최근기사

    Pangyo is colored with indie games: GXG x Indiecraft opens on the 11th.

    2026년 09월 10일

    Inspired by the Muville Cave in Romania, Solo Develop ‘Mubilia’ Unveiled

    2026년 09월 10일

    Necro Pop Preview: Brazilian Studio’s Second Neo Geo-Native Game Coins “Arcadevania” as a Genre — Playable at Tokyo Game Show 2026

    2026년 09월 10일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Pangyo is colored with indie games: GXG x Indiecraft opens on the 11th.

      2026년 09월 10일

      Gravity Reversed Preview: Korean Studio’s Ceiling-Flipping Speedrun Platformer Signs GaniTani for Nintendo Switch — December 2026 Target

      2026년 09월 09일

      Merge Champions Wins Grand Prize at Korea’s First HTML5 Minigame Makers Challenge — Sublevelgames’ Puzzle Beats 90 Entries Across Seven-Judge Industry Panel

      2026년 09월 08일

      OFFBEAT “Studio Essentials” Update: The World’s Smallest Violin Joins Whetstone Games’ Working Music Production Toy Box

      2026년 09월 06일

      Roblox Game to be Developed Using ‘Kungya’ IP… Chungkang University of Culture & Industry and Netmarble M&B Collaborate

      2026년 09월 02일
    • Recommendation/Promotion

      Inspired by the Muville Cave in Romania, Solo Develop ‘Mubilia’ Unveiled

      2026년 09월 10일

      Necro Pop Preview: Brazilian Studio’s Second Neo Geo-Native Game Coins “Arcadevania” as a Genre — Playable at Tokyo Game Show 2026

      2026년 09월 10일

      Au Revoir Console Launch Review: Brazilian Debut Studio’s Blade Runner-Inspired 32-Bit Neo-Noir Adventure Arrives September 17 With a “Very Positive” PC Track Record

      2026년 09월 10일

      Mayday: The Survival Island Preview: Brazilian Trio’s Hand-Drawn 24-Island Survival Game Sets November 2 Release at PAX West

      2026년 09월 09일

      Wood Goes BRRR Preview: The Studio Behind Survival Horror Dimmed Light Turns Beaver Logging Into a Battle Royale for Your Job

      2026년 09월 08일
    • Game Review

      Shoe It All! Review: Swiss Studio Trades Meditative Underwater Idle Games for Punk-Rock Shoe-Slinging Physics Puzzles — 8 Platforms at Once

      2026년 09월 06일

      BOMBANANA! Review: Turkish Studio’s Exactly-Three-Player Bomb Defusal Comedy Converts 6 Million Demo Players Into 1 Million Wishlists — and Delivers on Launch

      2026년 09월 06일

      Veiled Edge Review: Korean Studio ONW’s Chapter-Shifting Cyberpunk Action Adventure Arrives on Nintendo Switch September 3

      2026년 08월 31일

      Garden of Witches 1.0 Review: Team Tapas’ Mobile-to-PC Leap Completes Its 15-Month Early Access With a Combat System Built Entirely Anew

      2026년 08월 28일

      Hearth and Hamlet Sells 100,000 Copies in First Week — Australian Solo Developer’s Cozy Incremental City Builder Proves Its Festival Investment

      2026년 08월 28일
    • Featured article

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일

      How Indie Developers Should Use Offline Exhibitions — And What Most Are Getting Wrong

      2026년 08월 19일

      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

      2026년 08월 10일
    • Contests/Support

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일

      BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

      2026년 08월 19일

      Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

      2026년 07월 28일

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일

      KOCCA Is Funding Flights to Sweden Game Conference 2026 — Applications Close July 27

      2026년 07월 14일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Contests/Support

    Gyeonggi Game Connect 2025 to Support Small and Mid-Sized Game Studios — October 30–31 in Pangyo

    판교 경기창조경제혁신센터에서 개최, 31일 14시부터 인디세미나 개최
    By Editorial Team2025년 10월 23일Updated:2026년 04월 24일3 Mins Read

    The Gyeonggi Provincial Government announced that it will host “Gyeonggi Game Connect 2025” on October 30–31 at the Gyeonggi Center for Creative Economy & Innovation in Pangyo.

