최근기사

    KOCCA Releases 2025 Global Survey on Overseas Users of Korean Games

    2025년 12월 16일

    French indie game Claire Obscure: Expedition 33 wins Game of the Year award

    2025년 12월 14일

    A New Chapter in Indie Game History: What Clair Obscur Proved to the Industry

    2025년 12월 14일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      KOCCA Releases 2025 Global Survey on Overseas Users of Korean Games

      2025년 12월 16일

      IndieCraft 2025 Concludes with Global IR Demo Day Finale

      2025년 12월 11일

      Com2uS Holdings Partners with Gyeongnam Cultural Foundation to Foster Local Indie Game Talent

      2025년 12월 09일

      Beaver Rocks 2025 drew 15,000 visitors, successfully concluding as the leading indie game festival.

      2025년 12월 08일

      [On-Site Coverage] K-Indie game Heats Seoul: BEAVEROCKS 2025 Ignites the Scene

      2025년 12월 08일
    • Recommendation/Public

      French indie game Claire Obscure: Expedition 33 wins Game of the Year award

      2025년 12월 14일

      Devolver Digital Announces Narrative Destruction Adventure ‘Virtue and a Sledgehammer’ for 2026 Release

      2025년 12월 12일

      Pebble Knights Receives Vivid User Feedback Through “Beaver Rocks 2025” and Wins Razer Special Award

      2025년 12월 10일

      ‘YunYun Denpa Syndrome’ Demo Surpasses 150,000 Downloads, Launch Scheduled for April 2026

      2025년 12월 02일

      Hard Coders Launch ‘SEMO Challenge’ to Celebrate Demo Release of Co-op Physics Platformer ‘SEMO’

      2025년 11월 28일
    • Indie Game Review

      A New Chapter in Indie Game History: What Clair Obscur Proved to the Industry

      2025년 12월 14일

      Korean Shamanism Meets Pixel Art: ‘Ghost Deliverer’ Launches in Early Access on December 19

      2025년 12월 10일

      A Glass Demon Skating Through Hell: Skate Story

      2025년 12월 09일

      Indie Perseverance Pays Off: Sci-Fi Horror ‘ROUTINE’ Launches After 13 Years of Development

      2025년 12월 02일

      Mystery and Melancholy Over Coffee: ‘Night Errand’ Blends Cozy Storytelling With Dark Detective Work

      2025년 11월 23일
    • Indie Game Tumblbug

      After 27 Years, “The Rhapsody of Zephyr” Returns — A First Look at the Remaster

      2025년 12월 09일

      [Review] World War V: Last Call: A Battlefield Where Voxels and Pixels Intersect

      2025년 11월 17일

      Voxel-Pixel Hybrid Action Adventure ‘World War V: Last Call’ Unveiled by Studio Horang

      2025년 11월 17일

      Indie Game “MONOWAVE” Launches Tumblbug Crowdfunding Following Gyeonggi Game Audition Victory

      2025년 06월 05일

      Stove Indie, Subculture Tycoon ‘Storm Maid’ Tumblbug Funding

      2025년 02월 24일
    • Competition/Support Project

      Chungnam Content Agency Announces Results of First Phase of Indie Game Park Incubation Project

      2025년 12월 03일

      Busan IT Industry Promotion Agency to Host Urban Pop-Up Game Exhibition ‘Game-Playground’

      2025년 11월 28일

      KOCCA to Host ‘Korea Indiegame Showcase’ in Pangyo from December 2–4

      2025년 11월 26일

      Smilegate Reveals Full Program Lineup for Indie Game & Culture Festival ‘BeaverRocks 2025’

      2025년 11월 19일

      K-Indie Developer Lizard Smoothie Wins Two Awards at Korea Game Awards 2025 for Shape of Dreams

      2025년 11월 16일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Indie Game News

    25 teams winning the GIGDC2021 global indie game production contest held an awards ceremony

    By 인디게임닷컴 편집부2021년 11월 11일Updated:2023년 05월 12일4 Mins Read

    “A total of 30 million won in prize money, a total of 25 works, including production and planning, will be awarded”

    “Awarded the Minister of Culture, Sports and Tourism Award for the grand prize winners by category”

    “The final winner will be presented and exhibited at the ‘GIGDC2021 Awards Ceremony’ held in November.”

    In order to revitalize indie game development and discover new game creators, the 25 team awards ceremony for winning works of the ‘2021 Global Indie Game Production Contest’ sponsored and hosted by the Ministry of Culture, Sports and Tourism and the Korea Creative Content Agency and hosted by the Korea Game Developers Association was held on November 5. It was held at the Amoris GS Tower in Yeoksam-dong, Seoul on the 1st.

