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    24 Hand-Drawn Islands, Pixel Survival ‘Mayday’ Releases on November 2

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    • News

      Ganitani Signs Nintendo Switch Publishing Agreement for New Title ‘Gravity Reversal’

      2026년 09월 09일

      Merge Champions Wins Grand Prize at Korea’s First HTML5 Minigame Makers Challenge — Sublevelgames’ Puzzle Beats 90 Entries Across Seven-Judge Industry Panel

      2026년 09월 08일

      OFFBEAT “Studio Essentials” Update: The World’s Smallest Violin Joins Whetstone Games’ Working Music Production Toy Box

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      Roblox Game to be Developed Using ‘Kungya’ IP… Chungkang University of Culture & Industry and Netmarble M&B Collaborate

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      SuperFast NEXT Selects Tripearl Games and Keymaker Games From 100 Applicants — Two Korean Studios to Launch in H1 2027 Under OFFMOON Label

      2026년 09월 01일
    • Recommendation/Promotion

      24 Hand-Drawn Islands, Pixel Survival ‘Mayday’ Releases on November 2

      2026년 09월 09일

      Wood Goes BRRR Preview: The Studio Behind Survival Horror Dimmed Light Turns Beaver Logging Into a Battle Royale for Your Job

      2026년 09월 08일

      Shiba Sweet Preview: A Taiwanese Solo Animator Hand-Draws Every Frame of a Grandmother’s Dessert Shop — September 18 Launch

      2026년 09월 07일

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      2026년 09월 07일

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      2026년 09월 07일
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    Contests/Support

    A $5 Million Shot: Krafton and Neptune Launch ‘Flick x KRAFTON’ Global Challenge

    By Editorial Team2026년 04월 09일Updated:2026년 04월 10일3 Mins Read
    • The Massive Purse: A total pool of $5 million dedicated to discovering and scaling indie talent.
    • The Collaboration: Krafton’s global publishing muscle meets Neptune’s ad-tech and casual game operational expertise.
    • The Brand: Introducing “Flick,” Neptune’s specialized hybrid casual publishing brand leading the charge.
    • The Timeline: Applications open April 21, with winners announced in July 2026.

    The search for the next global mobile sensation is officially on. KRAFTON (CEO Changhan Kim) and Neptune (CEO Yulbin Kang) have announced a massive partnership to host the “Flick x KRAFTON Casual Game Challenge Season 01.” With a staggering $5 million investment and prize pool on the line, the contest is throwing down the gauntlet to indie studios and global developers alike.

    What is a “Hybrid Casual” Game?

    For those not deep in the dev-logs, the Hybrid Casual genre is currently the “sweet spot” of the mobile gaming market. It combines the simple, addictive “pick up and play” mechanics of hyper-casual games with the deeper progression and long-term retention of mid-core titles.

    • Revenue Model: A blend of In-App Advertising (IAA) and In-App Purchases (IAP).
    • The Goal: High accessibility for millions of users with the financial depth of a hardcore RPG.

    The “Flick” Advantage

    Winning isn’t just about the cash; it’s about the infrastructure. Selected games will be published under Flick, Neptune’s dedicated hybrid casual brand. Flick is designed to act as an accelerator, using data-driven operations and ad-tech to verify a game’s potential in the market almost instantly.

    Krafton will lend its “global eye” and publishing experience, ensuring that even a small prototype from a two-person team has the resources to scale into a worldwide hit.


    Contest Roadmap & Specifications

    CategoryDetails
    Application PeriodApril 21 – May 18, 2026
    EligibilityGlobal Developers & Indie Studios (Individual or Teams)
    Project StageCompleted Games or Prototypes
    Winner AnnouncementJuly 2026
    Core Benefits$5M Investment Pool, Global Testing, and Marketing Support

    How to Enter

    The challenge is open to global creators, and the organizers have made it clear that they aren’t just looking for finished masterpieces. Prototypes and early-stage projects are highly encouraged, as the goal of the challenge is to find a “diamond in the rough” that can be polished through the Flick pipeline.

    “We are combining Krafton’s vision for global IPs with Neptune’s operational know-how to build a sustainable pipeline for indie creators,” a representative stated. “If you have a core loop that is fun and scalable, we want to see it.”

    Interested developers can find the full submission criteria and the application portal at the official website: flickdifferent.com.

    Editorial Team
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    Editors Picks

    BOMBANANA! Review: Turkish Studio’s Exactly-Three-Player Bomb Defusal Comedy Converts 6 Million Demo Players Into 1 Million Wishlists — and Delivers on Launch

    2026년 09월 06일

    Terminus: Zombie Survivors 2 Announced: Korea Game Award Winner’s 150,000-Seller Turn-Based Zombie Survival Goes Full 3D Open World

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