최근기사

    Infinite growth infused with JRPG sensibilities… ‘Slay the Slime’ enters Steam test

    2026년 10월 30일

    A revenge story of a former Yakuza returning from prison… ‘Tenjutsu’ to launch in 2027

    2026년 10월 30일

    Adding a magic school to Stardew Valley vibes, ‘Witchbrook’ launches in January 2027

    2026년 10월 30일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      ‘Never Wither’ Surpasses 100,000 Wishlist, Unveils Free Demo at Steam Next Fest

      2026년 10월 30일

      Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

      2026년 10월 25일

      Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

      2026년 10월 22일

      Burning Sword: Death Sun Enters Steam Early Access November 17: Bangkok Studio Nomadic Games’ Wuxia Hack-and-Slash Lays Out an Eight-Week Chapter Roadmap

      2026년 10월 22일

      BeaverRocks 2026 Ticket Presales Open: Smilegate Future Lab’s Indie Game & Culture Festival Grows to 100+ Teams at SETEC, December 18–20

      2026년 10월 21일
    • Recommendation/Promotion

      Infinite growth infused with JRPG sensibilities… ‘Slay the Slime’ enters Steam test

      2026년 10월 30일

      A revenge story of a former Yakuza returning from prison… ‘Tenjutsu’ to launch in 2027

      2026년 10월 30일

      Adding a magic school to Stardew Valley vibes, ‘Witchbrook’ launches in January 2027

      2026년 10월 30일

      Betrayal Hidden Within Cooperation… ‘Marked for Mayhem’ First Development Vlog Released

      2026년 10월 30일

      Assassin’s Creed Director’s New Title ‘1666: Amsterdam’, Development Documentary Released

      2026년 10월 29일
    • Game Review

      A meeting of original narrative and action, ‘Virtue and a Sledgehammer’ released on Steam

      2026년 10월 29일

      Outcast Tales Launches Free on Steam: Hardlane Studio’s Post-Nuclear Party RPG Where Personality Clashes Decide Fights

      2026년 10월 27일

      Escape From Playtime Enters Steam Early Access: Mob Entertainment’s Poppy Playtime Spinoff Turns the Smiling Critters Into an 8-Player Co-op Extraction Horror

      2026년 10월 25일

      Stupid Never Dies Launches on PC and PS5: Capcom Veterans’ Pop-Punk Zombie Action RPG Arrives With a Live-Action Prequel and an 80-Track Soundtrack

      2026년 10월 24일

      Wonderia Creative Mode Update: Rock&Dash’s Cartoon Sci-Fi Survival Sandbox Adds Blueprints, God Mode, and World-Pausing Build Tools

      2026년 10월 23일
    • Featured article

      Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

      2026년 10월 25일

      Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

      2026년 10월 22일

      The Age of the Vibe-Coding Designer: What Should Indies Be Directing?

      2026년 10월 20일

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일

      How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

      2026년 10월 10일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Recommendation/Promotion

    Vengeance and Redemption in a Demonic Realm: K-Indie Title ‘VANRAN’ Unveils Gameplay Trailer

    PC 버전 데모 26년 1월 23일부터 1월 30일까지 스팀(Steam)에서 공개 예정
    By Desk2026년 01월 09일Updated:2026년 01월 10일4 Mins Read

    In an industry often dominated by mobile platforms, a new South Korean indie studio is making waves by prioritizing narrative depth and console-grade action. BECUZUS, led by film director and screenwriter Lee Seong-jae, has officially unveiled the first gameplay trailer for its ambitious dark fantasy action RPG, ‘VANRAN’.

    Official trailer for the dark fantasy action RPG ‘VANRAN’ currently in development by indie studio BECUZUS.

    A “Story-First” Philosophy from a Cinematic Mind

    Founded in 2024, BECUZUS operates under a clear mandate: define the world, narrative structure, and core mechanics before writing a single line of gameplay code. This “story-first” approach stems from CEO Lee Seong-jae’s extensive background across film, drama, and webtoons.

    To bring this vision to life, the studio has assembled a powerhouse team of industry veterans from NCSOFT and Smilegate, working alongside top-tier concept artists from the film industry. The goal is to create a seamless, narrative-driven action experience where the storytelling is woven directly into the exploration.

    The Plot: A Brutal Path to Freedom

    VANRAN follows the story of Kaleb, a former aristocrat branded a criminal and sentenced to death. After surviving the brink of execution, he awakens as a slave in a demonic realm. In the depths of this underworld, he discovers a sentient, sealed sword that promises the power of vengeance in exchange for his loyalty.

    Inspired by classical myths like Orpheus and Eurydice and Dante’s Divine Comedy, the game explores the thin line between revenge and redemption. The narrative is non-linear; there are no fixed endings. Instead, the world expands based on the player’s curiosity and choices, ensuring that every decision carries weight.

