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    Slay the Spire 2 surpasses 570,000 concurrent users in just four days, entering the Steam Top 20 of All Time.

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    Chungnam Global Game Center and Asan City are recruiting participants for their “Future Creator Training Program.”

    2026년 03월 09일

    Alpheratz officially launches its solo-developed K-indie adventure “Connected Clue” on Steam.

    2026년 03월 09일
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    • Indie Game News

      Slay the Spire 2 surpasses 570,000 concurrent users in just four days, entering the Steam Top 20 of All Time.

      2026년 03월 09일

      GDC 2026: The Biggest Glow-Up in 40 Years—Now the “Festival of Gaming”

      2026년 03월 02일

      PlayStation’s picks for “10 gem-like indie games that will shine in 2026.”

      2026년 02월 28일

      Suncheon successfully held its 2026 content company investment attraction briefing session.

      2026년 02월 27일

      Suncheon City successfully held its 2026 content company investment attraction briefing session… Full-scale support for corporate settlement and investment begins.

      2026년 02월 26일
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      2026년 03월 06일

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      2026년 03월 05일

      Echobreaker, the new indie game from the BAFTA-winning team behind Hellboy, will be released on PC in 2026.

      2026년 03월 05일
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      Alpheratz officially launches its solo-developed K-indie adventure “Connected Clue” on Steam.

      2026년 03월 09일

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      Chungnam Global Game Center and Asan City are recruiting participants for their “Future Creator Training Program.”

      2026년 03월 09일

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    Competition/Support Project

    Calling All Indie Devs: Recruitment Opens for ‘2026 PlayX4 Indie Arcade.’

    By Editorial Team2026년 01월 27일Updated:2026년 02월 11일2 Mins Read

    The Korea AI Game Association has officially announced the recruitment of entries for “Indie Arcade” (인디오락실), the flagship indie game exhibition brand at 2026 PlayX4. This event, hosted by Gyeonggi-do, remains one of the most significant stages for Korean indie developers to showcase their work directly to the public and industry professionals.

    Since its inception in 2018, the Indie Arcade has served as a vital launchpad, providing practical exhibition opportunities, marketing support, and direct user feedback.

    Recruitment Details at a Glance

    CategoryDetails
    EligibilityAny Korean indie developer (Company, Team, or Individual)
    PlatformAll platforms supported (PC, Mobile, AR, VR, etc.)
    Selection ScaleApproximately 30 teams
    Selection ProcessDocument review by a panel of 10 industry experts
    Exhibition DateMay 21 (Thu) – May 24 (Sun), 2026
    LocationKINTEX, Ilsan (PlayX4 Venue)

    Exclusive Benefits for Selected Teams

    Developers chosen for the 2026 Indie Arcade will receive a suite of support tools to ensure a successful exhibition:

    • Booth Support: Discounted rates for a 3x3m basic booth and essential supplies.
    • Promotional Push: Creation of promotional posters, distribution of press releases, and featured developer interviews.
    • Strategic Networking: Direct links to publishers and industry veterans for potential business matching.
    • Event Passes: Support for staff entry passes and participation in on-site giveaway events.

    Note on Costs & Equipment: Starting this year, a basic participation fee of 1,000,000 KRW (plus VAT) applies. However, teams selected through the Association’s Indie Game Zone will receive a 50% discount (reducing the fee to 500,000 KRW). Participants are responsible for bringing their own demonstration hardware (PCs, monitors, VR headsets, etc.).


    Celebrating Excellence: The ‘IndiePlay Awards’

    In addition to the exhibition, the association will host the IndiePlay Awards during the PlayX4 period.

    • Target: Outstanding indie games released in 2025.
    • Date: May 21, 2026, from 5:00 PM to 6:00 PM at the PlayX4 Station.
    • Networking Party: A dedicated session for developers and industry stakeholders to connect and celebrate will follow the awards ceremony.

    The association emphasizes that this event is a crucial stage where indie games can bridge the gap between “niche” and “mainstream.”

    Editorial Team
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