최근기사

    Connecting growth experiences into one… ‘Ppommanchu’ x ‘Jomwaejin’ Multiverse Project Gets Full-Scale Launched

    2026년 07월 25일

    The truth behind the diary left by father… ‘Echoes from Ciudadella’ officially released

    2026년 07월 25일

    Counterfeit money detection determines survival… Dystopian noir ‘The Money Man’ unveiled

    2026년 07월 25일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Connecting growth experiences into one… ‘Ppommanchu’ x ‘Jomwaejin’ Multiverse Project Gets Full-Scale Launched

      2026년 07월 25일

      Mistfall Hunter Preview: David Brevik’s Publisher Backs a Dark Fantasy Extraction ARPG Launching July 30 Across All Platforms

      2026년 07월 17일

      OFFMOON Launches as a ₩1,100 Flat-Rate Steam Publisher — Superfast’s New Indie Label Plans Up to 50 Titles by Year End

      2026년 07월 15일

      BIC 2026 Announces 180+ Selected Games From 41 Countries — Early Bird Tickets Now on Sale

      2026년 07월 13일

      Chungnam Content Agency’s Indie Game Park Cohort 2 Holds Practical Education and Networking Session

      2026년 07월 10일
    • Recommendation/Promotion

      Counterfeit money detection determines survival… Dystopian noir ‘The Money Man’ unveiled

      2026년 07월 25일

      HIPS N NOSES Preview: Korean Studio PepperStones Brings Its Café-and-Nightmare Hybrid to ChinaJoy 2026 for Global Debut

      2026년 07월 24일

      Polylithic Review: Czech Studio’s Colorful Low-Poly Stone Age Survival Game Graduates From Early Access August 25

      2026년 07월 24일

      Nowhere Dawn Preview: Korean Solo Developer’s Post-Apocalyptic Survival Action Game Announces 2027 Release

      2026년 07월 23일

      Bandwagon Preview: The Dome Keeper Studio’s Musical Survivor Game Replaces Bullets With Melodies in Its Open Playtest

      2026년 07월 23일
    • Game Review

      The truth behind the diary left by father… ‘Echoes from Ciudadella’ officially released

      2026년 07월 25일

      Shift at Midnight Review: Australian Solo Developer’s Gas Station Doppelganger Horror Launches With 90% Steam Rating

      2026년 07월 24일

      OFFBEAT Review: London Micro-Studio’s Everyday-Objects Music Tycoon Enters Early Access With 100% Steam Rating

      2026년 07월 24일

      Soulbound: Online Early Access Review: British Studio’s Pixel Art MMO Arrives on Steam With a Web3 Past It’s Trying to Leave Behind

      2026년 07월 23일

      BROKEN SOUL: Boss Rush Review: A Non-Developer Solo Creator’s Grid-Based Soulslike Arrives on Steam

      2026년 07월 21일
    • Featured article

      [Comumn] How Shall We Indie Developers Live? Miyazaki, the Pencil, and the Question AI Cannot Answer

      2026년 07월 20일

      An earthworm investing in stocks?… Overwhelmingly acclaimed ‘Warming From Home’ officially launches on September 4th

      2026년 07월 18일

      Pathogenic Review: A Two-Person Studio’s Microbial Roguelite Shooter Launches With 98% Steam Rating

      2026년 07월 17일

      Celestial Return Review: Istanbul Studio’s Dice-Based Cyberpunk Noir RPG Launches on Steam

      2026년 07월 15일

      Grain Rot Preview: A Swedish Two-Person Studio’s Co-op Horror Extraction Game Surpasses 350,000 Demo Downloads Ahead of August 7 Launch

      2026년 07월 15일
    • Contests/Support

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일

      KOCCA Is Funding Flights to Sweden Game Conference 2026 — Applications Close July 27

      2026년 07월 14일

      The 1.44MB Game Development Contest Is an Official indiegame.com Sponsored Event — Submissions Open Through September 4

      2026년 07월 14일

      Bridging Talent and Industry: Applications Open for ‘2026 Game Company Project On-site Training Program’

