최근기사

    Berserk-inspired narrative RPG… ‘Celestial Return’ officially launched

    2026년 07월 15일

    Grain Rot Preview: A Swedish Two-Person Studio’s Co-op Horror Extraction Game Surpasses 350,000 Demo Downloads Ahead of August 7 Launch

    2026년 07월 15일

    OFFMOON Launches as a ₩1,100 Flat-Rate Steam Publisher — Superfast’s New Indie Label Plans Up to 50 Titles by Year End

    2026년 07월 15일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      OFFMOON Launches as a ₩1,100 Flat-Rate Steam Publisher — Superfast’s New Indie Label Plans Up to 50 Titles by Year End

      2026년 07월 15일

      BIC 2026 Announces 180+ Selected Games From 41 Countries — Early Bird Tickets Now on Sale

      2026년 07월 13일

      Chungnam Content Agency’s Indie Game Park Cohort 2 Holds Practical Education and Networking Session

      2026년 07월 10일

      Riichi City × Danganronpa Collaboration Returns With Four Characters and Limited-Time Content Through August 9

      2026년 07월 10일

      2026 Seoul Indie Game Development Challenge Closes With 11 Prototypes, VC Pitches, and a Post-Event Support Pipeline

      2026년 07월 07일
    • Recommendation/Promotion

      Grain Rot Preview: A Swedish Two-Person Studio’s Co-op Horror Extraction Game Surpasses 350,000 Demo Downloads Ahead of August 7 Launch

      2026년 07월 15일

      No Results Found Preview: Krafton’s Jungle Game Lab Graduate Builds a Cult Investigation Game Where Internet Search Is the Only Tool

      2026년 07월 13일

      Ghost Keeper Review: Poland’s Reverse-Horror Strategy Game Graduates From Early Access July 16

      2026년 07월 13일

      Holonoptic Preview: A Swiss Solo Developer’s Six-Year Alpine Cyberpunk Management Simulation Launches July 16

      2026년 07월 13일

      Midnight Moments Preview: Belgian Studio Happy Volcano’s Cozy Cyberpunk Diorama Builder Arrives July 30

      2026년 07월 13일
    • Game Review

      Berserk-inspired narrative RPG… ‘Celestial Return’ officially launched

      2026년 07월 15일

      KAZ Review: A Solo Developer’s Four-Direction Grid Roguelite Earns 96% Steam Rating at Launch

      2026년 07월 14일

      Freefall ’95 Update: Melbourne Studio’s 96%-Rated Falling Game Adds Endless Fall Mode and Accessibility Improvements

      2026년 07월 14일

      Outbound Fishing Update: Square Glade Games Expands Their Campervan Utopia With 32 Fish and Interior Architecture

      2026년 07월 02일

      A Webbing Journey Update Feature: Austria’s Fire Totem Games Celebrates 5 Million Downloads With a New Living Room Level

      2026년 06월 27일
    • Featured article

      Holonoptic Preview: A Swiss Solo Developer’s Six-Year Alpine Cyberpunk Management Simulation Launches July 16

      2026년 07월 13일

      Talaka Preview: Brazilian Studio Potato Kid Brings Afro-Brazilian Mythology to Roguelite Action With July 16 Beta

      2026년 07월 12일

      Graphite Preview: A Colombian Studio’s Debut Pen-and-Ink Roguelite RPG Launches July 27

      2026년 07월 12일

      Grapple Bear Preview: A Hungarian Solo Developer’s Hand-Drawn Hook-Only Precision Platformer

      2026년 07월 11일

      PengPong Preview: The Bullet Heaven Roguelite That Puts the Aiming Back in Your Hands Launches August 20

      2026년 07월 10일
    • Contests/Support

      KOCCA Is Funding Flights to Sweden Game Conference 2026 — Applications Close July 27

      2026년 07월 14일

      The 1.44MB Game Development Contest Is an Official indiegame.com Sponsored Event — Submissions Open Through September 4

      2026년 07월 14일

      Bridging Talent and Industry: Applications Open for ‘2026 Game Company Project On-site Training Program’

      2026년 06월 24일

      GIGDC 2026 Applications Open: Korea’s Premier Indie Game Competition Begins Submission Period

      2026년 06월 08일

      Global Horizons Await: ‘Youth K-Culture Global Frontier’ Opens Applications for Overseas Missions

      2026년 05월 26일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Recommendation/Promotion

    Vengeance and Redemption in a Demonic Realm: K-Indie Title ‘VANRAN’ Unveils Gameplay Trailer

    PC 버전 데모 26년 1월 23일부터 1월 30일까지 스팀(Steam)에서 공개 예정
    By Desk2026년 01월 09일Updated:2026년 01월 10일4 Mins Read

    In an industry often dominated by mobile platforms, a new South Korean indie studio is making waves by prioritizing narrative depth and console-grade action. BECUZUS, led by film director and screenwriter Lee Seong-jae, has officially unveiled the first gameplay trailer for its ambitious dark fantasy action RPG, ‘VANRAN’.

    Official trailer for the dark fantasy action RPG ‘VANRAN’ currently in development by indie studio BECUZUS.

    A “Story-First” Philosophy from a Cinematic Mind

    Founded in 2024, BECUZUS operates under a clear mandate: define the world, narrative structure, and core mechanics before writing a single line of gameplay code. This “story-first” approach stems from CEO Lee Seong-jae’s extensive background across film, drama, and webtoons.

