최근기사

    Mewgenics returns after 14 years, abandoning their planned “path to success” to show their indie spirit.

    2026년 02월 11일

    Mewgenics returns after 14 years, abandoning their planned “path to success” to show their indie spirit.

    2026년 02월 11일

    Smilegate Announces Winners of the 2025 Stove Indie Awards, Selecting Claire Obscure as Game of the Year

    2026년 02월 11일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      Smilegate Announces Winners of the 2025 Stove Indie Awards, Selecting Claire Obscure as Game of the Year

      2026년 02월 11일

      Neowiz Profits Surge 82% as Indie Strategy Pays Off: ‘Shape of Dreams’ Hits 1 Million Milestone

      2026년 02월 10일

      Gyeonggi-do to Host ‘2026 PlayX4’ in May: Recruitment for Global Gaming Firms Begins February 10

      2026년 02월 09일

      AI as a Survival Tool: KMGA to Host ‘2026 AI & Game Industry Forum’ on February 27

      2026년 02월 07일

      Epic Games Store Third-Party Revenue Jumps 57% as Developer-First Policies Pay Off

      2026년 02월 04일
    • Recommendation/Public

      [UA] ‘The Floor Above’: A psychological horror game where survival relies solely on eye contact and blinking.

      2026년 02월 11일

      Hard Rock Cacti vs. The Veggie Apocalypse: Polish Indie ‘Vegelypse’ Shreds into 2026

      2026년 02월 10일

      Sailing into Serenity: German Indie Hit ‘Collector’s Cove’ Anchors at Steam Next Fest

      2026년 02월 10일

      Dice Rolls and First Dates: ‘Dating & Dragons’ Hits 200% Kickstarter Goal in Just 3 Hours

      2026년 02월 08일

      From Scrap to Solarpunk: ‘Rusthaven’ Invites You to Build a Robot Utopia

      2026년 02월 07일
    • Indie Game Review

      Dancing on the Boundary of Violence and Art…’ROMEO IS A DEAD MAN’

      2026년 02월 11일

      Goblins, Slugs, and Success: ‘Goblin Sushi’ Takes the Indie Scene by Storm

      2026년 02월 10일

      [DE] A noir game about a former football player’s revenge, developed by a single person, “Tackle for Loss.”

      2026년 02월 08일

      Chasing the Horizon: ‘Truck Driver: The American Dream’ Officially Launches on PC

      2026년 02월 07일

      The High Price of Socializing: Mushroom-Foraging RPG ‘Hermit and Pig’ Debuts to Rave Reviews

      2026년 02월 06일
    • Indie Game Focus

      Mewgenics returns after 14 years, abandoning their planned “path to success” to show their indie spirit.

      2026년 02월 11일

      Mewgenics returns after 14 years, abandoning their planned “path to success” to show their indie spirit.

      2026년 02월 11일

      Art or Taboo? The Banning of ‘Horses’ and the Relentless Debate Over Game Censorship

      2026년 02월 10일

      From Boot Camp to the Big Screen: Kniv Studio’s Quest to Revive the SRPG Legacy

      2026년 02월 09일

      Toss Surpasses 1,000 ‘Apps in Toss’ Mini-Apps: A New Beacon of Hope for Indie Game Ecosystems?

      2026년 02월 09일
    • Competition/Support Project

      Gwangmyeong City Game Creation Center is recruiting students for its “Basic Game Development and AI Utilization” course.

      2026년 02월 09일

      From Beginner to Pro in 9 Months: Join the 8th Class of the Game Talent Institute

      2026년 02월 04일

      1 Million KRW Prize: ‘1-Chicken RPG Maker Game Jam 2026’ Officially Announced

      2026년 01월 31일

      K-Indie Takes Center Stage in Taipei: BIC Festival Showcases 4 Award-Winning Titles at TGS 2026

      2026년 01월 28일

      Empowering the Grassroots: SBA and IGG Korea Host Major Networking Event for Indie Developers

      2026년 01월 28일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Indie Game Focus

    South Korea’s Ministry of Culture Releases Official Guide on Mandatory Loot Box Probability Disclosure

    By Editorial Team2024년 02월 19일Updated:2026년 01월 02일3 Mins Read

    By IndieGame.com Editorial Team | Updated: January 2, 2026

    The South Korean Ministry of Culture, Sports and Tourism (MCST) has officially released its comprehensive “Explanatory Guide for the Disclosure of Information on Probabilistic Items” (Loot Boxes). This guide serves as the definitive manual for game developers and publishers to comply with the landmark amendment to the Game Industry Promotion Act, which took full effect on March 22, 2024.

