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      Step into classic 1930s comics… Rubber Horse releases demo for cartoon-style FPS ‘Iron Curtain Call’

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    KOCCA, ‘Game User Panel and Clinical Medicine Research Results Presentation’

    By Editorial Team2022년 07월 13일3 Mins Read

    The Ministry of Culture, Sports and Tourism (Minister Park Bo-gyun) and the Korea Creative Content Agency (President Cho Hyun-rae, hereafter referred to as Konjin-won) will hold a ‘Game User Panel and Clinical Medicine Research Results Presentation’ at 1:30 pm on the 15th at a conference on the 11th floor of the CKL Business Support Center, Jung-gu, Seoul. held in the hall.

    This research presentation questioned the existing game user research frame centered on game over-immersion, addiction, and side effects, and presented the results of the and that attempted longitudinal investigation and observation. announce Then, experts from academia, medical circles, and institutions will attend to discuss the positive effects of game use and the feasibility of WHO’s listing of the game use disorder disease code.

    ◆ Analysis of behavioral characteristics and degree of over-immersion of game users, results of 1st and 2nd years

    The first presentation is , which will be presented by Professor Moonseok Cho of the Department of Public Administration at Hansung University. This study will be carried out for a total of five years (2020-2024), and at this result presentation, the results of the study on changes in game behavior types and behavioral characteristics of game users who participated in the first and second years of the study will be dealt with.

    In addition to game behavior types, this study also analyzes game behavior characteristics of game users, games and social relationships, games and consumption, game users’ psychology, games and learning, and games and culture.

    ◆ Analysis of the structural and functional effects of games on the brain

    Next, Professor Deok-Hyun Han of the Department of Psychiatry at Chung-Ang University will present the results of . For this study, brain MRI (structural and functional abnormalities), intelligence tests, interviews, self-report questionnaires, etc. were conducted on 100 adult (college student) game users and middle and high school game users over two years for this study. analyzed this.

    Afterwards, the general discussion included ▲Professor Jeongmin Kwon (Seoul National University of Education) ▲Professor Yujin Jang (Chungbuk National University) ▲Senior Research Fellow Jang Geun-Young (Korea Youth Policy Institute) ▲Director Jang-Joo Lee (Irak Digital Research Institute) ▲Hyun-Soo Keum Senior Researcher (Industrial Policy Team, Korea Creative Content Agency) After this, advice on the research direction and response to disease code issues will be discussed.

    Hyeon-Rae Cho, President of Conjin One, said, “I hope that it will be a place where people can pay attention to the positive effects of games through the presentation of research results related to game use and discussions with experts from various fields.” We will support you,” he said.

    On the other hand, anyone who wants to attend this research result presentation can attend on-site. The ‘2021 Game User Panel Study’ report is scheduled to be published on July 20, and the ‘2021 Game User Clinical Medicine Cohort Study’ report can be found on the Conjinwon website (www.kocca.kr).

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