    To bring this vision to life, the studio has assembled a powerhouse team of industry veterans from NCSOFT and Smilegate, working alongside top-tier concept artists from the film industry. The goal is to create a seamless, narrative-driven action experience where the storytelling is woven directly into the exploration.

    The Plot: A Brutal Path to Freedom

    VANRAN follows the story of Kaleb, a former aristocrat branded a criminal and sentenced to death. After surviving the brink of execution, he awakens as a slave in a demonic realm. In the depths of this underworld, he discovers a sentient, sealed sword that promises the power of vengeance in exchange for his loyalty.

    Inspired by classical myths like Orpheus and Eurydice and Dante’s Divine Comedy, the game explores the thin line between revenge and redemption. The narrative is non-linear; there are no fixed endings. Instead, the world expands based on the player’s curiosity and choices, ensuring that every decision carries weight.

    Balancing “Soulslike” Rigor with Stylish Fluidity

    While the game draws inspiration from the challenging combat of the Soulslike genre, VANRAN introduces a faster, more stylish pace.

    • The Chain System: The game’s signature mechanic allows for fluid movement and dynamic transitions during combat, creating a sense of “uninterrupted flow.”
    • Reactionary Combat: Systems like parrying, guard breaks, and flexible chain shifts keep the tension high.
    • Accessibility: Recognizing the high barrier of entry for Soulslikes, BECUZUS has included support features for beginners while offering expanded difficulty options for hardcore veterans.
    • Titan Bosses: The highlights of the game are the massive “Titan” battles. These encounters utilize a proprietary Hybrid Optimization Engine to handle real-time mounting mechanics and adaptive animations for gargantuan enemies.

    Technical Prowess and Cross-Media Strategy

    BECUZUS is a subsidiary of the KOSDAQ-listed VFX powerhouse M83 (476080). This affiliation gives the studio access to high-end visual tech.

    • AI Framework: Enemies in VANRAN use an advanced AI framework to coordinate group tactics and combo attacks in real-time, making combat unpredictable.
    • Cinematic Immersion: Collaborating with MortarHead (another M83 subsidiary specialized in deep-tech), the game features a high-density cinematic opening that blends seamlessly into gameplay.
    • IP Expansion: The studio is already building a content pipeline to expand the VANRAN IP into webtoons, dramas, and animation. This follows their upcoming lineup of other titles, including the occult RPG HOSAN and the stylized free-to-play game TOYS.

    Roadmap: Steam Demo and December Release

    Following a successful showing at ChinaJoy 2024 and Gamescom, BECUZUS released a detailed gameplay trailer via IGN on January 7, 2026. Unlike previous cinematic teasers, this footage showcases real-time combat and the intricate boss mechanics players can expect.

    • Steam Demo: A global demo featuring Chapter 1 is set to launch on Steam shortly. It will allow players to experience Kaleb’s opening sequence, which has been redesigned from the original cinematic teasers into a fully playable scenario.
    • Official Launch: VANRAN is scheduled for a full release in December 2026 on PC and consoles.

    “This trailer captures the world we have tirelessly built and the intense combat experience we want to share,” stated CEO Lee Seong-jae. “As both a developer and a gamer, I hope our vision resonates with players worldwide.”

    Studio Profile: BECUZUS

    BECUZUS is a next-generation South Korean game studio founded in 2024. Led by CEO Sungjae Lee, a veteran film director and screenwriter, the studio is an affiliate of the prominent visual effects (VFX) company M83. BECUZUS aims to redefine interactive storytelling by merging the cinematic depth of film with the immersive mechanics of high-end gaming.

    The name “BECUZUS” (Because-Us) reflects their philosophy: providing players with a clear and compelling “reason” to play through narrative-driven gameplay and high-fidelity visuals.


    Key Information & Links

    CategoryDetails
    Studio NameBECUZUS Co., Ltd.
    Founder / CEOSungjae Lee (이성재)
    HeadquartersMapo-gu, Seoul, South Korea
    Established2024
    Core ValuesSimplicity, Humor, Emotion
    Publishing StrategyGlobal PC & Console (Focusing on North America & Europe)
    Official Websitebecuzus.com
    Steam Store PageVANRAN on Steam
    Official Trailer[VANRAN] Official Gameplay Trailer

    Desk
    • Website

    A global gateway for indie game developers #IndieGame

    Related Posts

    Grain Rot Preview: A Swedish Two-Person Studio’s Co-op Horror Extraction Game Surpasses 350,000 Demo Downloads Ahead of August 7 Launch

    2026년 07월 15일

    No Results Found Preview: Krafton’s Jungle Game Lab Graduate Builds a Cult Investigation Game Where Internet Search Is the Only Tool

    2026년 07월 13일

    Ghost Keeper Review: Poland’s Reverse-Horror Strategy Game Graduates From Early Access July 16

    2026년 07월 13일

    Holonoptic Preview: A Swiss Solo Developer’s Six-Year Alpine Cyberpunk Management Simulation Launches July 16

    2026년 07월 13일
    Editors Picks

    Ghost Keeper Review: Poland’s Reverse-Horror Strategy Game Graduates From Early Access July 16

    2026년 07월 13일

    Holonoptic Preview: A Swiss Solo Developer’s Six-Year Alpine Cyberpunk Management Simulation Launches July 16

    2026년 07월 13일

    Talaka Preview: Brazilian Studio Potato Kid Brings Afro-Brazilian Mythology to Roguelite Action With July 16 Beta

    2026년 07월 12일

    Graphite Preview: A Colombian Studio’s Debut Pen-and-Ink Roguelite RPG Launches July 27

    2026년 07월 12일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.