- Targeting young artists in games, animation, performing arts, etc… Support for overseas collaboration projects and international exchange
- Indie game developers also eligible… ‘Youth K-Culture Global Frontier’ call for applications begins
The Gyeonggi Cultural Foundation is recruiting participants for an overseas dispatch program designed to facilitate the global expansion of young artists and broaden international cultural and artistic exchange. In particular, as various cultural and artistic genres, including the gaming sector, are included in the program, it is attracting interest from indie game developers seeking to enter the global market.
The Gyeonggi Cultural Foundation announced that it has been selected as the implementing agency for the ‘2026 Youth K-Culture Global Frontier Project’ by the Ministry of Culture, Sports and Tourism and the Korea Foundation for International Cultural Exchange (KOFICE), and will be carrying out the ‘Crossing with Art Season 2: To the World’ project.

This project is a program that supports young artists in directly participating in overseas cultural and artistic fields, building international networks, and gaining experience in carrying out public interest projects.
In particular, the fields of support include a wide range of cultural and artistic genres such as games, animation, film, music, performing arts, publishing, architecture, and comics . Inter-genre convergence projects can also be applied for, making it possible to support experimental projects that combine games with music, fine arts, and performances.
Projects are broadly divided into institution-proposed and participant-proposed types.
The institution-proposed type operates by participating in overseas cultural and artistic sites designated by the Gyeonggi Cultural Foundation. This year’s theme is a performing arts market research project based at the Edinburgh Festival in the UK . Participating teams will carry out research, workshops, networking, and collaborative projects, while plans centered on simple viewing or tourism are discouraged.
A type that is particularly noteworthy for applicants in the game field is the Participant Proposal Type . In this structure, participating teams directly plan and propose the dispatch country, partner organization, and project details, and they can select up to two countries within the same region among the countries where overseas Korean Cultural Centers are located.
Various countries including the United States, Canada, Japan, the United Kingdom, Germany, France, Thailand, and Vietnam are included, and the dispatch period is from July to November 2026, ranging from a minimum of 6 nights and 7 days to a maximum of 9 nights and 10 days.
Through this, indie game development teams are expected to be able to design relatively free international collaboration programs, such as researching overseas game and culture ecosystems, exchanging with local creators, global co-development networking, and game culture research projects.
Applications for the Participant Proposal Type must be submitted by a team of 10 members , and a total of 4 teams will be selected. The total support budget is 180 million KRW, with an average support of approximately 45 million KRW per team. Expenses necessary for carrying out overseas dispatch, such as airfare, accommodation, meals, activity expenses, and travel insurance, will be covered.
Eligibility is open to young South Korean artists aged 19 to 39 residing in Gyeonggi-do as of the announcement date. The team leader must have at least five years of experience in international exchange or culture and arts, and a certain percentage of the team members must consist of “youth taking a breather” who have little or no recent history of enrollment in employment insurance.
Applications will be accepted online through the National Culture and Arts Support System (NCAS) until 5:00 PM on June 5. Following administrative and document reviews, online personality and aptitude tests, and video interview reviews, the final selection results are scheduled to be announced.
With the demand for domestic indie game developers to expand overseas steadily growing, attention is focused on whether this project can become a new opportunity for young creators in the game industry, as it is a program that goes beyond simple exhibition participation or showcase support to allow young creators to directly explore the global scene and experiment with international collaboration models .
[Go to the 2026 Art Crossing Season 2: To the World Contest Page]