최근기사

    Nostalgia, Exploration, and Summer Memories: ‘Kioku: Last Summer’ Set for May 28 Release

    2026년 04월 29일

    A Love Letter to Classic Zelda: 6-Year Solo Project ‘Elementallis’ Officially Launches

    2026년 04월 29일

    Survival, Sorrow, and Silence: ‘The Road of Dust and Sorrow’ Unveils Its First Demo

    2026년 04월 29일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Tokyo Game Show 2026 Confirms Sponsors for ‘SELECTED INDIE 80’ Project

      2026년 04월 27일

      K-Indie ‘Pebble Knights’ Strikes Gold on Steam, Dominating Global Charts

      2026년 04월 15일

      Webzen and Black Anchor to Officially Launch Indie Game ‘Memories’ on April 28

      2026년 04월 14일

      Registration for BIC Festival 2026 begins at 3 PM on the 8th

      2026년 04월 08일

      STOVE Expands Horizons: Recruitment Opens for 3rd Official Supporters ‘STOVE Crew’

      2026년 04월 06일
    • Recommendation/Promotion

      Nostalgia, Exploration, and Summer Memories: ‘Kioku: Last Summer’ Set for May 28 Release

      2026년 04월 29일

      Survival, Sorrow, and Silence: ‘The Road of Dust and Sorrow’ Unveils Its First Demo

      2026년 04월 29일

      Arithmetic Meets Action: Dystopian Deckbuilder ‘Talystro’ Reveals Steam Demo

      2026년 04월 29일

      Shattering the Script: Ink-Wash Action Roguelite ‘Realm of Ink’ Hits 1.0 on May 26

      2026년 04월 28일

      Cyberpunk Innkeeping and Secret Monsters: Story Adventure ‘ATYPIAN’ Launches Crowdfunding

      2026년 04월 27일
    • Game Review

      A Love Letter to Classic Zelda: 6-Year Solo Project ‘Elementallis’ Officially Launches

      2026년 04월 29일

      A Bond Beyond the Streets: True-Story Adventure ‘Bangkok Story: A Stray Dog’ Launches on Steam

      2026년 04월 27일

      A Watercolor Masterpiece: ‘Moomintroll: Winter’s Warmth’ Officially Launches

      2026년 04월 27일

      Fuel, Food, and… Foul Play? ‘Rest Area Simulator’ Hits Steam

      2026년 04월 25일

      Pixel Rebellion: ‘Maids of Storm’ Officially Storms onto Steam

      2026년 04월 25일
    • Featured article

      Record-Breaking INDIE Live Expo 2026 Shines Spotlight on 200+ New Titles

      2026년 04월 26일

      Indies Steal the Spotlight: PAX East 2026 Sees a “Reverse” Takeover as AAA Giants Step Back

      2026년 03월 28일

      GDCA 2026, The Essence of Games Proven by Indie

      2026년 03월 27일

      Historical Sweep: ‘Clair Obscur: Expedition 33’ Claims 5 GDCA 2026 Awards, Setting New GOTY Record

      2026년 03월 14일

      History Made at IGF 2026: AP Thomson’s Double Victory and the Rise of ‘Titanium Court’

      2026년 03월 14일
    • Contests/Support

      NEOWIZ Wraps Up Global Indie Competition ‘Indie Quest’—Italian Thriller ‘GLASS HOUSE’ Takes Top Prize

      2026년 04월 22일

      Second Chances in the Spotlight: BIC 2026 Opens ‘Connect Pick’ Applications

      2026년 04월 15일

      Leveling Up the Business: Gyeonggi-do Launches Investment Support for Game Devs

      2026년 04월 13일

      Digital Meets Analog: Gemblo Company Opens Applications for ‘2026 Creative Talent Mentorship’

      2026년 04월 09일

      A $5 Million Shot: Krafton and Neptune Launch ‘Flick x KRAFTON’ Global Challenge

      2026년 04월 09일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    25 teams winning the GIGDC2021 global indie game production contest held an awards ceremony

    By Editorial Team2021년 11월 11일Updated:2023년 05월 12일4 Mins Read

    “A total of 30 million won in prize money, a total of 25 works, including production and planning, will be awarded”

    “Awarded the Minister of Culture, Sports and Tourism Award for the grand prize winners by category”

    “The final winner will be presented and exhibited at the ‘GIGDC2021 Awards Ceremony’ held in November.”

    In order to revitalize indie game development and discover new game creators, the 25 team awards ceremony for winning works of the ‘2021 Global Indie Game Production Contest’ sponsored and hosted by the Ministry of Culture, Sports and Tourism and the Korea Creative Content Agency and hosted by the Korea Game Developers Association was held on November 5. It was held at the Amoris GS Tower in Yeoksam-dong, Seoul on the 1st.

