최근기사

    Demo of “Descent of Lunaris,” a sci-fi dungeon RPG inspired by Persona and Shin Megami Tensei, released.

    2026년 03월 10일

    Celebrating its 10th anniversary, “2026 Indie Craft” will begin accepting entries in late March, expanding the prize pool and establishing an AI-supported program.

    2026년 03월 10일

    The K-Indie Game Awards Ceremony, the “2026 Indieple Awards,” is accepting entries until April 9th.

    2026년 03월 10일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      Slay the Spire 2 surpasses 570,000 concurrent users in just four days, entering the Steam Top 20 of All Time.

      2026년 03월 09일

      GDC 2026: The Biggest Glow-Up in 40 Years—Now the “Festival of Gaming”

      2026년 03월 02일

      PlayStation’s picks for “10 gem-like indie games that will shine in 2026.”

      2026년 02월 28일

      Suncheon successfully held its 2026 content company investment attraction briefing session.

      2026년 02월 27일

      Suncheon City successfully held its 2026 content company investment attraction briefing session… Full-scale support for corporate settlement and investment begins.

      2026년 02월 26일
    • Recommendation/Public

      Demo of “Descent of Lunaris,” a sci-fi dungeon RPG inspired by Persona and Shin Megami Tensei, released.

      2026년 03월 10일

      From Dough to Delivery: Pizza Restaurant Sim ‘Pizza Slice’ Tosses onto Steam March 13

      2026년 03월 08일

      From Graduation Project to Global Hit: ‘Wild Woods’ Unveils Massive Winter Expansion

      2026년 03월 07일

      Pixar-Style Masterpiece ‘Kena: Bridge of Spirits’ Leaps onto Nintendo Switch 2 This Spring

      2026년 03월 06일

      Packing Life: Turning the Daily Grind into High Art—Launching March 6

      2026년 03월 05일
    • Indie Game Review

      Indie urban puzzle game TerraScape releases Ancient Egypt DLC.

      2026년 03월 10일

      Step Into the Shoes of a 19th-Century Sleuth: ‘Connected Clue’ Officially Launches on Steam

      2026년 03월 09일

      Build Your Sweetest Dreams: ‘Candy Luna Park’ Demo Offers a Stress-Free Escape

      2026년 03월 08일

      Chiang Mai’s Bit Egg Inc. Launches ‘Lost and Found Co.’: A Hand-Drawn Hidden Object Masterpiece Hits Steam

      2026년 03월 07일

      Steel, Scraps, and Survival: ‘Machine Mind’ Expands the Crossout Universe on Steam

      2026년 03월 06일
    • Indie Game Focus

      Beyond Steam: How K-Indies are Tackling the ‘Second Barrier’ of Global Distribution

      2026년 03월 09일

      Spire Shattered: ‘Slay the Spire 2’ Hits 210K Concurrent Players, Melting Steam Servers at Launch

      2026년 03월 06일

      Indie Game Development Survival Strategies Proven at Steam Next Fest 2026

      2026년 03월 04일

      Indie Dominance: The Standout Winners of Steam Next Fest February 2026

      2026년 03월 04일

      [Editorial] Why Financial Giants are Betting on Game Dev: The Strategic Synergy of K-Indies and Big Tech

      2026년 03월 03일
    • Competition/Support Project

      Celebrating its 10th anniversary, “2026 Indie Craft” will begin accepting entries in late March, expanding the prize pool and establishing an AI-supported program.

      2026년 03월 10일

      The K-Indie Game Awards Ceremony, the “2026 Indieple Awards,” is accepting entries until April 9th.

      2026년 03월 10일

      Chungnam Global Game Center & Asan City Open Recruitment for “Future Creator Training Course”

      2026년 03월 09일

      Seoul’s Premier B2B Stage: GAME AiCON 2026 Calls for Korea’s Top Indie Talent

      2026년 03월 06일

      Building the Next Generation of Devs: Daejeon Opens Recruitment for ‘inD Game School’ 2026

      2026년 03월 04일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Indie Game Focus

    A Miracle by Three: The Global Success Story of Indie Developer “Team Cherry”

    By Desk2026년 01월 05일Updated:2026년 03월 08일4 Mins Read

    Based in Adelaide, Australia, the indie studio Team Cherry has become the eye of a hurricane that shook the global gaming industry with just two titles: Hollow Knight and its sequel, Silksong. This small studio’s journey represents the “great indie spirit”—a relentless dedication to building exciting worlds for players to conquer and explore.

    A Small Dream Born in Adelaide

    Team Cherry was founded in 2014 by Ari Gibson and William Pellen. Today, the core studio remains a remarkably lean team of just three people.

