최근기사

    700,000 Wishlists, 6,000 Reviews… Highly Anticipated Indie Title ‘Iron Nest’ Launches on August 6

    2026년 07월 05일

    Indie Boo Busan ‘Build 051’ Successfully Concludes… 50 Indie Game Developer Teams from Bu-Ul-Gyeong Gathered in One Place

    2026년 07월 04일

    Dystopicon Preview: A Spanish Solo Developer’s 8-Year Dystopian Life Sim Where Watching TV Is Your Job

    2026년 07월 03일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      700,000 Wishlists, 6,000 Reviews… Highly Anticipated Indie Title ‘Iron Nest’ Launches on August 6

      2026년 07월 05일

      Indie Boo Busan ‘Build 051’ Successfully Concludes… 50 Indie Game Developer Teams from Bu-Ul-Gyeong Gathered in One Place

      2026년 07월 04일

      Shaping the Future of K-Indie: ‘INDIE CRAFT 2026 Networking Day’ Highlights AI Integration and Global Scaling Strategies

      2026년 06월 24일

      Rewinding Memories: Neowiz Signs Global Publishing Deal for Cassette Futurism CRPG ‘Wind Up Deadman’

      2026년 06월 23일

      Get Ready for the Ultimate Indie Showcase: ‘BIC 2026’ Launches First-Ever Blind Ticket Sales with 50% Discount

      2026년 06월 22일
    • Recommendation/Promotion

      Dystopicon Preview: A Spanish Solo Developer’s 8-Year Dystopian Life Sim Where Watching TV Is Your Job

      2026년 07월 03일

      Trawler’s Wake Preview: A Three-Person International Team’s Fishing-by-Day, Survival-Horror-by-Night Maritime Adventure

      2026년 07월 03일

      FD’s Industry Tycoon Announcement: The Studio Behind Terminus: Zombie Survivors Pivots to Supply Chain Management Simulation

      2026년 07월 02일

      Loot List: Thief Sim Preview: A Latin American Solo Developer’s Physics-Based Heist Sandbox Has Steam’s Wishlist Attention

      2026년 07월 01일

      Helix: Descent N Ascent Preview: A Belgian Studio’s Black-and-White Puzzle Adventure Built Around Jim Guthrie’s Music

      2026년 06월 30일
    • Game Review

      Outbound Fishing Update: Square Glade Games Expands Their Campervan Utopia With 32 Fish and Interior Architecture

      2026년 07월 02일

      A Webbing Journey Update Feature: Austria’s Fire Totem Games Celebrates 5 Million Downloads With a New Living Room Level

      2026년 06월 27일

      Left Fore Dead: Zombie Battle Golf Review: The Party Game That Asks “What If Your Golf Shot Woke Up the Zombies?”

      2026년 06월 27일

      WACKY! DEER & MUNK ADVENTURE Review: A Four-Person Korean Indie Studio Brings KakaoTalk Characters to Nintendo Switch

      2026년 06월 27일

      Gacha Capsule Shop Simulator – Akihabara Feature: An Istanbul Studio’s Gachapon Management Game Becomes a VTuber Phenomenon

      2026년 06월 26일
    • Featured article

      MECCHA CHAMELEON Feature: How a Japanese Solo Developer’s $5.99 Hide-and-Seek Game Became 2026’s Biggest Indie Phenomenon

      2026년 06월 20일

      Korean Indie Games at Steam Next Fest June 2026: Six Projects Making Their Case to the World

      2026년 06월 18일

      Woodo Preview: A Ukrainian Two-Person Team’s Wooden Diorama Puzzle Game Is Among the Year’s Most Healing Experiences

      2026년 06월 18일

      What Every Indie Developer Must Know About Loot Box Probability Disclosure in Korea

      2026년 06월 18일

      Dark Stream Preview: A Polish Horror Game Where Twitch Chat Shapes the Haunting

      2026년 06월 17일
    • Contests/Support

      Bridging Talent and Industry: Applications Open for ‘2026 Game Company Project On-site Training Program’

      2026년 06월 24일

      GIGDC 2026 Applications Open: Korea’s Premier Indie Game Competition Begins Submission Period

