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        Neowiz’s “Sannabi Side Story: The Day I Was Possessed” Releases on Nintendo Switch

        By Jaechung Lim2026년 01월 15일2 Mins Read

        Neowiz announced on the 15th that it has officially launched the Nintendo Switch version of the 2D action platformer game ‘Sannabi Side Story: Haunted Day’, published by Neowiz and developed by Wonder Potion.

        Having proven its gaming quality by receiving ‘overwhelmingly positive’ reviews since its release on Steam last November, the game is expected to provide special fun to global console users through its release on Nintendo Switch.

        “Sannabi Side Story: The Haunted Day” picks up where the main story left off, with protagonist Song So-ryeong traveling back to the time she first encountered the Brigadier General to uncover the secrets hidden in the robot scrapyard. Featuring endless aerial action, continuous battles utilizing jumping and aerial shotguns, and a robust scenario spanning approximately two hours, the game is available for free digital download on Nintendo Switch.

        To celebrate the expansion to console platforms, the main game ‘Sannabi’ will be sold at a 35% discount on the Nintendo eShop for two weeks until the 28th.

        Along with this, a physical package, the “SIGNAL REDUX EDITION,” will also be released. The package, which includes the main story and the side story, is available for pre-order until February 25th at the “Shinsegae I&C” Naver Store and the “Soprano” Naver Store, and will be released on February 26th. All pre-orders will also receive a specially-made acrylic stand, increasing its collection value.

        A Neowiz official said, “With this Nintendo Switch release, we are able to showcase the overwhelming fun of aerial action in the game to a global console platform,” and “We will continue to demonstrate Neowiz’s differentiated publishing capabilities to help domestic indie games become successful globally.”

        Jaechung Lim
        • Website

        Editor-in-Chief of IndieGame.com, He began his career as a professional game journalist in the 1990s at Digital Life and Jeu-media. He subsequently worked at GameSpot Korea and several marketing agencies, game development studios, and publishing companies, before joining the Bandai Namco Group, where he spent over ten years leading the development and global business of IP-based online and mobile games. He is currently active as a consultant and mentor for indie games both in Korea and overseas, and serves as a judge for numerous competitions and government-supported programs. Through Indiegame.com, he is also committed to promoting a healthy gaming culture and supporting the growth of startups and indie game developers.

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