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    Mewgenics returns after 14 years, abandoning their planned “path to success” to show their indie spirit.

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    Mewgenics returns after 14 years, abandoning their planned “path to success” to show their indie spirit.

    2026년 02월 11일

    Smilegate Announces Winners of the 2025 Stove Indie Awards, Selecting Claire Obscure as Game of the Year

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      Mewgenics returns after 14 years, abandoning their planned “path to success” to show their indie spirit.

      2026년 02월 11일

      Mewgenics returns after 14 years, abandoning their planned “path to success” to show their indie spirit.

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    App Annie, worldwide mobile game consumer spending more than 27 trillion won in the third quarter

    By Editorial Team2021년 10월 29일3 Mins Read

    – App Annie announces ‘Fixing of mobile games in the 3rd quarter of 2021’
    – Consumers worldwide will download 14.5 billion game apps and spend more than KRW 27 trillion in Q3 2021
    – Korean consumers spent about KRW 1.7 trillion on mobile games in the third quarter
    – Global average weekly gaming consumer spend in Q3 increased by 35% compared to the same period in 2019, pre-pandemic
    – Korea spends the most on , , down the most, ‘Roblox’ tops MAU

    App Annie, a mobile data and analysis platform, has announced ‘Fixing of mobile games in the third quarter of 2021’.

    In the third quarter of 2021, consumers worldwide downloaded approximately 14.5 billion mobile games through iOS and Google Play, and spent an all-time high of $23 billion in quarters. Of this, Korean consumers spent 1.46 billion dollars (about 1.7 trillion won), accounting for about 6.5% of global spending. The global average weekly gaming consumer spend in the third quarter increased by 35% compared to the third quarter of 2019, before the pandemic.

    [Picture 1] Worldwide Average Weekly Game Consumer Spending

    NCsoft’s MMORPG recorded the highest number of downloads according to the top mobile game charts in Korea for the third quarter of 2021 announced by App Annie. Comoe Games’ adventure RPG and Hong Kong Hero Entertainment’s action RPG took second and third places respectively.

    [Picture 2] Top mobile game charts in Korea in the third quarter of 2021

    In terms of consumer spending in Korea, Kakao Games’ MMORPG (hereinafter referred to as Odin), released in June, rose a whopping 223 places from the previous quarter to take the first place, and NC, which ranked first and second in the second quarter, Soft’s and came down one step at a time, staying in 2nd and 3rd places and firmly maintaining their top position.

    As for the monthly active users (MAU) ranking in Korea, ‘Roblox’ using Metaverse and ‘Brawl Stars’ of Supercell, which maintains steady popularity even though it has been officially launched for about 3 years, are the same as last quarter. held 1st and 2nd place. In third place, N.Fly Studio’s arcade game ‘Stairway to Infinity’ occupied it, showing an upward trend compared to the second quarter.

    [Picture 3] World’s top-grossing games in the third quarter of 2021

    , a casual game of Outfit 7, which recorded the most downloads worldwide in the third quarter, emerged as the top game in the world compared to the previous quarter, taking first place in both downloads and MAU.

    In addition, , which provides excellent graphics through Unreal Engine 4, 3D scanning, and motion capture technology, ranked first in terms of global consumer spending, the fastest-growing mobile game compared to the previous quarter, thanks to its popularity and sales in the Korean market. and clearly showed his presence. The success of shows the possibility that the core MMORPG genre can exert sufficient power in the mobile market as well.

    An App Annie official said, “The spread of mobile games is more active around the world, especially in emerging markets, and the expansion of the middle class and the spread of smartphones seem to have been major factors in the growth of the mobile market.” “Smartphones are the most As it has become a universal gaming platform, we predict that the number of mobile game downloads and spending by consumers every quarter will show steady growth even after the With Corona era.”

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