최근기사

    Street Takoyaki, a simulation of a takoyaki stall set on a Japanese street

    2026년 02월 02일

    The first DLC for Monster Train 2, which sold over 500,000 copies, is now available: “The Descendants of the Railroad.”

    2026년 02월 02일

    CFK’s deck-building roguelite “Decklands” enters Steam Early Access on March 23rd.

    2026년 02월 02일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      CFK’s deck-building roguelite “Decklands” enters Steam Early Access on March 23rd.

      2026년 02월 02일

      KMGA Joins Forces with Pleaders to Empower Korea’s Indie Game Ecosystem

      2026년 01월 30일

      K-Indie Sensation ‘Graytail’ Secures Best Mobile Game at Taipei Game Show 2026

      2026년 01월 29일

      The community is in an uproar over the AI image in the official trailer for “Fallen,” a new indie game from a renowned developer.

      2026년 01월 21일

      AI Image Controversy Hits New Indie Title ‘Fallen’ from Veteran Developer

      2026년 01월 21일
    • Recommendation/Public

      The first DLC for Monster Train 2, which sold over 500,000 copies, is now available: “The Descendants of the Railroad.”

      2026년 02월 02일

      Bending Reality for the Perfect Kill: ‘Spacetime Shooter’ Set for Free Release on Steam

      2026년 02월 01일

      Stress-Free Sailing: Japanese Indie ‘Pirate & Darkmage’ Brings Limitless Life-Sim Exploration to Steam

      2026년 01월 30일

      Half-Duck, Half-Robot, All Chaos: Brazilian Indie ‘DekaDuck’ Reveals High-Speed Gameplay

      2026년 01월 30일

      The End of the World is Just the Beginning: Narrative Survival Adventure ‘Nova Antarctica’ Launches on Steam

      2026년 01월 30일
    • Indie Game Review

      Street Takoyaki, a simulation of a takoyaki stall set on a Japanese street

      2026년 02월 02일

      64,000+ Players in the Credits: Japanese Indie Horror ‘Twilight Moonflower’ Launches on Steam

      2026년 01월 30일

      Solo-Dev Horror RPG ‘Wicked Seed’ Takes Steam by Storm

      2026년 01월 27일

      [IT] Korean version of “Luce Spenta,” a 600,000-word dark tale created by a solo developer, released.

      2026년 01월 26일

      The Weight of a Soul: Can You Pass Judgment?

      2026년 01월 26일
    • Indie Game Focus

      From Flash Games to Global Phenomenon: The Massive Monster Success Story

      2026년 01월 31일

      “A Masterclass in Empathy”: Indie Hit ‘and Roger’ Claims Grand Prix at Taipei Game Show 2026

      2026년 01월 29일

      Record-Breaking 731B KRW Content Fund Announced, But Gaming Industry Left in the “Etc.” Category

      2026년 01월 23일

      12 Global Game Centers Nationwide: A Foundation for the Growth of K-Indie Games…Why Startups and Indie Companies Should Pay Attention

      2026년 01월 14일

      [New Year Special – Part 3] Korea’s 12 Global Game Centers: The Secret Weapon for K-Indie Growth

      2026년 01월 14일
    • Competition/Support Project

      1 Million KRW Prize: ‘1-Chicken RPG Maker Game Jam 2026’ Officially Announced

      2026년 01월 31일

      K-Indie Takes Center Stage in Taipei: BIC Festival Showcases 4 Award-Winning Titles at TGS 2026

      2026년 01월 28일

      Empowering the Grassroots: SBA and IGG Korea Host Major Networking Event for Indie Developers

      2026년 01월 28일

      Calling All Indie Devs: Recruitment Opens for ‘2026 PlayX4 Indie Arcade.’

      2026년 01월 27일

      Global Indie Stage Awaits: INDIE Live Expo 2026 Announces April Date and Call for Entries

      2026년 01월 27일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Indie Game News

    Smilegate and Epic Games partner to nurture developers through the Unreal education program ‘UNSEEN’

    By Editorial Team2023년 03월 15일Updated:2023년 06월 23일3 Mins Read

    ■ From non-major students to working-level developers, a high competition rate of 12:1 confirms strong interest
    ■ Develop a project-based learning curriculum with Smilegate and Epic Games working-level staff

    Smilegate Future Lab (hereinafter referred to as ‘Future Lab’) announced on the 15th (Wednesday) that it will conduct the Unreal Engine training program ‘UNSEEN.’

    UNSEEN is an educational program co-planned by Smilegate and Epic Games Korea and aims to nurture talented Unreal Engine developers. The two companies signed an MOU in January and promoted UNSEEN program planning. 25 trainees were selected for this UNSEEN curriculum. The competition rate was 12:1, confirming the developers’ high expectations and interest in UNSEEN. UNSEEN will be held online and offline from March 10th to mid-July.

    At UNSEEN, various programs, such as a programming curriculum that can enhance Unreal C++ capabilities and mutual learning among trainees, are prepared. The UNSEEN curriculum consists of a total of 4 levels. From understanding Unreal C++ programming (step 1) to understanding Unreal Engine gameplay framework (step 2), data-driven design techniques in Unreal Engine (step 3), and creating Unreal Engine multiplayer games (step 4). In addition, on the online learning platform dedicated to UNSEEN, a customized curriculum can be configured according to each student’s individual competency.

    Also, UNSEEN is characterized by the fact that it consists of contents you need to know in the field, such as multiplayer game production and game optimization, to improve productivity. Especially noteworthy is the pair programming day for mutual learning. The pair programming day is expected to be a time for students to learn a practical sense by forming a group and solving problems in the field together.

    Meanwhile, Future Lab conducted an onboarding program with an agile coach for students on the 10th and 11th before the implementation of UNSEEN. In addition to introducing the UNSEEN curriculum, a network with mentors and a community among students were created to provide time for discussions and collaboration in the process of solving problems.

    During the onboarding period, students organized groups to conduct game development design workshops. In the workshop, trainees had time to specify the project goal and direction to develop the project to perfection for 4 months.

    Director Oh Sook-hyeon of Future Lab said, “UNSEEN focused on supporting students to develop practical application capabilities by carrying out projects independently. Smilegate and Epic Games field developers and certified instructors will participate as mentors to provide professional and systematic learning opportunities.” It will be a great opportunity to acquire the basic skills of an Unreal Engine developer.”

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    CFK’s deck-building roguelite “Decklands” enters Steam Early Access on March 23rd.

    2026년 02월 02일

    KMGA Joins Forces with Pleaders to Empower Korea’s Indie Game Ecosystem

    2026년 01월 30일

    K-Indie Sensation ‘Graytail’ Secures Best Mobile Game at Taipei Game Show 2026

    2026년 01월 29일

    The community is in an uproar over the AI image in the official trailer for “Fallen,” a new indie game from a renowned developer.

    2026년 01월 21일
    Editors Picks

    “A Masterclass in Empathy”: Indie Hit ‘and Roger’ Claims Grand Prix at Taipei Game Show 2026

    2026년 01월 29일

    K-Indie Sensation ‘Graytail’ Secures Best Mobile Game at Taipei Game Show 2026

    2026년 01월 29일

    Global Indie Stage Awaits: INDIE Live Expo 2026 Announces April Date and Call for Entries

    2026년 01월 27일

    [New Year Special – Part 3] Korea’s 12 Global Game Centers: The Secret Weapon for K-Indie Growth

    2026년 01월 14일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.