      2026년 06월 08일

      Global Horizons Await: ‘Youth K-Culture Global Frontier’ Opens Applications for Overseas Missions

      2026년 05월 26일

      Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

      2026년 05월 19일

      No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

      2026년 05월 17일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    Gachon University Showcases Future Talent at 2026 Pre-Graduate Exhibition and Job Matching Fair

    By Editorial Team2025년 12월 29일Updated:2025년 12월 30일2 Mins Read

    By IndieGame.com Editorial Team | December 30, 2025

    Gachon University (President Lee Gil-ya) successfully hosted its “2025 Pre-graduates Performance Presentation and Job Matching Exhibition” on December 27. The event targeted third-year students from the Department of Game & Media, an early-employment contract department designed to bridge the gap between academic theory and industry practice.

    Bridging the Gap: The Early-Employment Model

    The exhibition featured the Class of 2023, who are scheduled to graduate in the spring of 2026. These students presented the culmination of three years of intensive, specialized education combined with corporate-linked practical training.

    Attendees from the gaming and digital content industries showed significant interest in projects utilizing cutting-edge technologies, including Unity, Unreal Engine 5, and Artificial Intelligence (AI). Unlike traditional academic showcases, this event highlighted portfolios developed while students were already integrated into professional work environments.

    Voices from the Field

    Several students currently working at prominent game companies through the university’s program shared their experiences:

    • Lim Kyung-min (Masangsoft), Lee Soon-hyung (SuperXcon), and Lee Hyun-woo (Delicious Games) noted that the primary strength of the early-employment contract department is the organic connection between classroom learning and real-world projects.
    • “Being able to immediately apply theories to actual development cycles helped us build professional problem-solving skills and adaptability even before graduation,” the students stated.

    Global Recognition: CES 2026 Best of Innovation

    The department’s commitment to innovation was recently validated on the global stage. “STORYSYNC,” a real-time interactive AI media facade content project involving Professor Kim Jeong-yun’s research team and current students, was awarded the Best of Innovation at CES 2026.

    This achievement is particularly noteworthy as it is the only award won by a Korean university at this year’s CES, proving that Gachon’s industry-academic cooperation model is of a world-class standard.

    A Vision for Future Talent

    Professor Kim Jeong-yun, who led the award-winning research, expressed pride in the students’ growth. “This exhibition was a place where the capabilities accumulated through a unified process of education, research, and corporate practice were revealed as concrete results,” he said. He further committed to advancing the industry-academic model to produce talent equipped with both technical mastery and industry sensibility.

    Supported by the Ministry of Education and the Korea Institute for Advancement of Technology (KIAT), Gachon University plans to continue strengthening its system for nurturing creative, field-ready talent across the gaming, media, and AI convergence sectors.

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    700,000 Wishlists, 6,000 Reviews… Highly Anticipated Indie Title ‘Iron Nest’ Launches on August 6

    2026년 07월 05일

    Indie Boo Busan ‘Build 051’ Successfully Concludes… 50 Indie Game Developer Teams from Bu-Ul-Gyeong Gathered in One Place

    2026년 07월 04일

    Shaping the Future of K-Indie: ‘INDIE CRAFT 2026 Networking Day’ Highlights AI Integration and Global Scaling Strategies

    2026년 06월 24일

    Rewinding Memories: Neowiz Signs Global Publishing Deal for Cassette Futurism CRPG ‘Wind Up Deadman’

    2026년 06월 23일
    Editors Picks

    Security 51 Preview: Alawar Brings Bureaucratic Horror to Area 51’s Underground Bunker

    2026년 06월 28일

    A Webbing Journey Update Feature: Austria’s Fire Totem Games Celebrates 5 Million Downloads With a New Living Room Level

    2026년 06월 27일

    MECCHA CHAMELEON Feature: How a Japanese Solo Developer’s $5.99 Hide-and-Seek Game Became 2026’s Biggest Indie Phenomenon

    2026년 06월 20일

    Woodo Preview: A Ukrainian Two-Person Team’s Wooden Diorama Puzzle Game Is Among the Year’s Most Healing Experiences

    2026년 06월 18일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.