최근기사

    New title ‘Witchspire’ from LoL & Overwatch 2 developers launches Early Access

    2026년 06월 11일

    ‘Raising a Necromancer Alone’ Makes Surprise Appearance in Drama ‘True Education’, YLAB IP Synergy Draws Attention

    2026년 06월 11일

    A building vanished from the map, horror adventure ‘Baekyoung University Building 0’ released on the 18th

    2026년 06월 11일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      ‘Raising a Necromancer Alone’ Makes Surprise Appearance in Drama ‘True Education’, YLAB IP Synergy Draws Attention

      2026년 06월 11일

      Connecting the Journey: Unity Unveils Complete Session Lineup for ‘Unite Seoul 2026’

      2026년 06월 09일

      Devolver Digital Unveils Four Indie Titles at PC Gaming Show 2026: Co-op Space, Family Tragedy, Mushroom Decks, and Classic FPS Revival

      2026년 06월 08일

      Chained Together Two Years On: How a $4.99 French Indie Platformer Crossed 10 Million Sales and Now Enters Long-Term Service Mode

      2026년 06월 04일

      K-Indie Takes Center Stage: Global Interest Focuses on KOCCA Joint Pavilion at Kyoto BitSummit 2026

      2026년 05월 28일
    • Recommendation/Promotion

      A building vanished from the map, horror adventure ‘Baekyoung University Building 0’ released on the 18th

      2026년 06월 11일

      Steam Demo Revealed for ‘Dekaduck’, the Adventure of a Duck Robot Bounty Hunter

      2026년 06월 11일

      Stardew Valley Inspiration, Inn Management K-RPG ‘Monster Inn’ Demo Revealed

      2026년 06월 10일

      ‘Hubert’, the shepherd dog roaming the wilderness… Winner of the Game Access 2026 Best Game Award

      2026년 06월 10일

      The Road of Dust and Sorrow Preview: A Ukrainian Indie Studio’s “Cozy Horror” About a Mother and Daughter Surviving the End of the World

      2026년 06월 09일
    • Game Review

      New title ‘Witchspire’ from LoL & Overwatch 2 developers launches Early Access

      2026년 06월 11일

      1.2 Million on Wishlist, End of a 4-Year Wait: ‘Solarpunk’ Officially Released

      2026년 06월 10일

      Swan Song Review: A Belgian Indie Studio’s Most Personal Project Turns Family Grief Into Music Box Puzzles

      2026년 06월 08일

      Brave Rounds Review: A Jakarta Veteran’s Bullet Hell Shooter Inverts the Genre’s Cardinal Rule — Get Closer to Win

      2026년 06월 05일

      PROHIBEAST Review: A French Indie Reinterprets the Commandos Tradition With Prohibition-Era Anthropomorphic Animals — and Meat Instead of Alcohol

      2026년 06월 03일
    • Featured article

      The Solo Developer Era: How Engines, Tools, and AI Have Reshaped Indie Game Production

      2026년 06월 07일

      Nordic Game Awards 2026: ARC Raiders Sweeps Three Major Prizes as Nordic Indie Scene Showcases Its Full Range

      2026년 05월 31일

      Schrödinger’s Call Review: A Three-Person Japanese Team Turns Pandemic Loneliness Into One of the Year’s Most Affecting Visual Novels

      2026년 05월 28일

      BitSummit PUNCH 2026 Awards: Malaysian Solo-Dev JRPG Artis Impact Takes Grand Prize, Indie Diversity Defines the Show

      2026년 05월 25일

      SOKO 1977 Preview: Berlin’s Most Politically Serious Studio Takes On Germany’s Terror Crisis

      2026년 05월 21일
    • Contests/Support

      GIGDC 2026 Applications Open: Korea’s Premier Indie Game Competition Begins Submission Period

      2026년 06월 08일

      Global Horizons Await: ‘Youth K-Culture Global Frontier’ Opens Applications for Overseas Missions

      2026년 05월 26일

      Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

      2026년 05월 19일

      No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

      2026년 05월 17일

      NEOWIZ Wraps Up Global Indie Competition ‘Indie Quest’—Italian Thriller ‘GLASS HOUSE’ Takes Top Prize

      2026년 04월 22일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    Held the ‘2022 Emerging Market Open Forum Seminar’ for small and medium-sized game companies

    By Editorial Team2022년 12월 02일Updated:2023년 06월 24일5 Mins Read

    Now that global expansion has become a necessity, not an option, after COVID-19, the ‘2022 Game Content Emerging Market Open Forum’ will be held in Pangyo on December 6 (Tuesday) to learn about strategies for global expansion that Korean small and medium-sized and indie game industries should prepare. It is held at the 2nd Techno Valley Corporate Support Hub.

    Hosted by the Ministry of Culture, Sports and Tourism, and the Korea Creative Content Agency, and supervised by the Korea Mobile Game Association, this forum shares successful strategies for entering emerging markets to restore the ecosystem of the game industry, which has collapsed due to the polarization between large and small game companies, and explores overseas markets. It has been held since 2017 to ultimately rekindle the new fever of innovation in the Korean game industry by accelerating the overseas expansion of the game industry through local prospects and new market development through pioneering examples.

