최근기사

    Infinite growth infused with JRPG sensibilities… ‘Slay the Slime’ enters Steam test

    2026년 10월 30일

    A revenge story of a former Yakuza returning from prison… ‘Tenjutsu’ to launch in 2027

    2026년 10월 30일

    Adding a magic school to Stardew Valley vibes, ‘Witchbrook’ launches in January 2027

    2026년 10월 30일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      ‘Never Wither’ Surpasses 100,000 Wishlist, Unveils Free Demo at Steam Next Fest

      2026년 10월 30일

      Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

      2026년 10월 25일

      Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

      2026년 10월 22일

      Burning Sword: Death Sun Enters Steam Early Access November 17: Bangkok Studio Nomadic Games’ Wuxia Hack-and-Slash Lays Out an Eight-Week Chapter Roadmap

      2026년 10월 22일

      BeaverRocks 2026 Ticket Presales Open: Smilegate Future Lab’s Indie Game & Culture Festival Grows to 100+ Teams at SETEC, December 18–20

      2026년 10월 21일
    • Recommendation/Promotion

      Infinite growth infused with JRPG sensibilities… ‘Slay the Slime’ enters Steam test

      2026년 10월 30일

      A revenge story of a former Yakuza returning from prison… ‘Tenjutsu’ to launch in 2027

      2026년 10월 30일

      Adding a magic school to Stardew Valley vibes, ‘Witchbrook’ launches in January 2027

      2026년 10월 30일

      Betrayal Hidden Within Cooperation… ‘Marked for Mayhem’ First Development Vlog Released

      2026년 10월 30일

      Assassin’s Creed Director’s New Title ‘1666: Amsterdam’, Development Documentary Released

      2026년 10월 29일
    • Game Review

      A meeting of original narrative and action, ‘Virtue and a Sledgehammer’ released on Steam

      2026년 10월 29일

      Outcast Tales Launches Free on Steam: Hardlane Studio’s Post-Nuclear Party RPG Where Personality Clashes Decide Fights

      2026년 10월 27일

      Escape From Playtime Enters Steam Early Access: Mob Entertainment’s Poppy Playtime Spinoff Turns the Smiling Critters Into an 8-Player Co-op Extraction Horror

      2026년 10월 25일

      Stupid Never Dies Launches on PC and PS5: Capcom Veterans’ Pop-Punk Zombie Action RPG Arrives With a Live-Action Prequel and an 80-Track Soundtrack

      2026년 10월 24일

      Wonderia Creative Mode Update: Rock&Dash’s Cartoon Sci-Fi Survival Sandbox Adds Blueprints, God Mode, and World-Pausing Build Tools

      2026년 10월 23일
    • Featured article

      Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

      2026년 10월 25일

      Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

      2026년 10월 22일

      The Age of the Vibe-Coding Designer: What Should Indies Be Directing?

      2026년 10월 20일

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일

      How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

      2026년 10월 10일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Game Review

    64,000+ Players in the Credits: Japanese Indie Horror ‘Twilight Moonflower’ Launches on Steam

    By Editorial Team2026년 01월 30일Updated:2026년 03월 08일3 Mins Read
    • A Promise Kept: Over 64,901 names of actual gamers appear in the end credits after a viral social media request.
    • The 30-Minute Scroll: The developer spent over 300 hours manually integrating the names, resulting in a marathon-length credits sequence.
    • 1980s Nostalgia: A 1-4 player co-op horror experience set in a procedurally generated Japanese rural town.

    Japanese indie studio Connected Shadow Games officially released its cooperative horror debut, Twilight Moonflower, on Steam today, January 30, 2026. While the game offers a chilling dive into Japanese folklore, it is making headlines for an unprecedented feat: an ending credits sequence that immortalizes over 60,000 players.

    The Credits Saga: From 100 to 64,901

    The most remarkable story behind Twilight Moonflower began on X (formerly Twitter). Fearing that their small team’s credits looked too “thin,” lead developer Takuma jokingly asked for 100 volunteers to have their names listed. The post went viral, amassing nearly 65,000 applications.

    Rather than capping the list, the two-person team decided to honor every single request.

    “This isn’t just a marketing stunt,” Takuma explained. “The ending literally scrolls through tens of thousands of names, making the community an inseparable part of the game itself.”

    The result is a credits sequence that runs for approximately 30 minutes, rivaling the length of credits for Hollywood blockbusters and AAA titles.

    Setting: A Twisted Journey Home

    The game follows Souta, an independent game developer who returns to his rural hometown after graduating college to seek inspiration for his next project. His nostalgia takes a dark turn when he is pulled into an “Otherworld”—a supernatural, distorted version of the neighborhoods he grew up in.

    Key Gameplay Mechanics

    • Observation-Based Survival: Success depends on your ability to spot “anomalies.” Players must identify subtle changes in the environment to seal supernatural phenomena and find a way out.
    • Hide-and-Seek with Yokai: Armed with only a flashlight, you must navigate the 1980s-inspired streets while avoiding various ghosts and monsters. Stealth is your primary weapon.
    • Procedural Terror: The map layout, item placement, and supernatural events are randomized for every run, ensuring a unique experience every time you play.
    • Co-op & Psychological Play: While the game supports up to 4-player co-op, players can choose to cooperate or hinder each other, adding a layer of psychological tension to the escape.

    Game Profile: Twilight Moonflower

    CategoryDetails
    DeveloperConnected Shadow Games (Japan)
    Release DateJanuary 30, 2026
    Price860 Yen (Approx. $6.00)
    Players1–4 Player Online Co-op
    Endings3 Unique Endings
    LanguagesEnglish, Japanese, Korean, Chinese (Simp/Trad)

    Replayability & Modes

    Beyond the main story (which takes roughly 3 hours to complete), the game offers a Time Attack mode for speedrunners and a Custom mode that allows players to adjust parameters to create their own difficulty level.

    Fans of classic Japanese horror titles like Twilight Syndrome will find much to love in the game’s atmosphere. Twilight Moonflower is available now on Steam with a 20% launch discount for the first two weeks.

    Steam Store Page: Twilight Moonflower on Steam

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    A meeting of original narrative and action, ‘Virtue and a Sledgehammer’ released on Steam

    2026년 10월 29일

    Outcast Tales Launches Free on Steam: Hardlane Studio’s Post-Nuclear Party RPG Where Personality Clashes Decide Fights

    2026년 10월 27일

    Escape From Playtime Enters Steam Early Access: Mob Entertainment’s Poppy Playtime Spinoff Turns the Smiling Critters Into an 8-Player Co-op Extraction Horror

    2026년 10월 25일

    Stupid Never Dies Launches on PC and PS5: Capcom Veterans’ Pop-Punk Zombie Action RPG Arrives With a Live-Action Prequel and an 80-Track Soundtrack

    2026년 10월 24일
    Editors Picks

    Bloody Hell Hotel Targets 2027 Full Release: DARQ Studio Unfold Games’ Vampire Hotel Sim Passes 435,000 Wishlists With a New Gameplay Trailer

    2026년 10월 26일

    HYPNOS Leaves Early Access October 29: Redlock Studio’s Surreal Dream Exploration Game Launches 1.0 With Seven Chapters and Four Endings

    2026년 10월 26일

    The Witch Simulator Revealed: Belgrade Solo Dev Altus Ludus Lets You Brew Potions, Hunt Monsters, and Hide From the Inquisition in a World Where Magic Is Banned

    2026년 10월 24일

    Cozy Game Restoration Tops 400,000 Wishlists: Melbourne Solo Dev’s Retro Cartridge-Cleaning Sim Launches November 4

    2026년 10월 24일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.