최근기사

    Rising from the Ashes: Dark Fantasy Roguelite ‘Cinderia’ Sees Early Success

    2026년 04월 13일

    Heavy Metal & High Octane: Arcade Shooter ‘Gunboat God’ Blasts onto PC and Consoles

    2026년 04월 13일

    Leveling Up the Business: Gyeonggi-do Launches Investment Support for Game Devs

    2026년 04월 13일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Digital Meets Analog: Gemblo Company Opens Applications for ‘2026 Creative Talent Mentorship’

      2026년 04월 09일

      Registration for BIC Festival 2026 begins at 3 PM on the 8th

      2026년 04월 08일

      BIC Festival 2026: Official Call for Entries

      2026년 04월 08일

      STOVE Expands Horizons: Recruitment Opens for 3rd Official Supporters ‘STOVE Crew’

      2026년 04월 06일

      Stove Recruits 3rd Official Supporters… Activity Period and Scope Expanded

      2026년 04월 06일
    • Recommendation/Promotion

      The Last Drop of Mystery: Cozy Management Meets Eerie Horror in ‘The Last Gas Station’

      2026년 04월 11일

      Retro Terror Returns: 80s Slasher-Inspired ‘Last Summer’ Revealed on Steam

      2026년 04월 10일

      Behold the Uncomfortable Beauty: Hand-Drawn Grotesque Metroidvania ‘Evolvania’ Releases Demo

      2026년 04월 10일

      Explore the Infinite: ‘STARSEEKER: Astroneer Expeditions’ Opens Beta Pre-Registration

      2026년 04월 10일

      Corporate Slave by Day, Hacker by Night: Cyberpunk Clicker ‘Remain at Your Desk’ Revealed

      2026년 04월 10일
    • Game Review

      Rising from the Ashes: Dark Fantasy Roguelite ‘Cinderia’ Sees Early Success

      2026년 04월 13일

      Heavy Metal & High Octane: Arcade Shooter ‘Gunboat God’ Blasts onto PC and Consoles

      2026년 04월 13일

      Vengeance of the Floating Skull: ‘Skull Horde’ Brings Diablo-Inspired Auto-Battling to Steam

      2026년 04월 11일

      Steam’s New Steampunk Obsession: ‘Path of Exile’ Co-Founder Launches ‘Crystalfall’ Into Early Access

      2026년 04월 11일

      Flip the Myth: Devolver Digital Releases Labyrinth-Building Roguelike ‘MINOS’

      2026년 04월 10일
    • Featured article

      Indies Steal the Spotlight: PAX East 2026 Sees a “Reverse” Takeover as AAA Giants Step Back

      2026년 03월 28일

      GDCA 2026, The Essence of Games Proven by Indie

      2026년 03월 27일

      Historical Sweep: ‘Clair Obscur: Expedition 33’ Claims 5 GDCA 2026 Awards, Setting New GOTY Record

      2026년 03월 14일

      History Made at IGF 2026: AP Thomson’s Double Victory and the Rise of ‘Titanium Court’

      2026년 03월 14일

      Beyond Steam: How K-Indies are Tackling the ‘Second Barrier’ of Global Distribution

      2026년 03월 09일
    • Contests/Support

      Leveling Up the Business: Gyeonggi-do Launches Investment Support for Game Devs

      2026년 04월 13일

      A $5 Million Shot: Krafton and Neptune Launch ‘Flick x KRAFTON’ Global Challenge

      2026년 04월 09일

      Co-Create AI: Soonchunhyang University Opens Recruitment for AI Game Dev Mentorship

      2026년 04월 07일

      Fueling the K-Indie Boom: A Guide to Major Game Support Programs in April 2026

      2026년 04월 07일

      Attention Indie Game Developers… April Support Programs & Contests Summary

      2026년 04월 07일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    Korea’s game industry grew 21.3% year-on-year over ‘corona’

    By Editorial Team2021년 12월 20일3 Mins Read

    The Ministry of Culture, Sports and Tourism (Minister Hwang Hee) and the Korea Creative Content Agency (CEO Cho Hyun-rae, hereafter referred to as Konjinwon) announced on the 20th that they had published the ‘2021 Republic of Korea Game White Paper’ , which summarizes the statistics and trends of the domestic and foreign game industry in 2020.

