최근기사

    The Forge of Loss and Reconstruction… ‘Tokatonton: The One-Armed Blacksmith’ Ready for Steam Launch

    2026년 05월 21일

    Steam Release Announced for Hit ‘Soulbound’, Played by 1 Million on Browsers and Discord

    2026년 05월 21일

    Germany’s ‘Crisis of Terror and Democracy’ in a Game… ‘SOKO 1977’ Scheduled for Release in 2027

    2026년 05월 21일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Psychoflux Entertainment to Showcase Five Upcoming Indie Titles at PlayX4 2026

      2026년 05월 20일

      K-Indie Takes Kyoto: Six ‘BIGEM’ Cohort 4 Titles Set to Showcase at BitSummit 2026

      2026년 05월 19일

      Fueling the Future: SuperFast Invests 11.1 Billion KRW to Unearth Next-Gen ‘Super IPs’

      2026년 05월 18일

      The Disco Never Dies: ‘Dead as Disco’ Surpasses 200,000 Sales in One Week

      2026년 05월 14일

      Indie Craft 2026: Record-Breaking 417 Applications Received

      2026년 05월 13일
    • Recommendation/Promotion

      The Forge of Loss and Reconstruction… ‘Tokatonton: The One-Armed Blacksmith’ Ready for Steam Launch

      2026년 05월 21일

      Steam Release Announced for Hit ‘Soulbound’, Played by 1 Million on Browsers and Discord

      2026년 05월 21일

      Germany’s ‘Crisis of Terror and Democracy’ in a Game… ‘SOKO 1977’ Scheduled for Release in 2027

      2026년 05월 21일

      AI Unleashed: Line Games Drops First Demo and Trailer for Co-op Horror ‘CODE EXIT’

      2026년 05월 20일

      MODULE:BERSERK Preview: A Korean Indie’s Hardboiled Steampunk Action Platformer Finds Its Audience Overseas

      2026년 05월 20일
    • Game Review

      Open-World Survival RPG ‘The Dead Await’ Officially Launched… Ends 1.5 Years of Early Access

      2026년 05월 21일

      Thrifty Business Review: The Cozy Shop Sim That Quietly Outdoes Its Beloved Predecessor

      2026년 05월 20일

      Dawn Village Review: A Korean Indie Turns One of Joseon’s Worst Disasters Into a Punishing Survival Strategy Game

      2026년 05월 19일

      SUMMERHOUSE Console Review: The Cozy Sandbox That Quietly Sold 400,000 Copies Finally Lands Everywhere

      2026년 05월 19일

      Flip the Script on Fantasy: Award-Winning Reverse RPG ‘Gold Gold Adventure Gold’ Hits 1.0 Release

      2026년 05월 18일
    • Featured article

      Record-Breaking INDIE Live Expo 2026 Shines Spotlight on 200+ New Titles

      2026년 04월 26일

      Attention Indie Game Developers… April Support Programs & Contests Summary

      2026년 04월 07일

      Indies Steal the Spotlight: PAX East 2026 Sees a “Reverse” Takeover as AAA Giants Step Back

      2026년 03월 28일

      GDCA 2026, The Essence of Games Proven by Indie

      2026년 03월 27일

      Historical Sweep: ‘Clair Obscur: Expedition 33’ Claims 5 GDCA 2026 Awards, Setting New GOTY Record

      2026년 03월 14일
    • Contests/Support

      Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

      2026년 05월 19일

      No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

      2026년 05월 17일

      NEOWIZ Wraps Up Global Indie Competition ‘Indie Quest’—Italian Thriller ‘GLASS HOUSE’ Takes Top Prize

      2026년 04월 22일

      Second Chances in the Spotlight: BIC 2026 Opens ‘Connect Pick’ Applications

      2026년 04월 15일

      Leveling Up the Business: Gyeonggi-do Launches Investment Support for Game Devs

      2026년 04월 13일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    25 teams winning the GIGDC2021 global indie game production contest held an awards ceremony

    By Editorial Team2021년 11월 11일Updated:2023년 05월 12일4 Mins Read

    “A total of 30 million won in prize money, a total of 25 works, including production and planning, will be awarded”

    “Awarded the Minister of Culture, Sports and Tourism Award for the grand prize winners by category”

    “The final winner will be presented and exhibited at the ‘GIGDC2021 Awards Ceremony’ held in November.”

    In order to revitalize indie game development and discover new game creators, the 25 team awards ceremony for winning works of the ‘2021 Global Indie Game Production Contest’ sponsored and hosted by the Ministry of Culture, Sports and Tourism and the Korea Creative Content Agency and hosted by the Korea Game Developers Association was held on November 5. It was held at the Amoris GS Tower in Yeoksam-dong, Seoul on the 1st.

