최근기사

    Wizdom Academy Preview: France-Switzerland Studio Duo Opens Kickstarter to Fund the Finish Line — Not the Start

    2026년 09월 03일

    Cold Case Preview: The Seoul 2033 Studio Trades Post-Apocalyptic Text Survival for Keyword-Search Forensic Mystery

    2026년 09월 03일

    Hubert Preview: Czech Studio Brocap’s Sheepdog Adventure Gets October 12 Steam Release Date — From a Mafia and Dying Light Veteran Team

    2026년 09월 03일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Roblox Game to be Developed Using ‘Kungya’ IP… Chungkang University of Culture & Industry and Netmarble M&B Collaborate

      2026년 09월 02일

      SuperFast NEXT Selects Tripearl Games and Keymaker Games From 100 Applicants — Two Korean Studios to Launch in H1 2027 Under OFFMOON Label

      2026년 09월 01일

      Parallax: Orbit Review: Korean Cognitive Science Team’s Optical Illusion Mobile Runner Reaches No. 5 on Google Play Paid Arcade Chart Without a Single Ad

      2026년 09월 01일

      Hollow Home Kickstarter Closes at 140% — Twigames’ Ukraine Siege Survival RPG Adds Xbox to Its Launch Platforms

      2026년 08월 27일

      Korea AI Game Association Opens Third Round of Game Development AX (AI Transformation) Subsidies — Expanded to Companies of 21+ Employees, Up to ₩50M Available

      2026년 08월 27일
    • Recommendation/Promotion

      Wizdom Academy Preview: France-Switzerland Studio Duo Opens Kickstarter to Fund the Finish Line — Not the Start

      2026년 09월 03일

      Cold Case Preview: The Seoul 2033 Studio Trades Post-Apocalyptic Text Survival for Keyword-Search Forensic Mystery

      2026년 09월 03일

      Hubert Preview: Czech Studio Brocap’s Sheepdog Adventure Gets October 12 Steam Release Date — From a Mafia and Dying Light Veteran Team

      2026년 09월 03일

      Into the Fire Preview: The Studio Behind The Invincible Puts Rescue Before Loot in Volcanic Extraction Survival — New Playtest Through September 7

      2026년 09월 03일

      Until North Ends Is Now Live — Solo Developer Unknown Hex’s Eight-Year Nordic Survival Adventure Enters Early Access August 31

      2026년 09월 03일
    • Game Review

      Veiled Edge Review: Korean Studio ONW’s Chapter-Shifting Cyberpunk Action Adventure Arrives on Nintendo Switch September 3

      2026년 08월 31일

      Garden of Witches 1.0 Review: Team Tapas’ Mobile-to-PC Leap Completes Its 15-Month Early Access With a Combat System Built Entirely Anew

      2026년 08월 28일

      Hearth and Hamlet Sells 100,000 Copies in First Week — Australian Solo Developer’s Cozy Incremental City Builder Proves Its Festival Investment

      2026년 08월 28일

      Polylithic 1.0 Is Now Live — Czech Studio’s Colorful Stone Age Survival Game Exits Three Years of Early Access With Its Largest Update Yet

      2026년 08월 26일

      Theropods Review: Lost Token’s Decade-Long Wordless Pixel Art Adventure About a Hunter, a Dinosaur, and an Astronaut Is Finally Here

      2026년 08월 24일
    • Featured article

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일

      How Indie Developers Should Use Offline Exhibitions — And What Most Are Getting Wrong

      2026년 08월 19일

      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

      2026년 08월 10일
    • Contests/Support

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일

      BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

      2026년 08월 19일

      Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

      2026년 07월 28일

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일

      KOCCA Is Funding Flights to Sweden Game Conference 2026 — Applications Close July 27

      2026년 07월 14일
    • GameCollege
      Facebook
      인디게임닷컴
        News

        Registration for BIC Festival 2026 begins at 3 PM on the 8th

        By Editorial Team2026년 04월 08일3 Mins Read
        • Applications open on April 8… Competitive and non-competitive categories expanded, ‘Prime Indie’ newly established
        • Held in August as a hybrid festival… Expected to be a venue for global indie game exchange

        Submissions for indie game entries for the global indie game festival ‘Busan Indie Connect Festival 2026 (hereinafter BIC 2026)’, jointly organized by Busan Metropolitan City, the Busan Information Industry Promotion Agency, and the Busan Indie Connect Festival Organizing Committee (hereinafter BIC Organizing Committee), will begin at 3 p.m. on April 8.

