최근기사

    Subculture festival “Illustrator Fes 10” opens, with special indie game zone “Illustrator Play” attracting attention.

    2026년 02월 21일

    Behind-the-scenes footage of the development of “Legend of Khiimori,” capturing the essence of Mongolian traditional music, has been released.

    2026년 02월 21일

    [SE] Wishlist hits 100,000, open-world survival game ‘Witchspire’ demo released.

    2026년 02월 21일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      Subculture festival “Illustrator Fes 10” opens, with special indie game zone “Illustrator Play” attracting attention.

      2026년 02월 21일

      Behind-the-scenes footage of the development of “Legend of Khiimori,” capturing the essence of Mongolian traditional music, has been released.

      2026년 02월 21일

      Stove Indie Awards 2025: ‘Clair Obscur: Expedition 33’ Crowns a Year of Indie Innovation

      2026년 02월 11일

      Neowiz Profits Surge 82% as Indie Strategy Pays Off: ‘Shape of Dreams’ Hits 1 Million Milestone

      2026년 02월 10일

      Gyeonggi-do to Host ‘2026 PlayX4’ in May: Recruitment for Global Gaming Firms Begins February 10

      2026년 02월 09일
    • Recommendation/Public

      [SE] Wishlist hits 100,000, open-world survival game ‘Witchspire’ demo released.

      2026년 02월 21일

      [CA] JRPG and Fighting Game Combined… Hybrid Indie Game ‘A Fighter’s Nova: Mindara’

      2026년 02월 21일

      A 90s Nostalgia Trip: ‘inKONBINI: One Store. Many Stories’ Redefines the Cozy Sim

      2026년 02월 20일

      Gacha Without the Greed? K-Indie Studio Sanctuary Games Announces ‘Zanerdin: The Unbound’

      2026년 02월 19일

      Can You Beat a Gorilla? The Viral Question Driving the Success of ‘How Many Dudes?’

      2026년 02월 19일
    • Indie Game Review

      Market Manipulation at its Best: ‘Insider Trading’ Hits 96% Positive Rating on Steam

      2026년 02월 20일

      90s Nostalgia Meets Modern Exploration: Sibling-Led ‘Under The Island’ Launches Globally

      2026년 02월 18일

      Reclaiming History, One Heist at a Time: Africanfuturist Adventure ‘Relooted’ Launches on Steam

      2026년 02월 12일

      Dancing on the Edge of Violence and Art: Suda51 Returns with ‘ROMEO IS A DEAD MAN’

      2026년 02월 11일

      Goblins, Slugs, and Success: ‘Goblin Sushi’ Takes the Indie Scene by Storm

      2026년 02월 10일
    • Indie Game Focus

      14 Years in the Making: ‘Mewgenics’ Smashes 1 Million Sales in Just Seven Days

      2026년 02월 20일

      The Return of a Legend: Peter Molyneux’s Final Masterpiece ‘MASTERS OF ALBION’ Unveiled

      2026년 02월 12일

      Mewgenics returns after 14 years, abandoning their planned “path to success” to show their indie spirit.

      2026년 02월 11일

      14 Years in the Making: How ‘Mewgenics’ Abandoned the Safe Path to Redefine the Indie Spirit

      2026년 02월 11일

      Art or Taboo? The Banning of ‘Horses’ and the Relentless Debate Over Game Censorship

      2026년 02월 10일
    • Competition/Support Project

      Chungnam Global Game Center is recruiting participants for the second round of its “2026 Indie Game Park Incubation” program for young indie game developers.

      2026년 02월 21일

      Chungnam Global Game Center is recruiting participants for the second round of its “2026 Indie Game Park Incubation” program for young indie developers.

      2026년 02월 21일

      KOCCA Unveils 23.6 Billion KRW Game Support Plan for 2026: New AI Track and Expanded Mobile Support

      2026년 02월 19일

      Data Over Gut Feeling: Smilegate Future Lab Opens Recruitment for 3rd Indie Game Prototyping Challenge

      2026년 02월 17일

      Busan Powers Up: 2026 Game Industry Support Briefing Set for February 24

      2026년 02월 12일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Recommendation/Public

    Vengeance and Redemption in a Demonic Realm: K-Indie Title ‘VANRAN’ Unveils Gameplay Trailer

    PC 버전 데모 26년 1월 23일부터 1월 30일까지 스팀(Steam)에서 공개 예정
    By Desk2026년 01월 09일Updated:2026년 01월 10일4 Mins Read

    In an industry often dominated by mobile platforms, a new South Korean indie studio is making waves by prioritizing narrative depth and console-grade action. BECUZUS, led by film director and screenwriter Lee Seong-jae, has officially unveiled the first gameplay trailer for its ambitious dark fantasy action RPG, ‘VANRAN’.

    Official trailer for the dark fantasy action RPG ‘VANRAN’ currently in development by indie studio BECUZUS.

    A “Story-First” Philosophy from a Cinematic Mind

    Founded in 2024, BECUZUS operates under a clear mandate: define the world, narrative structure, and core mechanics before writing a single line of gameplay code. This “story-first” approach stems from CEO Lee Seong-jae’s extensive background across film, drama, and webtoons.

    To bring this vision to life, the studio has assembled a powerhouse team of industry veterans from NCSOFT and Smilegate, working alongside top-tier concept artists from the film industry. The goal is to create a seamless, narrative-driven action experience where the storytelling is woven directly into the exploration.

