최근기사

    Solo-developed Post-Apocalyptic K-Survival Action ‘Nowhere Dawn’, Steam Info Revealed

    2026년 07월 23일

    Fighting with ‘instruments’ instead of guns… ‘Bandwagon,’ a highly anticipated indie title to showcase the evolution of *Samsaralike*

    2026년 07월 23일

    Landing on Steam with 1 Million Users, ‘Soulbound: Online’ Launches Early Access

    2026년 07월 23일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Mistfall Hunter Preview: David Brevik’s Publisher Backs a Dark Fantasy Extraction ARPG Launching July 30 Across All Platforms

      2026년 07월 17일

      OFFMOON Launches as a ₩1,100 Flat-Rate Steam Publisher — Superfast’s New Indie Label Plans Up to 50 Titles by Year End

      2026년 07월 15일

      BIC 2026 Announces 180+ Selected Games From 41 Countries — Early Bird Tickets Now on Sale

      2026년 07월 13일

      Chungnam Content Agency’s Indie Game Park Cohort 2 Holds Practical Education and Networking Session

      2026년 07월 10일

      Riichi City × Danganronpa Collaboration Returns With Four Characters and Limited-Time Content Through August 9

      2026년 07월 10일
    • Recommendation/Promotion

      Solo-developed Post-Apocalyptic K-Survival Action ‘Nowhere Dawn’, Steam Info Revealed

      2026년 07월 23일

      Fighting with ‘instruments’ instead of guns… ‘Bandwagon,’ a highly anticipated indie title to showcase the evolution of *Samsaralike*

      2026년 07월 23일

      SURA: Shattered Star Preview: Korean Studio’s Free Space Opera Action Platformer Builds Stylish Combat Around the Sword Draw and Return

      2026년 07월 21일

      A.D.D. (Anomaly Detection Department) Preview: Korean Studio’s Free Backrooms Management Game Launches July 31

      2026년 07월 21일

      Box Knight Preview: Australian Video Production Studio’s Debut Game Sends a Cardboard-Armed Office Worker to Fight a Corrupt Corporate Tower — August 25

      2026년 07월 21일
    • Game Review

      Landing on Steam with 1 Million Users, ‘Soulbound: Online’ Launches Early Access

      2026년 07월 23일

      BROKEN SOUL: Boss Rush Review: A Non-Developer Solo Creator’s Grid-Based Soulslike Arrives on Steam

      2026년 07월 21일

      Wreck Runners Review: Diablo II and Tony Hawk Veterans’ Co-op Physics Extraction Game Launches July 16

      2026년 07월 18일

      Pathogenic Review: A Two-Person Studio’s Microbial Roguelite Shooter Launches With 98% Steam Rating

      2026년 07월 17일

      Celestial Return Review: Istanbul Studio’s Dice-Based Cyberpunk Noir RPG Launches on Steam

      2026년 07월 15일
    • Featured article

      [Comumn] How Shall We Indie Developers Live? Miyazaki, the Pencil, and the Question AI Cannot Answer

      2026년 07월 20일

      An earthworm investing in stocks?… Overwhelmingly acclaimed ‘Warming From Home’ officially launches on September 4th

      2026년 07월 18일

      Pathogenic Review: A Two-Person Studio’s Microbial Roguelite Shooter Launches With 98% Steam Rating

      2026년 07월 17일

      Celestial Return Review: Istanbul Studio’s Dice-Based Cyberpunk Noir RPG Launches on Steam

      2026년 07월 15일

      Grain Rot Preview: A Swedish Two-Person Studio’s Co-op Horror Extraction Game Surpasses 350,000 Demo Downloads Ahead of August 7 Launch

      2026년 07월 15일
    • Contests/Support

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일

      KOCCA Is Funding Flights to Sweden Game Conference 2026 — Applications Close July 27

      2026년 07월 14일

      The 1.44MB Game Development Contest Is an Official indiegame.com Sponsored Event — Submissions Open Through September 4

      2026년 07월 14일

      Bridging Talent and Industry: Applications Open for ‘2026 Game Company Project On-site Training Program’

      2026년 06월 24일

      GIGDC 2026 Applications Open: Korea’s Premier Indie Game Competition Begins Submission Period

      2026년 06월 08일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Featured article

    South Korea’s Ministry of Culture Releases Official Guide on Mandatory Loot Box Probability Disclosure

    By Editorial Team2024년 02월 19일Updated:2026년 03월 08일3 Mins Read

    By IndieGame.com Editorial Team | Updated: January 2, 2026

    The South Korean Ministry of Culture, Sports and Tourism (MCST) has officially released its comprehensive “Explanatory Guide for the Disclosure of Information on Probabilistic Items” (Loot Boxes). This guide serves as the definitive manual for game developers and publishers to comply with the landmark amendment to the Game Industry Promotion Act, which took full effect on March 22, 2024.