    ‘A total of 430 works participated in this contest for indie game contents with creative and original materials, and this contest was held in ▲Production Department General Department ▲Production Department College Department ▲Production Department Middle/High School Department ▲Planning Department College Department ▲ A total of 25 works were selected from a total of 5 categories including the middle and high school divisions in the planning division, and the grand prize winner was awarded the Minister of Culture, Sports and Tourism Award along with a prize money.

    For the fairness of the judging, the 25 teams that went through the 1st (online judging) and 2nd (offline judging) judging and decided to win the prize were held at the awards ceremony on the day of the award ceremony. The CEO, Kim Min-jung and Lee Kyu-won, co-representatives of the two-month winning studio, and Kim Jun-woo, the CEO of Sparky Studios, came forward and gave advice.

    2021 Indie Game Development Target In the middle and high school, GENERATION (CEO Kim Min-gun/Production Department), Black and White World ~Searching for Color~ (CEO Park Joo-Yong/Planning Department), in the University Department, three cards (CEO Kim Jun-Woo/Production Department), Radio In Peace (CEO Kim Jun-woo/Production Department) Kang Seon-gyu/Production Division) and LaPIN (CEO Kim Min-jung) of the general department were selected 5 teams, and the Minister of Culture, Sports and Tourism Award was awarded.

    Gold Medals: Middle and High School Batifle (CEO Kim Jin-hyeok/Production Division), Hexagonal (CEO Lee Min-hyung/Planning Division), University Department: Star Library (CEO Lee Hye-Won/Production Division), Plus Alpha (CEO Kim Nam-Hoon/Planning Division), General Division Before The Dawn (CEO Jeong Geuk-min) 5 teams were selected and awarded the Korea Creative Content Agency President’s Award.

    The silver prizes include TheCrown (CEO Na Young-wook/production division), Virus Defense (CEO Kim Do-hyeon/planning division), Color Lim (CEO Kim Hee-jun/production division), SHAMBLES (CEO Lee Jae-bok/planning division), Catch My Color (General Division) Representative Park Ji-hyuk) 5 teams were selected and awarded the Korea Game Developers Association President’s Award.

    Demise (CEO Lee Jae-Won/production department), Alpha: The wolf that swallowed the crown (CEO Lee Ah-young/planning department), University Department: Dear the Forgotten (CEO Jung Yu-rim/production department), Labyrinth of Duukshin (CEO Park Soo-in/planning department) ) and In Stone (CEO Jeon Ye-eun) from the general division, 5 teams were selected and awarded the Korea Game Developers Association President’s Award.

    In addition, 5 teams including RAISE HELL (CEO Yoon Se-Chan), Wetory (CEO Ha-Young Ha), Grid page (CEO Lee Tae-Yun), NEVER WOOD (CEO Park Jung-eon), and Missing Home (CEO Yang-ryul Yang) were awarded a special prize that highly evaluated the outstanding ideas of the submitted works. was selected

    In addition to prize money according to ranking, the winning teams will be supported with various growth support programs to strengthen the capabilities of the winning indie game development and developers.

    Opportunities to participate in technical lectures, including expert project clinics provided by Unity, are available. In addition, through the Winners Camp with game industry experts, follow-up growth support programs based on the cooperative system among participating institutions, such as employment/startup mentoring and programs for large domestic game companies, are planned to be actively provided.

    In addition, we plan to provide overseas translation programs to support domestic media promotion of award-winning works in various fields and to help them advance into overseas services.

    Jeong Seok-hee, president of the Korea Game Developers Association, said, “The purpose of this contest is to serve as a motivating agent so that developers can grow as developers who are creative and concerned about their professional meaning. It will be the first step.”

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    Psychoflux Entertainment to Showcase Five Upcoming Indie Titles at PlayX4 2026

    2026년 05월 20일

    K-Indie Takes Kyoto: Six ‘BIGEM’ Cohort 4 Titles Set to Showcase at BitSummit 2026

    2026년 05월 19일

    Fueling the Future: SuperFast Invests 11.1 Billion KRW to Unearth Next-Gen ‘Super IPs’

    2026년 05월 18일

    The Disco Never Dies: ‘Dead as Disco’ Surpasses 200,000 Sales in One Week

    2026년 05월 14일
    Editors Picks

    SUMMERHOUSE Console Review: The Cozy Sandbox That Quietly Sold 400,000 Copies Finally Lands Everywhere

    2026년 05월 19일

    Lone Chef Preview: Korean Indie Bets Big on a Weird, Wonderful New Genre

    2026년 05월 18일

    The Disco Never Dies: ‘Dead as Disco’ Surpasses 200,000 Sales in One Week

    2026년 05월 14일

    Noir, Jazz, and Whiskers: ‘Feline Forensics’ Debuts on Steam

    2026년 05월 13일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.