최근기사

    ‘Star Fox’ meets ‘Armored Core’… Solo-developed space action game ‘Rogue Eclipse’ released

    2026년 08월 19일

    BIC 2026 Awards: GARBAGE COUNTRY Takes Grand Prix, Yūrei Claims Rising Star — 20 Winners Across General and Rookie Divisions

    2026년 08월 19일

    BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

    2026년 08월 19일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      BIC 2026 Awards: GARBAGE COUNTRY Takes Grand Prix, Yūrei Claims Rising Star — 20 Winners Across General and Rookie Divisions

      2026년 08월 19일

      BIC Festival 2026 Opens at BEXCO Busan — 332 Games From 42 Countries, YouTube Partnership, and a Silver Button

      2026년 08월 15일

      Cat Butler: Idle Shooter RPG Launch Update: Lunosoft’s Mobile Hybrid Releases on Google Play and ONE Store — “Ikmyeong-i” Character Collaboration at Launch

      2026년 08월 13일

      BIC 2026 Partners With YouTube to Put Korean Indie Games Into YouTube Playables — 5 Studios, 7 Games Selected for First Wave

      2026년 08월 11일

      Iron Nest: Heavy Turret Simulator Launch Update: 300,000 Players, 98% Overwhelmingly Positive, Steam Top 5 in First Weekend

      2026년 08월 10일
    • Recommendation/Promotion

      Hordeguard: Winds of the North Preview: Slovak Two-Person Studio’s Viking Action Tower Defense Signs With Daedalic Entertainment

      2026년 08월 19일

      Succubi Domini Preview: Brazilian Four-Person Studio’s Gothic Streetwear JRPG Signs With Nuntius Games — Steam Demo Coming

      2026년 08월 18일

      Witchbrook Preview: Chucklefish and Robotality’s Long-Awaited Magic School Life Sim Confirms Korean Support — PC, Switch, and Xbox

      2026년 08월 15일

      Until North Ends Preview: One Developer’s Eight-Year Nordic Survival Debut Enters Early Access August 31

      2026년 08월 15일

      Undead Night Crew Preview: Two University Friends’ Eight-Year Partnership Produces a Zombie Cleaning Roguelite Survivor — Q4 2026

      2026년 08월 15일
    • Game Review

      ‘Star Fox’ meets ‘Armored Core’… Solo-developed space action game ‘Rogue Eclipse’ released

      2026년 08월 19일

      heXtreaming: Deep Review: Korean Indie Team Laputa Games’ Abandoned Waterpark Streaming Horror Launches on Steam With 20,000 Wishlists

      2026년 08월 18일

      Duskfade Review: Spain’s Weird Beluga Delivers a Clockpunk 3D Platformer With 89% Steam Rating — Jak & Daxter’s Spiritual Successor Arrives

      2026년 08월 18일

      KABOOMANIA Review: German Studio Fancy Factory Launches a Maze Bomber That Runs on a 30-Year-Old Amiga and a PS5 Simultaneously

      2026년 08월 18일

      Belgian healing puzzle ‘Sizeable’, which sold 200,000 copies, expands to consoles

      2026년 08월 18일
    • Featured article

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일

      How Indie Developers Should Use Offline Exhibitions — And What Most Are Getting Wrong

      2026년 08월 19일

      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

      2026년 08월 10일

      I Want to Play the Villain! Preview: Ukraine’s Award-Winning Boxville Studio Announces a Theatre Casting Logic Puzzle — Demo August 17, Release Q1 2027

      2026년 08월 05일

      Dear Magical Girls Review: Krafton Jungle Game Lab’s Four-Person Korean Team Reimagines the Magical Girl as a Burned-Out Worker — 98% Steam Rating at Launch

      2026년 08월 03일
    • Contests/Support

      BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

      2026년 08월 19일

      Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

      2026년 07월 28일

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일

      KOCCA Is Funding Flights to Sweden Game Conference 2026 — Applications Close July 27

      2026년 07월 14일

      The 1.44MB Game Development Contest Is an Official indiegame.com Sponsored Event — Submissions Open Through September 4

      2026년 07월 14일
    • GameCollege
    • 한국어
    • 日本語
    • 中文 (中国)
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    • 中文 (中国)
    Contests/Support

    Digital Meets Analog: Gemblo Company Opens Applications for ‘2026 Creative Talent Mentorship’

    By Editorial Team2026년 04월 09일Updated:2026년 04월 15일2 Mins Read

    • The Mission: Bridging the gap between digital and analog game development through the project: “Dominate Online & Offline with AI.”
    • The Funding: Mentees receive 1.5 million KRW monthly, while follow-up projects can secure up to 24 million KRW in total support.
    • The Focus: High-intensity 1:2 apprenticeship-style mentoring and a specialized track for AI integration in game design.
    • The Deadline: Applications are open until April 15, 2026, at Midnight KST.


    Gembllo Company has been finally selected as a platform institution in the game sector for the ‘2026 Content Creative Talent Development Program’ organized by the Korea Creative Content Agency for this year as well, following last year.

    Quick Specification: Gemblo Company 2026 Program

    CategoryMentorship TrackFollow-up Track
    Total Seats16 (10 Digital / 6 Analog)8 (5 Digital / 3 Analog)
    EligibilityAspiring Creators (Ages 19–34)Program Alumni (Ready to Launch)
    Financial Support1.5M KRW MonthlyUp to 24M KRW Total
    Key Curriculum1:2 Mentoring, AI WorkshopsIP Consulting, Global Launching
    DurationMay – November 2026May – November 2026
    DeadlineApril 15, 2026 (Midnight)April 15, 2026 (Midnight)

    How to Apply

    Aspiring game designers and developers must act quickly, as the deadline is less than five days away. Gemblo suggests submitting applications at least 24 hours in advance to avoid technical delays.

    • Mentorship Application: Apply via Google Forms
    • Follow-up Application: Apply via Google Forms
    • Full Details: Gemblo Official Website

    “This year, we are focusing on providing direct help for employment and entrepreneurship by combining top-tier industry expertise with specialized AI technology,” stated a representative from Gemblo Company. “Whether your dream is a digital hit or an analog masterpiece, we are here to provide the platform for your global debut.”

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

    2026년 08월 19일

    Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

    2026년 07월 28일

    Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

    2026년 07월 22일

    KOCCA Is Funding Flights to Sweden Game Conference 2026 — Applications Close July 27

    2026년 07월 14일
    Editors Picks

    Belgian healing puzzle ‘Sizeable’, which sold 200,000 copies, expands to consoles

    2026년 08월 18일

    BIC Festival 2026 Opens at BEXCO Busan — 332 Games From 42 Countries, YouTube Partnership, and a Silver Button

    2026년 08월 15일

    Until North Ends Preview: One Developer’s Eight-Year Nordic Survival Debut Enters Early Access August 31

    2026년 08월 15일

    Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

    2026년 08월 10일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.