최근기사

    New title from the Biohazard producer… ‘Stupid Never Dies’ launching this fall

    2026년 06월 12일

    Roguelike Action RPG from God of War Creators… ‘Swordsery’ Steam Demo Revealed

    2026년 06월 12일

    Evolution of Snake-like Action, ‘Where Giants Fall’ Demo Revealed

    2026년 06월 12일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      ‘Raising a Necromancer Alone’ Makes Surprise Appearance in Drama ‘True Education’, YLAB IP Synergy Draws Attention

      2026년 06월 11일

      Connecting the Journey: Unity Unveils Complete Session Lineup for ‘Unite Seoul 2026’

      2026년 06월 09일

      Devolver Digital Unveils Four Indie Titles at PC Gaming Show 2026: Co-op Space, Family Tragedy, Mushroom Decks, and Classic FPS Revival

      2026년 06월 08일

      Chained Together Two Years On: How a $4.99 French Indie Platformer Crossed 10 Million Sales and Now Enters Long-Term Service Mode

      2026년 06월 04일

      K-Indie Takes Center Stage: Global Interest Focuses on KOCCA Joint Pavilion at Kyoto BitSummit 2026

      2026년 05월 28일
    • Recommendation/Promotion

      New title from the Biohazard producer… ‘Stupid Never Dies’ launching this fall

      2026년 06월 12일

      Roguelike Action RPG from God of War Creators… ‘Swordsery’ Steam Demo Revealed

      2026년 06월 12일

      Evolution of Snake-like Action, ‘Where Giants Fall’ Demo Revealed

      2026년 06월 12일

      A building vanished from the map, horror adventure ‘Baekyoung University Building 0’ released on the 18th

      2026년 06월 11일

      Steam Demo Revealed for ‘Dekaduck’, the Adventure of a Duck Robot Bounty Hunter

      2026년 06월 11일
    • Game Review

      New title ‘Witchspire’ from LoL & Overwatch 2 developers launches Early Access

      2026년 06월 11일

      1.2 Million on Wishlist, End of a 4-Year Wait: ‘Solarpunk’ Officially Released

      2026년 06월 10일

      Swan Song Review: A Belgian Indie Studio’s Most Personal Project Turns Family Grief Into Music Box Puzzles

      2026년 06월 08일

      Brave Rounds Review: A Jakarta Veteran’s Bullet Hell Shooter Inverts the Genre’s Cardinal Rule — Get Closer to Win

      2026년 06월 05일

      PROHIBEAST Review: A French Indie Reinterprets the Commandos Tradition With Prohibition-Era Anthropomorphic Animals — and Meat Instead of Alcohol

      2026년 06월 03일
    • Featured article

      The Solo Developer Era: How Engines, Tools, and AI Have Reshaped Indie Game Production

      2026년 06월 07일

      Nordic Game Awards 2026: ARC Raiders Sweeps Three Major Prizes as Nordic Indie Scene Showcases Its Full Range

      2026년 05월 31일

      Schrödinger’s Call Review: A Three-Person Japanese Team Turns Pandemic Loneliness Into One of the Year’s Most Affecting Visual Novels

      2026년 05월 28일

      BitSummit PUNCH 2026 Awards: Malaysian Solo-Dev JRPG Artis Impact Takes Grand Prize, Indie Diversity Defines the Show

      2026년 05월 25일

      SOKO 1977 Preview: Berlin’s Most Politically Serious Studio Takes On Germany’s Terror Crisis

      2026년 05월 21일
    • Contests/Support

      GIGDC 2026 Applications Open: Korea’s Premier Indie Game Competition Begins Submission Period

      2026년 06월 08일

      Global Horizons Await: ‘Youth K-Culture Global Frontier’ Opens Applications for Overseas Missions

      2026년 05월 26일

      Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

      2026년 05월 19일

      No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

      2026년 05월 17일

      NEOWIZ Wraps Up Global Indie Competition ‘Indie Quest’—Italian Thriller ‘GLASS HOUSE’ Takes Top Prize

      2026년 04월 22일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Featured article

    Small Team, Big Dreams: The Growth Story of Tokyo Indie Studio “RexLabo”

    By Desk2026년 01월 13일Updated:2026년 03월 15일4 Mins Read

    Located in the bustling Shinjuku district of Tokyo, RexLabo has emerged as a standout developer in the Japanese indie scene since its founding in 2022. Driven by a singular passion for creating emotionally resonant, story-driven games, this small but ambitious team is currently the talk of the industry as they prepare for the global launch of “Nova Antarctica” on January 29, 2026.

    The Catalyst: Japan’s First Indie Incubator

    The ascent of RexLabo began in 2021 when they were selected for the first-ever iGi (Indie Game Incubator) program. Launched by Marvelous in collaboration with Barcelona’s GameBCN, iGi was designed to professionalize Japanese indie developers.

    Out of many applicants, RexLabo was one of only five teams chosen. Over six months, the team received over 400 hours of intensive mentoring from industry giants, including the developers of Sakuna: Of Rice and Ruin. This period was crucial, providing them with expertise in not just game development, but also multi-language support, legal contracting, and global PR strategies.

