최근기사

    The Korea Indie Game Association held an opening ceremony for the MBC Academy Computer Education Center’s Gimhae Campus.

    2025년 08월 18일

    The highly anticipated rogue-lite indie game “Forgotten Dreams of the Future” has officially launched.

    2025년 08월 18일

    Codename Bomb and Smilegate Launch “Archetype Blue” Project

    2025년 08월 18일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      The Korea Indie Game Association held an opening ceremony for the MBC Academy Computer Education Center’s Gimhae Campus.

      2025년 08월 18일

      The highly anticipated rogue-lite indie game “Forgotten Dreams of the Future” has officially launched.

      2025년 08월 18일

      Codename Bomb and Smilegate Launch “Archetype Blue” Project

      2025년 08월 18일

      Indie Game Festival ‘2025 Indiecraft’ IR Demo Day Successfully Concludes

      2025년 08월 16일

      The Busan Indie Connect Festival 2025, the global indie game hub, will be held on August 15th.

      2025년 08월 14일
    • Recommendation/Public

      UModeler Launches ‘Personal License’ for Indie Developers

      2025년 08월 08일

      A Talking Cat and a Journey to the Past: Short Adventure Game Dead Cat Bounce Launches on Steam

      2025년 08월 06일

      The demo for the highly anticipated Korean indie game “BLACKOUT: Zero Point” will be released on Steam on July 31st.

      2025년 07월 31일

      PepperStones Unveils Steam Page & Trailer for New Indie Title HIPS N’ NOSES

      2025년 07월 31일

      Buff Studio Opens Pre-Registration for Real-Time Turn-Based Roguelite Action Game ‘Seoul Exorcist 1111’

      2025년 07월 28일
    • Indie Game Review

      Between Memory and Truth: A Suspenseful Journey in A Flower Blooms Inside a Person

      2025년 07월 28일

      Sensitivity-filled point-and-click adventure game ‘Meow Emma’

      2024년 04월 13일

      Neowiz, two indie games, ‘Nintendo Indie World Showcase’ appeared.

      2022년 11월 12일

      CFK unveils trial version of ‘My Divorce Story’ depicting the conflict between husband and wife

      2022년 08월 04일

      Idle emotional healing, ‘My Little Terrace: Growing Flowerpots’

      2022년 03월 27일
    • Indie Game Tumblbug

      Indie Game “MONOWAVE” Launches Tumblbug Crowdfunding Following Gyeonggi Game Audition Victory

      2025년 06월 05일

      Stove Indie, Subculture Tycoon ‘Storm Maid’ Tumblbug Funding

      2025년 02월 24일

      Action platformer indie anticipated ‘Metal Suits’ begins funding on Tumblbug

      2025년 01월 14일

      Apocalypse Fantasy ‘Zombie Seed’ Reaches 20 Million Won in Tumblbug Funding

      2024년 11월 11일

      Introducing the delightful and lively Tumblbug failure story of four sisters! ‘Byungmansi’

      2024년 05월 31일
    • Competition/Support Project

      Busan Indie Connect Festival 2025 Kicks Off Online Event

      2025년 08월 08일

      Daejeon Global Game Center Recruiting New Indie Game Tenants

      2025년 08월 08일

      Smilegate Future Lab Launches Indie Game & Culture Festival ‘BEAVER ROCKS’ – Now Accepting Exhibitor Applications

      2025년 08월 06일

      Busan Indie Wave Conference to Debut on August 14 at Grand Josun Haeundae

      2025년 07월 29일

      Indie U 2025 Sets Sail with ₩20 Million in Prizes: A New Chapter for Indie Games in Korea’s Chungcheong Region

      2025년 07월 28일
    • GameCollege
      Facebook
      인디게임닷컴
        Competition/Support Project

        [Review] Presenting changes in the game conference – Chungbuk Global Publishing Summit 2023

        By 인디게임닷컴 데스크2023년 12월 09일7 Mins Read

        Why aren’t developer conferences a hit anymore? With the exception of very few major events such as this year’s G-Star Conference and Inven Conference, which featured world-renowned speakers, it is difficult to hear about the success of game developer seminars or conferences in Korea anymore.

        G-Star 2023 Conference where Shinji Mikami and Director Geum Kang-seon participated as keynote speakers (Source: G-Star 2023)
        IGC 2023 closes early registration with special speakers including Girls’ Frontline 2, Cyberpunk 2077, Blue Archive, and Dave the Diver

        What is the problem with organizing a game conference?

        First of all, giving a lecture on stage is never easy for anyone. Even if you are the CEO of a successful company or a great developer, there is a clear difference between being good at development and being good at speaking in public, and in particular, most developers tend to get nervous or feel a lot of stress about standing on a public stage to the outside world.

        Because of this, it is very difficult to recruit conference speakers. In the increasingly harsh reality of the gaming industry, it is difficult to find people to give lectures, let alone keynote speakers, and even if you try to contact and recruit them, they are in vain due to the time and stress of preparing for the lecture, and opposition from company executives who are reluctant to expose key personnel to the outside world. In most cases, this is the case. In other words, unless it is a very small number of cooperative organizations or major media in the game industry that can exert enormous influence, it is almost impossible to invite keynote-level celebrities or developers at a conference.

        Are offline game seminars and conferences still necessary?

        Starting with COVID-19, many face-to-face events have been converted to non-face-to-face events, and numerous webinars are still being held. There are already numerous lecture videos and materials on YouTube and the Internet. Therefore, the audience does not come to the event to learn, but to admire famous developers and meet them in person. In other words, lectures through one-way channels, where it is burdensome to find speakers and prepare lectures, should be avoided. Rather, a change to a more casual format in the form of a talk show that communicates with game users about developers and content is needed. do.