    As of 2026, this regulation remains the cornerstone of South Korea’s efforts to eliminate information asymmetry between game companies and players, ensuring a fair and transparent gaming ecosystem.

    1. Broadening the Scope: What Counts as a “Paid” Item?

    One of the most critical clarifications in the guide is the definition of a paid item. To prevent legal loopholes, the MCST has ruled that:

    • Direct & Indirect Purchases: Any item that can be bought directly with cash or indirectly through paid currency is subject to disclosure.
    • The “Purely Free” Rule: Only items that are obtained entirely for free are exempt.
    • Indirect Paid Currency: If a player uses “Gold” (earned in-game) to buy an item, but that Gold can be exchanged for or influenced by paid currency, the item’s probability must be disclosed.

    2. Detailed Disclosure by Item Type

    The guide categorizes probabilistic items into four main types and provides specific instructions for each:

    • Capsule Type: Traditional “gacha” boxes containing random rewards.
    • Enhancement Type: Success/failure rates for upgrading gear.
    • Synthesis Type: Probabilities involved when combining multiple items to create a new one.
    • Special Categories: This includes items with limited quantities, time-limited offers, variable probabilities, and “Ceiling” (Pity) systems.

    Key Requirement: If an item involves multiple stages (e.g., a synthesis result determines a “Grade,” and that Grade determines a specific “Item”), the probabilities for every single step must be revealed.

    3. Standards for Display and Advertising

    To ensure accessibility, the guide mandates that information be presented in a way that is “easy for users to understand”:

    • In-Game: Probabilities (expressed in percentages) must be visible on purchase, inquiry, or usage screens.
    • Websites: Information must be searchable via text or numerical strings on the game’s official website.
    • Advertisements: All promotional materials, including posters and digital ads, must display the warning: “Includes Probabilistic Items.”

    4. Enforcement and Monitoring

    To ensure the policy isn’t just a “paper tiger,” the MCST and the Game Rating and Administration Committee (GRAC) have established a dedicated infrastructure:

    • Monitoring Team: A 24-person task force strictly monitors games for compliance and investigates potential violations.
    • Support Desk: A dedicated legal compliance window has been opened to assist developers in correctly implementing the disclosure standards.

    Minister Yu In-chon previously emphasized the government’s stance: “We will thoroughly prepare the monitoring process and ensure this system settles into the market successfully to protect the rights of game users and resolve unfair practices in the game industry.”


    💡 Why This Matters for Indie Developers in 2026

    While these regulations were initially aimed at major AAA publishers, they apply to all games serviced in South Korea. For indie developers, understanding these guidelines is essential to avoid administrative sanctions or removal from domestic app stores.

    Download >>

    featured
    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    Mewgenics returns after 14 years, abandoning their planned “path to success” to show their indie spirit.

    2026년 02월 11일

    Mewgenics returns after 14 years, abandoning their planned “path to success” to show their indie spirit.

    2026년 02월 11일

    Art or Taboo? The Banning of ‘Horses’ and the Relentless Debate Over Game Censorship

    2026년 02월 10일

    From Boot Camp to the Big Screen: Kniv Studio’s Quest to Revive the SRPG Legacy

    2026년 02월 09일
    Editors Picks

    From Boot Camp to the Big Screen: Kniv Studio’s Quest to Revive the SRPG Legacy

    2026년 02월 09일

    The Gamer’s Winter: Global Layoffs and AI Displacement Send Chills Through South Korea’s Industry

    2026년 02월 04일

    From Flash Games to Global Phenomenon: The Massive Monster Success Story

    2026년 01월 31일

    K-Indie Sensation ‘Graytail’ Secures Best Mobile Game at Taipei Game Show 2026

    2026년 01월 29일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.