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    K-Indie ‘Nientum – Op.ZERO’ Surpasses 500 Steam Reviews… “Overwhelmingly Positive”

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    From Bedroom YouTuber to Broadcasting Station, ‘Creator Tycoon’ Steam Page Opens

    2026년 11월 06일

    An 8-Year-Old Girl’s Adventure in the Afterlife… Demo Released for ‘Ghost Haunting,’ an Adventure with 90s LucasArts Vibes

    2026년 11월 06일
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    • News

      K-Indie ‘Nientum – Op.ZERO’ Surpasses 500 Steam Reviews… “Overwhelmingly Positive”

      2026년 11월 06일

      Lunosoft Moves Headquarters to Suncheon, Expands Into Webtoon-Based Story Games

      2026년 11월 05일

      Planted! Launches on PS5 and Xbox: Cloth Cat Games’ Vegetable-Hurling Garden Brawler Delays Steam Version to Later This Year

      2026년 11월 01일

      Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

      2026년 10월 25일

      Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

      2026년 10월 22일
    • Recommendation/Promotion

      From Bedroom YouTuber to Broadcasting Station, ‘Creator Tycoon’ Steam Page Opens

      2026년 11월 06일

      An 8-Year-Old Girl’s Adventure in the Afterlife… Demo Released for ‘Ghost Haunting,’ an Adventure with 90s LucasArts Vibes

      2026년 11월 06일

      Gothic-style pixel art action… ‘Bloodrush: Undying Wish’ officially launches on December 3

      2026년 11월 06일

      ‘Inquisitor Shepard’ with Japanese Voice, Demo Released on November 11

      2026년 11월 06일

      SKULD Free Demo Now on Steam: Spanish Student-Founded Super Monkey Studio’s Norse Myth Action Tower Defense Puts a Valkyrie on the Front Line

      2026년 11월 05일
    • Game Review

      Kick Out Now on Steam: Swiss Solo Developer nospacelost’s Hand-Drawn Ride to School With a Soccer Ball Proves Cozier to Look At Than to Play

      2026년 11월 05일

      Pit of Goblin Hits 1.0 on PC, PS5, and Xbox: Ex-Landfall and Stunlock Developers’ Chaotic Goblin Co-op Sold 200,000 Copies in Early Access

      2026년 11월 05일

      Death at Fleming Manor Launches on Steam After 100,000 Wishlists: K-Indie Studio SUPERTHUMb’s Forensic Mystery Has You Sign the Death Certificate

      2026년 11월 04일

      Queen’s Domain Out Now: Freshly Baked Games’ King’s Field-Inspired Retro Fantasy RPG Lands “Overwhelmingly Positive” on Steam

      2026년 11월 04일

      Inner Voice Gets Free “Last Dream” Update: Greek Solo Developer’s Psychological Horror Deepens the Darkness of Brightstone

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    • Featured article

      Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

      2026년 10월 25일

      Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

      2026년 10월 22일

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      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

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      2026년 09월 15일
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    Contests/Support

    A $5 Million Shot: Krafton and Neptune Launch ‘Flick x KRAFTON’ Global Challenge

    By Editorial Team2026년 04월 09일Updated:2026년 04월 10일3 Mins Read
    • The Massive Purse: A total pool of $5 million dedicated to discovering and scaling indie talent.
    • The Collaboration: Krafton’s global publishing muscle meets Neptune’s ad-tech and casual game operational expertise.
    • The Brand: Introducing “Flick,” Neptune’s specialized hybrid casual publishing brand leading the charge.
    • The Timeline: Applications open April 21, with winners announced in July 2026.

    The search for the next global mobile sensation is officially on. KRAFTON (CEO Changhan Kim) and Neptune (CEO Yulbin Kang) have announced a massive partnership to host the “Flick x KRAFTON Casual Game Challenge Season 01.” With a staggering $5 million investment and prize pool on the line, the contest is throwing down the gauntlet to indie studios and global developers alike.

    What is a “Hybrid Casual” Game?

    For those not deep in the dev-logs, the Hybrid Casual genre is currently the “sweet spot” of the mobile gaming market. It combines the simple, addictive “pick up and play” mechanics of hyper-casual games with the deeper progression and long-term retention of mid-core titles.

    • Revenue Model: A blend of In-App Advertising (IAA) and In-App Purchases (IAP).
    • The Goal: High accessibility for millions of users with the financial depth of a hardcore RPG.

    The “Flick” Advantage

    Winning isn’t just about the cash; it’s about the infrastructure. Selected games will be published under Flick, Neptune’s dedicated hybrid casual brand. Flick is designed to act as an accelerator, using data-driven operations and ad-tech to verify a game’s potential in the market almost instantly.

    Krafton will lend its “global eye” and publishing experience, ensuring that even a small prototype from a two-person team has the resources to scale into a worldwide hit.


    Contest Roadmap & Specifications

    CategoryDetails
    Application PeriodApril 21 – May 18, 2026
    EligibilityGlobal Developers & Indie Studios (Individual or Teams)
    Project StageCompleted Games or Prototypes
    Winner AnnouncementJuly 2026
    Core Benefits$5M Investment Pool, Global Testing, and Marketing Support

    How to Enter

    The challenge is open to global creators, and the organizers have made it clear that they aren’t just looking for finished masterpieces. Prototypes and early-stage projects are highly encouraged, as the goal of the challenge is to find a “diamond in the rough” that can be polished through the Flick pipeline.

    “We are combining Krafton’s vision for global IPs with Neptune’s operational know-how to build a sustainable pipeline for indie creators,” a representative stated. “If you have a core loop that is fun and scalable, we want to see it.”

    Interested developers can find the full submission criteria and the application portal at the official website: flickdifferent.com.

    Editorial Team
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    Editors Picks

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