최근기사

    Indies Steal the Spotlight: PAX East 2026 Sees a “Reverse” Takeover as AAA Giants Step Back

    2026년 03월 28일

    Rome Reborn: City-Builder ‘Nova Roma’ Smashes Expectations in Early Access Launch

    2026년 03월 28일

    Skill-Based Slasher Meets Extraction MMO: ‘Swordeye’ Opens Major Playtest on Steam

    2026년 03월 28일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      Empowering the AI Generation: Smilegate Hope Studio Concludes 6th ‘Hope Creator’ Mentorship Program

      2026년 03월 27일

      Gravity Sets Sights on Boston: 12-Title Indie Lineup Confirmed for PAX East 2026

      2026년 03월 23일

      K-Indie Magic: ‘Little Witch in the Woods’ Surpasses 500,000 Sales on Steam

      2026년 03월 18일

      Stove to Release Pirate Game ‘Windrose’, Anticipated by 1.5 Million People Worldwide

      2026년 03월 17일

      Ready Your Cutlasses: Stove to Release Global Pirate Sensation ‘Windrose’

      2026년 03월 17일
    • Recommendation/Public

      Skill-Based Slasher Meets Extraction MMO: ‘Swordeye’ Opens Major Playtest on Steam

      2026년 03월 28일

      Greek Indie Gem ‘Luminas: Parasite Reign’ Debuts Demo on Steam

      2026년 03월 28일

      Serious Business in the Multiverse: ‘Serious Sam: Shatterverse’ Announced for 25th Anniversary

      2026년 03월 27일

      Lies Are Your Greatest Asset: Voice-Chat Auction Thriller ‘Double Dealers’ Revealed

      2026년 03월 26일

      Hell is Under New Management: ‘Sintopia’ Opens Its Gates on Steam this April 16

      2026년 03월 26일
    • Indie Game Review

      Rome Reborn: City-Builder ‘Nova Roma’ Smashes Expectations in Early Access Launch

      2026년 03월 28일

      Survival of the Fittest on a Failed Frontier: Dean Hall’s ‘Icarus: Console Edition’ Launches on PS5 and Xbox

      2026년 03월 27일

      A Winter Myth Reborn: Dark Narrative Adventure ‘ChildStory’ Launches Across All Major Platforms

      2026년 03월 27일

      A Pajama Party Gone Surreal: Co-op Horror ‘Mama’s Sleeping Angels’ Takes Steam by Storm

      2026년 03월 24일

      Strategic Positioning Meets Mythology: ‘DeckLand’ Launches on Steam Early Access

      2026년 03월 23일
    • Indie Game Focus

      Indies Steal the Spotlight: PAX East 2026 Sees a “Reverse” Takeover as AAA Giants Step Back

      2026년 03월 28일

      GDCA 2026, The Essence of Games Proven by Indie

      2026년 03월 27일

      Historical Sweep: ‘Clair Obscur: Expedition 33’ Claims 5 GDCA 2026 Awards, Setting New GOTY Record

      2026년 03월 14일

      History Made at IGF 2026: AP Thomson’s Double Victory and the Rise of ‘Titanium Court’

      2026년 03월 14일

      Beyond Steam: How K-Indies are Tackling the ‘Second Barrier’ of Global Distribution

      2026년 03월 09일
    • Competition/Support Project

      Neptune and Krafton Unveil ‘Flick’: A New Global Hub for Hybrid Casual Games

      2026년 03월 26일

      Fueling the Next K-Content Giants: KOCCA Announces 2026 Startup Support Programs

      2026년 03월 23일

      AI as the New Dev Tool: Jeonbuk Global Game Center Launches AI-Powered Indie Support

      2026년 03월 20일

      “Buff Your Indie Spirit”: BIC Festival 2026 Unveils Global Roadmap in Online Briefing

      2026년 03월 20일

      Pay It Forward: Smilegate Future Lab Opens 5th ‘IndieGo’ Contest for Indie Creators

      2026년 03월 19일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Indie Game News

    Korean mobile game users spend 137.4 billion won every week… 20% higher than before Covid-19.