    Following the success of last year’s inaugural event, this year marks the second edition of the program, designed as a follow-up to the region’s largest game exhibition, PlayX4. The 2025 event expands its business matchmaking programs and introduces global seminars to strengthen international competitiveness among participating developers.

    Public Day — Recruitment, Seminars, and Hands-On Demos

    The first day, open to the public, will feature programs for both industry professionals and general attendees interested in gaming. A career session will take place in the morning, offering job seekers the chance to meet recruitment teams from leading studios such as NEOWIZ, Pearl Abyss, SuperFast, and NHN.

    In the afternoon, international speakers from ByteDance (TikTok Mini Games Division) and Neobards (developer of Silent Hill f) will deliver keynote talks. ByteDance’s session, titled “New Opportunities in China: Tripling Retention through TikTok Mini Games,” and Neobards’ presentation on the development of ‘Silent Hill f ‘are expected to draw considerable attention.

    Additionally, the event will feature FGT (Focus Group Testing) sessions for indie titles supported by the Gyeonggi Game Public-Private-Academic Partnership Program. Pre-registered attendees will be able to play and review 15 indie games before their official release.

    Business Day — Investment, IR, and Networking

    The second day will focus on business development, investment opportunities, and networking. Participating studios will present their investment IR pitches before entering one-on-one matchmaking sessions with investors and publishers. A networking party will follow, allowing developers, buyers, and industry stakeholders to connect.

    Meanwhile, the first floor will host an Indie Game Seminar, featuring talks from leading indie creators, including Yoo Seung-hyun (CEO of Wonder Potion, SANABI), Shim Eun-seop (CEO of Lizard Smoothie, Shape of Dreams), and Hwang Sung-jin (CEO of Cassel Games, Ratopia), who will share behind-the-scenes stories and practical insights from their development journeys.

    Interactive Programs and Future Outlook

    Throughout the event, visitors can also enjoy interactive experiences such as an AI photo booth, keyring workshop, and merchandise zone.

    Bae Young-sang, Director of the Gyeonggi Digital Innovation Division, stated,

    “Small and indie studios often face challenges in development, distribution, marketing, and hiring due to limited resources. Through Gyeonggi Game Connect, we aim to provide them with practical support—via seminars, consultations, and investment opportunities—that can help them compete with larger companies and reach the global market.”

    Pre-registration and program schedule can be found on the website ( g-gameconnect.oopy.io ) and the Eventus platform ( event-us.kr/gca/event/112650 ).

    featured
    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Shiba Sweet Preview: A Taiwanese Solo Animator Hand-Draws Every Frame of a Grandmother’s Dessert Shop — September 18 Launch

    2026년 09월 07일

    SlashZero New Demo Preview: Skystone Games’ David Brevik-Backed Anime Roguelite Debuts a Robot Swordsman at Sony’s State of Play

    2026년 09월 07일

    Dupery: A Game of Solo Deduction Preview: Bristol Trio Reinvents Social Deduction as a Single-Player Roguelite — October 15 Release Through PlateUp!’s Publisher

    2026년 09월 07일

    BOMBANANA! Review: Turkish Studio’s Exactly-Three-Player Bomb Defusal Comedy Converts 6 Million Demo Players Into 1 Million Wishlists — and Delivers on Launch

    2026년 09월 06일
    Editors Picks

    Shiba Sweet Preview: A Taiwanese Solo Animator Hand-Draws Every Frame of a Grandmother’s Dessert Shop — September 18 Launch

    2026년 09월 07일

    SlashZero New Demo Preview: Skystone Games’ David Brevik-Backed Anime Roguelite Debuts a Robot Swordsman at Sony’s State of Play

    2026년 09월 07일

    Dupery: A Game of Solo Deduction Preview: Bristol Trio Reinvents Social Deduction as a Single-Player Roguelite — October 15 Release Through PlateUp!’s Publisher

    2026년 09월 07일

    BOMBANANA! Review: Turkish Studio’s Exactly-Three-Player Bomb Defusal Comedy Converts 6 Million Demo Players Into 1 Million Wishlists — and Delivers on Launch

    2026년 09월 06일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.