      2026년 06월 24일

      GIGDC 2026 Applications Open: Korea’s Premier Indie Game Competition Begins Submission Period

      2026년 06월 08일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    Gachon University Showcases Future Talent at 2026 Pre-Graduate Exhibition and Job Matching Fair

    By Editorial Team2025년 12월 29일Updated:2025년 12월 30일2 Mins Read

    By IndieGame.com Editorial Team | December 30, 2025

    Gachon University (President Lee Gil-ya) successfully hosted its “2025 Pre-graduates Performance Presentation and Job Matching Exhibition” on December 27. The event targeted third-year students from the Department of Game & Media, an early-employment contract department designed to bridge the gap between academic theory and industry practice.

    Bridging the Gap: The Early-Employment Model

    The exhibition featured the Class of 2023, who are scheduled to graduate in the spring of 2026. These students presented the culmination of three years of intensive, specialized education combined with corporate-linked practical training.

    Attendees from the gaming and digital content industries showed significant interest in projects utilizing cutting-edge technologies, including Unity, Unreal Engine 5, and Artificial Intelligence (AI). Unlike traditional academic showcases, this event highlighted portfolios developed while students were already integrated into professional work environments.

    Voices from the Field

    Several students currently working at prominent game companies through the university’s program shared their experiences:

    • Lim Kyung-min (Masangsoft), Lee Soon-hyung (SuperXcon), and Lee Hyun-woo (Delicious Games) noted that the primary strength of the early-employment contract department is the organic connection between classroom learning and real-world projects.
    • “Being able to immediately apply theories to actual development cycles helped us build professional problem-solving skills and adaptability even before graduation,” the students stated.

    Global Recognition: CES 2026 Best of Innovation

    The department’s commitment to innovation was recently validated on the global stage. “STORYSYNC,” a real-time interactive AI media facade content project involving Professor Kim Jeong-yun’s research team and current students, was awarded the Best of Innovation at CES 2026.

    This achievement is particularly noteworthy as it is the only award won by a Korean university at this year’s CES, proving that Gachon’s industry-academic cooperation model is of a world-class standard.

    A Vision for Future Talent

    Professor Kim Jeong-yun, who led the award-winning research, expressed pride in the students’ growth. “This exhibition was a place where the capabilities accumulated through a unified process of education, research, and corporate practice were revealed as concrete results,” he said. He further committed to advancing the industry-academic model to produce talent equipped with both technical mastery and industry sensibility.

    Supported by the Ministry of Education and the Korea Institute for Advancement of Technology (KIAT), Gachon University plans to continue strengthening its system for nurturing creative, field-ready talent across the gaming, media, and AI convergence sectors.

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003

    Related Posts

    Connecting growth experiences into one… ‘Ppommanchu’ x ‘Jomwaejin’ Multiverse Project Gets Full-Scale Launched

    2026년 07월 25일

    Mistfall Hunter Preview: David Brevik’s Publisher Backs a Dark Fantasy Extraction ARPG Launching July 30 Across All Platforms

    2026년 07월 17일

    OFFMOON Launches as a ₩1,100 Flat-Rate Steam Publisher — Superfast’s New Indie Label Plans Up to 50 Titles by Year End

    2026년 07월 15일

    BIC 2026 Announces 180+ Selected Games From 41 Countries — Early Bird Tickets Now on Sale

    2026년 07월 13일
    Editors Picks

    Rain98 Preview: Tokyo Studio’s Lo-Fi Psycho Romance Visual Novel Wins PAX East Best of Show and Arrives at BIC 2026 With Korean Language Support

    2026년 07월 20일

    Pathogenic Review: A Two-Person Studio’s Microbial Roguelite Shooter Launches With 98% Steam Rating

    2026년 07월 17일

    Celestial Return Review: Istanbul Studio’s Dice-Based Cyberpunk Noir RPG Launches on Steam

    2026년 07월 15일

    Grain Rot Preview: A Swedish Two-Person Studio’s Co-op Horror Extraction Game Surpasses 350,000 Demo Downloads Ahead of August 7 Launch

    2026년 07월 15일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.