최근기사

    Landing on Steam with 1 Million Users, ‘Soulbound: Online’ Launches Early Access

    2026년 07월 23일

    Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

    2026년 07월 22일

    SURA: Shattered Star Preview: Korean Studio’s Free Space Opera Action Platformer Builds Stylish Combat Around the Sword Draw and Return

    2026년 07월 21일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Mistfall Hunter Preview: David Brevik’s Publisher Backs a Dark Fantasy Extraction ARPG Launching July 30 Across All Platforms

      2026년 07월 17일

      OFFMOON Launches as a ₩1,100 Flat-Rate Steam Publisher — Superfast’s New Indie Label Plans Up to 50 Titles by Year End

      2026년 07월 15일

      BIC 2026 Announces 180+ Selected Games From 41 Countries — Early Bird Tickets Now on Sale

      2026년 07월 13일

      Chungnam Content Agency’s Indie Game Park Cohort 2 Holds Practical Education and Networking Session

      2026년 07월 10일

      Riichi City × Danganronpa Collaboration Returns With Four Characters and Limited-Time Content Through August 9

      2026년 07월 10일
    • Recommendation/Promotion

      SURA: Shattered Star Preview: Korean Studio’s Free Space Opera Action Platformer Builds Stylish Combat Around the Sword Draw and Return

      2026년 07월 21일

      A.D.D. (Anomaly Detection Department) Preview: Korean Studio’s Free Backrooms Management Game Launches July 31

      2026년 07월 21일

      Box Knight Preview: Australian Video Production Studio’s Debut Game Sends a Cardboard-Armed Office Worker to Fight a Corrupt Corporate Tower — August 25

      2026년 07월 21일

      Dark Rail Preview: Spanish Solo Developer’s Inquisition Management Roguelite Debuts at Steam Train Fest

      2026년 07월 21일

      Rain98 Preview: Tokyo Studio’s Lo-Fi Psycho Romance Visual Novel Wins PAX East Best of Show and Arrives at BIC 2026 With Korean Language Support

      2026년 07월 20일
    • Game Review

      Landing on Steam with 1 Million Users, ‘Soulbound: Online’ Launches Early Access

      2026년 07월 23일

      BROKEN SOUL: Boss Rush Review: A Non-Developer Solo Creator’s Grid-Based Soulslike Arrives on Steam

      2026년 07월 21일

      Wreck Runners Review: Diablo II and Tony Hawk Veterans’ Co-op Physics Extraction Game Launches July 16

      2026년 07월 18일

      Pathogenic Review: A Two-Person Studio’s Microbial Roguelite Shooter Launches With 98% Steam Rating

      2026년 07월 17일

      Celestial Return Review: Istanbul Studio’s Dice-Based Cyberpunk Noir RPG Launches on Steam

      2026년 07월 15일
    • Featured article

      [Comumn] How Shall We Indie Developers Live? Miyazaki, the Pencil, and the Question AI Cannot Answer

      2026년 07월 20일

      An earthworm investing in stocks?… Overwhelmingly acclaimed ‘Warming From Home’ officially launches on September 4th

      2026년 07월 18일

      Pathogenic Review: A Two-Person Studio’s Microbial Roguelite Shooter Launches With 98% Steam Rating

      2026년 07월 17일

      Celestial Return Review: Istanbul Studio’s Dice-Based Cyberpunk Noir RPG Launches on Steam

      2026년 07월 15일

      Grain Rot Preview: A Swedish Two-Person Studio’s Co-op Horror Extraction Game Surpasses 350,000 Demo Downloads Ahead of August 7 Launch

      2026년 07월 15일
    • Contests/Support

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일

      KOCCA Is Funding Flights to Sweden Game Conference 2026 — Applications Close July 27

      2026년 07월 14일

      The 1.44MB Game Development Contest Is an Official indiegame.com Sponsored Event — Submissions Open Through September 4

      2026년 07월 14일

      Bridging Talent and Industry: Applications Open for ‘2026 Game Company Project On-site Training Program’

      2026년 06월 24일

      GIGDC 2026 Applications Open: Korea’s Premier Indie Game Competition Begins Submission Period

      2026년 06월 08일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Contests/Support

    Bridging Policy and Play: BIC Festival 2026 Opens Recruitment for ‘Public Indie’ Booths

    By Editorial Team2026년 03월 12일3 Mins Read
    • The Program: ‘Public Indie,’ a non-competitive exhibition track for public and educational institutions.
    • The Goal: To showcase the results of game industry support programs and foster networking between policy-makers and indie creators.
    • The Event: Busan Indie Connect (BIC) Festival 2026, held in August at BEXCO, Busan.
    • Deadline: Applications are open until June 29, 2026 (Monday).

