최근기사

    Nostalgia, Exploration, and Summer Memories: ‘Kioku: Last Summer’ Set for May 28 Release

    2026년 04월 29일

    A Love Letter to Classic Zelda: 6-Year Solo Project ‘Elementallis’ Officially Launches

    2026년 04월 29일

    Survival, Sorrow, and Silence: ‘The Road of Dust and Sorrow’ Unveils Its First Demo

    2026년 04월 29일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Tokyo Game Show 2026 Confirms Sponsors for ‘SELECTED INDIE 80’ Project

      2026년 04월 27일

      K-Indie ‘Pebble Knights’ Strikes Gold on Steam, Dominating Global Charts

      2026년 04월 15일

      Webzen and Black Anchor to Officially Launch Indie Game ‘Memories’ on April 28

      2026년 04월 14일

      Registration for BIC Festival 2026 begins at 3 PM on the 8th

      2026년 04월 08일

      STOVE Expands Horizons: Recruitment Opens for 3rd Official Supporters ‘STOVE Crew’

      2026년 04월 06일
    • Recommendation/Promotion

      Nostalgia, Exploration, and Summer Memories: ‘Kioku: Last Summer’ Set for May 28 Release

      2026년 04월 29일

      Survival, Sorrow, and Silence: ‘The Road of Dust and Sorrow’ Unveils Its First Demo

      2026년 04월 29일

      Arithmetic Meets Action: Dystopian Deckbuilder ‘Talystro’ Reveals Steam Demo

      2026년 04월 29일

      Shattering the Script: Ink-Wash Action Roguelite ‘Realm of Ink’ Hits 1.0 on May 26

      2026년 04월 28일

      Cyberpunk Innkeeping and Secret Monsters: Story Adventure ‘ATYPIAN’ Launches Crowdfunding

      2026년 04월 27일
    • Game Review

      A Love Letter to Classic Zelda: 6-Year Solo Project ‘Elementallis’ Officially Launches

      2026년 04월 29일

      A Bond Beyond the Streets: True-Story Adventure ‘Bangkok Story: A Stray Dog’ Launches on Steam

      2026년 04월 27일

      A Watercolor Masterpiece: ‘Moomintroll: Winter’s Warmth’ Officially Launches

      2026년 04월 27일

      Fuel, Food, and… Foul Play? ‘Rest Area Simulator’ Hits Steam

      2026년 04월 25일

      Pixel Rebellion: ‘Maids of Storm’ Officially Storms onto Steam

      2026년 04월 25일
    • Featured article

      Record-Breaking INDIE Live Expo 2026 Shines Spotlight on 200+ New Titles

      2026년 04월 26일

      Indies Steal the Spotlight: PAX East 2026 Sees a “Reverse” Takeover as AAA Giants Step Back

      2026년 03월 28일

      GDCA 2026, The Essence of Games Proven by Indie

      2026년 03월 27일

      Historical Sweep: ‘Clair Obscur: Expedition 33’ Claims 5 GDCA 2026 Awards, Setting New GOTY Record

      2026년 03월 14일

      History Made at IGF 2026: AP Thomson’s Double Victory and the Rise of ‘Titanium Court’

      2026년 03월 14일
    • Contests/Support

      NEOWIZ Wraps Up Global Indie Competition ‘Indie Quest’—Italian Thriller ‘GLASS HOUSE’ Takes Top Prize

      2026년 04월 22일

      Second Chances in the Spotlight: BIC 2026 Opens ‘Connect Pick’ Applications

      2026년 04월 15일

      Leveling Up the Business: Gyeonggi-do Launches Investment Support for Game Devs

      2026년 04월 13일

      Digital Meets Analog: Gemblo Company Opens Applications for ‘2026 Creative Talent Mentorship’

      2026년 04월 09일

      A $5 Million Shot: Krafton and Neptune Launch ‘Flick x KRAFTON’ Global Challenge

      2026년 04월 09일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Contests/Support

    IndieCraft 2025 Concludes with Global IR Demo Day Finale

    By Editorial Team2025년 12월 11일Updated:2025년 12월 19일3 Mins Read

    By IndieGame.com Editorial Team — December 11, 2025

    The indie game festival IndieCraft 2025 held its final official event—the Global IR Demo Day—in the early hours of December 10 (KST), bringing this year’s program to a successful close.