    At that time, their project was titled “Antarctic Base.” It was a survival-adventure where a lone child navigated 12 maps to reach the South Pole. This project culminated in a high-stakes online “Demo Day” in November 2021, where the team pitched their vision in English to global investors and publishers—a turning point that put RexLabo on the world map.

    A Journey of Partnerships: From Marvelous to PARCO

    The momentum from the iGi program led to a publishing deal with Marvelous Europe in 2022. The title was officially rebranded as Nova Antarctica, with a vision to deliver a high-quality narrative experience.

    However, the team’s journey took an even more creative turn in September 2025. RexLabo signed a new publishing partnership with PARCO GAMES, the newly launched gaming label from the Japanese cultural giant, Parco. Known since 1969 for its influence on fashion, art, and retail, Parco’s entry into gaming signifies a shift toward “culture-first” titles.

    “Nova Antarctica reflects our values—blending striking artistry with an emotionally resonant story of survival and hope.” — Yuichi Nishizawa, General Manager of PARCO GAMES

    Following this partnership, the game was showcased at Tokyo Game Show 2025, where the updated demo received widespread acclaim for its atmospheric depth and innovative mechanics.

    Philosophy: Hybrid Development and “Silent” Narrative

    RexLabo operates on a unique “Hybrid Development” philosophy. Despite being a small team, they combine the flexibility of Unity with high levels of automation to deliver polished, high-fidelity experiences at a rapid pace.

    The game itself, Nova Antarctica, is a “silent” experience. Set in the year 2900 after a global collapse, it follows a child drawn to the South Pole by a mysterious signal.

    • The “Shipwreck” Ecosystem: One of the most unique elements is the animal companion system. Players can befriend penguins, wolves, and even tigers—descendants of animals from a shipwrecked colonial fleet that adapted to the ice.
    • Tech-Savvy Survival: Unlike traditional survival games, players utilize a portable 3D printer to scan and create necessary tools on the fly.
    • High Stakes: With temperatures reaching -80°C and lethal radioactive rain, the game is a constant test of stamina and resource management.

    Beyond the South Pole: What’s Next for RexLabo?

    Even as the studio prepares for its biggest launch yet, it is already looking toward the future. At INDIE Live Expo 2025, RexLabo and PARCO GAMES surprised the audience by unveiling a teaser for an unannounced 2026 project. This confirms that the studio’s creative pipeline is evolving alongside its growing reputation.

    RexLabo is set to release Nova Atlantica on January 28, 2026. It remains to be seen how this survival adventure set in the frozen wastes of Antarctica will fare, but one thing is certain: this team, which started in a small office in Tokyo, is taking significant steps toward becoming a key success story that exemplifies the future of Japanese indie games.

    division Key Contents
    Studio name RexLabo LLC
    Representative and Developer Masamichi Hayashi (m.Hayashi) – Director and Creator
    Date of establishment March 29, 2022
    Key milestones • June 2020: Project unveiled at INDIE Live Expo
    • June 2021: Selected for the first batch of Japan’s iGi (Indie Game Incubator)
    • March 2022: Official incorporation
    • August 2022: Steam store page opens
    • August 2025: Publisher changed (PARCO GAMES)
    Representative works Nova Antarctica (scheduled for release on January 29, 2026)
    Official website rexlabo.com
    Steam Store Page Nova Antarctica Steam Page
    Official Trailer YouTube gameplay trailer
    SNS channels X (Twitter) / Instagram
    Desk
    • Website

    A global gateway for indie game developers #IndieGame

    Related Posts

    The Solo Developer Era: How Engines, Tools, and AI Have Reshaped Indie Game Production

    2026년 06월 07일

    Nordic Game Awards 2026: ARC Raiders Sweeps Three Major Prizes as Nordic Indie Scene Showcases Its Full Range

    2026년 05월 31일

    Schrödinger’s Call Review: A Three-Person Japanese Team Turns Pandemic Loneliness Into One of the Year’s Most Affecting Visual Novels

    2026년 05월 28일

    BitSummit PUNCH 2026 Awards: Malaysian Solo-Dev JRPG Artis Impact Takes Grand Prize, Indie Diversity Defines the Show

    2026년 05월 25일
    Editors Picks

    Swan Song Review: A Belgian Indie Studio’s Most Personal Project Turns Family Grief Into Music Box Puzzles

    2026년 06월 08일

    Chained Beasts Preview: Australian-New Zealand Indie Studio Reinvents Co-op Roguelike With Physics-Based Chain Combat

    2026년 06월 08일

    The Syndicate: Classified Operations Preview: A Filipino Solo Developer’s Cold War Espionage Idle-Strategy Hybrid Reveals Its Demo

    2026년 06월 04일

    The Scroll of Taiwu Review: After 8 Years and 3.4 Million Chinese Players, One of Indie’s Most Ambitious RPGs Finally Goes Global

    2026년 06월 02일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.