    The Plot: A Brutal Path to Freedom

    VANRAN follows the story of Kaleb, a former aristocrat branded a criminal and sentenced to death. After surviving the brink of execution, he awakens as a slave in a demonic realm. In the depths of this underworld, he discovers a sentient, sealed sword that promises the power of vengeance in exchange for his loyalty.

    Inspired by classical myths like Orpheus and Eurydice and Dante’s Divine Comedy, the game explores the thin line between revenge and redemption. The narrative is non-linear; there are no fixed endings. Instead, the world expands based on the player’s curiosity and choices, ensuring that every decision carries weight.

    Balancing “Soulslike” Rigor with Stylish Fluidity

    While the game draws inspiration from the challenging combat of the Soulslike genre, VANRAN introduces a faster, more stylish pace.

    • The Chain System: The game’s signature mechanic allows for fluid movement and dynamic transitions during combat, creating a sense of “uninterrupted flow.”
    • Reactionary Combat: Systems like parrying, guard breaks, and flexible chain shifts keep the tension high.
    • Accessibility: Recognizing the high barrier of entry for Soulslikes, BECUZUS has included support features for beginners while offering expanded difficulty options for hardcore veterans.
    • Titan Bosses: The highlights of the game are the massive “Titan” battles. These encounters utilize a proprietary Hybrid Optimization Engine to handle real-time mounting mechanics and adaptive animations for gargantuan enemies.

    Technical Prowess and Cross-Media Strategy

    BECUZUS is a subsidiary of the KOSDAQ-listed VFX powerhouse M83 (476080). This affiliation gives the studio access to high-end visual tech.

    • AI Framework: Enemies in VANRAN use an advanced AI framework to coordinate group tactics and combo attacks in real-time, making combat unpredictable.
    • Cinematic Immersion: Collaborating with MortarHead (another M83 subsidiary specialized in deep-tech), the game features a high-density cinematic opening that blends seamlessly into gameplay.
    • IP Expansion: The studio is already building a content pipeline to expand the VANRAN IP into webtoons, dramas, and animation. This follows their upcoming lineup of other titles, including the occult RPG HOSAN and the stylized free-to-play game TOYS.

    Roadmap: Steam Demo and December Release

    Following a successful showing at ChinaJoy 2024 and Gamescom, BECUZUS released a detailed gameplay trailer via IGN on January 7, 2026. Unlike previous cinematic teasers, this footage showcases real-time combat and the intricate boss mechanics players can expect.

    • Steam Demo: A global demo featuring Chapter 1 is set to launch on Steam shortly. It will allow players to experience Kaleb’s opening sequence, which has been redesigned from the original cinematic teasers into a fully playable scenario.
    • Official Launch: VANRAN is scheduled for a full release in December 2026 on PC and consoles.

    “This trailer captures the world we have tirelessly built and the intense combat experience we want to share,” stated CEO Lee Seong-jae. “As both a developer and a gamer, I hope our vision resonates with players worldwide.”

    Studio Profile: BECUZUS

    BECUZUS is a next-generation South Korean game studio founded in 2024. Led by CEO Sungjae Lee, a veteran film director and screenwriter, the studio is an affiliate of the prominent visual effects (VFX) company M83. BECUZUS aims to redefine interactive storytelling by merging the cinematic depth of film with the immersive mechanics of high-end gaming.

    The name “BECUZUS” (Because-Us) reflects their philosophy: providing players with a clear and compelling “reason” to play through narrative-driven gameplay and high-fidelity visuals.


    Key Information & Links

    CategoryDetails
    Studio NameBECUZUS Co., Ltd.
    Founder / CEOSungjae Lee (이성재)
    HeadquartersMapo-gu, Seoul, South Korea
    Established2024
    Core ValuesSimplicity, Humor, Emotion
    Publishing StrategyGlobal PC & Console (Focusing on North America & Europe)
    Official Websitebecuzus.com
    Steam Store PageVANRAN on Steam
    Official Trailer[VANRAN] Official Gameplay Trailer

    Desk
    • Website

    A global gateway for indie game developers #IndieGame

    Related Posts

    [SE] Wishlist hits 100,000, open-world survival game ‘Witchspire’ demo released.

    2026년 02월 21일

    [CA] JRPG and Fighting Game Combined… Hybrid Indie Game ‘A Fighter’s Nova: Mindara’

    2026년 02월 21일

    A 90s Nostalgia Trip: ‘inKONBINI: One Store. Many Stories’ Redefines the Cozy Sim

    2026년 02월 20일

    Gacha Without the Greed? K-Indie Studio Sanctuary Games Announces ‘Zanerdin: The Unbound’

    2026년 02월 19일
    Editors Picks

    14 Years in the Making: ‘Mewgenics’ Smashes 1 Million Sales in Just Seven Days

    2026년 02월 20일

    From Boot Camp to the Big Screen: Kniv Studio’s Quest to Revive the SRPG Legacy

    2026년 02월 09일

    Gyeonggi-do to Host ‘2026 PlayX4’ in May: Recruitment for Global Gaming Firms Begins February 10

    2026년 02월 09일

    The Gamer’s Winter: Global Layoffs and AI Displacement Send Chills Through South Korea’s Industry

    2026년 02월 04일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.