    Hosted by Seongnam City and co-organized by the Seongnam Industry Promotion Agency and the Korea Mobile Game Association, this closing event was designed to support selected indie studios with meaningful opportunities for global investment and market expansion.

    This year’s Demo Day was strengthened by strategic support from Xsolla Global, a worldwide leader in game payment and operations solutions, and FromtheRed, a B2B gamification specialist. Their global networks and professional mentorship offered participating teams a rare, high-impact pitching environment.


    Four Finalists Compete for Global Investment Opportunities

    The online event featured four finalist teams from IndieCraft’s Domestic and Community divisions—each selected through intense competition earlier this year. The presenting studios were:

    • Areumdamsa, creator of LunaHop, a healing adventure set in modern Seoul
    • Hypercent, gaining global attention with its co-op multiplayer horror title Backroom Company
    • Ortus Games, developer of the original strategy simulation Winter of Arbuyen
    • Studio BBB, the team behind the puzzle action-adventure Monowave

    Each studio delivered a 10-minute English presentation using a polished IR pitch deck, followed by a rigorous Q&A session. Six global judges—including investors and international publishers—challenged the teams on business models, monetization strategies, and global marketing plans.

    In addition, more than 40 global investors and publishers attended as observers, showing strong interest in the rising potential of Korean indie games. Many praised the finalists for their technical capability, unique creativity, and strong prospects for global success.


    Top Team Earns Advanced AI Pitch Support from Xsolla

    The final team selected as #1 will receive a special reward:
    AI-driven optimization of their IR deck using Xsolla’s advanced AI solutions, providing a refined foundation for negotiations with top-tier global publishers and investors. They will also receive priority business-matching opportunities for global expansion.

    However, all participating teams benefit from this opportunity.
    Every finalist will be officially registered in Xsolla’s Funding Club, enabling continuous exposure to worldwide investors and publishers, along with ongoing IR matchmaking support.


    A Milestone for Indie Games Heading to the Global Stage

    IndieCraft Joint Committee Chairman Hwang Sung-ik expressed gratitude to all studios and global partners:

    “Despite the late hour, the passion from our developers and global partners was inspiring. Supporting Korean indie games as they enter worldwide markets is a tremendous honor. We will continue helping outstanding Korean indie titles cross borders and reach wider audiences.”

    With the 2025 program now complete, the IndieCraft operations team is shifting gears toward next year’s preparations. According to the organizers, IndieCraft 2026 will feature even more robust support programs, expanded acceleration tracks, and deeper infrastructure for studios aiming to scale globally.

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    NEOWIZ Wraps Up Global Indie Competition ‘Indie Quest’—Italian Thriller ‘GLASS HOUSE’ Takes Top Prize

    2026년 04월 22일

    Second Chances in the Spotlight: BIC 2026 Opens ‘Connect Pick’ Applications

    2026년 04월 15일

    Leveling Up the Business: Gyeonggi-do Launches Investment Support for Game Devs

    2026년 04월 13일

    Digital Meets Analog: Gemblo Company Opens Applications for ‘2026 Creative Talent Mentorship’

    2026년 04월 09일
    Editors Picks

    Vampire Survivors’ First Spinoff, ‘Vampire Crawlers,’ Officially Launches with High-Octane Turn-Based Combat

    2026년 04월 21일

    Lost in the Loop: 1st-Person SF Puzzle ‘Rivage’ Drops Free Steam Demo

    2026년 04월 21일

    A Masterpiece of Neo 16-Bit: ‘REPLACED’ Launches to Massive Hype After Four Delays

    2026년 04월 19일

    The Golden Age of Piracy Returns: ‘Windrose’ Sets Sail with 69,000 Concurrent Players on Launch Day

    2026년 04월 15일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.