최근기사

    Sanabi Spin-off Haunted Day Launches on Nintendo Switch Next Month, Physical Edition Now Open for Pre-orders

    2025년 12월 24일

    [Column] Game Development Is Not the Olympics

    2025년 12월 24일

    Games Are Not a Disease, but Something to Be Understood: KOCCA Publishes Public-Friendly Guide on Game User Researc

    2025년 12월 24일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      [Column] Game Development Is Not the Olympics

      2025년 12월 24일

      Games Are Not a Disease, but Something to Be Understood: KOCCA Publishes Public-Friendly Guide on Game User Researc

      2025년 12월 24일

      Indie Game Awards Revoke Honors from “Clair Obscur: Expedition 33” Over AI Use

      2025년 12월 21일

      KOCCA Boosts 2026 Game Budget by KRW 10.1 Billion, Expanding Support Programs

      2025년 12월 19일

      Game Participation Down, Market Shifts Toward Core Players… KOCCA Releases 2025 Game User Survey

      2025년 12월 18일
    • Recommendation/Public

      Sanabi Spin-off Haunted Day Launches on Nintendo Switch Next Month, Physical Edition Now Open for Pre-orders

      2025년 12월 24일

      A Poetic Underwater Mystery Adventure: Echoes of Mora

      2025년 12월 23일

      Nostalgic Korean MMORPG Returns: “Joseon Swordsman Classic” CBT Runs Through Dec. 23

      2025년 12월 18일

      Quarantine Zone: The Last Check Surpasses 1.3 Million Steam Wishlists, Launches January 12

      2025년 12월 17일

      French indie game Claire Obscure: Expedition 33 wins Game of the Year award

      2025년 12월 14일
    • Indie Game Review

      Turning the Night Shift Into Horror: “Night Shippers” Reimagines Vietnam’s Delivery Worker Reality

      2025년 12월 18일

      A New Chapter in Indie Game History: What Clair Obscur Proved to the Industry

      2025년 12월 14일

      Korean Shamanism Meets Pixel Art: ‘Ghost Deliverer’ Launches in Early Access on December 19

      2025년 12월 10일

      A Glass Demon Skating Through Hell: Skate Story

      2025년 12월 09일

      Indie Perseverance Pays Off: Sci-Fi Horror ‘ROUTINE’ Launches After 13 Years of Development

      2025년 12월 02일
    • Indie Game Tumblbug

      An Ambitious Fusion of Subculture and MOBA: LUNA: War of the Moonlight

      2025년 12월 23일

      After 27 Years, “The Rhapsody of Zephyr” Returns — A First Look at the Remaster

      2025년 12월 09일

      [Review] World War V: Last Call: A Battlefield Where Voxels and Pixels Intersect

      2025년 11월 17일

      Voxel-Pixel Hybrid Action Adventure ‘World War V: Last Call’ Unveiled by Studio Horang

      2025년 11월 17일

      Indie Game “MONOWAVE” Launches Tumblbug Crowdfunding Following Gyeonggi Game Audition Victory

      2025년 06월 05일
    • Competition/Support Project

      Smilegate Hosts Graduation Ceremony for 17th Cohort of SGM Indie Game Program

      2025년 12월 22일

      Neptune and Toss Announce Winners of Joint “HTML5 Game Challenge”

      2025년 12월 22일

      Gyeonggi Global Game Center Recruiting New Companies for the First Half of 2026 (Pangyo)

      2025년 12월 19일

      Gwangju Secures KRW 8.5 Billion in Additional Government Incentives for Game Industry Support in 2026

      2025년 12월 16일

      IndieCraft 2025 Concludes with Global IR Demo Day Finale

      2025년 12월 11일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Indie Game News

    [Column] Game Development Is Not the Olympics

    Indie Developers, Don’t Fear AI—Use It to Take Flight
    By 인디게임닷컴 데스크2025년 12월 24일5 Mins Read

    By IndieGame.com Desk | December 24, 2025

    The Disqualification of Expedition 33 at the Indie Game Awards

    The recent disqualification of Clair Obscur: Expedition 33 from the Indie Game Awards sent noticeable shockwaves through the indie game development community. The controversy centered on the use of generative AI–AI-produced imagery, reigniting debates around ethics, authorship, and legitimacy in creative production. In some circles, works associated with AI were swiftly dismissed or devalued altogether.

    Based on the official statement released by the organizers, the Indie Game Awards maintains a strict stance against the use of generative AI in game development. Under those regulations, the disqualification of Expedition 33—which acknowledged limited use of AI-generated art during development—was an inevitable outcome.

    The core values of the Indie Game Awards—celebrating passion, sincerity, and craftsmanship in independent development—are worthy of respect. However, it would be unfortunate if this incident caused indie developers to feel unnecessary guilt or hesitation simply for using AI tools in their creative process.

    This leads us to the real question we should be asking:
    Is AI something indie developers must avoid, or is it a tool they should actively embrace?
    Amid the controversy, we risk overlooking what truly matters.


