최근기사

    Solo-developed party game ‘Mana Boom’ makes a strong impression with Steam demo… Recommended by all users

    2026년 11월 04일

    Race like a comet with your fingertips, 3D rhythm game ‘Estella’ demo update

    2026년 11월 04일

    Forensic Mystery ‘The Mystery of Fleming Manor’ Officially Launches on Steam After Surpassing 100,000 Wishlists

    2026년 11월 04일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Race like a comet with your fingertips, 3D rhythm game ‘Estella’ demo update

      2026년 11월 04일

      Planted! Launches on PS5 and Xbox: Cloth Cat Games’ Vegetable-Hurling Garden Brawler Delays Steam Version to Later This Year

      2026년 11월 01일

      Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

      2026년 10월 25일

      Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

      2026년 10월 22일

      Burning Sword: Death Sun Enters Steam Early Access November 17: Bangkok Studio Nomadic Games’ Wuxia Hack-and-Slash Lays Out an Eight-Week Chapter Roadmap

      2026년 10월 22일
    • Recommendation/Promotion

      Solo-developed party game ‘Mana Boom’ makes a strong impression with Steam demo… Recommended by all users

      2026년 11월 04일

      Purrfect Together: Two Cozy Cats Opens Steam Page: Warsaw Married Couple’s Co-op Game About Two Cats in Love, With a Dedicated Hug Button

      2026년 11월 03일

      PROCEDURE ZERO Breaks Out on Steam November 12: Polish Solo Developer’s No-Kill Prison Stealth Game, Where Information Is Currency

      2026년 11월 03일

      Iron Curtain Call Free Demo Out Now: Whale Development Studios’ 1930s Rubber-Hose FPS Offers a “Free Trial of World War III”

      2026년 11월 01일

      Slay the Slime Opens First Public Steam Playtest: Brazil’s Snaprock Games Blends JRPG Adventure With Incremental Number-Go-Up, Early 2027

      2026년 10월 30일
    • Game Review

      Forensic Mystery ‘The Mystery of Fleming Manor’ Officially Launches on Steam After Surpassing 100,000 Wishlists

      2026년 11월 04일

      Retro Fantasy RPG ‘Queens Domain’ Launched, Carrying on the ‘Kingsfield’ Vibe

      2026년 11월 04일

      Inner Voice Gets Free “Last Dream” Update: Greek Solo Developer’s Psychological Horror Deepens the Darkness of Brightstone

      2026년 11월 03일

      FIRESTARTERS Launches in Steam Early Access: Studio Kerosene’s Rocket-Skating Arena FPS Fuses Quake Speed With Rollerdrome Style

      2026년 11월 01일

      Hokko Spaces Out Now: Team17 and Wonderscope Games’ Stress-Free Hokko Life Spin-Off Swaps Running a Town for Building Cozy Dioramas

      2026년 11월 01일
    • Featured article

      Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

      2026년 10월 25일

      Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

      2026년 10월 22일

      The Age of the Vibe-Coding Designer: What Should Indies Be Directing?

      2026년 10월 20일

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일

      How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

      2026년 10월 10일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Featured article

    KOCCA Launches Educational Content to Enhance Game Accessibility for People with Disabilities

    By Editorial Team2023년 12월 15일Updated:2026년 03월 08일3 Mins Read

    By IndieGame.com Editorial Team | Updated: January 2, 2026

    The Korea Creative Content Agency (KOCCA), in partnership with the Korea Employment Agency for Persons with Disabilities (KEAD), has officially released a specialized educational series focused on Game Accessibility. This initiative, available on the online learning platform EDUKOCCA, aims to foster a “Barrier-free” culture within the rapidly growing game industry and realize essential ESG (Environmental, Social, and Governance) values.

    Bridging the Gap: 6 New Episodes on Game Accessibility

    Following a 2021 MOU between KOCCA and KEAD, the two organizations have worked steadily to improve awareness of disabilities in the creative sectors. This year’s curriculum specifically targets the gaming industry through six detailed episodes:

    • Current Status of Game Accessibility: An overview of how inclusive the global and domestic markets are today.
    • Representative Case Studies: Analyzing successful examples of games that have implemented high-level accessibility features.
    • Design Strategies for Accessibility: Practical guidelines for developers on how to design games that can be enjoyed by players with various disabilities.

    These courses are designed to help developers—especially indie studios with limited resources—understand that “Barrier-free” design is not just a moral choice but a way to expand their potential player base.


    Expanding “Barrier-free” to Existing Content

    KOCCA’s commitment to inclusivity goes beyond new courses. The agency has also produced sign language subtitles for several of its most popular existing programs on EDUKOCCA, including:

    • Understanding Indie Games
    • AI Services and Content Creation
    • A Guide to Producing Solo-creator Content

    This ensures that aspiring creators with hearing impairments can access high-quality vocational training in the content industry.


    What is EDUKOCCA?

    Under the slogan “K-Content for Everyone,” EDUKOCCA is a comprehensive online learning portal offering over 700 free courses across various fields, including broadcasting, gaming, performing arts, and webtoons.

    • For Beginners: Career exploration and basic job training.
    • For Professionals: Advanced courses for skill enhancement.
    • Impact: The platform currently serves over 30,000 users annually, providing a vital bridge into the professional content world.

    “We hope this new educational content serves as a catalyst for raising awareness of barrier-free design within the industry,” stated Yoo Yoon-ok, Head of the Content Infrastructure Division at KOCCA. “We will continue to work toward realizing ESG values within the content ecosystem.”


    💡 Why This Matters for Indie Developers

    For indie developers, implementing accessibility (such as colorblind modes, remappable keys, or text-to-speech) can often be an afterthought. However, as the industry moves toward global standards, these features are becoming essential for reaching a wider audience and securing spots on major platforms.

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

    2026년 10월 25일

    Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

    2026년 10월 22일

    The Age of the Vibe-Coding Designer: What Should Indies Be Directing?

    2026년 10월 20일

    The Day After the Demon King Falls: Where the Indie Story Truly Begins

    2026년 10월 10일
    Editors Picks

    Inner Voice Gets Free “Last Dream” Update: Greek Solo Developer’s Psychological Horror Deepens the Darkness of Brightstone

    2026년 11월 03일

    PROCEDURE ZERO Breaks Out on Steam November 12: Polish Solo Developer’s No-Kill Prison Stealth Game, Where Information Is Currency

    2026년 11월 03일

    FIRESTARTERS Launches in Steam Early Access: Studio Kerosene’s Rocket-Skating Arena FPS Fuses Quake Speed With Rollerdrome Style

    2026년 11월 01일

    Tenjutsu Set for 2027 on Switch 2 and PC: Dead Cells Designer Sébastien Bénard’s Neon Yakuza Revenge Roguelike Resurfaces

    2026년 10월 30일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.