최근기사

    Steam to release record-breaking number of games in 2025…but urgent issues remain.

    2025년 12월 16일

    Gwangju City receives 850 million won in performance-based incentives for fostering the content and gaming industry.

    2025년 12월 16일

    KOCCA Releases 2025 Global Survey on Overseas Users of Korean Games

    2025년 12월 16일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      Steam to release record-breaking number of games in 2025…but urgent issues remain.

      2025년 12월 16일

      KOCCA Releases 2025 Global Survey on Overseas Users of Korean Games

      2025년 12월 16일

      IndieCraft 2025 Concludes with Global IR Demo Day Finale

      2025년 12월 11일

      Com2uS Holdings Partners with Gyeongnam Cultural Foundation to Foster Local Indie Game Talent

      2025년 12월 09일

      Beaver Rocks 2025 drew 15,000 visitors, successfully concluding as the leading indie game festival.

      2025년 12월 08일
    • Recommendation/Public

      French indie game Claire Obscure: Expedition 33 wins Game of the Year award

      2025년 12월 14일

      Devolver Digital Announces Narrative Destruction Adventure ‘Virtue and a Sledgehammer’ for 2026 Release

      2025년 12월 12일

      Pebble Knights Receives Vivid User Feedback Through “Beaver Rocks 2025” and Wins Razer Special Award

      2025년 12월 10일

      ‘YunYun Denpa Syndrome’ Demo Surpasses 150,000 Downloads, Launch Scheduled for April 2026

      2025년 12월 02일

      Hard Coders Launch ‘SEMO Challenge’ to Celebrate Demo Release of Co-op Physics Platformer ‘SEMO’

      2025년 11월 28일
    • Indie Game Review

      A New Chapter in Indie Game History: What Clair Obscur Proved to the Industry

      2025년 12월 14일

      Korean Shamanism Meets Pixel Art: ‘Ghost Deliverer’ Launches in Early Access on December 19

      2025년 12월 10일

      A Glass Demon Skating Through Hell: Skate Story

      2025년 12월 09일

      Indie Perseverance Pays Off: Sci-Fi Horror ‘ROUTINE’ Launches After 13 Years of Development

      2025년 12월 02일

      Mystery and Melancholy Over Coffee: ‘Night Errand’ Blends Cozy Storytelling With Dark Detective Work

      2025년 11월 23일
    • Indie Game Tumblbug

      After 27 Years, “The Rhapsody of Zephyr” Returns — A First Look at the Remaster

      2025년 12월 09일

      [Review] World War V: Last Call: A Battlefield Where Voxels and Pixels Intersect

      2025년 11월 17일

      Voxel-Pixel Hybrid Action Adventure ‘World War V: Last Call’ Unveiled by Studio Horang

      2025년 11월 17일

      Indie Game “MONOWAVE” Launches Tumblbug Crowdfunding Following Gyeonggi Game Audition Victory

      2025년 06월 05일

      Stove Indie, Subculture Tycoon ‘Storm Maid’ Tumblbug Funding

      2025년 02월 24일
    • Competition/Support Project

      Gwangju City receives 850 million won in performance-based incentives for fostering the content and gaming industry.

      2025년 12월 16일

      Chungnam Content Agency Announces Results of First Phase of Indie Game Park Incubation Project

      2025년 12월 03일

      Busan IT Industry Promotion Agency to Host Urban Pop-Up Game Exhibition ‘Game-Playground’

      2025년 11월 28일

      KOCCA to Host ‘Korea Indiegame Showcase’ in Pangyo from December 2–4

      2025년 11월 26일

      Smilegate Reveals Full Program Lineup for Indie Game & Culture Festival ‘BeaverRocks 2025’

      2025년 11월 19일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Competition/Support Project

    Korea Game Developers Association Holds Awards Ceremony for “GIGDC 2025”

    By 인디게임닷컴 편집부2025년 11월 04일Updated:2025년 11월 05일2 Mins Read

    Celebrating Creativity and Global Potential in Indie Game Development

    The 2025 Global Indie Game Development Contest (GIGDC 2025) — hosted by the Korea Creative Content Agency (KOCCA), organized by the Korea Game Developers Association (KGDA), and sponsored by the Ministry of Culture, Sports and Tourism — successfully concluded its awards ceremony on October 31 at Stage 66, KOCCA Content Culture Plaza in Dongdaemun, Seoul.

    Held under the slogan “Create Game, Hello World! – Turning Imagination into Reality through Games,” the ceremony celebrated Korea’s emerging indie developers, recognizing their innovation, creativity, and potential to compete on the global stage.


    Record Participation and Expanded Support for Indie Creators

    This year’s contest, open for submissions from June 30 to July 14, received over 300 entries, reaffirming GIGDC’s position as Korea’s most prestigious indie game competition.

    Following a rigorous judging process, winners were selected across five categories — three in game production and two in game planning — with the Minister of Culture, Sports and Tourism Award presented to the top prize recipients.

    GIGDC 2025 also saw a significant increase in total prize money, sparking strong engagement from the indie community. Beyond cash awards, winners will receive mentorship, marketing assistance, and educational program connections, ensuring sustained development and opportunities for global market expansion.


    Inspiring Stories from Past Winners

    One of the highlights of the ceremony was a series of special talks by past GIGDC winners who have gone on to achieve remarkable success. Speakers shared experiences ranging from developing games during military service and securing seed investment to launching titles on the Nintendo Switch and reaching international audiences. These stories served as both inspiration and practical guidance for new developers entering the industry.


    Voices from the Industry

    Shin Yong-hoon, President of the Korea Game Developers Association, praised the participants:

    “The creativity and individuality displayed in this year’s entries reaffirm the bright future of Korea’s game industry. I believe today’s winners will become the next generation of leaders shaping the future of our industry.”


    Empowering Korea’s Global Indie Game Ecosystem

    The GIGDC 2025 Awards were more than a competition — it was a platform for aspiring creators to connect, share ideas, and prepare for international success. The event once again underscored the growing importance of indie talent as a driving force in Korea’s global game development landscape.

    Details about the winners and their projects are available on the official GIGDC website: gigdc.or.kr.

    인디게임닷컴 편집부
    • Website
    • Facebook

    We will create the future of Korean indie games for the global No.1 game powerhouse. #Since2003

    Related Posts

    Gwangju City receives 850 million won in performance-based incentives for fostering the content and gaming industry.

    2025년 12월 16일

    Chungnam Content Agency Announces Results of First Phase of Indie Game Park Incubation Project

    2025년 12월 03일

    Busan IT Industry Promotion Agency to Host Urban Pop-Up Game Exhibition ‘Game-Playground’

    2025년 11월 28일

    KOCCA to Host ‘Korea Indiegame Showcase’ in Pangyo from December 2–4

    2025년 11월 26일
    Editors Picks

    [On-Site Coverage] K-Indie game Heats Seoul: BEAVEROCKS 2025 Ignites the Scene

    2025년 12월 08일

    Small Teams, Big Impact: Google Play Announces ‘Best of 2025 – Indie Game Winners’

    2025년 11월 19일

    K-Indie Studio Wonder Potion Confirms Free Release of SANABI: The Day of Possession on

    2025년 11월 15일

    Unity to Showcase Global Indie Lineup at G-STAR 2025, Expands Support for Indie Ecosystem

    2025년 11월 06일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2025 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.