최근기사

    36 Million Downloads Later: ‘Food Truck Chef: Full Course Edition’ Serves Up a Launch Date for PC and Switch

    2026년 03월 21일

    Vengeance of the Floating Skull: ‘Skull Horde’ Brings Diablo II Vibes to the Autobattler Genre this April

    2026년 03월 21일

    From Desert Storm to 9/11: ‘Maestro’s Cold War 2’ Expands into the Era of Pax Americana

    2026년 03월 21일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      K-Indie Magic: ‘Little Witch in the Woods’ Surpasses 500,000 Sales on Steam

      2026년 03월 18일

      Stove to Release Pirate Game ‘Windrose’, Anticipated by 1.5 Million People Worldwide

      2026년 03월 17일

      Ready Your Cutlasses: Stove to Release Global Pirate Sensation ‘Windrose’

      2026년 03월 17일

      K-Indie ‘Studio BB’ and Japan’s Phoenix Announce Global Co-publishing with ‘Monowave’

      2026년 03월 16일

      Shadows in Istanbul: Cinematic Spy Puzzle ‘Secret Agent’ Now Available

      2026년 03월 16일
    • Recommendation/Public

      36 Million Downloads Later: ‘Food Truck Chef: Full Course Edition’ Serves Up a Launch Date for PC and Switch

      2026년 03월 21일

      Vengeance of the Floating Skull: ‘Skull Horde’ Brings Diablo II Vibes to the Autobattler Genre this April

      2026년 03월 21일

      Mojo Games Blooms Again: ‘Flower Survivors’ Debuts First DLC Hero ‘Libo’

      2026년 03월 20일

      From Oman with Love: ‘Restore Your Island’ Brings Eco-Healing to Steam This April

      2026년 03월 20일

      Construction by day, a fierce battle by night… ‘Amber Guardian’ confirmed for release on April 17

      2026년 03월 19일
    • Indie Game Review

      From Desert Storm to 9/11: ‘Maestro’s Cold War 2’ Expands into the Era of Pax Americana

      2026년 03월 21일

      Retired, Not Recycled: ‘AI.VI’ Blends FPS and Tower Defense in a Satirical Space Rebellion

      2026년 03월 19일

      Kingdoms in the Clouds: ‘Overthrown’ Exits Early Access with Massive Airship Update

      2026년 03월 19일

      Zen and the Art of Drilling: Indie Hit ‘DigDigDrill’ Tunnels onto Nintendo Switch

      2026년 03월 18일

      Frogs, Flutes, and Low-Self-Esteem Bears: ‘Bonnie Bear Saves Frogtime’ Leaps Onto PC and Switch

      2026년 03월 17일
    • Indie Game Focus

      Historical Sweep: ‘Clair Obscur: Expedition 33’ Claims 5 GDCA 2026 Awards, Setting New GOTY Record

      2026년 03월 14일

      History Made at IGF 2026: AP Thomson’s Double Victory and the Rise of ‘Titanium Court’

      2026년 03월 14일

      Beyond Steam: How K-Indies are Tackling the ‘Second Barrier’ of Global Distribution

      2026년 03월 09일

      Spire Shattered: ‘Slay the Spire 2’ Hits 210K Concurrent Players, Melting Steam Servers at Launch

      2026년 03월 06일

      Indie Game Development Survival Strategies Proven at Steam Next Fest 2026

      2026년 03월 04일
    • Competition/Support Project

      AI as the New Dev Tool: Jeonbuk Global Game Center Launches AI-Powered Indie Support

      2026년 03월 20일

      “Buff Your Indie Spirit”: BIC Festival 2026 Unveils Global Roadmap in Online Briefing

      2026년 03월 20일

      Pay It Forward: Smilegate Future Lab Opens 5th ‘IndieGo’ Contest for Indie Creators

      2026년 03월 19일

      Fueling the Underdog: Gyeongnam Global Game Center Teams Up with Com2uS Holdings for 2026 Indie Push

      2026년 03월 18일

      Busan Ignites Global Ambitions: ‘2026 Bu:Star Game Production Support’ Offers Up to 100M KRW

      2026년 03월 17일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Indie Game News

    Gachon University’s Game and Media Department holds ‘Gachon Game Jam’ for pre-university students in 2024

    By Editorial Team2024년 03월 11일Updated:2024년 03월 12일4 Mins Read

    Gachon University’s (President Lee Gil-ya) Department of Game and Media announced that it successfully held the ‘Gachon Game Jam’ event. The event is part of a pre-university program targeting new students in 2024.

