최근기사

    Rimworld Meets Darkest Dungeon? K-Indie ‘Dungeon Settlers’ Demo Revealed

    2026년 05월 25일

    Possible One: Lunar Industries Early Access Review: A Hard-Science Lunar Colony Sim That Treats Space Like Work

    2026년 05월 25일

    A.A.U. Black Site Early Access Review: A Serbian Indie’s Bodycam Horror FPS Lands With Real Ambition — and Real Friction

    2026년 05월 25일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Deep Survival Wins Big: ‘Backrooms Company’ Clenches Grand Prize at Indieple Awards 2026

      2026년 05월 23일

      Sailing to Success: Open-World Survival RPG ‘If Sunsets’ Surpasses 100,000 Sales on Steam

      2026년 05월 21일

      Gravity, Rotations, and Nostalgia: Com2uS Holdings to Publish Sci-Fi Indie ‘Space Revolver’

      2026년 05월 21일

      Psychoflux Entertainment to Showcase Five Upcoming Indie Titles at PlayX4 2026

      2026년 05월 20일

      K-Indie Takes Kyoto: Six ‘BIGEM’ Cohort 4 Titles Set to Showcase at BitSummit 2026

      2026년 05월 19일
    • Recommendation/Promotion

      Rimworld Meets Darkest Dungeon? K-Indie ‘Dungeon Settlers’ Demo Revealed

      2026년 05월 25일

      AGNI: Village of Calamity Preview: An Indonesian Studio Pushes Southeast Asian Horror Into the New Weird

      2026년 05월 23일

      The Florist Preview: A New Zealand Indie Studio Brings Classic Survival Horror Back — With One Strange Twist

      2026년 05월 23일

      STARSEEKER: Astroneer Expeditions Preview: Devolver’s Biggest First-Party Bet Lands in Early Access June 11

      2026년 05월 22일

      FREEFALL ’95 Preview: A Three-Person Melbourne Studio’s Debut Turns a 60-Second Plane Crash Into Pure Arcade Joy

      2026년 05월 22일
    • Game Review

      Possible One: Lunar Industries Early Access Review: A Hard-Science Lunar Colony Sim That Treats Space Like Work

      2026년 05월 25일

      A.A.U. Black Site Early Access Review: A Serbian Indie’s Bodycam Horror FPS Lands With Real Ambition — and Real Friction

      2026년 05월 25일

      Walk The Frog Review: A Two-Person German Studio Builds a Quiet Masterpiece Out of Sticky Notes

      2026년 05월 22일

      Voice of Belldona Early Access Review: A Taiwanese Indie Builds a Genuinely New Deckbuilder Shape

      2026년 05월 22일

      The Dead Await Review: A Genre-Mashing Survival Deckbuilder Exits Early Access With Real Ambition and Real Friction

      2026년 05월 21일
    • Featured article

      BitSummit PUNCH 2026 Awards: Malaysian Solo-Dev JRPG Artis Impact Takes Grand Prize, Indie Diversity Defines the Show

      2026년 05월 25일

      Record-Breaking INDIE Live Expo 2026 Shines Spotlight on 200+ New Titles

      2026년 04월 26일

      Attention Indie Game Developers… April Support Programs & Contests Summary

      2026년 04월 07일

      Indies Steal the Spotlight: PAX East 2026 Sees a “Reverse” Takeover as AAA Giants Step Back

      2026년 03월 28일

      GDCA 2026, The Essence of Games Proven by Indie

      2026년 03월 27일
    • Contests/Support

      Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

      2026년 05월 19일

      No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

      2026년 05월 17일

      NEOWIZ Wraps Up Global Indie Competition ‘Indie Quest’—Italian Thriller ‘GLASS HOUSE’ Takes Top Prize

      2026년 04월 22일

      Second Chances in the Spotlight: BIC 2026 Opens ‘Connect Pick’ Applications

      2026년 04월 15일

      Leveling Up the Business: Gyeonggi-do Launches Investment Support for Game Devs

      2026년 04월 13일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    Gachon University’s Game and Media Department holds ‘Gachon Game Jam’ for pre-university students in 2024

    By Editorial Team2024년 03월 11일Updated:2024년 03월 12일4 Mins Read

    Gachon University’s (President Lee Gil-ya) Department of Game and Media announced that it successfully held the ‘Gachon Game Jam’ event. The event is part of a pre-university program targeting new students in 2024.

