최근기사

    Indie Game Festival ‘Busan Indie Connect Festival 2026’ to be Held

    2026년 08월 15일

    From entering magic school to romance… Charcoalfish’s new series ‘Witchbrook’ draws attention

    2026년 08월 15일

    Debut title ‘Until North Ends’, polished alone for 8 years, launches Early Access in late August

    2026년 08월 15일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Indie Game Festival ‘Busan Indie Connect Festival 2026’ to be Held

      2026년 08월 15일

      Cat Butler: Idle Shooter RPG Launch Update: Lunosoft’s Mobile Hybrid Releases on Google Play and ONE Store — “Ikmyeong-i” Character Collaboration at Launch

      2026년 08월 13일

      BIC 2026 Partners With YouTube to Put Korean Indie Games Into YouTube Playables — 5 Studios, 7 Games Selected for First Wave

      2026년 08월 11일

      Iron Nest: Heavy Turret Simulator Launch Update: 300,000 Players, 98% Overwhelmingly Positive, Steam Top 5 in First Weekend

      2026년 08월 10일

      Mistfall Hunter Reaches 1 Million Players — Solo Mode Coming to Brandrgarde in September

      2026년 08월 09일
    • Recommendation/Promotion

      From entering magic school to romance… Charcoalfish’s new series ‘Witchbrook’ draws attention

      2026년 08월 15일

      Debut title ‘Until North Ends’, polished alone for 8 years, launches Early Access in late August

      2026년 08월 15일

      Zombie-slaying cleaning company manager… ‘Undead Knight Crew’ Q4 release announced

      2026년 08월 15일

      MONOWAVE Preview: Studio BBB’s Emotion-as-Ability Puzzle Adventure Sets September 17 Release — Gamescom 2026 Showcase Ahead

      2026년 08월 13일

      Infinity: HexaDome Tactics Preview: Montreal Studio’s Miniature Wargame Tabletop IP Makes Its PC Debut September 10 — Final Playtest Open Through August 18

      2026년 08월 13일
    • Game Review

      SURA: Shattered Star Review: HanRyang Studio’s Batdo/Napdo Space Opera Action Game Launches Free on Liberation Day

      2026년 08월 14일

      Dream Mercenary Corps Launch: Korean Solo Developer’s Job-Switching Roguelite RPG Arrives on Google Play

      2026년 08월 13일

      Swordcery Review: Two God of War Animators’ Eight-Year Roguelite Launches on Steam Early Access

      2026년 08월 12일

      Doloc Town Review: Post-Apocalyptic Farm Sim Graduates From Early Access With 95% Steam Rating and a Completed Story

      2026년 08월 07일

      Ghetto Zombies: Graffiti Squad Console Launch: Brazil’s 94%-Rated Top-Down Shooter Brings São Paulo Street Culture to PS4, PS5, and Switch on August 27

      2026년 08월 05일
    • Featured article

      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

      2026년 08월 10일

      I Want to Play the Villain! Preview: Ukraine’s Award-Winning Boxville Studio Announces a Theatre Casting Logic Puzzle — Demo August 17, Release Q1 2027

      2026년 08월 05일

      Dear Magical Girls Review: Krafton Jungle Game Lab’s Four-Person Korean Team Reimagines the Magical Girl as a Burned-Out Worker — 98% Steam Rating at Launch

      2026년 08월 03일

      Hollow Home Preview: Ukrainian Studio Documents the Mariupol Siege Through a 14-Year-Old’s Eyes — Kickstarter Open Through August 24

      2026년 07월 30일

      Sandcastle Preview: Luxembourg Solo Developer’s Physics-Based Beach Building Game Accumulates 165,000 Wishlists Before Its First Demo

      2026년 07월 29일
    • Contests/Support

      Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

      2026년 07월 28일

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일

      KOCCA Is Funding Flights to Sweden Game Conference 2026 — Applications Close July 27

      2026년 07월 14일

      The 1.44MB Game Development Contest Is an Official indiegame.com Sponsored Event — Submissions Open Through September 4

      2026년 07월 14일

      Bridging Talent and Industry: Applications Open for ‘2026 Game Company Project On-site Training Program’

      2026년 06월 24일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    KOCCA Releases 2025 Global Survey on Overseas Users of Korean Games

    By Editorial Team2025년 12월 16일3 Mins Read

    By IndieGame.com Editorial Team — December 16, 2025

    The Ministry of Culture, Sports and Tourism (MCST) of Korea and the Korea Creative Content Agency (KOCCA) announced on December 11 the release of the “2025 Survey on Overseas Users of Korean Games,” a comprehensive report analyzing global usage trends of Korean games across major export markets.

