최근기사

    Fueling the Next K-Content Giants: KOCCA Announces 2026 Startup Support Programs

    2026년 03월 23일

    Strategic Positioning Meets Mythology: ‘DeckLand’ Launches on Steam Early Access

    2026년 03월 23일

    Gravity Sets Sights on Boston: 12-Title Indie Lineup Confirmed for PAX East 2026

    2026년 03월 23일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      Gravity Sets Sights on Boston: 12-Title Indie Lineup Confirmed for PAX East 2026

      2026년 03월 23일

      K-Indie Magic: ‘Little Witch in the Woods’ Surpasses 500,000 Sales on Steam

      2026년 03월 18일

      Stove to Release Pirate Game ‘Windrose’, Anticipated by 1.5 Million People Worldwide

      2026년 03월 17일

      Ready Your Cutlasses: Stove to Release Global Pirate Sensation ‘Windrose’

      2026년 03월 17일

      K-Indie ‘Studio BB’ and Japan’s Phoenix Announce Global Co-publishing with ‘Monowave’

      2026년 03월 16일
    • Recommendation/Public

      Rhythm Revolution: ‘Dead As Disco’ Smashes 1.2M Demo Players and 300M TikTok Views

      2026년 03월 23일

      36 Million Downloads Later: ‘Food Truck Chef: Full Course Edition’ Serves Up a Launch Date for PC and Switch

      2026년 03월 21일

      Vengeance of the Floating Skull: ‘Skull Horde’ Brings Diablo II Vibes to the Autobattler Genre this April

      2026년 03월 21일

      Mojo Games Blooms Again: ‘Flower Survivors’ Debuts First DLC Hero ‘Libo’

      2026년 03월 20일

      From Oman with Love: ‘Restore Your Island’ Brings Eco-Healing to Steam This April

      2026년 03월 20일
    • Indie Game Review

      Strategic Positioning Meets Mythology: ‘DeckLand’ Launches on Steam Early Access

      2026년 03월 23일

      Scare Tactics Reborn: ‘Ghost Master: Resurrection’ Haunts All Platforms After 20 Years

      2026년 03월 22일

      7 Years in the Making: 90s Arcade Sandbox ‘The Coin Game’ Hits 1.0 on PC and Consoles

      2026년 03월 22일

      From Desert Storm to 9/11: ‘Maestro’s Cold War 2’ Expands into the Era of Pax Americana

      2026년 03월 21일

      Retired, Not Recycled: ‘AI.VI’ Blends FPS and Tower Defense in a Satirical Space Rebellion

      2026년 03월 19일
    • Indie Game Focus

      Historical Sweep: ‘Clair Obscur: Expedition 33’ Claims 5 GDCA 2026 Awards, Setting New GOTY Record

      2026년 03월 14일

      History Made at IGF 2026: AP Thomson’s Double Victory and the Rise of ‘Titanium Court’

      2026년 03월 14일

      Beyond Steam: How K-Indies are Tackling the ‘Second Barrier’ of Global Distribution

      2026년 03월 09일

      Spire Shattered: ‘Slay the Spire 2’ Hits 210K Concurrent Players, Melting Steam Servers at Launch

      2026년 03월 06일

      Indie Game Development Survival Strategies Proven at Steam Next Fest 2026

      2026년 03월 04일
    • Competition/Support Project

      Fueling the Next K-Content Giants: KOCCA Announces 2026 Startup Support Programs

      2026년 03월 23일

      AI as the New Dev Tool: Jeonbuk Global Game Center Launches AI-Powered Indie Support

      2026년 03월 20일

      “Buff Your Indie Spirit”: BIC Festival 2026 Unveils Global Roadmap in Online Briefing

      2026년 03월 20일

      Pay It Forward: Smilegate Future Lab Opens 5th ‘IndieGo’ Contest for Indie Creators

      2026년 03월 19일

      Fueling the Underdog: Gyeongnam Global Game Center Teams Up with Com2uS Holdings for 2026 Indie Push

      2026년 03월 18일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Indie Game News

    Indie game platform ‘Punkland’ releases 23-year financial settlement infographic

    By Editorial Team2023년 12월 28일Updated:2024년 01월 02일3 Mins Read

    – 1 year of Punkland renewal… Increased sales by 40% compared to the previous year, achieving the highest sales ever
    – ‘Daksa RPG,’ produced by a one-person developer, 33 Games, recorded cumulative sales of 900 million won and was selected as ‘Punkland Game of the Year.’