    ‘A total of 430 works participated in this contest for indie game contents with creative and original materials, and this contest was held in ▲Production Department General Department ▲Production Department College Department ▲Production Department Middle/High School Department ▲Planning Department College Department ▲ A total of 25 works were selected from a total of 5 categories including the middle and high school divisions in the planning division, and the grand prize winner was awarded the Minister of Culture, Sports and Tourism Award along with a prize money.

    For the fairness of the judging, the 25 teams that went through the 1st (online judging) and 2nd (offline judging) judging and decided to win the prize were held at the awards ceremony on the day of the award ceremony. The CEO, Kim Min-jung and Lee Kyu-won, co-representatives of the two-month winning studio, and Kim Jun-woo, the CEO of Sparky Studios, came forward and gave advice.

    2021 Indie Game Development Target In the middle and high school, GENERATION (CEO Kim Min-gun/Production Department), Black and White World ~Searching for Color~ (CEO Park Joo-Yong/Planning Department), in the University Department, three cards (CEO Kim Jun-Woo/Production Department), Radio In Peace (CEO Kim Jun-woo/Production Department) Kang Seon-gyu/Production Division) and LaPIN (CEO Kim Min-jung) of the general department were selected 5 teams, and the Minister of Culture, Sports and Tourism Award was awarded.

    Gold Medals: Middle and High School Batifle (CEO Kim Jin-hyeok/Production Division), Hexagonal (CEO Lee Min-hyung/Planning Division), University Department: Star Library (CEO Lee Hye-Won/Production Division), Plus Alpha (CEO Kim Nam-Hoon/Planning Division), General Division Before The Dawn (CEO Jeong Geuk-min) 5 teams were selected and awarded the Korea Creative Content Agency President’s Award.

    The silver prizes include TheCrown (CEO Na Young-wook/production division), Virus Defense (CEO Kim Do-hyeon/planning division), Color Lim (CEO Kim Hee-jun/production division), SHAMBLES (CEO Lee Jae-bok/planning division), Catch My Color (General Division) Representative Park Ji-hyuk) 5 teams were selected and awarded the Korea Game Developers Association President’s Award.

    Demise (CEO Lee Jae-Won/production department), Alpha: The wolf that swallowed the crown (CEO Lee Ah-young/planning department), University Department: Dear the Forgotten (CEO Jung Yu-rim/production department), Labyrinth of Duukshin (CEO Park Soo-in/planning department) ) and In Stone (CEO Jeon Ye-eun) from the general division, 5 teams were selected and awarded the Korea Game Developers Association President’s Award.

    In addition, 5 teams including RAISE HELL (CEO Yoon Se-Chan), Wetory (CEO Ha-Young Ha), Grid page (CEO Lee Tae-Yun), NEVER WOOD (CEO Park Jung-eon), and Missing Home (CEO Yang-ryul Yang) were awarded a special prize that highly evaluated the outstanding ideas of the submitted works. was selected

    In addition to prize money according to ranking, the winning teams will be supported with various growth support programs to strengthen the capabilities of the winning indie game development and developers.

    Opportunities to participate in technical lectures, including expert project clinics provided by Unity, are available. In addition, through the Winners Camp with game industry experts, follow-up growth support programs based on the cooperative system among participating institutions, such as employment/startup mentoring and programs for large domestic game companies, are planned to be actively provided.

    In addition, we plan to provide overseas translation programs to support domestic media promotion of award-winning works in various fields and to help them advance into overseas services.

    Jeong Seok-hee, president of the Korea Game Developers Association, said, “The purpose of this contest is to serve as a motivating agent so that developers can grow as developers who are creative and concerned about their professional meaning. It will be the first step.”

    인디게임닷컴 편집부
    • Website
    • Facebook

    We will create the future of Korean indie games for the global No.1 game powerhouse. #Since2003

    Related Posts

    KOCCA Releases 2025 Global Survey on Overseas Users of Korean Games

    2025년 12월 16일

    IndieCraft 2025 Concludes with Global IR Demo Day Finale

    2025년 12월 11일

    Com2uS Holdings Partners with Gyeongnam Cultural Foundation to Foster Local Indie Game Talent

    2025년 12월 09일

    Beaver Rocks 2025 drew 15,000 visitors, successfully concluding as the leading indie game festival.

    2025년 12월 08일
    Editors Picks

    [On-Site Coverage] K-Indie game Heats Seoul: BEAVEROCKS 2025 Ignites the Scene

    2025년 12월 08일

    Small Teams, Big Impact: Google Play Announces ‘Best of 2025 – Indie Game Winners’

    2025년 11월 19일

    K-Indie Studio Wonder Potion Confirms Free Release of SANABI: The Day of Possession on

    2025년 11월 15일

    Unity to Showcase Global Indie Lineup at G-STAR 2025, Expands Support for Indie Ecosystem

    2025년 11월 06일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2025 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.