    As of 2026, this regulation remains the cornerstone of South Korea’s efforts to eliminate information asymmetry between game companies and players, ensuring a fair and transparent gaming ecosystem.

    1. Broadening the Scope: What Counts as a “Paid” Item?

    One of the most critical clarifications in the guide is the definition of a paid item. To prevent legal loopholes, the MCST has ruled that:

    • Direct & Indirect Purchases: Any item that can be bought directly with cash or indirectly through paid currency is subject to disclosure.
    • The “Purely Free” Rule: Only items that are obtained entirely for free are exempt.
    • Indirect Paid Currency: If a player uses “Gold” (earned in-game) to buy an item, but that Gold can be exchanged for or influenced by paid currency, the item’s probability must be disclosed.

    2. Detailed Disclosure by Item Type

    The guide categorizes probabilistic items into four main types and provides specific instructions for each:

    • Capsule Type: Traditional “gacha” boxes containing random rewards.
    • Enhancement Type: Success/failure rates for upgrading gear.
    • Synthesis Type: Probabilities involved when combining multiple items to create a new one.
    • Special Categories: This includes items with limited quantities, time-limited offers, variable probabilities, and “Ceiling” (Pity) systems.

    Key Requirement: If an item involves multiple stages (e.g., a synthesis result determines a “Grade,” and that Grade determines a specific “Item”), the probabilities for every single step must be revealed.

    3. Standards for Display and Advertising

    To ensure accessibility, the guide mandates that information be presented in a way that is “easy for users to understand”:

    • In-Game: Probabilities (expressed in percentages) must be visible on purchase, inquiry, or usage screens.
    • Websites: Information must be searchable via text or numerical strings on the game’s official website.
    • Advertisements: All promotional materials, including posters and digital ads, must display the warning: “Includes Probabilistic Items.”

    4. Enforcement and Monitoring

    To ensure the policy isn’t just a “paper tiger,” the MCST and the Game Rating and Administration Committee (GRAC) have established a dedicated infrastructure:

    • Monitoring Team: A 24-person task force strictly monitors games for compliance and investigates potential violations.
    • Support Desk: A dedicated legal compliance window has been opened to assist developers in correctly implementing the disclosure standards.

    Minister Yu In-chon previously emphasized the government’s stance: “We will thoroughly prepare the monitoring process and ensure this system settles into the market successfully to protect the rights of game users and resolve unfair practices in the game industry.”


    💡 Why This Matters for Indie Developers in 2026

    While these regulations were initially aimed at major AAA publishers, they apply to all games serviced in South Korea. For indie developers, understanding these guidelines is essential to avoid administrative sanctions or removal from domestic app stores.

    Download >>

    featured
    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    [Comumn] How Shall We Indie Developers Live? Miyazaki, the Pencil, and the Question AI Cannot Answer

    2026년 07월 20일

    Rain98 Preview: Tokyo Studio’s Lo-Fi Psycho Romance Visual Novel Wins PAX East Best of Show and Arrives at BIC 2026 With Korean Language Support

    2026년 07월 20일

    An earthworm investing in stocks?… Overwhelmingly acclaimed ‘Warming From Home’ officially launches on September 4th

    2026년 07월 18일

    Pathogenic Review: A Two-Person Studio’s Microbial Roguelite Shooter Launches With 98% Steam Rating

    2026년 07월 17일
    Editors Picks

    Rain98 Preview: Tokyo Studio’s Lo-Fi Psycho Romance Visual Novel Wins PAX East Best of Show and Arrives at BIC 2026 With Korean Language Support

    2026년 07월 20일

    Pathogenic Review: A Two-Person Studio’s Microbial Roguelite Shooter Launches With 98% Steam Rating

    2026년 07월 17일

    Celestial Return Review: Istanbul Studio’s Dice-Based Cyberpunk Noir RPG Launches on Steam

    2026년 07월 15일

    Grain Rot Preview: A Swedish Two-Person Studio’s Co-op Horror Extraction Game Surpasses 350,000 Demo Downloads Ahead of August 7 Launch

    2026년 07월 15일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.