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    Connecting growth experiences into one… ‘Ppommanchu’ x ‘Jomwaejin’ Multiverse Project Gets Full-Scale Launched

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    • News

      Connecting growth experiences into one… ‘Ppommanchu’ x ‘Jomwaejin’ Multiverse Project Gets Full-Scale Launched

      2026년 07월 25일

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        News

        Neowiz’s “Sannabi Side Story: The Day I Was Possessed” Releases on Nintendo Switch

        By Jaechung Lim2026년 01월 15일2 Mins Read

        Neowiz announced on the 15th that it has officially launched the Nintendo Switch version of the 2D action platformer game ‘Sannabi Side Story: Haunted Day’, published by Neowiz and developed by Wonder Potion.

        Having proven its gaming quality by receiving ‘overwhelmingly positive’ reviews since its release on Steam last November, the game is expected to provide special fun to global console users through its release on Nintendo Switch.

        “Sannabi Side Story: The Haunted Day” picks up where the main story left off, with protagonist Song So-ryeong traveling back to the time she first encountered the Brigadier General to uncover the secrets hidden in the robot scrapyard. Featuring endless aerial action, continuous battles utilizing jumping and aerial shotguns, and a robust scenario spanning approximately two hours, the game is available for free digital download on Nintendo Switch.

        To celebrate the expansion to console platforms, the main game ‘Sannabi’ will be sold at a 35% discount on the Nintendo eShop for two weeks until the 28th.

        Along with this, a physical package, the “SIGNAL REDUX EDITION,” will also be released. The package, which includes the main story and the side story, is available for pre-order until February 25th at the “Shinsegae I&C” Naver Store and the “Soprano” Naver Store, and will be released on February 26th. All pre-orders will also receive a specially-made acrylic stand, increasing its collection value.

        A Neowiz official said, “With this Nintendo Switch release, we are able to showcase the overwhelming fun of aerial action in the game to a global console platform,” and “We will continue to demonstrate Neowiz’s differentiated publishing capabilities to help domestic indie games become successful globally.”

        Jaechung Lim
        • Website

        Editor-in-Chief of IndieGame.com, CEO of Indiegame.com. He began his career as a specialized gaming journalist in the 1990s at Digital Life and Jeowoo Media. He later worked at GameSpot Korea, as well as comprehensive advertising agencies and game development studios. Afterward, he spent over 10 years at Bandai Namco Group, managing the development and global business operations of IP-based online and mobile games, which allowed him to build extensive hands-on experience across the entire gaming industry. Currently, he is active as an advisor and mentor for indie games, and serves as an expert judge for numerous competitions and government support projects. Through Indiegame.com, he is dedicated to establishing a healthy gaming culture and driving the growth of startups and indie games.

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