최근기사

    Build Your Empire: ‘Hotel Architect’ Officially Launches on Steam

    2026년 05월 15일

    Korea AI Game Association to Host ‘Indie Arcade’ Brand Hall at PlayX4 2026

    2026년 05월 14일

    The Final Question: ‘The Talos Principle 3’ Announced as the Epic Finale to the Philosophical Trilogy

    2026년 05월 14일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Korea AI Game Association to Host ‘Indie Arcade’ Brand Hall at PlayX4 2026

      2026년 05월 14일

      The Disco Never Dies: ‘Dead as Disco’ Surpasses 200,000 Sales in One Week

      2026년 05월 14일

      Indie Craft 2026: Record-Breaking 417 Applications Received

      2026년 05월 13일

      Tokyo Game Show 2026: 30th Anniversary Teaser and Main Visual Unveiled

      2026년 05월 12일

      Korea and Vietnam Expand Partnership to Boost Indie Game Ecosystems

      2026년 05월 11일
    • Recommendation/Promotion

      The Final Question: ‘The Talos Principle 3’ Announced as the Epic Finale to the Philosophical Trilogy

      2026년 05월 14일

      Mars Meets Slavic Soul: Automation Farm Sim ‘AGRONOM’ Revealed

      2026년 05월 13일

      Ba-a-ad News in the Highlands: ‘Flock Off!’ Reveals Zombie Sheep Mayhem

      2026년 05월 13일

      Save the Sun: 90s Anime-Style Deckbuilding Shooter ‘IKARUS’ Drops Steam Demo

      2026년 05월 12일

      Angel Guardian: 90s Anime Aesthetics Meet Twitch Integration as Viewers Shape the Game

      2026년 05월 09일
    • Game Review

      Build Your Empire: ‘Hotel Architect’ Officially Launches on Steam

      2026년 05월 15일

      Chaos and Comedy Collide: ‘Panic Delivery’ Launches in Early Access

      2026년 05월 14일

      Noir, Jazz, and Whiskers: ‘Feline Forensics’ Debuts on Steam

      2026년 05월 13일

      From PC to Pocket: Acclaimed Tactical Roguelike ‘Crawl Tactics’ Debuts on Mobile

      2026년 05월 13일

      Reviving More Than Just Spirits: ‘Greenhearth Necromancer’ Launches on Steam

      2026년 05월 12일
    • Featured article

      Record-Breaking INDIE Live Expo 2026 Shines Spotlight on 200+ New Titles

      2026년 04월 26일

      Attention Indie Game Developers… April Support Programs & Contests Summary

      2026년 04월 07일

      Indies Steal the Spotlight: PAX East 2026 Sees a “Reverse” Takeover as AAA Giants Step Back

      2026년 03월 28일

      GDCA 2026, The Essence of Games Proven by Indie

      2026년 03월 27일

      Historical Sweep: ‘Clair Obscur: Expedition 33’ Claims 5 GDCA 2026 Awards, Setting New GOTY Record

      2026년 03월 14일
    • Contests/Support

      NEOWIZ Wraps Up Global Indie Competition ‘Indie Quest’—Italian Thriller ‘GLASS HOUSE’ Takes Top Prize

      2026년 04월 22일

      Second Chances in the Spotlight: BIC 2026 Opens ‘Connect Pick’ Applications

      2026년 04월 15일

      Leveling Up the Business: Gyeonggi-do Launches Investment Support for Game Devs

      2026년 04월 13일

      Digital Meets Analog: Gemblo Company Opens Applications for ‘2026 Creative Talent Mentorship’

      2026년 04월 09일

      A $5 Million Shot: Krafton and Neptune Launch ‘Flick x KRAFTON’ Global Challenge

      2026년 04월 09일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Recommendation/Promotion

    Retro 3D Vibes Meet ‘Juicy’ Bubbles: K-Indie Platformer ‘In My Bubble’ Launching Free on Steam

    By Editorial Team2026년 01월 28일3 Mins Read

    The era of 64-bit platforming is making a bubble-tastic comeback. Juicy House, a burgeoning four-person indie team currently participating in the Krafton Jungle Game Lab program, has announced that their debut title, In My Bubble, will launch for free on Steam on February 5, 2026.