        Numerous webinars searched by Googling the keyword ‘Game Webinar 2023’

        Game seminars and conferences So who needs them?

        Technical seminars that deliver information and knowledge should be structured as webinars to increase sustainability, while offline seminars and conferences that should focus on exchange should be filled with dense content based on clear audience targeting. After forming an open audience targeting random people, it should not be a general and popular lecture, but rather a customized coaching program by experts targeting the target group. Or, conversely, it should be possible to share practical cases with each other within the group at the same level. . At the same time, we need to organize not only simple lectures but also network parties (+ events) so that we can grow based on mutual exchange.

        Chungbuk Global Publishing Summit 2023, which drew a warm response from participants with a changed format

        The ‘Chungbuk Global Publishing Summit’ event was successfully held at Cheongju Urban Cruise on December 7th.
        Participants were also highly satisfied with the various events from morning to evening, especially the network party.
        Substantial companies and officials currently working on recent publishing contracts in major game sales generating countries participated.

        Through this ‘Chungbuk Global Publishing Summit 2023’ event, the Chungbuk Global Game Center invited executives and marketing experts from major publishers in countries where Korean games are exported and generated sales directly to Korea to introduce the center’s games and meet with developers. We have prepared an opportunity to receive direct coaching regarding localization for each country.

        1. Developers Meet-up
        Major overseas publishers are directly visiting Chungbuk indie developers for meetings and game introductions through the Meet-up program.

        In the case of most indies, the size of the company is rather poor and it lacks competitiveness when simply directly compared with the games of mid-sized companies, so it is difficult to expect selection and benefits from overseas game show B2B programs, and even if you are lucky enough to be selected, you have to prepare promotional and materials. In most cases, the response is insufficient, and in most cases, due to the nature of overseas publishers who have no choice but to manage major games and companies first, they are pushed out of actual preferences and priorities. In other words, it is virtually difficult for indies to expect results from publishers through B2B events. However, it is clearly meaningful to meet users directly through B2C exhibitions at domestic or overseas exhibitions, observe users’ game play, and have field test experience, so game show support for indies is not B2B, but game testing and user experience by country. B2C support for understanding and market understanding is desirable.

        These days, global launching is essential for indie developers, so meetings and direct advice from overseas publishing experts with local service experience are essential and helpful to indies.

        2. Publishing Summit

        At this event, direct and practical advice was given to Chungcheongbuk indie games for their global expansion by domestic and foreign publishing experts through an open publishing summit conference. This lack of understanding of global services and each country’s major markets is a common issue that is essential to most game companies, so it was a great help to most indie game developers who participated in the conference, and each session discussed the global advancement of indie developers in Chungcheongbuk-do. Active questions followed.

        COO Somchai, who generously provided advice based on his long experience in Thai game services.
        Jeongpil Choi, Vice President of Happy Tuk, receiving Q&A after introducing the latest information related to the Taiwanese market.
        In the second part of the network party, various programs were prepared for exchange between game companies in North Chungcheong Province.
        Chungbuk Global Publishing Summit 2023 Awards Ceremony

        This event was organized by the Chungbuk Global Game Center and the Cheongju Cultural Industry Foundation to support new indie developers in North Chungcheong Province and to promote exchanges with global game center companies in Cheongju. It has become a venue for practical advice, and in particular, it has become a key event for discussing publishing contracts after meeting directly with major overseas publishers.

        Professor Mu-sik Jeong of Gachon University’s Department of Game and Video, who planned and hosted this Global Summit event together with the Cheongju Global Game Center, said, “I am glad that it will be a great event for talented developers and passionate indies in North Chungcheong Province.” He added, ” Focusing on indies, “In the reorganizing Korean game industry, ineffective export consultations and B2B support that only serve advertisers should be avoided,” he said, such as B2C experience support that allows indies to gain practical experience or this year’s Cheongju Global Publishing Summit program. “It is necessary to organize a program that directly brings in major overseas publishers who can sign practical publishing contracts and allows them to communicate, exchange, and receive advice in detail with local global game center developers over a schedule of at least 2 days and 1 night,” said the event. He expressed his feelings about the progress.

        featured
        인디게임닷컴 데스크
        • Website

        Related Posts

        Busan Indie Connect Festival 2025 Kicks Off Online Event

        2025년 08월 08일

        Daejeon Global Game Center Recruiting New Indie Game Tenants

        2025년 08월 08일

        Smilegate Future Lab Launches Indie Game & Culture Festival ‘BEAVER ROCKS’ – Now Accepting Exhibitor Applications

        2025년 08월 06일

        Busan Indie Wave Conference to Debut on August 14 at Grand Josun Haeundae

        2025년 07월 29일
        Editors Picks

        Smilegate Future Lab Launches Indie Game & Culture Festival ‘BEAVER ROCKS’ – Now Accepting Exhibitor Applications

        2025년 08월 06일

        Busan Indie Wave Conference to Debut on August 14 at Grand Josun Haeundae

        2025년 07월 29일

        Between Memory and Truth: A Suspenseful Journey in A Flower Blooms Inside a Person

        2025년 07월 28일

        The Backend to Host Free Webinar Sharing Mobile Game Marketing Success Strategies

        2025년 07월 28일
        Demo
        Demo
        인디게임닷컴
        Facebook RSS
        ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
        © 2025 indiegame.com All Rights Reserved.

        Type above and press Enter to search. Press Esc to cancel.