최근기사

    Fueling the Next K-Content Giants: KOCCA Announces 2026 Startup Support Programs

    2026년 03월 23일

    Strategic Positioning Meets Mythology: ‘DeckLand’ Launches on Steam Early Access

    2026년 03월 23일

    Gravity Sets Sights on Boston: 12-Title Indie Lineup Confirmed for PAX East 2026

    2026년 03월 23일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      Gravity Sets Sights on Boston: 12-Title Indie Lineup Confirmed for PAX East 2026

      2026년 03월 23일

      K-Indie Magic: ‘Little Witch in the Woods’ Surpasses 500,000 Sales on Steam

      2026년 03월 18일

      Stove to Release Pirate Game ‘Windrose’, Anticipated by 1.5 Million People Worldwide

      2026년 03월 17일

      Ready Your Cutlasses: Stove to Release Global Pirate Sensation ‘Windrose’

      2026년 03월 17일

      K-Indie ‘Studio BB’ and Japan’s Phoenix Announce Global Co-publishing with ‘Monowave’

      2026년 03월 16일
    • Recommendation/Public

      Rhythm Revolution: ‘Dead As Disco’ Smashes 1.2M Demo Players and 300M TikTok Views

      2026년 03월 23일

      36 Million Downloads Later: ‘Food Truck Chef: Full Course Edition’ Serves Up a Launch Date for PC and Switch

      2026년 03월 21일

      Vengeance of the Floating Skull: ‘Skull Horde’ Brings Diablo II Vibes to the Autobattler Genre this April

      2026년 03월 21일

      Mojo Games Blooms Again: ‘Flower Survivors’ Debuts First DLC Hero ‘Libo’

      2026년 03월 20일

      From Oman with Love: ‘Restore Your Island’ Brings Eco-Healing to Steam This April

      2026년 03월 20일
    • Indie Game Review

      Strategic Positioning Meets Mythology: ‘DeckLand’ Launches on Steam Early Access

      2026년 03월 23일

      Scare Tactics Reborn: ‘Ghost Master: Resurrection’ Haunts All Platforms After 20 Years

      2026년 03월 22일

      7 Years in the Making: 90s Arcade Sandbox ‘The Coin Game’ Hits 1.0 on PC and Consoles

      2026년 03월 22일

      From Desert Storm to 9/11: ‘Maestro’s Cold War 2’ Expands into the Era of Pax Americana

      2026년 03월 21일

      Retired, Not Recycled: ‘AI.VI’ Blends FPS and Tower Defense in a Satirical Space Rebellion

      2026년 03월 19일
    • Indie Game Focus

      Historical Sweep: ‘Clair Obscur: Expedition 33’ Claims 5 GDCA 2026 Awards, Setting New GOTY Record

      2026년 03월 14일

      History Made at IGF 2026: AP Thomson’s Double Victory and the Rise of ‘Titanium Court’

      2026년 03월 14일

      Beyond Steam: How K-Indies are Tackling the ‘Second Barrier’ of Global Distribution

      2026년 03월 09일

      Spire Shattered: ‘Slay the Spire 2’ Hits 210K Concurrent Players, Melting Steam Servers at Launch

      2026년 03월 06일

      Indie Game Development Survival Strategies Proven at Steam Next Fest 2026

      2026년 03월 04일
    • Competition/Support Project

      Fueling the Next K-Content Giants: KOCCA Announces 2026 Startup Support Programs

      2026년 03월 23일

      AI as the New Dev Tool: Jeonbuk Global Game Center Launches AI-Powered Indie Support

      2026년 03월 20일

      “Buff Your Indie Spirit”: BIC Festival 2026 Unveils Global Roadmap in Online Briefing

      2026년 03월 20일

      Pay It Forward: Smilegate Future Lab Opens 5th ‘IndieGo’ Contest for Indie Creators

      2026년 03월 19일

      Fueling the Underdog: Gyeongnam Global Game Center Teams Up with Com2uS Holdings for 2026 Indie Push

      2026년 03월 18일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Indie Game Focus

    Small Team, Big Dreams: The Growth Story of Tokyo Indie Studio “RexLabo”

    By Desk2026년 01월 13일Updated:2026년 03월 15일4 Mins Read

    Located in the bustling Shinjuku district of Tokyo, RexLabo has emerged as a standout developer in the Japanese indie scene since its founding in 2022. Driven by a singular passion for creating emotionally resonant, story-driven games, this small but ambitious team is currently the talk of the industry as they prepare for the global launch of “Nova Antarctica” on January 29, 2026.

    The Catalyst: Japan’s First Indie Incubator

    The ascent of RexLabo began in 2021 when they were selected for the first-ever iGi (Indie Game Incubator) program. Launched by Marvelous in collaboration with Barcelona’s GameBCN, iGi was designed to professionalize Japanese indie developers.

