최근기사

    Bucket Play’s “Relodian,” which made headlines with its surprise OBT, will participate in Steam Next Fest.

    2026년 01월 09일

    Vengeance and Redemption in a Demonic Realm: K-Indie Title ‘VANRAN’ Unveils Gameplay Trailer

    2026년 01월 09일

    Searching for Hope in a Frozen World: “Nova Antarctica” Set for Release this January

    2026년 01월 08일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      KOCCA to Host “Game Institute Showcase 2026” in Pangyo: Unveiling 13 Student-Led Titles

      2026년 01월 08일

      Hades II Reclaims the Throne: Crowned 2025’s Best Game on Metacritic

      2026년 01월 07일

      “Long Playtime is Not Addiction”: Major 5-Year Study Debunks Myths of Gaming Disorder

      2026년 01월 07일

      K-Indie Sensation Shape of Dreams Joins the Million-Seller Club

      2026년 01월 05일

      Sweden Dominates Steam in 2025: Swedish Developers Seize 20% of Global Revenue, Surpassing North America and China

      2025년 12월 31일
    • Recommendation/Public

      Bucket Play’s “Relodian,” which made headlines with its surprise OBT, will participate in Steam Next Fest.

      2026년 01월 09일

      Vengeance and Redemption in a Demonic Realm: K-Indie Title ‘VANRAN’ Unveils Gameplay Trailer

      2026년 01월 09일

      Searching for Hope in a Frozen World: “Nova Antarctica” Set for Release this January

      2026년 01월 08일

      Nightmare on a 6,000-Ton Ghost Ship: K-Indie Horror ‘SENARA: The Sacrament’ Reveals Official Trailer

      2026년 01월 08일

      Nanal-i Studio Unveils “Forest Island” 2026 New Year Update Featuring the “Red Horse”

      2026년 01월 06일
    • Indie Game Review

      ‘Project Silverfish’: The S.T.A.L.K.E.R.-Inspired Indie FPS Capturing Hearts on Steam

      2025년 12월 29일

      Turning the Night Shift Into Horror: “Night Shippers” Reimagines Vietnam’s Delivery Worker Reality

      2025년 12월 18일

      Korean Shamanism Meets Pixel Art: ‘Ghost Deliverer’ Launches in Early Access on December 19

      2025년 12월 10일

      A Glass Demon Skating Through Hell: Skate Story

      2025년 12월 09일

      Indie Perseverance Pays Off: Sci-Fi Horror ‘ROUTINE’ Launches After 13 Years of Development

      2025년 12월 02일
    • Indie Game Focus

      16 Years Since Leaving EA: How Supergiant Games Reached Its Peak with “Hades II”

      2026년 01월 07일

      [New Year Special – Part 2] indiegame.com Picks: K-Indie Titles to Watch in 2026

      2026년 01월 06일

      A Miracle by Three: The Global Success Story of Indie Developer “Team Cherry”

      2026년 01월 05일

      The Era of Indies: “Hollow Knight: Silksong” Sweeps the 2025 Steam Awards

      2026년 01월 05일

      2026 Outlook: K-Indie Games Poised for Global Leap Amidst AI Revolution and Strategic Support

      2026년 01월 01일
    • Competition/Support Project

      Subculture Meets Indie Gaming: “IlluStar Fes 10” to Open February 21 at KINTEX

      2026년 01월 05일

      Jeonnam Game Industry Shatters 2025 Targets, Reaching 18.97 Billion KRW in Revenue

      2025년 12월 31일

      K-Indie Games Take the Spotlight at Taipei Indie Game Awards 2026

      2025년 12월 30일

      NEOWIZ Indie Quest: Final Call for Narrative-Driven Indie Games as Deadline Approaches

      2025년 12월 29일

      Chungbuk Global Game Center Surpasses KRW 10 Billion in Revenue, Marking a New Milestone for the Regional Game Industry

      2025년 12월 25일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Indie Game News

    KOCCA Releases 2025 Global Survey on Overseas Users of Korean Games

    By 인디게임닷컴 편집부2025년 12월 16일3 Mins Read

    By IndieGame.com Editorial Team — December 16, 2025

    The Ministry of Culture, Sports and Tourism (MCST) of Korea and the Korea Creative Content Agency (KOCCA) announced on December 11 the release of the “2025 Survey on Overseas Users of Korean Games,” a comprehensive report analyzing global usage trends of Korean games across major export markets.