    ‘A total of 430 works participated in this contest for indie game contents with creative and original materials, and this contest was held in ▲Production Department General Department ▲Production Department College Department ▲Production Department Middle/High School Department ▲Planning Department College Department ▲ A total of 25 works were selected from a total of 5 categories including the middle and high school divisions in the planning division, and the grand prize winner was awarded the Minister of Culture, Sports and Tourism Award along with a prize money.

    For the fairness of the judging, the 25 teams that went through the 1st (online judging) and 2nd (offline judging) judging and decided to win the prize were held at the awards ceremony on the day of the award ceremony. The CEO, Kim Min-jung and Lee Kyu-won, co-representatives of the two-month winning studio, and Kim Jun-woo, the CEO of Sparky Studios, came forward and gave advice.

    2021 Indie Game Development Target In the middle and high school, GENERATION (CEO Kim Min-gun/Production Department), Black and White World ~Searching for Color~ (CEO Park Joo-Yong/Planning Department), in the University Department, three cards (CEO Kim Jun-Woo/Production Department), Radio In Peace (CEO Kim Jun-woo/Production Department) Kang Seon-gyu/Production Division) and LaPIN (CEO Kim Min-jung) of the general department were selected 5 teams, and the Minister of Culture, Sports and Tourism Award was awarded.

    Gold Medals: Middle and High School Batifle (CEO Kim Jin-hyeok/Production Division), Hexagonal (CEO Lee Min-hyung/Planning Division), University Department: Star Library (CEO Lee Hye-Won/Production Division), Plus Alpha (CEO Kim Nam-Hoon/Planning Division), General Division Before The Dawn (CEO Jeong Geuk-min) 5 teams were selected and awarded the Korea Creative Content Agency President’s Award.

    The silver prizes include TheCrown (CEO Na Young-wook/production division), Virus Defense (CEO Kim Do-hyeon/planning division), Color Lim (CEO Kim Hee-jun/production division), SHAMBLES (CEO Lee Jae-bok/planning division), Catch My Color (General Division) Representative Park Ji-hyuk) 5 teams were selected and awarded the Korea Game Developers Association President’s Award.

    Demise (CEO Lee Jae-Won/production department), Alpha: The wolf that swallowed the crown (CEO Lee Ah-young/planning department), University Department: Dear the Forgotten (CEO Jung Yu-rim/production department), Labyrinth of Duukshin (CEO Park Soo-in/planning department) ) and In Stone (CEO Jeon Ye-eun) from the general division, 5 teams were selected and awarded the Korea Game Developers Association President’s Award.

    In addition, 5 teams including RAISE HELL (CEO Yoon Se-Chan), Wetory (CEO Ha-Young Ha), Grid page (CEO Lee Tae-Yun), NEVER WOOD (CEO Park Jung-eon), and Missing Home (CEO Yang-ryul Yang) were awarded a special prize that highly evaluated the outstanding ideas of the submitted works. was selected

    In addition to prize money according to ranking, the winning teams will be supported with various growth support programs to strengthen the capabilities of the winning indie game development and developers.

    Opportunities to participate in technical lectures, including expert project clinics provided by Unity, are available. In addition, through the Winners Camp with game industry experts, follow-up growth support programs based on the cooperative system among participating institutions, such as employment/startup mentoring and programs for large domestic game companies, are planned to be actively provided.

    In addition, we plan to provide overseas translation programs to support domestic media promotion of award-winning works in various fields and to help them advance into overseas services.

    Jeong Seok-hee, president of the Korea Game Developers Association, said, “The purpose of this contest is to serve as a motivating agent so that developers can grow as developers who are creative and concerned about their professional meaning. It will be the first step.”

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    Tokyo Game Show 2026 Confirms Sponsors for ‘SELECTED INDIE 80’ Project

    2026년 04월 27일

    K-Indie ‘Pebble Knights’ Strikes Gold on Steam, Dominating Global Charts

    2026년 04월 15일

    Webzen and Black Anchor to Officially Launch Indie Game ‘Memories’ on April 28

    2026년 04월 14일

    Registration for BIC Festival 2026 begins at 3 PM on the 8th

    2026년 04월 08일
    Editors Picks

    Vampire Survivors’ First Spinoff, ‘Vampire Crawlers,’ Officially Launches with High-Octane Turn-Based Combat

    2026년 04월 21일

    Lost in the Loop: 1st-Person SF Puzzle ‘Rivage’ Drops Free Steam Demo

    2026년 04월 21일

    A Masterpiece of Neo 16-Bit: ‘REPLACED’ Launches to Massive Hype After Four Delays

    2026년 04월 19일

    The Golden Age of Piracy Returns: ‘Windrose’ Sets Sail with 69,000 Concurrent Players on Launch Day

    2026년 04월 15일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.