developers was held under the name Indiecraft in 2019. “We have tried to prepare various support projects and exhibition stages to help small and medium-sized indie game developers advance into the global market and grow, so we hope you will apply a lot,” he said.

    The recruitment of entries for the Korean indie game festival’ 2024 Indiecraft’ will be held from March 29th to April 22nd at 6 PM. The meeting site ‘Onoff Mix’ and the Indiecraft official website provide detailed information. Inquiries regarding other events and sponsorship participation can be made through the Indiecraft Secretariat.

    384
    featured
    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    Dark Stream Preview: A Polish Horror Game Where Twitch Chat Shapes the Haunting

    2026년 06월 17일

    Time To Wake Up Preview: A Belgian Studio’s Psychological Thriller Where Blinking Changes Everything

    2026년 06월 16일

    IRON NEST: Heavy Turret Simulator Preview: A Childhood Artillery Enthusiast’s 5,000-Ton Dieselpunk Turret Simulator Arrives at Next Fest

    2026년 06월 16일

    Death at Fleming Manor Preview: A Korean Indie Studio’s Forensic Mystery Where Writing the Death Certificate Is the Deduction

    2026년 06월 14일
    Editors Picks

    Dark Stream Preview: A Polish Horror Game Where Twitch Chat Shapes the Haunting

    2026년 06월 17일

    Time To Wake Up Preview: A Belgian Studio’s Psychological Thriller Where Blinking Changes Everything

    2026년 06월 16일

    IRON NEST: Heavy Turret Simulator Preview: A Childhood Artillery Enthusiast’s 5,000-Ton Dieselpunk Turret Simulator Arrives at Next Fest

    2026년 06월 16일

    Death at Fleming Manor Preview: A Korean Indie Studio’s Forensic Mystery Where Writing the Death Certificate Is the Deduction

    2026년 06월 14일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.