    Out of many applicants, RexLabo was one of only five teams chosen. Over six months, the team received over 400 hours of intensive mentoring from industry giants, including the developers of Sakuna: Of Rice and Ruin. This period was crucial, providing them with expertise in not just game development, but also multi-language support, legal contracting, and global PR strategies.

    At that time, their project was titled “Antarctic Base.” It was a survival-adventure where a lone child navigated 12 maps to reach the South Pole. This project culminated in a high-stakes online “Demo Day” in November 2021, where the team pitched their vision in English to global investors and publishers—a turning point that put RexLabo on the world map.

    A Journey of Partnerships: From Marvelous to PARCO

    The momentum from the iGi program led to a publishing deal with Marvelous Europe in 2022. The title was officially rebranded as Nova Antarctica, with a vision to deliver a high-quality narrative experience.

    However, the team’s journey took an even more creative turn in September 2025. RexLabo signed a new publishing partnership with PARCO GAMES, the newly launched gaming label from the Japanese cultural giant, Parco. Known since 1969 for its influence on fashion, art, and retail, Parco’s entry into gaming signifies a shift toward “culture-first” titles.

    “Nova Antarctica reflects our values—blending striking artistry with an emotionally resonant story of survival and hope.” — Yuichi Nishizawa, General Manager of PARCO GAMES

    Following this partnership, the game was showcased at Tokyo Game Show 2025, where the updated demo received widespread acclaim for its atmospheric depth and innovative mechanics.

    Philosophy: Hybrid Development and “Silent” Narrative

    RexLabo operates on a unique “Hybrid Development” philosophy. Despite being a small team, they combine the flexibility of Unity with high levels of automation to deliver polished, high-fidelity experiences at a rapid pace.

    The game itself, Nova Antarctica, is a “silent” experience. Set in the year 2900 after a global collapse, it follows a child drawn to the South Pole by a mysterious signal.

    • The “Shipwreck” Ecosystem: One of the most unique elements is the animal companion system. Players can befriend penguins, wolves, and even tigers—descendants of animals from a shipwrecked colonial fleet that adapted to the ice.
    • Tech-Savvy Survival: Unlike traditional survival games, players utilize a portable 3D printer to scan and create necessary tools on the fly.
    • High Stakes: With temperatures reaching -80°C and lethal radioactive rain, the game is a constant test of stamina and resource management.

    Beyond the South Pole: What’s Next for RexLabo?

    Even as the studio prepares for its biggest launch yet, it is already looking toward the future. At INDIE Live Expo 2025, RexLabo and PARCO GAMES surprised the audience by unveiling a teaser for an unannounced 2026 project. This confirms that the studio’s creative pipeline is evolving alongside its growing reputation.

    RexLabo is set to release Nova Atlantica on January 28, 2026. It remains to be seen how this survival adventure set in the frozen wastes of Antarctica will fare, but one thing is certain: this team, which started in a small office in Tokyo, is taking significant steps toward becoming a key success story that exemplifies the future of Japanese indie games.

    division Key Contents
    Studio name RexLabo LLC
    Representative and Developer Masamichi Hayashi (m.Hayashi) – Director and Creator
    Date of establishment March 29, 2022
    Key milestones • June 2020: Project unveiled at INDIE Live Expo
    • June 2021: Selected for the first batch of Japan’s iGi (Indie Game Incubator)
    • March 2022: Official incorporation
    • August 2022: Steam store page opens
    • August 2025: Publisher changed (PARCO GAMES)
    Representative works Nova Antarctica (scheduled for release on January 29, 2026)
    Official website rexlabo.com
    Steam Store Page Nova Antarctica Steam Page
    Official Trailer YouTube gameplay trailer
    SNS channels X (Twitter) / Instagram
    Desk
    • Website

    A global gateway for indie game developers #IndieGame

    Related Posts

    Historical Sweep: ‘Clair Obscur: Expedition 33’ Claims 5 GDCA 2026 Awards, Setting New GOTY Record

    2026년 03월 14일

    History Made at IGF 2026: AP Thomson’s Double Victory and the Rise of ‘Titanium Court’

    2026년 03월 14일

    Beyond Steam: How K-Indies are Tackling the ‘Second Barrier’ of Global Distribution

    2026년 03월 09일

    Spire Shattered: ‘Slay the Spire 2’ Hits 210K Concurrent Players, Melting Steam Servers at Launch

    2026년 03월 06일
    Editors Picks

    “Buff Your Indie Spirit”: BIC Festival 2026 Unveils Global Roadmap in Online Briefing

    2026년 03월 20일

    Pay It Forward: Smilegate Future Lab Opens 5th ‘IndieGo’ Contest for Indie Creators

    2026년 03월 19일

    K-Indie Magic: ‘Little Witch in the Woods’ Surpasses 500,000 Sales on Steam

    2026년 03월 18일

    Indie Dominance: The Standout Winners of Steam Next Fest February 2026

    2026년 03월 04일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.