최근기사

    The Busan Indie Connect Festival 2025, the global indie game hub, will be held on August 15th.

    2025년 08월 14일

    Game Server SaaS ‘Daekkeut’ Exclusive Booth Participates at Gamescom 2025

    2025년 08월 12일

    Busan Indie Connect Festival 2025 Kicks Off Online Event

    2025년 08월 08일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      The Busan Indie Connect Festival 2025, the global indie game hub, will be held on August 15th.

      2025년 08월 14일

      Game Server SaaS ‘Daekkeut’ Exclusive Booth Participates at Gamescom 2025

      2025년 08월 12일

      Smilegate Signs Global Publishing Deal for ‘The Player Who Can’t Level Up’

      2025년 08월 08일

      Eggtart Adds New Boss Rush Mode and Slashes Price of Metal Suits by 50%

      2025년 08월 08일

      Neowiz to Showcase Four K-Indie Games at Gamescom 2025

      2025년 08월 06일
    • Recommendation/Public

      UModeler Launches ‘Personal License’ for Indie Developers

      2025년 08월 08일

      A Talking Cat and a Journey to the Past: Short Adventure Game Dead Cat Bounce Launches on Steam

      2025년 08월 06일

      The demo for the highly anticipated Korean indie game “BLACKOUT: Zero Point” will be released on Steam on July 31st.

      2025년 07월 31일

      PepperStones Unveils Steam Page & Trailer for New Indie Title HIPS N’ NOSES

      2025년 07월 31일

      Buff Studio Opens Pre-Registration for Real-Time Turn-Based Roguelite Action Game ‘Seoul Exorcist 1111’

      2025년 07월 28일
    • Indie Game Review

      Between Memory and Truth: A Suspenseful Journey in A Flower Blooms Inside a Person

      2025년 07월 28일

      Sensitivity-filled point-and-click adventure game ‘Meow Emma’

      2024년 04월 13일

      Neowiz, two indie games, ‘Nintendo Indie World Showcase’ appeared.

      2022년 11월 12일

      CFK unveils trial version of ‘My Divorce Story’ depicting the conflict between husband and wife

      2022년 08월 04일

      Idle emotional healing, ‘My Little Terrace: Growing Flowerpots’

      2022년 03월 27일
    • Indie Game Tumblbug

      Indie Game “MONOWAVE” Launches Tumblbug Crowdfunding Following Gyeonggi Game Audition Victory

      2025년 06월 05일

      Stove Indie, Subculture Tycoon ‘Storm Maid’ Tumblbug Funding

      2025년 02월 24일

      Action platformer indie anticipated ‘Metal Suits’ begins funding on Tumblbug

      2025년 01월 14일

      Apocalypse Fantasy ‘Zombie Seed’ Reaches 20 Million Won in Tumblbug Funding

      2024년 11월 11일

      Introducing the delightful and lively Tumblbug failure story of four sisters! ‘Byungmansi’

      2024년 05월 31일
    • Competition/Support Project

      Busan Indie Connect Festival 2025 Kicks Off Online Event

      2025년 08월 08일

      Daejeon Global Game Center Recruiting New Indie Game Tenants

      2025년 08월 08일

      Smilegate Future Lab Launches Indie Game & Culture Festival ‘BEAVER ROCKS’ – Now Accepting Exhibitor Applications

      2025년 08월 06일

      Busan Indie Wave Conference to Debut on August 14 at Grand Josun Haeundae

      2025년 07월 29일

      Indie U 2025 Sets Sail with ₩20 Million in Prizes: A New Chapter for Indie Games in Korea’s Chungcheong Region

      2025년 07월 28일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Indie Game News

    Korea’s game industry grew 21.3% year-on-year over ‘corona’

    By 인디게임닷컴 편집부2021년 12월 20일3 Mins Read

    The Ministry of Culture, Sports and Tourism (Minister Hwang Hee) and the Korea Creative Content Agency (CEO Cho Hyun-rae, hereafter referred to as Konjinwon) announced on the 20th that they had published the ‘2021 Republic of Korea Game White Paper’ , which summarizes the statistics and trends of the domestic and foreign game industry in 2020.

