최근기사

    B-Grade Vibe K-Subculture Cooperative Horror ‘Yandere Virus’ Officially Released Globally

    2026년 09월 22일

    Blink-based psychological thriller ‘Time To Wake Up’ launches on Steam and PS5 on October 12

    2026년 09월 22일

    Cyberpunk Life Simulation ‘Nivalis Knight’ Surpasses 1 Million Wishlists

    2026년 09월 22일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Blink-based psychological thriller ‘Time To Wake Up’ launches on Steam and PS5 on October 12

      2026년 09월 22일

      Suncheon City Runs Two-Day Anime-Webtoon Cluster Networking Day — Lunosoft’s Kim Bok-nam Pushes for Cross-Industry “Coexistence” Framework

      2026년 09월 15일

      Jeonnam Game Talent Development Industry-Academia Networking Day Draws 80+ Participants

      2026년 09월 15일

      Radiotext Sets September 28 Launch, Reveals Five Core Characters — Alp Arslan’s Solo Cyberpunk Text RPG Nears Release

      2026년 09월 15일

      WARDOGS Early Access Report: Bulkhead’s 100-Player Tactical FPS Sells 1 Million Day One, Survives a Server Meltdown, Recovers to Very Positive

      2026년 09월 14일
    • Recommendation/Promotion

      Cyberpunk Life Simulation ‘Nivalis Knight’ Surpasses 1 Million Wishlists

      2026년 09월 22일

      MONOWAVE Review: Studio BBB’s Emotion-Powered Puzzle Adventure Launches on Steam and Switch — Three Years From a Sogang University Classroom to Global Release

      2026년 09월 17일

      Don’t Pick Up Preview: A Government-Licensed Phone Repair Shop Becomes the Latest Front in the Papers, Please Tradition

      2026년 09월 16일

      SUSHI CHESS Preview: Where Capturing the Opponent’s Piece Means Paying Their Bill — Free Demo Live Ahead of Tokyo Game Show

      2026년 09월 16일

      RAT GAME Preview: Sokpop’s Aran Koning Pits One Chef Against Up to Eight Rats in a Halloween-Timed Asymmetric Horror Comedy

      2026년 09월 15일
    • Game Review

      B-Grade Vibe K-Subculture Cooperative Horror ‘Yandere Virus’ Officially Released Globally

      2026년 09월 22일

      Brazilian Old-School FPS, ‘BRAZILIAN DRUG BEFORE 4’ Officially Released

      2026년 09월 22일

      Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

      2026년 09월 16일

      Sunken Realms Preview: An Animator’s Six-Year Solo Dungeon Crawler Combines Outward’s Adventure, Hades’ Storytelling, and Zelda’s Exploration — September 18 Launch

      2026년 09월 16일

      The Posthumous Investigation Platform Expansion Review: Mother Gaia Studio’s Time-Loop Noir Mystery Comes to Switch and Mobile With a Very Positive Track Record Behind It

      2026년 09월 15일
    • Featured article

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일

      Two Roads to Surviving Steam: Ride the Trend, or Dig the Genre

      2026년 09월 22일

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일
    • Contests/Support

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일

      GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners

      2026년 09월 10일

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Featured article

    South Korea’s Ministry of Culture Releases Official Guide on Mandatory Loot Box Probability Disclosure

    By Editorial Team2024년 02월 19일Updated:2026년 03월 08일3 Mins Read

    By IndieGame.com Editorial Team | Updated: January 2, 2026

    The South Korean Ministry of Culture, Sports and Tourism (MCST) has officially released its comprehensive “Explanatory Guide for the Disclosure of Information on Probabilistic Items” (Loot Boxes). This guide serves as the definitive manual for game developers and publishers to comply with the landmark amendment to the Game Industry Promotion Act, which took full effect on March 22, 2024.

    As of 2026, this regulation remains the cornerstone of South Korea’s efforts to eliminate information asymmetry between game companies and players, ensuring a fair and transparent gaming ecosystem.

    1. Broadening the Scope: What Counts as a “Paid” Item?

    One of the most critical clarifications in the guide is the definition of a paid item. To prevent legal loopholes, the MCST has ruled that:

    • Direct & Indirect Purchases: Any item that can be bought directly with cash or indirectly through paid currency is subject to disclosure.
    • The “Purely Free” Rule: Only items that are obtained entirely for free are exempt.
    • Indirect Paid Currency: If a player uses “Gold” (earned in-game) to buy an item, but that Gold can be exchanged for or influenced by paid currency, the item’s probability must be disclosed.

    2. Detailed Disclosure by Item Type

    The guide categorizes probabilistic items into four main types and provides specific instructions for each:

    • Capsule Type: Traditional “gacha” boxes containing random rewards.
    • Enhancement Type: Success/failure rates for upgrading gear.
    • Synthesis Type: Probabilities involved when combining multiple items to create a new one.
    • Special Categories: This includes items with limited quantities, time-limited offers, variable probabilities, and “Ceiling” (Pity) systems.

    Key Requirement: If an item involves multiple stages (e.g., a synthesis result determines a “Grade,” and that Grade determines a specific “Item”), the probabilities for every single step must be revealed.

    3. Standards for Display and Advertising

    To ensure accessibility, the guide mandates that information be presented in a way that is “easy for users to understand”:

    • In-Game: Probabilities (expressed in percentages) must be visible on purchase, inquiry, or usage screens.
    • Websites: Information must be searchable via text or numerical strings on the game’s official website.
    • Advertisements: All promotional materials, including posters and digital ads, must display the warning: “Includes Probabilistic Items.”

    4. Enforcement and Monitoring

    To ensure the policy isn’t just a “paper tiger,” the MCST and the Game Rating and Administration Committee (GRAC) have established a dedicated infrastructure:

    • Monitoring Team: A 24-person task force strictly monitors games for compliance and investigates potential violations.
    • Support Desk: A dedicated legal compliance window has been opened to assist developers in correctly implementing the disclosure standards.

    Minister Yu In-chon previously emphasized the government’s stance: “We will thoroughly prepare the monitoring process and ensure this system settles into the market successfully to protect the rights of game users and resolve unfair practices in the game industry.”


    💡 Why This Matters for Indie Developers in 2026

    While these regulations were initially aimed at major AAA publishers, they apply to all games serviced in South Korea. For indie developers, understanding these guidelines is essential to avoid administrative sanctions or removal from domestic app stores.

    Download >>

    featured
    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Two Roads to Surviving Steam: Ride the Trend, or Dig the Genre

    2026년 09월 22일

    [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

    2026년 09월 22일

    Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

    2026년 09월 16일

    Sunken Realms Preview: An Animator’s Six-Year Solo Dungeon Crawler Combines Outward’s Adventure, Hades’ Storytelling, and Zelda’s Exploration — September 18 Launch

    2026년 09월 16일
    Editors Picks

    Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

    2026년 09월 16일

    Sunken Realms Preview: An Animator’s Six-Year Solo Dungeon Crawler Combines Outward’s Adventure, Hades’ Storytelling, and Zelda’s Exploration — September 18 Launch

    2026년 09월 16일

    RAT GAME Preview: Sokpop’s Aran Koning Pits One Chef Against Up to Eight Rats in a Halloween-Timed Asymmetric Horror Comedy

    2026년 09월 15일

    The Posthumous Investigation Platform Expansion Review: Mother Gaia Studio’s Time-Loop Noir Mystery Comes to Switch and Mobile With a Very Positive Track Record Behind It

    2026년 09월 15일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us(Contact)
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.