        [Related Article: Busan Indie Connect Festival 2026, Online Business Briefing Unveiled]

        Submissions for BIC 2026 indie games are divided into competitive and non-competitive categories. The General Category, a competitive section, targets works currently under development or released within the last year, while the Rookie Category is open to students, unemployed individuals born between 2002 and 2012, and graduation projects from game-related educational institutions. The Connect Pick, a non-competitive section, allows for broader participation by accepting submissions of works released more than one year ago or those with a history of previous BIC exhibitions.

        The application period varies by category. Applications for the General category are accepted from April 8 to May 14, for the Rookie category from April 8 to June 17, and for Connect Pick from April 15 to May 26. The start and end times for all applications are the same at 3:00 PM KST.

        The submission process also varies depending on the characteristics of each category. For the General and Rookie categories, the submission of a playable build for evaluation is mandatory, and large files exceeding 2GB may be submitted via an external link. On the other hand, for Connect Pick, the submission of a gameplay video link is mandatory, while links to the game build and release markets are optional. Regarding the selection method, the General and Rookie categories undergo evaluation by professional judges, whereas the Connect Pick is ultimately decided through voting by Big Connectors.

        The BIC Organizing Committee recommends applying as early as possible, as applications may be concentrated on the deadline. Detailed eligibility requirements and exhibition regulations can be checked through the application guide on the official BIC website, and the selection results are scheduled to be announced between the fourth week of June and the first week of July.

        BIC 2026 will host an online festival from August 7 to 28, while the offline festival will be held from August 14 to 16 at Hall 2 of Exhibition Center 1, BEXCO, Busan. Through a hybrid operation encompassing both online and offline elements, it is expected to become a venue for more diverse interaction between domestic and international developers and gamers.

        Meanwhile, the BIC Organizing Committee is recruiting official sponsors and Public Indie participating organizations, while simultaneously establishing and operating a new non-competitive category called ‘Prime Indie.’ Prime Indie targets indie game development studios managing multiple projects or publishing companies directly involved in development, and operates as a paid booth. This program was designed to reflect the demand for expanded exhibition formats and business networking.

        “BIC is a venue where indie game developers can showcase their work and meet gamers and industry professionals in person,” said Joo Sung-pil, Chairman of the BIC Organizing Committee. “As we have expanded the participation options this year to include Prime Indie in addition to the General, Rookie, and Connect Pick categories, we hope that a wider range of creators and companies will be able to make new connections and opportunities through BIC.”

        Further details can be found on the official BIC website and official social media channels.

        Editorial Team
        • Website
        • Facebook

        Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

        Related Posts

        Roblox Game to be Developed Using ‘Kungya’ IP… Chungkang University of Culture & Industry and Netmarble M&B Collaborate

        2026년 09월 02일

        SuperFast NEXT Selects Tripearl Games and Keymaker Games From 100 Applicants — Two Korean Studios to Launch in H1 2027 Under OFFMOON Label

        2026년 09월 01일

        Parallax: Orbit Review: Korean Cognitive Science Team’s Optical Illusion Mobile Runner Reaches No. 5 on Google Play Paid Arcade Chart Without a Single Ad

        2026년 09월 01일

        Hollow Home Kickstarter Closes at 140% — Twigames’ Ukraine Siege Survival RPG Adds Xbox to Its Launch Platforms

        2026년 08월 27일
        Editors Picks

        MAKINA Preview: Korean Debut Studio’s Cassette Futurist Mech Stealth Adventure Sets December 25 Launch — Cockpit Combat and Pilot Infiltration as Two Inseparable Halves

        2026년 08월 31일

        Garden of Witches 1.0 Review: Team Tapas’ Mobile-to-PC Leap Completes Its 15-Month Early Access With a Combat System Built Entirely Anew

        2026년 08월 28일

        Hearth and Hamlet Sells 100,000 Copies in First Week — Australian Solo Developer’s Cozy Incremental City Builder Proves Its Festival Investment

        2026년 08월 28일

        Polylithic 1.0 Is Now Live — Czech Studio’s Colorful Stone Age Survival Game Exits Three Years of Early Access With Its Largest Update Yet

        2026년 08월 26일
        Demo
        Demo
        인디게임닷컴
        Facebook RSS
        ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
        © 2026 indiegame.com All Rights Reserved.

        Type above and press Enter to search. Press Esc to cancel.