    The Gachon Game Jam event is where prospective college students form teams and share game planning, art, and programming duties according to the topic given on the day to experience the game development process directly. In addition to understanding and verifying the students’ own practical abilities, they also work as field developers. It is a specialized pre-university program unique to the Gachon University Game and Media Department. It provides opportunities for collaboration and communication through direct interaction with seniors and working developers in the Gachon University Game and Media Department.

    The 2024 Gachon Game Jam, co-hosted by Gachon University’s Game and Media Department and Delicious Games, is where graduates and working developers who graduated from Gachon University’s Game and Media Department are directly assigned as game jam mentors, providing job-specific coaching and game production mentoring during the game jam period. ▲On the 1st day, topic presentation and team composition, game development after idea planning, and job distribution for each team ▲On the 2nd day, project production completion, in-depth mentoring, and evaluation by expert committee members, including a final presentation by the team.

    The ‘Become a Blue Dragon, Imoogi’ project is a side-scrolling game that proudly took first place in this year’s game jam evaluation. In celebration of this year’s Year of the Blue Dragon, we are planning a highly complete game that appropriately combines the keywords of ‘Blue Dragon’ and the story of growth. In particular, the judges highly praised it for implementing a tense boss battle even during the short production period.

    Professor Kim Jeong-yoon, head of the Department of Game and Media at Gachon University, who planned this event, said, “We expected some level of performance as they were prospective talents in the game industry who were proven to have entered through a high admission competition rate of 15 to 1, but even though they were students who had just graduated from high school, they were able to participate in the game jam. “I was once again surprised at how well all of the participating teams worked together to complete the game in a short period,” he said, expressing his expectations for the 24-year-old Gachon University’s Department of Game and Media freshmen.

    In addition, “I feel that students’ interest in games and video studies has become more intense, and with the artificial intelligence craze, cases of AI use in games are becoming a hot topic. AI is becoming more prominent as it can improve game quality, dramatically reduce work time, and develop user-customized content.

    Korean game companies also strengthen AI technology capabilities to maximize game production efficiency. In line with this trend, we will create an optimal specialized education program to discover the hidden skills and potential of the 4th class of Gachon University Early Employment Contract Department students and develop them into professional human resources desired by the industrial field so that they can contribute to the content industry as last year. .” He expressed his aspirations to nurture next-generation game talent who will lead the Korean industry.

    Lee Hyun-jin, CEO of Delicious Games, who co-hosted the event, also said, “I was once again surprised by the development skills of prospective college students who are developing and growing day by day, and I am proud that Delicious Games is participating in the program to discover capable prospective developers.” He expressed great satisfaction with the game industry human resources training program.

    Gachon University’s Department of Game and Media is famous for being an early-employment type department in which corporate officials participate directly in the entrance examination process, select new students jointly with the university, and work for companies that have agreed to hire them after completing the introductory training course. Students will intensively complete basic significant competency and field practical training during the first year. During the second and third years, they will receive in-depth education related to the job and advance their job capabilities in the industrial field, allowing them to enter the industrial field as professional manpower while obtaining a bachelor’s degree. Some strengths can be Acquiring professional knowledge in the field and utilizing time efficiently, such as a company-tailored curriculum, scholarship benefits, early employment, and two years of work experience upon graduation.

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    Deep Survival Wins Big: ‘Backrooms Company’ Clenches Grand Prize at Indieple Awards 2026

    2026년 05월 23일

    Sailing to Success: Open-World Survival RPG ‘If Sunsets’ Surpasses 100,000 Sales on Steam

    2026년 05월 21일

    Gravity, Rotations, and Nostalgia: Com2uS Holdings to Publish Sci-Fi Indie ‘Space Revolver’

    2026년 05월 21일

    Psychoflux Entertainment to Showcase Five Upcoming Indie Titles at PlayX4 2026

    2026년 05월 20일
    Editors Picks

    SOKO 1977 Preview: Berlin’s Most Politically Serious Studio Takes On Germany’s Terror Crisis

    2026년 05월 21일

    SUMMERHOUSE Console Review: The Cozy Sandbox That Quietly Sold 400,000 Copies Finally Lands Everywhere

    2026년 05월 19일

    LIFE BELOW Preview: The Underwater City Builder That Actually Cares About the Ocean

    2026년 05월 18일

    Lone Chef Preview: Korean Indie Bets Big on a Weird, Wonderful New Genre

    2026년 05월 18일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.