    Blending the nostalgic “Joy of Movement” from classics like Super Mario 64 with a modern, physics-driven “bubble” mechanic, this title aims to bring a fresh, “juicy” breeze to the 3D action-platformer genre.

    The ‘Juicy’ Philosophy: More Than Just a Name

    The team at Juicy House lives up to their moniker. Their development philosophy centers on the “Feel” of the game—ensuring that every interaction, from the bounce of a jump to the squish of an animation, provides satisfying, tactile feedback.

    “We don’t want the game to just react; we want it to breathe with the player,” the team stated. “We’ve poured our hearts into the ‘essence of fun,’ and we can’t wait to see if that joy translates to our players.”


    Master the Bubble: A Love Letter to the Classics

    In My Bubble draws heavy inspiration from the golden age of 3D platformers (Super Mario 64, Super Mario Sunshine). However, it carves out its own identity with its central Bubble Mechanic.

    • The Bubble Stick: Your primary tool for traversal. Create bubbles to ride across gaps, bounce off them to reach higher ground, or pop them for a sudden burst of momentum.
    • Precision Control: Every jump weight and control response has been meticulously tuned to capture that elusive “Joy of Movement.”
    • Tactile Satisfaction: From the stretch of a jump to the “pop” of a bubble, the game is designed to feel as good as it looks.

    A Tale of Dreamy Sheep and Nightmare Shadows

    The game is wrapped in a heartwarming, fairy-tale narrative themed around sleep and dreams.

    • The Plot: In a world where people once slept peacefully by counting sheep, a creeping shadow has stolen the dream-carrying flock. With the dream factory silent and nightmares waking up, the world has lost its balance.
    • The Mission: You play as a child donning a cozy chestnut-tree hat. Your goal is to purify the shadow-stained sheep, mend the broken chains of dreams, and restore a bright morning to the world.
    • Collectibles: Exploration is rewarded with “Sweet Potatoes” and “Star Candies” hidden throughout the levels—essential keys to unlocking new stages and completing your journey.

    Launch Details & Krafton Jungle Game Lab

    As part of the Krafton Jungle Game Lab—an intensive incubator for future gaming pioneers—In My Bubble represents the culmination of a full development cycle, from prototype to global launch.

    FeatureDetails
    DeveloperJuicy House (Team of 4)
    PublisherJungle Game Lab (Krafton)
    Release DateFebruary 5, 2026
    PriceFree to Play
    PlatformPC (Steam)
    PlaytimeApprox. 1 hour
    LanguageMulti-language support (including Korean/English)

    The developers view this 1-hour experience as a way to gather vital community feedback to shape their future projects. For fans of retro 3D platformers looking for a “juicy” physics playground, February 5th can’t come soon enough.

    Steam Store Page: In My Bubble on Steam

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    The Final Question: ‘The Talos Principle 3’ Announced as the Epic Finale to the Philosophical Trilogy

    2026년 05월 14일

    Mars Meets Slavic Soul: Automation Farm Sim ‘AGRONOM’ Revealed

    2026년 05월 13일

    Ba-a-ad News in the Highlands: ‘Flock Off!’ Reveals Zombie Sheep Mayhem

    2026년 05월 13일

    Save the Sun: 90s Anime-Style Deckbuilding Shooter ‘IKARUS’ Drops Steam Demo

    2026년 05월 12일
    Editors Picks

    Noir, Jazz, and Whiskers: ‘Feline Forensics’ Debuts on Steam

    2026년 05월 13일

    From PC to Pocket: Acclaimed Tactical Roguelike ‘Crawl Tactics’ Debuts on Mobile

    2026년 05월 13일

    Reviving More Than Just Spirits: ‘Greenhearth Necromancer’ Launches on Steam

    2026년 05월 12일

    COALCOM: Power Station — A Gritty Industry Simulator Built Over a Decade

    2026년 05월 12일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.