    According to Conjin One, the domestic game industry’s sales in 2020 increased by 21.3% compared to the previous year to reach 18.88 trillion won . Exports also amounted to $8.193.56 million (about KRW 9,668.8 billion*), an increase of 23.1% compared to the previous year . *The Bank of Korea’s 2020 annual average trading rate of KRW 1,180.05 applied

    Meanwhile, Conjin One predicted that the size of the domestic game market would exceed KRW 20 trillion in 2021 , and that the game industry will continue to grow in the future.

    ◆ Korean game market reorganized to focus on mobile , mobile games account for 57.4% of the total market

    Mobile game sales in 2020 were KRW 10,831.1 billion , accounting for 57.4% of the total game industry sales . PC game sales were 4.9 trillion won (26.0% share), console game sales were 1.92 trillion won (5.8% share), and arcade game sales were 227.2 billion won (1.2% share), respectively.

    According to the data, although sales of all game platforms increased year-on-year, mobile games (39.9% growth rate) and console games (57.3% growth rate) in particular drove the overall game market growth. PC game and arcade game sales grew only 2.0% and 1.6% YoY, respectively.

    On the other hand, game distribution businesses such as PC rooms and arcade game centers saw a significant drop in sales due to the impact of COVID-19. PC room sales decreased by 11.9% from the previous year to KRW 1.79 trillion, and arcade game rooms decreased by 48.1% to KRW 36.5 billion.

    ◆ Korea’s game industry ranks 4th in the world , up one place from the previous year

    The size of the global game market in 2020 was $209.658 billion, an increase of 11.7% from the previous year. Korea’s share in the global market is 6.9% , surpassing the UK after the US , China and Japan. It ranked fourth , up one place from the previous year . By platform, PC games accounted for 12.4%, ranking third after China and the United States, and mobile games with 10.3%, occupying fourth place after China, the United States, and Japan.

    2020 Exports of the Korean game industry increased by 23.1% compared to the previous year to reach $ 8.193.56 million ( about KRW 9,668.8 billion ) . The proportion of exports was in the order of China (35.3%), Southeast Asia (19.8%), Taiwan (12.5%), North America (11.2%), and Europe (8.3%). Imports amounted to 270.79 million dollars (about 319.5 billion won), down 9.2% from the previous year. In addition, as the proportion of exports to total sales in the game industry exceeded 50%, it has firmly established itself as an export-beneficial industry.

    ‘2021 Republic of Korea Game White Paper’ contains various industry information, including surveys and analysis of domestic game companies and game distribution companies, can be downloaded as

    featured
    인디게임닷컴 편집부
    • Website
    • Facebook

    We will create the future of Korean indie games for the global No.1 game powerhouse. #Since2003

    Related Posts

    The Busan Indie Connect Festival 2025, the global indie game hub, will be held on August 15th.

    2025년 08월 14일

    Game Server SaaS ‘Daekkeut’ Exclusive Booth Participates at Gamescom 2025

    2025년 08월 12일

    Smilegate Signs Global Publishing Deal for ‘The Player Who Can’t Level Up’

    2025년 08월 08일

    Eggtart Adds New Boss Rush Mode and Slashes Price of Metal Suits by 50%

    2025년 08월 08일
    Editors Picks

    Smilegate Future Lab Launches Indie Game & Culture Festival ‘BEAVER ROCKS’ – Now Accepting Exhibitor Applications

    2025년 08월 06일

    Busan Indie Wave Conference to Debut on August 14 at Grand Josun Haeundae

    2025년 07월 29일

    Between Memory and Truth: A Suspenseful Journey in A Flower Blooms Inside a Person

    2025년 07월 28일

    The Backend to Host Free Webinar Sharing Mobile Game Marketing Success Strategies

    2025년 07월 28일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2025 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.