    To prevent the spread of COVID-19, this seminar, which has been conducted only as an online lecture, will be held as a non-face-to-face seminar for the first time in three years since 2019. Expert lectures and Q&A on investment, marketing, game development, etc., will be held to provide know-how and future trends.

    A special global expert accompanies the opening speech. Royal O’Brien, who is in charge of the ‘Linux Open3D Foundation’ established for the development and development of ‘3D open source’ under the Linux Foundation in 2021, introduces [the global game industry and open source ecosystem] through a video do. Royal O’Brien is a business and engineering veteran with more than 30 years of experience in the video game industry. He also worked for Amazon as a game tech. The importance of open 3D sources and global industry trends will be introduced through the video.

    Then, six experts continue their lectures based on each point. ▲ First, in the field of ‘Global Trend’, senior researcher Kim Bong-chae of Strabase will learn about global trends in 2022 through [Global Game Industry Issue Keywords] and point out global issues that will hit 2023. Strabase is a monthly digital industry trend analysis magazine that provides the latest global trends and hot issues and is in charge of publishing the ‘Global Game Industry Trend’ issued monthly by the Korea Creative Content Agency.

    ▲ Next, in the field of ‘investment’, a lecture on [Investment status and preparation for investment in the game industry] will be given by Hyung-taek Park, managing director of Smart Study Ventures, a venture capital subsidiary of Smart Study, which developed the global children’s and children’s brand ‘Pinkfong’. Through a lecture, Managing Director Park Hyung-taek will introduce matters to be prepared for and cautions for attracting domestic and global investment from game manufacturers. ▲ Another point to keep in mind when entering the global market is the [Global App Growth Strategy for 2023] by Kim Hong-Sik, Pan Asia General Manager of ‘Liftoff’, which recently underwent a rebranding. After merging with the global mobile app advertising monetization platform ‘Vungle’ on August 21, Liftoff unified its mission into Liftoff and is being reborn as the world’s largest mobile app growth acceleration platform. Through a lecture, General Manager Kim Hong-Shik introduces marketing monetization strategies to grow in the global market in 2023. Next, two experts in the field of ‘game development’ are together.

    ▲Grampus CEO Kim Ji-in prepares to enter the global market through the 7-year development story of ‘Cooking Adventure’, a time management cooking game that has reached 25 million downloads worldwide under the theme of [Cooking Adventure from Web 2 to Web 3!] We will meet with the officials. Next, ▲ Gong Jun-sik, CEO of ‘Super Percent’, a hyper-casual game developer, will give a lecture on [Hyper-casual game global market trend and business]. Supercent is a game development and publishing company specializing in the hyper-casual field and plans to introduce Supercent’s unique game development know-how and publishing know-how with the potential of recording 60 million downloads in one year.

    Subsequently, as a special lecturer, Hyun Ho-jin, CEO of ‘Bucket Play’, participated in the ‘Emerging Markets Open Forum’s global online review show held in the first and second half of 2022 and received feedback from overseas experts [Swing Dunk Development Period: Constant Polishing] Based on various advice obtained through the Emerging Markets Open Forum, we plan to disclose the development period and know-how to prepare for global game services.

    After the lecture, there will be a panel discussion and real-time Q&A. With Game Donga reporter Jo Hak-dong as the moderator, participants will have real-time Q&A and time to listen to experts’ opinions on global trends in 2023.

    You can apply for this forum in advance through the meeting site ‘Onoff Mix’ homepage. Various prize events will be held through a lottery among participants who have pre-registered and those who have left questions about global advancement. For pre-registration for the seminar, search for ‘Emerging Market Open Forum’ on the Onoffmix website or access it through the site link. Information about the seminar will also be disclosed through the SNS of the Korea Mobile Game Association and Korea Creative Content Agency.

    For inquiries about the Emerging Market Open Forum, please contact the Korea Mobile Game Association Secretariat.

    H2cq5rpFKwn3LjTfePAJUtG9WiBsk7xl

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    ‘Raising a Necromancer Alone’ Makes Surprise Appearance in Drama ‘True Education’, YLAB IP Synergy Draws Attention

    2026년 06월 11일

    Connecting the Journey: Unity Unveils Complete Session Lineup for ‘Unite Seoul 2026’

    2026년 06월 09일

    Devolver Digital Unveils Four Indie Titles at PC Gaming Show 2026: Co-op Space, Family Tragedy, Mushroom Decks, and Classic FPS Revival

    2026년 06월 08일

    Chained Together Two Years On: How a $4.99 French Indie Platformer Crossed 10 Million Sales and Now Enters Long-Term Service Mode

    2026년 06월 04일
    Editors Picks

    Swan Song Review: A Belgian Indie Studio’s Most Personal Project Turns Family Grief Into Music Box Puzzles

    2026년 06월 08일

    Chained Beasts Preview: Australian-New Zealand Indie Studio Reinvents Co-op Roguelike With Physics-Based Chain Combat

    2026년 06월 08일

    The Syndicate: Classified Operations Preview: A Filipino Solo Developer’s Cold War Espionage Idle-Strategy Hybrid Reveals Its Demo

    2026년 06월 04일

    The Scroll of Taiwu Review: After 8 Years and 3.4 Million Chinese Players, One of Indie’s Most Ambitious RPGs Finally Goes Global

    2026년 06월 02일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.