    The Busan Indie Connect Festival Organizing Committee (Chairman Joo Seong-pil) officially announced today, March 12, that it has begun recruiting participants for the ‘Public Indie’ section of BIC Festival 2026.

    Unlike the high-pressure competitive sections of the festival, Public Indie is designed as a collaborative space for local governments, public agencies, and academic institutions to present their supported games and educational achievements to a global audience.


    What is ‘Public Indie’?

    The core philosophy of BIC Festival is to prioritize the essence of indie games over capital-driven booth competitions. To maintain this, the committee limits commercial booth sales and instead offers the Public Indie track.

    This program is specifically tailored for:

    • Local Government Agencies: Showcasing regional game industry growth.
    • Public Institutions: Promoting national indie game support programs.
    • Educational Institutions: Displaying student projects from game academies and universities.

    Participants receive a multi-purpose booth that serves not only as an exhibition floor but also as a hub for industry networking and promotional activities.

    Participant Benefits

    Institutions selected for the Public Indie track will receive:

    1. Integrated Exhibition: Space in both the offline (BEXCO) and online (official website) festivals.
    2. Customized Promotion: Tailored PR support through BIC’s official channels.
    3. Award Opportunities: Eligibility for nominations in the BIC Festival Special Awards.
    4. Access: Free passes for staff and developers to attend all festival sessions and networking events.

    Event Schedule & Logistics

    This year, the festival expands its footprint, moving to Hall 2 of BEXCO Exhibition Center 1, providing even more space for the growing number of global participants.

    CategoryDateLocation
    Online FestivalAugust 7 (Fri) – 28 (Fri), 2026bicfest.org
    Offline (Business Day)August 14 (Fri), 2026BEXCO Hall 2
    Offline (Festival Days)August 15 (Sat) – 16 (Sun), 2026BEXCO Hall 2

    Note: The festival is free for general visitors on August 15 and 16.


    About BIC: Korea’s Global Indie Gateway

    Now in its 12th year, the BIC Festival has solidified its reputation as a premier global gathering for independent developers. The event is famous for its diverse makeup; typically, about 60% of exhibiting developers are international (representing the English-speaking world and beyond), while 40% are domestic Korean creators.

    Previous BIC alumni include notable hits like A Very Dirty House, The Devil Within: Satgat, and No Players Online, many of which transitioned from festival favorites to commercial and critical successes.

    How to Apply

    Institutions must submit documentation proving their public or educational status.

    • Inquiries: lee@bicfest.org / support@bicfest.org
    • Official Website: bicfest.org
    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

    2026년 07월 22일

    KOCCA Is Funding Flights to Sweden Game Conference 2026 — Applications Close July 27

    2026년 07월 14일

    The 1.44MB Game Development Contest Is an Official indiegame.com Sponsored Event — Submissions Open Through September 4

    2026년 07월 14일

    Bridging Talent and Industry: Applications Open for ‘2026 Game Company Project On-site Training Program’

    2026년 06월 24일
    Editors Picks

    Rain98 Preview: Tokyo Studio’s Lo-Fi Psycho Romance Visual Novel Wins PAX East Best of Show and Arrives at BIC 2026 With Korean Language Support

    2026년 07월 20일

    Pathogenic Review: A Two-Person Studio’s Microbial Roguelite Shooter Launches With 98% Steam Rating

    2026년 07월 17일

    Celestial Return Review: Istanbul Studio’s Dice-Based Cyberpunk Noir RPG Launches on Steam

    2026년 07월 15일

    Grain Rot Preview: A Swedish Two-Person Studio’s Co-op Horror Extraction Game Surpasses 350,000 Demo Downloads Ahead of August 7 Launch

    2026년 07월 15일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.