    Co-director Ari Gibson previously ran an animation studio called Mechanical Apple, working on films, games, and music videos. Fellow co-director William Pellen had spent years designing games, crafting his own unique worlds. Their bond was forged through a shared love for the NES classic Zelda II: The Adventure of Link during a Game Jam, leading to the birth of their first major project.

    The Kickstarter: From Small Dreams to Epic Proportions

    On November 18, 2014, Team Cherry launched a Kickstarter campaign for Hollow Knight with a modest goal of $35,000 AUD. Initially, they envisioned a small-scale project with about two hours of gameplay.

    Thirty days later, they had raised $57,138 AUD from 2,158 backers—reaching 163% of their goal. This success allowed them to expand the game’s scope and bring on key collaborators like composer Christopher Larkin and marketing manager Matthew Griffin.

    Reflecting on the early days, Ari Gibson noted that his previous business provided some cushion, and the low cost of living in Adelaide was crucial. “We were eating leftover sandwiches and occasionally surviving on $20 from our parents,” the team recalled in interviews, highlighting the grit required during the indie struggle.

    Hollow Knight: A Masterpiece Debut

    Released on February 24, 2017, Hollow Knight became an instant sensation. Its sales trajectory is nothing short of legendary:

    • November 2017: 500,000 copies sold.
    • June 2018: 1 million copies sold on PC alone.
    • February 2019: 2.8 million copies sold.
    • August 2025: Surpassed 15 million copies sold.

    According to VG Insights, the game has generated over $100 million USD in revenue. For a title priced at $15 that rarely goes on deep sale, it has achieved a level of success comparable to major Nintendo franchises like Pokémon Legends: Arceus.

    The 6-Year Wait for Silksong

    What started as a Kickstarter stretch goal for a second playable character, Hornet, eventually outgrew its DLC roots to become a full-fledged sequel: Hollow Knight: Silksong.

    After its announcement in 2019, the team went nearly silent for over 1,200 days, a “long wait” that became a famous meme within the community. Benefiting from the steady revenue of the first game, Team Cherry refused to rush, focusing entirely on their perfectionist vision.

    On September 4, 2025, Silksong finally launched across Windows, macOS, Linux, Nintendo Switch (including Switch 2), PlayStation, and Xbox.

    The Explosion of Silksong (2025)

    The release of Silksong in early autumn 2025 eclipsed even the success of the original:

    • 5 million players joined within the first three days.
    • 3 million copies were sold on Steam alone in the first week, generating ~$50 million USD.
    • 4.2 million copies sold across all platforms within two weeks.

    Incredibly, Silksong’s release triggered a massive surge in sales for the original Hollow Knight, which saw over 200,000 copies sold weekly for three consecutive weeks following the sequel’s launch.

    Perfectionism and Unwavering Community Love

    Team Cherry made a bold move by honoring their original Kickstarter promise: every backer who pledged $10 AUD or more received Silksong for free on the console of their choice.

    Providing a multi-million dollar sequel for free to over 2,000 early supporters became a gold standard for indie developer ethics. It proved that despite their massive commercial success, Team Cherry never lost sight of the people who believed in them when they were eating sandwiches in a small Adelaide office.

    A Legacy for Indie Developers

    The story of Team Cherry serves as a beacon of hope for K-Indie developers. It proves that the size of a studio does not dictate the quality of the work. With only three core members—Ari Gibson, William Pellen, and programmer Jack Vine—Team Cherry surpassed the polish and depth of many AAA studios.

    GameRant describes Hollow Knight as “one of the most successful indie games of all time.” It is a testament to the power of creative synergy, persistence, and genuine communication with a community. As K-Indie developers navigate their own obstacles, Team Cherry stands as proof that a small, dedicated team can indeed create a miracle that captures the world’s imagination.

    picks
    Desk
    • Website

    A global gateway for indie game developers #IndieGame

    Related Posts

    Beyond Steam: How K-Indies are Tackling the ‘Second Barrier’ of Global Distribution

    2026년 03월 09일

    Spire Shattered: ‘Slay the Spire 2’ Hits 210K Concurrent Players, Melting Steam Servers at Launch

    2026년 03월 06일

    Indie Game Development Survival Strategies Proven at Steam Next Fest 2026

    2026년 03월 04일

    Indie Dominance: The Standout Winners of Steam Next Fest February 2026

    2026년 03월 04일
    Editors Picks

    [Editorial] Why Financial Giants are Betting on Game Dev: The Strategic Synergy of K-Indies and Big Tech

    2026년 03월 03일

    GDC 2026: The Biggest Glow-Up in 40 Years—Now the “Festival of Gaming”

    2026년 03월 02일

    Tokyo Game Show 2026 Celebrates 30th Anniversary with Record 5-Day Run and Free Global Indie Support

    2026년 02월 28일

    The Golden Age of Indie: Sensor Tower APAC Awards 2025 Celebrates the Rise of Innovation Over Scale

    2026년 02월 26일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.