최근기사

    The Lich Awakens After a 30-Year War… Gothic RPG ‘The Lich Wars’ Revealed

    2026년 10월 19일

    ‘Shadow Rush’, a Solo-Developed Hack-and-Slash Inspired by Diablo and Kingdom Hearts, Unveiled

    2026년 10월 19일

    A meeting of dark Eastern fantasy and survival action, ‘Realm of Taiu’ Early Access Launch

    2026년 10월 18일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Allogloom Is Out: A Solo Developer’s Hand-Drawn “Cozy Horror” Point-and-Click Lands a Perfect Early Steam Score

      2026년 10월 17일

      MAFATE Heads to Steam Next Fest: A Postman’s Journey Through Réunion Island’s Volcanic Cirque, With a Girl Turned Magic Camera

      2026년 10월 14일

      HopScout Revealed: LAPIN Studio Doodal Trades Platforming for a Cozy Logic Puzzler About Keeping a Burrow Full of Rabbits Happy

      2026년 10월 13일

      Talaka Heads to Steam Next Fest: A Watercolor Action Roguelite Built on African and Brazilian Mythology

      2026년 10월 13일

      ₩20 Billion in Four Months: How a Tiny K-Indie Cat Shooter Became Neptune’s Breakout Hit

      2026년 10월 12일
    • Recommendation/Promotion

      The Lich Awakens After a 30-Year War… Gothic RPG ‘The Lich Wars’ Revealed

      2026년 10월 19일

      ‘Shadow Rush’, a Solo-Developed Hack-and-Slash Inspired by Diablo and Kingdom Hearts, Unveiled

      2026년 10월 19일

      A meeting of dark Eastern fantasy and survival action, ‘Realm of Taiu’ Early Access Launch

      2026년 10월 18일

      Nuclear War, Mutants, Heavy Metal: ‘Boivod: Nuclear Warrior’ Demo Released

      2026년 10월 18일

      A race of life unfolding as a sperm… ‘Become’, the unique adventure highlighted by TGS

      2026년 10월 18일
    • Game Review

      Seolhwa Dungeon Hits Mobile: A Solo Korean Developer Turns Grim Reapers, Imugi, and Gumiho Into the Rules of a Traditional Roguelike

      2026년 10월 17일

      Maldhalla Launches on Steam: An 800,000-Subscriber Korean Tech YouTuber’s Solo-Developed Survivors-Like, Shaped by 50+ Pre-Launch Updates

      2026년 10월 17일

      The Witch’s Bakery Launches on Every Major Platform: A French Debut About Healing Parisians’ Hearts, One Pastry at a Time, Scored in Part by Ghibli’s Cécile Corbel

      2026년 10월 17일

      The End of the Sun Comes to Xbox November 4: Two Polish Developers’ Eight-Year Slavic Mythology Time-Travel Adventure Makes Its Console Debut

      2026년 10월 17일

      ROLLA Review Roundup: A B-Movie Flesh Blob That Rolls Through Cities Eating Everything, Out Now on Steam

      2026년 10월 15일
    • Featured article

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일

      How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

      2026년 10월 10일

      G-STAR 2026 Preview: As Major Publishers Stay Quiet, Indie Games Move to Center Stage

      2026년 10월 01일

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일

      Two Roads to Surviving Steam: Ride the Trend, or Dig the Genre

      2026년 09월 22일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    Gachon University Showcases Future Talent at 2026 Pre-Graduate Exhibition and Job Matching Fair

    By Editorial Team2025년 12월 29일Updated:2025년 12월 30일2 Mins Read

    By IndieGame.com Editorial Team | December 30, 2025

    Gachon University (President Lee Gil-ya) successfully hosted its “2025 Pre-graduates Performance Presentation and Job Matching Exhibition” on December 27. The event targeted third-year students from the Department of Game & Media, an early-employment contract department designed to bridge the gap between academic theory and industry practice.

    Bridging the Gap: The Early-Employment Model

    The exhibition featured the Class of 2023, who are scheduled to graduate in the spring of 2026. These students presented the culmination of three years of intensive, specialized education combined with corporate-linked practical training.

    Attendees from the gaming and digital content industries showed significant interest in projects utilizing cutting-edge technologies, including Unity, Unreal Engine 5, and Artificial Intelligence (AI). Unlike traditional academic showcases, this event highlighted portfolios developed while students were already integrated into professional work environments.

    Voices from the Field

    Several students currently working at prominent game companies through the university’s program shared their experiences:

    • Lim Kyung-min (Masangsoft), Lee Soon-hyung (SuperXcon), and Lee Hyun-woo (Delicious Games) noted that the primary strength of the early-employment contract department is the organic connection between classroom learning and real-world projects.
    • “Being able to immediately apply theories to actual development cycles helped us build professional problem-solving skills and adaptability even before graduation,” the students stated.

    Global Recognition: CES 2026 Best of Innovation

    The department’s commitment to innovation was recently validated on the global stage. “STORYSYNC,” a real-time interactive AI media facade content project involving Professor Kim Jeong-yun’s research team and current students, was awarded the Best of Innovation at CES 2026.

    This achievement is particularly noteworthy as it is the only award won by a Korean university at this year’s CES, proving that Gachon’s industry-academic cooperation model is of a world-class standard.

    A Vision for Future Talent

    Professor Kim Jeong-yun, who led the award-winning research, expressed pride in the students’ growth. “This exhibition was a place where the capabilities accumulated through a unified process of education, research, and corporate practice were revealed as concrete results,” he said. He further committed to advancing the industry-academic model to produce talent equipped with both technical mastery and industry sensibility.

    Supported by the Ministry of Education and the Korea Institute for Advancement of Technology (KIAT), Gachon University plans to continue strengthening its system for nurturing creative, field-ready talent across the gaming, media, and AI convergence sectors.

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Allogloom Is Out: A Solo Developer’s Hand-Drawn “Cozy Horror” Point-and-Click Lands a Perfect Early Steam Score

    2026년 10월 17일

    MAFATE Heads to Steam Next Fest: A Postman’s Journey Through Réunion Island’s Volcanic Cirque, With a Girl Turned Magic Camera

    2026년 10월 14일

    HopScout Revealed: LAPIN Studio Doodal Trades Platforming for a Cozy Logic Puzzler About Keeping a Burrow Full of Rabbits Happy

    2026년 10월 13일

    Talaka Heads to Steam Next Fest: A Watercolor Action Roguelite Built on African and Brazilian Mythology

    2026년 10월 13일
    Editors Picks

    Maldhalla Launches on Steam: An 800,000-Subscriber Korean Tech YouTuber’s Solo-Developed Survivors-Like, Shaped by 50+ Pre-Launch Updates

    2026년 10월 17일

    The End of the Sun Comes to Xbox November 4: Two Polish Developers’ Eight-Year Slavic Mythology Time-Travel Adventure Makes Its Console Debut

    2026년 10월 17일

    Allogloom Is Out: A Solo Developer’s Hand-Drawn “Cozy Horror” Point-and-Click Lands a Perfect Early Steam Score

    2026년 10월 17일

    MAFATE Heads to Steam Next Fest: A Postman’s Journey Through Réunion Island’s Volcanic Cirque, With a Girl Turned Magic Camera

    2026년 10월 14일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.