    Supercat (CEO Kim Young-eul) released the 2023 year-end financial settlement infographic on the 28th, summarizing the main journey of its indie game platform ‘PUNKLAND’ for one year.

    According to the infographic, this year’s Punk Land sales increased approximately 40% compared to the previous year, recording the highest sales ever. The platform renewal carried out last January played an essential role in achieving maximum sales. Through renewal and follow-up updates, ▲support for cross-play between mobile apps and PC web ▲introduction of AI image generator to increase development convenience ▲distribution of various resources necessary for game production, etc., there was a steady influx of new developers and users.

    One thousand thirty-eight new game developers were introduced to Punkland this year, and they developed 3,076 games. Among these, ▲Haru 95, ▲GM Cuckoo, ▲GM Massirak, ▲Dinghye, and ▲High Jump were selected as the new rising developers that stood out.

    The cumulative number of games played by Punkland users per year is 84 million, and the cumulative play time is 28.6 billion seconds, converted to days, which is about 330,000 days. New game characters were created 490,000 times, and the number of item transactions between users was 1.2 million times. Users actively played games on the platform.

    ‘Daksa RPG,’ a new combination RPG combining idle raising and MMORPG, was selected as the ‘Punkland Game of the Year.’ Daksa RPG is a game released in July by 33 Games, a one-person developer in Punkland. It received attention by exceeding 100 million won in sales within 13 days of service and reaching 500 million won in sales within 50 days of service. Thanks to constant updates and user communication, it is currently recording the highest sales for a single game, exceeding 900 million won in cumulative sales.

    Punkland’s top 3 sales games were Daksa RPG, followed by the game ‘Asran Electric,’ produced by developer ‘Outlaw,’ in second place, and the game ‘Corbus,’ made by developer ‘Yunto,’ in third place. The top 3 popular games were Raising a Demon Swordsman, produced by developer BF Roen, following Doctor Who RPG, and Aslan Chronicles.

    Ha Young-min, Punkland team leader, said, “We were able to see good results as a result of our efforts to grow into a platform for game developers and users to enjoy together, a comprehensive indie game community, and a playground for indie gamers.” He added, “We will continue to work with game developers on the platform in 2024.” “We will listen to exactly what users want and strive to continuously develop by reflecting this.”

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    Gravity Sets Sights on Boston: 12-Title Indie Lineup Confirmed for PAX East 2026

    2026년 03월 23일

    K-Indie Magic: ‘Little Witch in the Woods’ Surpasses 500,000 Sales on Steam

    2026년 03월 18일

    Stove to Release Pirate Game ‘Windrose’, Anticipated by 1.5 Million People Worldwide

    2026년 03월 17일

    Ready Your Cutlasses: Stove to Release Global Pirate Sensation ‘Windrose’

    2026년 03월 17일
    Editors Picks

    “Buff Your Indie Spirit”: BIC Festival 2026 Unveils Global Roadmap in Online Briefing

    2026년 03월 20일

    Pay It Forward: Smilegate Future Lab Opens 5th ‘IndieGo’ Contest for Indie Creators

    2026년 03월 19일

    K-Indie Magic: ‘Little Witch in the Woods’ Surpasses 500,000 Sales on Steam

    2026년 03월 18일

    Indie Dominance: The Standout Winners of Steam Next Fest February 2026

    2026년 03월 04일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.