최근기사

    Fishing by day, survival by night: Anticipation for ‘Trollers Wake’ mounts

    2026년 07월 03일

    Outbound Fishing Update: Square Glade Games Expands Their Campervan Utopia With 32 Fish and Interior Architecture

    2026년 07월 02일

    FD’s Industry Tycoon Announcement: The Studio Behind Terminus: Zombie Survivors Pivots to Supply Chain Management Simulation

    2026년 07월 02일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Shaping the Future of K-Indie: ‘INDIE CRAFT 2026 Networking Day’ Highlights AI Integration and Global Scaling Strategies

      2026년 06월 24일

      Rewinding Memories: Neowiz Signs Global Publishing Deal for Cassette Futurism CRPG ‘Wind Up Deadman’

      2026년 06월 23일

      Get Ready for the Ultimate Indie Showcase: ‘BIC 2026’ Launches First-Ever Blind Ticket Sales with 50% Discount

      2026년 06월 22일

      K-Indie Excellence Gathers in Pangyo: ‘PAN:PLAY’ Showcase Kicks Off Today

      2026년 06월 15일

      Cross-Media Synergy: YLAB’s Webtoon IP Game ‘The Lone Necromancer: Idle RPG’ Makes a Cameo in Netflix Hit Series ‘True Education’

      2026년 06월 11일
    • Recommendation/Promotion

      Fishing by day, survival by night: Anticipation for ‘Trollers Wake’ mounts

      2026년 07월 03일

      FD’s Industry Tycoon Announcement: The Studio Behind Terminus: Zombie Survivors Pivots to Supply Chain Management Simulation

      2026년 07월 02일

      Loot List: Thief Sim Preview: A Latin American Solo Developer’s Physics-Based Heist Sandbox Has Steam’s Wishlist Attention

      2026년 07월 01일

      Helix: Descent N Ascent Preview: A Belgian Studio’s Black-and-White Puzzle Adventure Built Around Jim Guthrie’s Music

      2026년 06월 30일

      Ledgerbound Preview: A Helldivers 2 Writer and Matthew Mercer Walk Into a Corporate Fantasy RPG

      2026년 06월 28일
    • Game Review

      Outbound Fishing Update: Square Glade Games Expands Their Campervan Utopia With 32 Fish and Interior Architecture

      2026년 07월 02일

      A Webbing Journey Update Feature: Austria’s Fire Totem Games Celebrates 5 Million Downloads With a New Living Room Level

      2026년 06월 27일

      Left Fore Dead: Zombie Battle Golf Review: The Party Game That Asks “What If Your Golf Shot Woke Up the Zombies?”

      2026년 06월 27일

      WACKY! DEER & MUNK ADVENTURE Review: A Four-Person Korean Indie Studio Brings KakaoTalk Characters to Nintendo Switch

      2026년 06월 27일

      Gacha Capsule Shop Simulator – Akihabara Feature: An Istanbul Studio’s Gachapon Management Game Becomes a VTuber Phenomenon

      2026년 06월 26일
    • Featured article

      MECCHA CHAMELEON Feature: How a Japanese Solo Developer’s $5.99 Hide-and-Seek Game Became 2026’s Biggest Indie Phenomenon

      2026년 06월 20일

      Korean Indie Games at Steam Next Fest June 2026: Six Projects Making Their Case to the World

      2026년 06월 18일

      Woodo Preview: A Ukrainian Two-Person Team’s Wooden Diorama Puzzle Game Is Among the Year’s Most Healing Experiences

      2026년 06월 18일

      What Every Indie Developer Must Know About Loot Box Probability Disclosure in Korea

      2026년 06월 18일

      Dark Stream Preview: A Polish Horror Game Where Twitch Chat Shapes the Haunting

      2026년 06월 17일
    • Contests/Support

      Bridging Talent and Industry: Applications Open for ‘2026 Game Company Project On-site Training Program’

      2026년 06월 24일

      GIGDC 2026 Applications Open: Korea’s Premier Indie Game Competition Begins Submission Period

      2026년 06월 08일

      Global Horizons Await: ‘Youth K-Culture Global Frontier’ Opens Applications for Overseas Missions

      2026년 05월 26일

      Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

      2026년 05월 19일

      No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

      2026년 05월 17일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Featured article

    Playable Watercolors: The Emotive Philosophy of Nomada Studio from GRIS to Neva

    By Jaechung Lim2026년 02월 23일Updated:2026년 03월 08일3 Mins Read

    Can a game move its audience to tears without saying a single word? For the Barcelona-based indie team at Nomada Studio, the answer is a resounding yes. Through their two masterpiece titles—GRIS (2018) and Neva (2024)—they have proven that silence, when paired with breathtaking art and music, is the most powerful language of all.

    The “Goodbye Party” That Started It All

    The story of Nomada Studio reads like a movie script. It began at a farewell party for Adrián Cuevas, who was leaving Ubisoft for a role in Montreal. There, he and Roger Mendoza (another Ubisoft veteran) met acclaimed illustrator Conrad Roset.