    According to Conjin One, the domestic game industry’s sales in 2020 increased by 21.3% compared to the previous year to reach 18.88 trillion won . Exports also amounted to $8.193.56 million (about KRW 9,668.8 billion*), an increase of 23.1% compared to the previous year . *The Bank of Korea’s 2020 annual average trading rate of KRW 1,180.05 applied

    Meanwhile, Conjin One predicted that the size of the domestic game market would exceed KRW 20 trillion in 2021 , and that the game industry will continue to grow in the future.

    ◆ Korean game market reorganized to focus on mobile , mobile games account for 57.4% of the total market

    Mobile game sales in 2020 were KRW 10,831.1 billion , accounting for 57.4% of the total game industry sales . PC game sales were 4.9 trillion won (26.0% share), console game sales were 1.92 trillion won (5.8% share), and arcade game sales were 227.2 billion won (1.2% share), respectively.

    According to the data, although sales of all game platforms increased year-on-year, mobile games (39.9% growth rate) and console games (57.3% growth rate) in particular drove the overall game market growth. PC game and arcade game sales grew only 2.0% and 1.6% YoY, respectively.

    On the other hand, game distribution businesses such as PC rooms and arcade game centers saw a significant drop in sales due to the impact of COVID-19. PC room sales decreased by 11.9% from the previous year to KRW 1.79 trillion, and arcade game rooms decreased by 48.1% to KRW 36.5 billion.

    ◆ Korea’s game industry ranks 4th in the world , up one place from the previous year

    The size of the global game market in 2020 was $209.658 billion, an increase of 11.7% from the previous year. Korea’s share in the global market is 6.9% , surpassing the UK after the US , China and Japan. It ranked fourth , up one place from the previous year . By platform, PC games accounted for 12.4%, ranking third after China and the United States, and mobile games with 10.3%, occupying fourth place after China, the United States, and Japan.

    2020 Exports of the Korean game industry increased by 23.1% compared to the previous year to reach $ 8.193.56 million ( about KRW 9,668.8 billion ) . The proportion of exports was in the order of China (35.3%), Southeast Asia (19.8%), Taiwan (12.5%), North America (11.2%), and Europe (8.3%). Imports amounted to 270.79 million dollars (about 319.5 billion won), down 9.2% from the previous year. In addition, as the proportion of exports to total sales in the game industry exceeded 50%, it has firmly established itself as an export-beneficial industry.

    ‘2021 Republic of Korea Game White Paper’ contains various industry information, including surveys and analysis of domestic game companies and game distribution companies, can be downloaded as

    featured
    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    Digital Meets Analog: Gemblo Company Opens Applications for ‘2026 Creative Talent Mentorship’

    2026년 04월 09일

    Your Ultimate Study Buddy: “Overwhelmingly Positive” Steam Hit ‘Chill with You: Lo-Fi Story’ Arrives on Mobile

    2026년 04월 09일

    Registration for BIC Festival 2026 begins at 3 PM on the 8th

    2026년 04월 08일

    BIC Festival 2026: Official Call for Entries

    2026년 04월 08일
    Editors Picks

    Your Ultimate Study Buddy: “Overwhelmingly Positive” Steam Hit ‘Chill with You: Lo-Fi Story’ Arrives on Mobile

    2026년 04월 09일

    BIC Festival 2026: Official Call for Entries

    2026년 04월 08일

    East Asia Indie Games Celebration Returns for 2nd Year: Now Recruiting Developers and Creators

    2026년 04월 01일

    A Journey of Healing: Award-Winning Emotional Adventure ‘Sohee’ Launches on Steam and STOVE

    2026년 03월 31일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.