    The Era of Indistinguishability Has Already Begun

    Given the pace of technological advancement, the day is not far off when distinguishing between human-made and AI-generated creative works becomes nearly impossible. Just months ago, many argued that generative AI art struggled to maintain a consistent tone and artistic direction. Today, tools such as Google’s “Nano Banana” and similar models are already being used extensively by indie developers in real production environments.

    In many cases, even trained professionals can no longer reliably identify whether an asset was AI-generated. This raises an uncomfortable question: how long will we continue to obsess over labels like “made by AI”?

    History offers a clear lesson. Every major creative tool—photography, digital illustration, non-linear editing—was once accused of undermining “true art.” Yet time has shown that tools do not define art. Intent, vision, and the experience delivered to the audience do.

    AI is no different. In the near future, asking whether AI was used may become irrelevant. What will still matter is what games have always been judged on: storytelling, immersion, emotional impact, and gameplay experience.


    Why Indie Developers Should Use AI

    The harsh reality facing indie developers is a severe lack of time, money, and manpower. While large studios deploy hundreds of developers and massive budgets, indie creators often work alone or in very small teams, handling everything themselves.

    In this context, AI has already become a genuine game-changer. Code assistance tools like Cursor are now commonplace, while generative AI supports concept art, background illustration, music composition, and even basic 3D modeling. These tools dramatically reduce development time and cognitive load.

    Ironically, this means indie developers—more than AAA studios—should be the most aggressive adopters of AI technology.

    If AI allows an indie team to produce comparable results in one-tenth—or even one-hundredth—of the time, then it is not a shortcut but a strategic advantage. The time saved should be reinvested into what matters most: polishing core gameplay, refining narrative depth, and improving player experience.

    AI enables focus. It allows indie developers to concentrate on their strengths. That, ultimately, is its greatest value.


    Competitive Advantage Comes from Vision, Not Tools

    Major studios are already integrating AI across their pipelines. Indie developers cannot afford to be paralyzed by moral hesitation alone. The market is brutally competitive and fundamentally unequal. AAA titles with billion-dollar budgets are frequently discounted, yet many still go unplayed after purchase.

    Of course, handcrafted artistry and pure creative intent still matter. The spirit of indie development—experimentation, authenticity, and creative risk—deserves protection and recognition. The philosophy behind Indie Game Awards remains meaningful.

    However, commercial reality cannot be ignored. Most indie developers require multiple releases before achieving stability or recognition. Experience is earned through iteration, not purity tests.

    AI use does come with responsibility. Copyright, ethics, and creative integrity deserve serious discussion. But responsibility should guide AI usage—not prohibit it outright. Indies, in fact, have the opportunity to use AI more creatively and thoughtfully than large studios ever will.


    Conclusion: Use AI Wisely and Move Forward

    The Expedition 33 controversy is regrettable, but it also presents an opportunity for the industry to redefine its relationship with AI. Indie developers should no longer view AI as taboo or threatening, but as a legitimate creative partner.

    History remembers those who embraced new tools—not those who rejected them. Just as painters who accepted photography expanded artistic horizons, developers who embrace AI will unlock new forms of interactive expression.

    Game development is not the Olympics.
    There is no fair starting line.
    It is a ruthless commercial battlefield where games that fail to connect are forgotten instantly.

    Indie developers: do not fear AI.
    Use it to overcome limitations of time and capital.
    Use it to realize your vision.
    And use it to build games compelling enough to earn a global audience.

    That opportunity already exists—right now.


    Written by: Professor Jung Mu-sik, Ph.D.

    Associate Professor, Department of Game & Media Engineering, Gachon University,
    Founder of IndieGame.com

    About the Author
    Professor Jung began his career in 1994 as a founding member of Trigger Soft and later served as a director at NCSoft, an outside director at NASDAQ-listed Gravity, and Vice President of Lunosoft. A pioneer of Korea’s indie game ecosystem, he organized the world’s first indie game competition in 2003 and has since worked extensively as an advisor for cultural and game policy organizations, contributing to the growth and legitimacy of independent game development in Korea.

    tops
    인디게임닷컴 데스크
    • Website

    Related Posts

    Games Are Not a Disease, but Something to Be Understood: KOCCA Publishes Public-Friendly Guide on Game User Researc

    2025년 12월 24일

    Indie Game Awards Revoke Honors from “Clair Obscur: Expedition 33” Over AI Use

    2025년 12월 21일

    KOCCA Boosts 2026 Game Budget by KRW 10.1 Billion, Expanding Support Programs

    2025년 12월 19일

    Game Participation Down, Market Shifts Toward Core Players… KOCCA Releases 2025 Game User Survey

    2025년 12월 18일
    Editors Picks

    Steam Sees Record-Breaking Game Releases in 2025 — But Survival Is Getting Harder for Indies

    2025년 12월 16일

    A New Chapter in Indie Game History: What Clair Obscur Proved to the Industry

    2025년 12월 14일

    [On-Site Coverage] K-Indie game Heats Seoul: BEAVEROCKS 2025 Ignites the Scene

    2025년 12월 08일

    Small Teams, Big Impact: Google Play Announces ‘Best of 2025 – Indie Game Winners’

    2025년 11월 19일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2025 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.