최근기사

    Mewgenics returns after 14 years, abandoning their planned “path to success” to show their indie spirit.

    2026년 02월 11일

    Smilegate Announces Winners of the 2025 Stove Indie Awards, Selecting Claire Obscure as Game of the Year

    2026년 02월 11일

    Dancing on the Boundary of Violence and Art…’ROMEO IS A DEAD MAN’

    2026년 02월 11일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      Smilegate Announces Winners of the 2025 Stove Indie Awards, Selecting Claire Obscure as Game of the Year

      2026년 02월 11일

      Neowiz Profits Surge 82% as Indie Strategy Pays Off: ‘Shape of Dreams’ Hits 1 Million Milestone

      2026년 02월 10일

      Gyeonggi-do to Host ‘2026 PlayX4’ in May: Recruitment for Global Gaming Firms Begins February 10

      2026년 02월 09일

      AI as a Survival Tool: KMGA to Host ‘2026 AI & Game Industry Forum’ on February 27

      2026년 02월 07일

      Epic Games Store Third-Party Revenue Jumps 57% as Developer-First Policies Pay Off

      2026년 02월 04일
    • Recommendation/Public

      [UA] ‘The Floor Above’: A psychological horror game where survival relies solely on eye contact and blinking.

      2026년 02월 11일

      Hard Rock Cacti vs. The Veggie Apocalypse: Polish Indie ‘Vegelypse’ Shreds into 2026

      2026년 02월 10일

      Sailing into Serenity: German Indie Hit ‘Collector’s Cove’ Anchors at Steam Next Fest

      2026년 02월 10일

      Dice Rolls and First Dates: ‘Dating & Dragons’ Hits 200% Kickstarter Goal in Just 3 Hours

      2026년 02월 08일

      From Scrap to Solarpunk: ‘Rusthaven’ Invites You to Build a Robot Utopia

      2026년 02월 07일
    • Indie Game Review

      Dancing on the Boundary of Violence and Art…’ROMEO IS A DEAD MAN’

      2026년 02월 11일

      Goblins, Slugs, and Success: ‘Goblin Sushi’ Takes the Indie Scene by Storm

      2026년 02월 10일

      [DE] A noir game about a former football player’s revenge, developed by a single person, “Tackle for Loss.”

      2026년 02월 08일

      Chasing the Horizon: ‘Truck Driver: The American Dream’ Officially Launches on PC

      2026년 02월 07일

      The High Price of Socializing: Mushroom-Foraging RPG ‘Hermit and Pig’ Debuts to Rave Reviews

      2026년 02월 06일
    • Indie Game Focus

      Mewgenics returns after 14 years, abandoning their planned “path to success” to show their indie spirit.

      2026년 02월 11일

      Art or Taboo? The Banning of ‘Horses’ and the Relentless Debate Over Game Censorship

      2026년 02월 10일

      From Boot Camp to the Big Screen: Kniv Studio’s Quest to Revive the SRPG Legacy

      2026년 02월 09일

      Toss Surpasses 1,000 ‘Apps in Toss’ Mini-Apps: A New Beacon of Hope for Indie Game Ecosystems?

      2026년 02월 09일

      The Gamer’s Winter: Global Layoffs and AI Displacement Send Chills Through South Korea’s Industry

      2026년 02월 04일
    • Competition/Support Project

      Gwangmyeong City Game Creation Center is recruiting students for its “Basic Game Development and AI Utilization” course.

      2026년 02월 09일

      From Beginner to Pro in 9 Months: Join the 8th Class of the Game Talent Institute

      2026년 02월 04일

      1 Million KRW Prize: ‘1-Chicken RPG Maker Game Jam 2026’ Officially Announced

      2026년 01월 31일

      K-Indie Takes Center Stage in Taipei: BIC Festival Showcases 4 Award-Winning Titles at TGS 2026

      2026년 01월 28일

      Empowering the Grassroots: SBA and IGG Korea Host Major Networking Event for Indie Developers

      2026년 01월 28일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Indie Game Review

    A dazzling exorcism action game that cuts through the darkness, “Raising an Exorcist Girl: Idle RPG”

    By Editorial Team2026년 01월 02일Updated:2026년 01월 10일4 Mins Read

    As the idle RPG genre has been steadily gaining popularity in the mobile game market, Rainbow Rabbit’s ‘Raising a Demon Girl: Idle RPG’ is attracting attention as it is capturing users’ attention with its fast-paced action against a dark fantasy backdrop.

    The intersection of Eastern exorcism culture and the idle system

    “Raising an Exorcist Girl” is an idle RPG that reinterprets traditional Eastern exorcism culture with a modern twist. Players train an exorcist girl to defeat ghosts and monsters. The idle system allows for automatic growth even after exiting the game, allowing for a stress-free experience.