    The study surveyed 10,000 users in 10 key countries who had played Korean games within the past year, examining service platforms, changes in usage volume, regional preferences, and cultural factors influencing engagement.


    Emotional Appeal Drives Initial Choice, Progression Systems Impact Retention

    According to the survey, 58.2% of overseas respondents recognized that the games they were playing were Korean-developed. Among those users, 61.2% stated that the awareness of a game being Korean had a positive influence on their decision to play it.

    This positive perception was particularly strong in Vietnam, the United Arab Emirates, and India, where favorable responses reached 70–80%. Across all surveyed regions, positive sentiment toward Korean-origin games consistently outweighed negative perceptions.

    The report highlights a clear distinction between selection factors and retention factors. Overseas players cited visual quality, characters, atmosphere, and narrative as the primary reasons for choosing Korean games. However, the most frequently cited area for improvement was progression and upgrade systems.

    In other words, while players are drawn in by the emotional and aesthetic appeal of Korean games, great difficulty curves and repetitive growth mechanics—a hallmark of many Korean titles—can lead to gradual disengagement over time.


    Regional Preferences Show Clear Differences in Play Styles

    The most widely played Korean game globally was the PUBG (PlayerUnknown’s Battlegrounds) series, which ranked at or near the top in nearly all regions surveyed.

    Second-place rankings varied significantly by region:

    • China, India, Vietnam, Brazil: CrossFire
    • United States, United Arab Emirates: The Finals
    • Japan, Taiwan: MapleStory

    Other frequently mentioned titles included CookieRun: Puzzle World, PocoPoco, KartRider: Drift, Stellar Blade, and Lies of P.

    Play-style preferences also differed notably by region. Multiplayer-focused games were strongly favored in China, India, Vietnam, and the UAE, while single-player experiences showed higher preference levels in Japan, the United States, Brazil, and France.

    The report further analyzed user tendencies across multiple dimensions, including competitive versus goal-oriented play, preference for new versus existing games, single-game versus multi-game usage, and free-to-play versus paid spending behavior.


    Implications for Global Strategy

    KOCCA emphasized that the findings demonstrate how cultural background and regional gaming environments significantly shape player behavior. The agency noted that successful global expansion requires region-specific game design and live service strategies, rather than a one-size-fits-all approach.

    Acting President Yoo Hyun-seok of KOCCA stated:

    “Korean games have now established themselves as a form of cultural experience in many regions around the world. High-quality graphics and compelling world-building continue to expand the global influence of K-content. KOCCA will continue to closely analyze country-specific demand and churn factors, and actively reflect overseas user feedback in industry policy and support programs.”


    Report Availability

    The full 2025 Survey on Overseas Users of Korean Games is available for public access on the official KOCCA website(www.kocca.kr).

    •  2025 해외 시장의 한국 게임 이용자 조사.pdf 
    •  2025 해외 시장의 한국 게임 이용자 조사(통계표).pdf 
    인디게임닷컴 편집부
    • Website
    • Facebook

    We will create the future of Korean indie games for the global No.1 game powerhouse. #Since2003

    Related Posts

    KOCCA to Host “Game Institute Showcase 2026” in Pangyo: Unveiling 13 Student-Led Titles

    2026년 01월 08일

    Hades II Reclaims the Throne: Crowned 2025’s Best Game on Metacritic

    2026년 01월 07일

    “Long Playtime is Not Addiction”: Major 5-Year Study Debunks Myths of Gaming Disorder

    2026년 01월 07일

    K-Indie Sensation Shape of Dreams Joins the Million-Seller Club

    2026년 01월 05일
    Editors Picks

    A Miracle by Three: The Global Success Story of Indie Developer “Team Cherry”

    2026년 01월 05일

    The Era of Indies: “Hollow Knight: Silksong” Sweeps the 2025 Steam Awards

    2026년 01월 05일

    2026 Outlook: K-Indie Games Poised for Global Leap Amidst AI Revolution and Strategic Support

    2026년 01월 01일

    Tracing the Footsteps of K-Indie in 2025

    2025년 12월 26일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.