    The study surveyed 10,000 users in 10 key countries who had played Korean games within the past year, examining service platforms, changes in usage volume, regional preferences, and cultural factors influencing engagement.


    Emotional Appeal Drives Initial Choice, Progression Systems Impact Retention

    According to the survey, 58.2% of overseas respondents recognized that the games they were playing were Korean-developed. Among those users, 61.2% stated that the awareness of a game being Korean had a positive influence on their decision to play it.

    This positive perception was particularly strong in Vietnam, the United Arab Emirates, and India, where favorable responses reached 70–80%. Across all surveyed regions, positive sentiment toward Korean-origin games consistently outweighed negative perceptions.

    The report highlights a clear distinction between selection factors and retention factors. Overseas players cited visual quality, characters, atmosphere, and narrative as the primary reasons for choosing Korean games. However, the most frequently cited area for improvement was progression and upgrade systems.

    In other words, while players are drawn in by the emotional and aesthetic appeal of Korean games, great difficulty curves and repetitive growth mechanics—a hallmark of many Korean titles—can lead to gradual disengagement over time.


    Regional Preferences Show Clear Differences in Play Styles

    The most widely played Korean game globally was the PUBG (PlayerUnknown’s Battlegrounds) series, which ranked at or near the top in nearly all regions surveyed.

    Second-place rankings varied significantly by region:

    • China, India, Vietnam, Brazil: CrossFire
    • United States, United Arab Emirates: The Finals
    • Japan, Taiwan: MapleStory

    Other frequently mentioned titles included CookieRun: Puzzle World, PocoPoco, KartRider: Drift, Stellar Blade, and Lies of P.

    Play-style preferences also differed notably by region. Multiplayer-focused games were strongly favored in China, India, Vietnam, and the UAE, while single-player experiences showed higher preference levels in Japan, the United States, Brazil, and France.

    The report further analyzed user tendencies across multiple dimensions, including competitive versus goal-oriented play, preference for new versus existing games, single-game versus multi-game usage, and free-to-play versus paid spending behavior.


    Implications for Global Strategy

    KOCCA emphasized that the findings demonstrate how cultural background and regional gaming environments significantly shape player behavior. The agency noted that successful global expansion requires region-specific game design and live service strategies, rather than a one-size-fits-all approach.

    Acting President Yoo Hyun-seok of KOCCA stated:

    “Korean games have now established themselves as a form of cultural experience in many regions around the world. High-quality graphics and compelling world-building continue to expand the global influence of K-content. KOCCA will continue to closely analyze country-specific demand and churn factors, and actively reflect overseas user feedback in industry policy and support programs.”


    Report Availability

    The full 2025 Survey on Overseas Users of Korean Games is available for public access on the official KOCCA website(www.kocca.kr).

    •  2025 해외 시장의 한국 게임 이용자 조사.pdf 
    •  2025 해외 시장의 한국 게임 이용자 조사(통계표).pdf 
    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003

    Related Posts

    Indie Game Festival ‘Busan Indie Connect Festival 2026’ to be Held

    2026년 08월 15일

    Cat Butler: Idle Shooter RPG Launch Update: Lunosoft’s Mobile Hybrid Releases on Google Play and ONE Store — “Ikmyeong-i” Character Collaboration at Launch

    2026년 08월 13일

    BIC 2026 Partners With YouTube to Put Korean Indie Games Into YouTube Playables — 5 Studios, 7 Games Selected for First Wave

    2026년 08월 11일

    Iron Nest: Heavy Turret Simulator Launch Update: 300,000 Players, 98% Overwhelmingly Positive, Steam Top 5 in First Weekend

    2026년 08월 10일
    Editors Picks

    Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

    2026년 08월 10일

    I Want to Play the Villain! Preview: Ukraine’s Award-Winning Boxville Studio Announces a Theatre Casting Logic Puzzle — Demo August 17, Release Q1 2027

    2026년 08월 05일

    Dear Magical Girls Review: Krafton Jungle Game Lab’s Four-Person Korean Team Reimagines the Magical Girl as a Burned-Out Worker — 98% Steam Rating at Launch

    2026년 08월 03일

    The Newspapers of the Day Preview: Korean University Student Team’s Japanese Colonial Era Press Censorship Game Launches August 14 — Liberation Day

    2026년 08월 01일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.