    • The Tech: Cuevas and Mendoza brought 13+ years of combined experience from giants like Ubisoft and IO Interactive.
    • The Art: Roset brought a fine-arts background, having worked with brands like Zara and exhibited in galleries worldwide.
    • The Vision: Roset dreamed of making a “playable painting,” while the developers craved a project more personal and creative than a corporate AAA title.

    GRIS: Painting the Stages of Grief

    Released in 2018, GRIS was an experiment in accessibility. The team famously removed the “fail state”—no deaths and no “game over” screens—allowing non-gamers to experience the narrative of a girl dealing with depression.

    “About 70% of the team for GRIS didn’t come from a gaming background. We had illustrators, advertisers, and filmmakers working alongside a psychologist to ensure the stages of grief were accurately reflected in the world’s colors.” — Conrad Roset

    With a haunting score by the band Berlinist, GRIS went on to sell over 3.2 million copies and won the “Games for Impact” award at The Game Awards 2019.

    Neva: A Parent’s Fear and a Wolf’s Growth

    While GRIS was about internal healing, Neva (2024) turned its gaze toward relationships. Inspired by Roset’s experience becoming a father during the pandemic, the game explores the “sandwich generation”—those who must care for their children while simultaneously looking after their aging parents.

    Unlike GRIS, Neva introduced combat. This wasn’t just for action’s sake; it was a narrative tool to show the protagonist, Alba, protecting the wolf pup, Neva. As the game progresses, the player witnesses Neva grow from a helpless cub into a fierce, independent adult.

    Nomada Studio: Comparing Two Masterpieces

    FeatureGRIS (2018)Neva (2024)
    Core ThemePersonal Loss & RecoveryRelationships & Parenting
    Key MechanicPlatforming & Color RestorationPlatforming & Combat Synergy
    Fail StateNone (Impossible to die)Present (Traditional combat)
    AwardsTGA ‘Games for Impact’ (2019)TGA ‘Games for Impact’ (2024)
    MusicBerlinist (Melancholic/Piano)Berlinist (Epic/Orchestral)

    The Philosophy of Universal Emotions

    Nomada’s games are often described as “experiences” rather than mere products. By omitting dialogue, they allow every player to project their own life experiences onto the characters.

    Lead artist Conrad Roset points to Studio Ghibli as a major inspiration. He believes that “universal human emotions”—the beauty of nature, the sense of belonging, and the passing of time—transcend language and culture. This is why Neva holds a 94% positive rating on Steam; it speaks to a shared human vulnerability.

    Looking Ahead: Neva: Prologue

    In February 2026, the studio returned to their latest world with the “Neva: Prologue” DLC. This prequel explores the very first meeting between Alba and Neva, offering three new regions and a higher difficulty curve for veteran players who want to test the limits of the game’s combat system.

    Nomada Studio has successfully shattered the myth that “art games” cannot be commercially successful. By designing emotions to be played, they have carved out a unique space in the industry where colors tell stories and music defines the rules of the world.

    featured
    Jaechung Lim
    • Website

    Editor-in-Chief of IndieGame.com, He began his career as a professional game journalist in the 1990s at Digital Life and Jeu-media. He subsequently worked at GameSpot Korea and several marketing agencies, game development studios, and publishing companies, before joining the Bandai Namco Group, where he spent over ten years leading the development and global business of IP-based online and mobile games. He is currently active as a consultant and mentor for indie games both in Korea and overseas, and serves as a judge for numerous competitions and government-supported programs. Through Indiegame.com, he is also committed to promoting a healthy gaming culture and supporting the growth of startups and indie game developers.

    Related Posts

    A Webbing Journey Update Feature: Austria’s Fire Totem Games Celebrates 5 Million Downloads With a New Living Room Level

    2026년 06월 27일

    MECCHA CHAMELEON Feature: How a Japanese Solo Developer’s $5.99 Hide-and-Seek Game Became 2026’s Biggest Indie Phenomenon

    2026년 06월 20일

    Korean Indie Games at Steam Next Fest June 2026: Six Projects Making Their Case to the World

    2026년 06월 18일

    Woodo Preview: A Ukrainian Two-Person Team’s Wooden Diorama Puzzle Game Is Among the Year’s Most Healing Experiences

    2026년 06월 18일
    Editors Picks

    A Webbing Journey Update Feature: Austria’s Fire Totem Games Celebrates 5 Million Downloads With a New Living Room Level

    2026년 06월 27일

    MECCHA CHAMELEON Feature: How a Japanese Solo Developer’s $5.99 Hide-and-Seek Game Became 2026’s Biggest Indie Phenomenon

    2026년 06월 20일

    Woodo Preview: A Ukrainian Two-Person Team’s Wooden Diorama Puzzle Game Is Among the Year’s Most Healing Experiences

    2026년 06월 18일

    Dark Stream Preview: A Polish Horror Game Where Twitch Chat Shapes the Haunting

    2026년 06월 17일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.