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    Come to my party! Demo Released: A Solo Korean Visual Artist’s 1999 Elementary School Black Comedy Reaches Summer Game Fest

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      Come to my party! Demo Released: A Solo Korean Visual Artist’s 1999 Elementary School Black Comedy Reaches Summer Game Fest

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    Boosting K-Game Potential: Gyeonggi Content Agency Opens Recruitment for ‘2026 Game Production Support’

    By Editorial Team2026년 03월 12일3 Mins Read
    • The Scope: 18 Gyeonggi-based developers will be selected across three tracks: IP Convergence, AI Convergence, and Hybrid Casual.
    • The Funding: Up to 110 million KRW in production grants per company.
    • The Partners: Major industry leaders, including Naver Webtoon, NCsoft, and Supercent.
    • Deadline: Applications are open from March 17 to April 1, 2026.

    The Gyeonggi Content Agency (GCA) has officially announced its call for participants for the “2026 Gyeonggi Game Production Support Program.” This initiative is designed to bolster the competitiveness of local developers by providing not only financial aid but also technical infrastructure and access to world-class intellectual properties (IP).

    Three Strategic Tracks for Growth

    The program is divided into three specialized categories to meet the diverse needs of the modern gaming market:

    1. IP Convergence: Bridging Stories and Play

    Four companies will receive up to 110 million KRW to develop games using high-profile IPs. Participating studios can choose from a roster of popular Webtoons and characters, including:

    • Naver Webtoon: Vigilante, Night Run, Pig Pen, The Ember Knight.
    • Iconix: Pororo the Little Penguin, Tayo the Little Bus, Zanmang Loopy.
    • CJ ENM: Street Woman Fighter series.

    2. AI Convergence: Powered by NCsoft’s VARCO

    Focused on the future of development, this track provides 50 million KRW each to four companies. Developers will utilize NCsoft’s “VARCO” AI solutions to create game assets (3D or sound) and are required to produce a manual detailing their AI-integrated development process.

    3. Hybrid Casual: Global Reach with Supercent

    Targeting the rapidly growing mobile market, this track selects 10 companies to receive up to 25 million KRW. In partnership with global publisher Supercent, this track has a low entry barrier with no required self-burden fee. Top performers will receive intensive testing support and potential publishing deals.


    Support Schedule & Eligibility

    EventDate
    Application PeriodMarch 17 – April 1, 2026
    Document ScreeningApril 8 – 9, 2026
    Presentation EvaluationApril 21 – 22, 2026
    Final SelectionApril 29, 2026

    Eligibility: The program is open to legally registered game development entities located in Gyeonggi Province. Projects that are already released or are predominantly outsourced are excluded from participation.

    “This year’s program goes beyond simple subsidies,” a GCA representative stated. “By matching developers with global IPs and cutting-edge AI technology, we aim to ensure Gyeonggi-based games can compete at the highest level on the world stage.”

    Detailed application forms and guidelines can be found on the official e-Naradoum portal (www.gosims.go.kr) or the Gyeonggi Content Agency website.


    Contact: Gyeonggi Content Agency Game Industry Team / 031-776-4790 / sagehi@gcon.or.kr

    Gyeonggi Content Promotion Agency Business Announcement Page:
    https://www.gcon.or.kr/gcon/business/gconNotice/view.do?pbancSrnm=11126&menuNo=200061&pageIndex=1

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