    The game stands out for its sophisticated 2D animation that portrays the potentially mundane theme of exorcism. Character movements are fluid, and the explosive effects that explode when skills are used are exceptionally dazzling, a feat rarely seen in the genre. Maintaining the heavy tone characteristic of dark fantasy, the game also stands out for its ability to heighten immersion by contrasting the dynamic actions of the female character.

    In particular, cultural familiarity was enhanced by using various monster and ghost stories from East Asian cultures such as Korea, China, and Japan as material.

    Design that takes advantage of the advantages of idle games

    Designed for busy modern players, this game allows for steady growth and progress with a short investment of time. The offline rewards system allows players to earn experience points and resources even when they’re not online.

    The game’s early growth is noticeably rapid, remaining true to the inherent fun of an idle game. Diamonds, the game’s currency, are readily available early on, allowing even non-paying players to enjoy the game without any burden.

    By offering manual skill activation options alongside an automatic battle system, players can fully engage with the game as they wish. This strategy promises to satisfy both casual and hardcore gamers.

    The all-weather growth system, the taste of the hand, and the charm of strategy are the best.

    Beyond basic stats like attack power and stamina, the game features a meticulously designed system for collecting, synthesizing, strengthening, and awakening various items like weapons, rings, and costumes. This means that growth plateaus relatively late. Despite being an idle game, the thrill of slaying monsters remains, making it a delight for both the eyes and ears.

    In addition, it provides long-term motivation to play through diverse content, as there are strategic fun elements throughout, such as whether or not you clear a dungeon depends on which skills you combine, rather than simply leaving it alone.

    Position in the Idle RPG Market

    “Raising a Demon Girl” is carving a niche in the saturated idle RPG market with its distinctive theme and stable gameplay. Its balance, which allows for rapid growth without excessive in-game purchases, is receiving positive reviews.

    As mobile gaming trends shift from short, intense experiences to long-term, stable play, the popularity of these idle RPGs appears poised to continue for the foreseeable future. It remains to be seen whether “Raising a Demon Girl” can offer new possibilities for the genre.

    Founded in February 2023, Rainbow Rabbit is involved in the entire gaming industry, including game development and service, operation, publishing, and platform development. Representative works include idle RPGs such as “Raising an Exorcist Girl: Idle RPG,” “Raising a Death Crow,” and “Raising a Guardian of Light Keeper,” as well as numerous match-3 puzzle and arcade games such as “Masters Battle League 5vs5,” “Brick Breaker Club,” “Genie’s Magic Puzzle,” and “Jewel Pirates.”


    Studio Profile: RainbowRabbit INC.

    RainbowRabbit INC. is a mobile game development studio based in South Korea. Established in 2023, the studio specializes in Idle RPGs and Casual Puzzle games. They focus on creating “easy-to-play, hard-to-put-down” experiences, characterized by vibrant visuals and intuitive progression systems. The studio has quickly gained traction in the mobile market by catering to players who enjoy steady growth and charming aesthetics.

    Key Information & Links

    CategoryDetails
    Studio NameRainbowRabbit INC. (주식회사 무지개토끼)
    CEOHeonbeom Park (박헌범)
    HeadquartersBucheon Techno Park, Gyeonggi-do, South Korea
    Established2023
    Core GenresIdle RPG, Match-3 Puzzle, Casual Arcade
    Official Websiterainbowrabbit.co.kr
    Business Contactcontact@rainbowrabbit.co.kr
    Customer Supporthelp@rainbowrabbit.co.kr
    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    Dancing on the Boundary of Violence and Art…’ROMEO IS A DEAD MAN’

    2026년 02월 11일

    Goblins, Slugs, and Success: ‘Goblin Sushi’ Takes the Indie Scene by Storm

    2026년 02월 10일

    [DE] A noir game about a former football player’s revenge, developed by a single person, “Tackle for Loss.”

    2026년 02월 08일

    Chasing the Horizon: ‘Truck Driver: The American Dream’ Officially Launches on PC

    2026년 02월 07일
    Editors Picks

    From Boot Camp to the Big Screen: Kniv Studio’s Quest to Revive the SRPG Legacy

    2026년 02월 09일

    The Gamer’s Winter: Global Layoffs and AI Displacement Send Chills Through South Korea’s Industry

    2026년 02월 04일

    From Flash Games to Global Phenomenon: The Massive Monster Success Story

    2026년 01월 31일

    K-Indie Sensation ‘Graytail’ Secures Best Mobile Game at Taipei Game Show 2026

    2026년 01월 29일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.