    Balancing “Soulslike” Rigor with Stylish Fluidity

    While the game draws inspiration from the challenging combat of the Soulslike genre, VANRAN introduces a faster, more stylish pace.

    • The Chain System: The game’s signature mechanic allows for fluid movement and dynamic transitions during combat, creating a sense of “uninterrupted flow.”
    • Reactionary Combat: Systems like parrying, guard breaks, and flexible chain shifts keep the tension high.
    • Accessibility: Recognizing the high barrier of entry for Soulslikes, BECUZUS has included support features for beginners while offering expanded difficulty options for hardcore veterans.
    • Titan Bosses: The highlights of the game are the massive “Titan” battles. These encounters utilize a proprietary Hybrid Optimization Engine to handle real-time mounting mechanics and adaptive animations for gargantuan enemies.

    Technical Prowess and Cross-Media Strategy

    BECUZUS is a subsidiary of the KOSDAQ-listed VFX powerhouse M83 (476080). This affiliation gives the studio access to high-end visual tech.

    • AI Framework: Enemies in VANRAN use an advanced AI framework to coordinate group tactics and combo attacks in real-time, making combat unpredictable.
    • Cinematic Immersion: Collaborating with MortarHead (another M83 subsidiary specialized in deep-tech), the game features a high-density cinematic opening that blends seamlessly into gameplay.
    • IP Expansion: The studio is already building a content pipeline to expand the VANRAN IP into webtoons, dramas, and animation. This follows their upcoming lineup of other titles, including the occult RPG HOSAN and the stylized free-to-play game TOYS.

    Roadmap: Steam Demo and December Release

    Following a successful showing at ChinaJoy 2024 and Gamescom, BECUZUS released a detailed gameplay trailer via IGN on January 7, 2026. Unlike previous cinematic teasers, this footage showcases real-time combat and the intricate boss mechanics players can expect.

    • Steam Demo: A global demo featuring Chapter 1 is set to launch on Steam shortly. It will allow players to experience Kaleb’s opening sequence, which has been redesigned from the original cinematic teasers into a fully playable scenario.
    • Official Launch: VANRAN is scheduled for a full release in December 2026 on PC and consoles.

    “This trailer captures the world we have tirelessly built and the intense combat experience we want to share,” stated CEO Lee Seong-jae. “As both a developer and a gamer, I hope our vision resonates with players worldwide.”

    Studio Profile: BECUZUS

    BECUZUS is a next-generation South Korean game studio founded in 2024. Led by CEO Sungjae Lee, a veteran film director and screenwriter, the studio is an affiliate of the prominent visual effects (VFX) company M83. BECUZUS aims to redefine interactive storytelling by merging the cinematic depth of film with the immersive mechanics of high-end gaming.

    The name “BECUZUS” (Because-Us) reflects their philosophy: providing players with a clear and compelling “reason” to play through narrative-driven gameplay and high-fidelity visuals.


    Key Information & Links

    CategoryDetails
    Studio NameBECUZUS Co., Ltd.
    Founder / CEOSungjae Lee (이성재)
    HeadquartersMapo-gu, Seoul, South Korea
    Established2024
    Core ValuesSimplicity, Humor, Emotion
    Publishing StrategyGlobal PC & Console (Focusing on North America & Europe)
    Official Websitebecuzus.com
    Steam Store PageVANRAN on Steam
    Official Trailer[VANRAN] Official Gameplay Trailer

    Desk
    • Website

    It’s time to share your carefully crafted world with players around the globe. #IndieGame #IndieDev

    Related Posts

    Infinite growth infused with JRPG sensibilities… ‘Slay the Slime’ enters Steam test

    2026년 10월 30일

    A revenge story of a former Yakuza returning from prison… ‘Tenjutsu’ to launch in 2027

    2026년 10월 30일

    Adding a magic school to Stardew Valley vibes, ‘Witchbrook’ launches in January 2027

    2026년 10월 30일

    Betrayal Hidden Within Cooperation… ‘Marked for Mayhem’ First Development Vlog Released

    2026년 10월 30일
    Editors Picks

    Bloody Hell Hotel Targets 2027 Full Release: DARQ Studio Unfold Games’ Vampire Hotel Sim Passes 435,000 Wishlists With a New Gameplay Trailer

    2026년 10월 26일

    HYPNOS Leaves Early Access October 29: Redlock Studio’s Surreal Dream Exploration Game Launches 1.0 With Seven Chapters and Four Endings

    2026년 10월 26일

    The Witch Simulator Revealed: Belgrade Solo Dev Altus Ludus Lets You Brew Potions, Hunt Monsters, and Hide From the Inquisition in a World Where Magic Is Banned

    2026년 10월 24일

    Cozy Game Restoration Tops 400,000 Wishlists: Melbourne Solo Dev’s Retro Cartridge-Cleaning Sim Launches November 4

    2026년 10월 24일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.