    The Gachon Game Jam event is where prospective college students form teams and share game planning, art, and programming duties according to the topic given on the day to experience the game development process directly. In addition to understanding and verifying the students’ own practical abilities, they also work as field developers. It is a specialized pre-university program unique to the Gachon University Game and Media Department. It provides opportunities for collaboration and communication through direct interaction with seniors and working developers in the Gachon University Game and Media Department.

    The 2024 Gachon Game Jam, co-hosted by Gachon University’s Game and Media Department and Delicious Games, is where graduates and working developers who graduated from Gachon University’s Game and Media Department are directly assigned as game jam mentors, providing job-specific coaching and game production mentoring during the game jam period. ▲On the 1st day, topic presentation and team composition, game development after idea planning, and job distribution for each team ▲On the 2nd day, project production completion, in-depth mentoring, and evaluation by expert committee members, including a final presentation by the team.

    The ‘Become a Blue Dragon, Imoogi’ project is a side-scrolling game that proudly took first place in this year’s game jam evaluation. In celebration of this year’s Year of the Blue Dragon, we are planning a highly complete game that appropriately combines the keywords of ‘Blue Dragon’ and the story of growth. In particular, the judges highly praised it for implementing a tense boss battle even during the short production period.

    Professor Kim Jeong-yoon, head of the Department of Game and Media at Gachon University, who planned this event, said, “We expected some level of performance as they were prospective talents in the game industry who were proven to have entered through a high admission competition rate of 15 to 1, but even though they were students who had just graduated from high school, they were able to participate in the game jam. “I was once again surprised at how well all of the participating teams worked together to complete the game in a short period,” he said, expressing his expectations for the 24-year-old Gachon University’s Department of Game and Media freshmen.

    In addition, “I feel that students’ interest in games and video studies has become more intense, and with the artificial intelligence craze, cases of AI use in games are becoming a hot topic. AI is becoming more prominent as it can improve game quality, dramatically reduce work time, and develop user-customized content.

    Korean game companies also strengthen AI technology capabilities to maximize game production efficiency. In line with this trend, we will create an optimal specialized education program to discover the hidden skills and potential of the 4th class of Gachon University Early Employment Contract Department students and develop them into professional human resources desired by the industrial field so that they can contribute to the content industry as last year. .” He expressed his aspirations to nurture next-generation game talent who will lead the Korean industry.

    Lee Hyun-jin, CEO of Delicious Games, who co-hosted the event, also said, “I was once again surprised by the development skills of prospective college students who are developing and growing day by day, and I am proud that Delicious Games is participating in the program to discover capable prospective developers.” He expressed great satisfaction with the game industry human resources training program.

    Gachon University’s Department of Game and Media is famous for being an early-employment type department in which corporate officials participate directly in the entrance examination process, select new students jointly with the university, and work for companies that have agreed to hire them after completing the introductory training course. Students will intensively complete basic significant competency and field practical training during the first year. During the second and third years, they will receive in-depth education related to the job and advance their job capabilities in the industrial field, allowing them to enter the industrial field as professional manpower while obtaining a bachelor’s degree. Some strengths can be Acquiring professional knowledge in the field and utilizing time efficiently, such as a company-tailored curriculum, scholarship benefits, early employment, and two years of work experience upon graduation.

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    K-Indie Magic: ‘Little Witch in the Woods’ Surpasses 500,000 Sales on Steam

    2026년 03월 18일

    Stove to Release Pirate Game ‘Windrose’, Anticipated by 1.5 Million People Worldwide

    2026년 03월 17일

    Ready Your Cutlasses: Stove to Release Global Pirate Sensation ‘Windrose’

    2026년 03월 17일

    K-Indie ‘Studio BB’ and Japan’s Phoenix Announce Global Co-publishing with ‘Monowave’

    2026년 03월 16일
    Editors Picks

    Indie Dominance: The Standout Winners of Steam Next Fest February 2026

    2026년 03월 04일

    [Editorial] Why Financial Giants are Betting on Game Dev: The Strategic Synergy of K-Indies and Big Tech

    2026년 03월 03일

    GDC 2026: The Biggest Glow-Up in 40 Years—Now the “Festival of Gaming”

    2026년 03월 02일

    Tokyo Game Show 2026 Celebrates 30th Anniversary with Record 5-Day Run and Free Global Indie Support

    2026년 02월 28일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.