    By Editorial Team2022년 10월 24일Updated:2026년 01월 02일3 Mins Read

    data.ai (formerly App Annie) announced the ‘2022 3Q mobile game settlement’. According to data.ai, in the third quarter of 2022, mobile game users worldwide downloaded more than 1.1 billion games on average each week through iOS and Google Play. They spent about 1.5 billion dollars (about 2.2 trillion won).

    According to data.ai analysis, global mobile game app consumers spend an average of $1.5 billion (2.2 trillion won) weekly. This is lower than the $1.7 billion (2.4 trillion won) in consumer spending per share in the first quarter of 2021 but still shows a 25% increase compared to the same quarter of 2019, before the outbreak of the COVID-19 pandemic.

    Data.ai explained that global consumer spending has decreased compared to the previous quarter, showing a trend of finding a stable market growth trend after a rapid rise during the last pandemic. Amid the prolonged pandemic, the game app market still maintains stable growth and high consumer spending levels.

    South Korea’s average game app consumer spending per week was $96.2 million (137.4 billion won), down from the same quarter last year as the global figure, but still increased by 20% compared to the same period in 2019, which is the pre-COVID-19 stage, prolonging Corona 19 in Korea. This shows that the growth of the mobile game app market is well reflected. In particular, this time, data.ai introduced the United States, Japan, and South Korea as among the top three countries with the highest contributors to Google Play game app consumer spending.

    In the third quarter of 2022, the proportion of Google Play was high among Korea’s two major app markets. The total number of game app downloads in Korea in the third quarter on iOS, and Google Play reached 130 million times, and consumer spending reached $1.3 billion (about 1.8 trillion won). The number of ships was recorded. In particular, in the case of Google Play, game apps account for 88% of the consumer spending of all apps, so it is analyzed that game apps are leading the domestic Google Play market.

    In this third quarter game ranking, the action RPG/casual shooter ‘Survival!.io’ released by Habby of China received an explosive download of 1.44 million times despite being released on August 9, the early to mid-quarter of last quarter. , and climbed to the top of the download rankings.

    According to data.ai’s description, Tang Tang Commando has a similar gameplay style to ‘Vampire Survivors’, which has been popular since the beginning of this year on the PC gaming platform Steam. It has RPG elements that grow by upgrading equipment and stats, as well as rogue-like casual shooting elements that survive and clear the rounds by clearing the rounds, so PC Steam users who have enjoyed similar games and mobile RPG and casual games prefer It got a lot of attention from users.

    In the consumer spending category, ‘HIT 2’, developed by Nexon Games, reached $33.9 million (48.4 billion won) and ranked first in the rapidly rising ranking. In Korea, RPG genre games such as Tang Tang Commando, an ARPG genre, and Hit 2, an MMORPG genre, are located at the top of the mobile game charts. In the third quarter of 2022, domestic RPG genre game apps have downloaded a total of 24 million times and achieved consumer spending of about $820 million (1.2 trillion won).

    tops
    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    GDCA 2026, The Essence of Games Proven by Indie

    2026년 03월 27일

    Empowering the AI Generation: Smilegate Hope Studio Concludes 6th ‘Hope Creator’ Mentorship Program

    2026년 03월 27일

    Gravity Sets Sights on Boston: 12-Title Indie Lineup Confirmed for PAX East 2026

    2026년 03월 23일

    K-Indie Magic: ‘Little Witch in the Woods’ Surpasses 500,000 Sales on Steam

    2026년 03월 18일
    Editors Picks

    “Buff Your Indie Spirit”: BIC Festival 2026 Unveils Global Roadmap in Online Briefing

    2026년 03월 20일

    Pay It Forward: Smilegate Future Lab Opens 5th ‘IndieGo’ Contest for Indie Creators

    2026년 03월 19일

    K-Indie Magic: ‘Little Witch in the Woods’ Surpasses 500,000 Sales on Steam

    2026년 03월 18일

    Indie Dominance: The Standout Winners of Steam Next Fest February 2026

    2026년 03월 04일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.