최근기사

    The Evolution of Indonesian Horror: ‘Agni: Village of Calamity’ Unveiled

    2026년 05월 23일

    Information Revealed on ‘The Florist,’ a Survival Horror with a Classic Resident Evil Vibe

    2026년 05월 23일

    K-Indie ‘Backroom Company’ Wins Grand Prize at Indieple Awards 2026

    2026년 05월 23일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      K-Indie ‘Backroom Company’ Wins Grand Prize at Indieple Awards 2026

      2026년 05월 23일

      Sailing to Success: Open-World Survival RPG ‘If Sunsets’ Surpasses 100,000 Sales on Steam

      2026년 05월 21일

      Gravity, Rotations, and Nostalgia: Com2uS Holdings to Publish Sci-Fi Indie ‘Space Revolver’

      2026년 05월 21일

      Psychoflux Entertainment to Showcase Five Upcoming Indie Titles at PlayX4 2026

      2026년 05월 20일

      K-Indie Takes Kyoto: Six ‘BIGEM’ Cohort 4 Titles Set to Showcase at BitSummit 2026

      2026년 05월 19일
    • Recommendation/Promotion

      The Evolution of Indonesian Horror: ‘Agni: Village of Calamity’ Unveiled

      2026년 05월 23일

      Information Revealed on ‘The Florist,’ a Survival Horror with a Classic Resident Evil Vibe

      2026년 05월 23일

      STARSEEKER: Astroneer Expeditions Preview: Devolver’s Biggest First-Party Bet Lands in Early Access June 11

      2026년 05월 22일

      FREEFALL ’95 Preview: A Three-Person Melbourne Studio’s Debut Turns a 60-Second Plane Crash Into Pure Arcade Joy

      2026년 05월 22일

      Tokatonton: One-Armed Blacksmith Preview: A Korean Indie Where the Forge Carries More Than Just Iron

      2026년 05월 21일
    • Game Review

      Walk The Frog Review: A Two-Person German Studio Builds a Quiet Masterpiece Out of Sticky Notes

      2026년 05월 22일

      Voice of Belldona Early Access Review: A Taiwanese Indie Builds a Genuinely New Deckbuilder Shape

      2026년 05월 22일

      The Dead Await Review: A Genre-Mashing Survival Deckbuilder Exits Early Access With Real Ambition and Real Friction

      2026년 05월 21일

      Thrifty Business Review: The Cozy Shop Sim That Quietly Outdoes Its Beloved Predecessor

      2026년 05월 20일

      Dawn Village Review: A Korean Indie Turns One of Joseon’s Worst Disasters Into a Punishing Survival Strategy Game

      2026년 05월 19일
    • Featured article

      Record-Breaking INDIE Live Expo 2026 Shines Spotlight on 200+ New Titles

      2026년 04월 26일

      Attention Indie Game Developers… April Support Programs & Contests Summary

      2026년 04월 07일

      Indies Steal the Spotlight: PAX East 2026 Sees a “Reverse” Takeover as AAA Giants Step Back

      2026년 03월 28일

      GDCA 2026, The Essence of Games Proven by Indie

      2026년 03월 27일

      Historical Sweep: ‘Clair Obscur: Expedition 33’ Claims 5 GDCA 2026 Awards, Setting New GOTY Record

      2026년 03월 14일
    • Contests/Support

      Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

      2026년 05월 19일

      No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

      2026년 05월 17일

      NEOWIZ Wraps Up Global Indie Competition ‘Indie Quest’—Italian Thriller ‘GLASS HOUSE’ Takes Top Prize

      2026년 04월 22일

      Second Chances in the Spotlight: BIC 2026 Opens ‘Connect Pick’ Applications

      2026년 04월 15일

      Leveling Up the Business: Gyeonggi-do Launches Investment Support for Game Devs

      2026년 04월 13일
    • GameCollege
    • 한국어
    • 日本語
    • 中文 (中国)
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    • 中文 (中国)
    Contests/Support

    Leveling Up the Business: Gyeonggi-do Launches Investment Support for Game Devs

    By Editorial Team2026년 04월 13일2 Mins Read
    • The Mission: Gyeonggi-do and the Gyeonggi Content Agency (GCA) are scouting for 20 promising game developers to bridge the gap between “great code” and “great capital.”
    • The Timeline: Applications are open until April 23, 2026.
    • The Curriculum: A 7-month intensive track involving corporate diagnosis, 1-on-1 consulting, and a final Demo Day in October.
    • The Network: Integration with GCA’s existing powerhouse programs like G-Unicorn Pass and the Level-Up Program.

    Finding a publisher is one thing, but securing the kind of investment that scales a studio is a different boss fight entirely. To help local developers navigate these waters, Gyeonggi-do has officially opened recruitment for its 2026 Game Investment Attraction Support Project.


    A Seven-Month Strategic Journey

    Selected companies won’t just be handed a check; they’ll be put through a rigorous training regimen designed to make them “investor-ready.”

    1. Diagnosis & Analysis: Companies receive a deep dive into their current market position and financial health.
    2. Custom Consulting: Tailored advice from specialized game industry investors on how to pitch and scale.
    3. Demo Day (October): A high-stakes event where developers present their progress and projects to a room full of venture capitalists and major publishers.

    Beyond the Pitch: Long-term Rewards

    GCA is looking to ensure these companies don’t just survive the pitch but thrive in the global market. Top-performing participants will receive:

    • Global Exposure: Support for B2B participation in major international game shows.
    • Continuous Matching: Direct follow-up meetings with investors and ongoing financial data updates.
    • Expert Access: On-demand consulting for external funding and legal/financial hurdles.

    Quick Specification: 2026 Investment Support

    CategoryDetails
    OrganizerGyeonggi-do / Gyeonggi Content Agency (GCA)
    Target20 Game Development Companies (Gyeonggi-based)
    Application DeadlineApril 23, 2026
    Program DurationApril – October 2026
    Key Events1:1 Consulting, Investor Diagnosis, October Demo Day
    Follow-up SupportGame Show B2B Entry, Investment Matching, Financial Consulting

    How to Apply

    Interested developers need to act fast, as the window is only open for ten more days. Detailed announcements and application forms are available on the GCA website.

    “Investment is the essential fuel for a company’s growth,” said Byeon-cheon Hyeon, Director of the Future Growth Industry Bureau. “This project will serve as the ‘starting water’ for our promising local developers to make their splash on the global stage.”

    Official Website: www.gcon.or.kr

    Contact: Game Industry Team (031-776-4789 / ggc@gcon.or.kr)

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

    2026년 05월 19일

    No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

    2026년 05월 17일

    NEOWIZ Wraps Up Global Indie Competition ‘Indie Quest’—Italian Thriller ‘GLASS HOUSE’ Takes Top Prize

    2026년 04월 22일

    Second Chances in the Spotlight: BIC 2026 Opens ‘Connect Pick’ Applications

    2026년 04월 15일
    Editors Picks

    SOKO 1977 Preview: Berlin’s Most Politically Serious Studio Takes On Germany’s Terror Crisis

    2026년 05월 21일

    SUMMERHOUSE Console Review: The Cozy Sandbox That Quietly Sold 400,000 Copies Finally Lands Everywhere

    2026년 05월 19일

    Lone Chef Preview: Korean Indie Bets Big on a Weird, Wonderful New Genre

    2026년 05월 18일

    The Disco Never Dies: ‘Dead as Disco’ Surpasses 200,000 Sales in One Week

    2026년 05월 14일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.